Would a DPS meter be something we want in CoX?


Ad Astra

 

Posted

This is a tool that is quite useful in other MMOs, and I am wondering if its something we should ask for here?

Think about it, a way to check participation of teamates on a TF!

We could go even further and list average DPS of a character right on the character info screen.


EDIT I was just thinking, we can log combat logs right? I don't think it would be that hard to make a log parser?


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Posted

Yeah, we really need a new way for people to be knobs to one another.

"ITF forming. PST if DPS is over X."

Eco


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Quote:
Originally Posted by Samuel_Tow View Post
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Posted

Quote:
Originally Posted by Test_Rat View Post
This is a tool that is quite useful
I'd like to see evidence for that.


 

Posted

Geez, this forcefield defender isn't doing hardly any DPS!

*kick*

Hey! Why are we dying so much more now?


 

Posted

My feeling on this issue:

Disagree

There is no need for this. If people want to calc their own DPS they can do the math, to get others and judge them on what they do...screw that.


 

Posted

Quote:
Originally Posted by Bubbawheat View Post
Geez, this forcefield defender isn't doing hardly any DPS!

*kick*

Hey! Why are we dying so much more now?
+rep

I'd like to second DePr0grammer's request. I'd like to see any data, any, that suggests that a DPS monitoring tool is a useful tool.


 

Posted

Quote:
Originally Posted by Test_Rat View Post
Think about it, a way to check participation of teamates on a TF!
In what world is DPS the only way a player can meaningfully contribute in a team setting?

I don't need some tool with his head up his *** telling me my DPS isn't up to par.

I too would love to see how a DPS meter would be useful in any way.


 

Posted

As much as I'd like to see if people are just standing around leeching in a ship raid or something. Overall I don't really care. A DPS meter would just be an epeen meter like it is in WOW. That's many people's greatest fear, turning COH into a WOW environment, and a DPS meter would be heading in that direction.


 

Posted

Also the DPS meter isn't as useful here as it is in other MMOs.

Of which we have only three classes that are pure DPS, Scrappers, Stalkers and Blasters. Within those ATs there is a huge variation on what each does well, a Fire/Fire Scrapper or blaster is less about the single target and more about the AoE.

That is another point, in this game AoE is king when it comes to teaming in other MMOs you can't have a single party member wipe out a group of 20 or so bad guys almost every single group and it is rare that a Tank is designed to withstand the pummeling of large numbers of mobs like a CoH tank is.

Single target DPS (which is what a DPS meter actually looks at and is used for Raid Bosses in other MMOs) is a very small part of CoH with teams.

Everything is bigger and brighter in CoH, we can handle large groups of mobs at high level and melt them in seconds.

Heck I was on a Taskforce with four Tanks and the AoE chain went Footstomp, Footstomp, Footstomp, Shield Charge, Lightning Rod just from the Tanks alone which would wipe out most large groups now add in the Fireball, Fire breath, Rain of fire, Greater fire sword circle and Inferno from the Fire blaster we had with us and it turns into a 'lolenemies' type situation.


 

Posted

Quote:
Originally Posted by Test_Rat View Post
This is a tool that is quite useful in other MMOs
It's a tool for self-aggrandizing dick-waving more often than not, and the situations when it could be utilized to help a player improve his/her damage output only exist in this game in the form of AVs, GMs and Monsters, none of which are actually difficult enough for any team to defeat that they should need DPS tracking and analysis. The only instance when a DPS meter could be useful here is when a player is soloing an AV/GM/Monster, and if the player has reached that point, he/she damn well better know how much damage he/she is dealing already.

Furthermore, if you're going to track DPS, you're obligated to track everything else. Healing, buffing, debuffing, controlling, pet commanding, phasing, everything. Anything that you don't track is someone's dick left dangling, which leads to bad attitudes and poor teammate selection based on falsehoods generated by a lack of information.

You also create and encourage competition where none currently exists, or should exist, thereby fostering an environment of discontent and an erroneous belief that X doesn't contribute because X wasn't doing something that was tracked by UberSpecialMeter, or Y can't contribute because Y doesn't have a resume in the form of sixteen pages of IO set bonuses.

So no, a DPS meter is not something we want in Co*. If you're that interested in watching dicks waving, read SG recruitment ads or look in the individual server forums for SG fights. They're just as misleading, useless and pointless, but at least they don't continually waste CPU cycles and memory after you're done laughing at them and moved on.


 

Posted

Quote:
Originally Posted by Luminara View Post
You also create and encourage competition where none currently exists, or should exist, thereby fostering an environment of discontent and an erroneous belief that X doesn't contribute because X wasn't doing something that was tracked by UberSpecialMeter, or Y can't contribute because Y doesn't have a resume in the form of sixteen pages of IO set bonuses.
Besides, even for a "straight damage" AT, DPS calculations aren't everything. A Scrapper contributes nothing if they're faceplanted because they haven't paid attention to their secondary. A Blaster contributes nothing if they're faceplanted because they don't know where to stand or how to manage their aggro.

What would it accomplish? Just like being able to see people's set bonuses, it would give me something to do while waiting for the TF to start. That's about it. It wouldn't wreck the game or cause some "super elite super sekrit you must have spent this many billions on your build to ride" club, just like IOs didn't. It's a lot of work for practically no benefit though. If you want to compare DPS, go beat up a pylon and post about it on the Scrapper forums.


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Posted

Damage meters are terrible, awful, evil things. More dangerous than trans fat or second hand smoke.


 

Posted

For the purpose of satisfying one's own curiosity, something to test DPS on that isn't quite as tough as a pylon would be interesting. Perhaps one of the target practice dummies, or something like that: open a dialogue to start, get 5 minutes to pour on damage, get a report at the end. Or you could make an AE mission with a Mole Machine to punch and do the math yourself.

As something to have visible on all characters at all times? No. For many reasons.


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Posted

I'm a DPS-fanatic and even I think this is a very dumb idea


 

Posted

I came here from a game in which:
1. DPS meters were common.
2. People were famously, often, horrible about them.

You know what? I loved having a DPS meter. I found it immensely useful. Want to know which of two power rotations actually does more damage? Try 'em out and see. Doing the math correctly, including activation times, recharges, interactions with resistance debuffs or stacking damage buffs (like blaster defiance), is a lot of work. Spamming attacks for 30 seconds and looking at the chart isn't.

Yeah, people were jerks about it sometimes. You know what? People were not made into jerks by the DPS meter. People were jerks, and then when any specific thing came along, they were jerks about it. The jerkiness did not come into being in previously nice people who had a DPS meter.

One of the frustrating things, for me, about CoH is that it's so hard for me to figure out how much damage I'm doing overall in a complicated fight. I can't reliably tell which of a couple of different strategies is doing the best damage, and if I'm playing a blaster, I'm pretty sure I should care whether I'm doing good damage. So I'd love to have the option.

So, how would it be useful? It'd be useful in figuring out which of two or three rotations actually produces the most damage. I would care, because it might help me make better slotting choices; if I conclude that a power isn't paying off well, I might decide not to give it so many slots on my next respec, because it's not worth it, for instance. That'd be, you know. Nice to know.


 

Posted

Quote:
Originally Posted by seebs View Post
One of the frustrating things, for me, about CoH is that it's so hard for me to figure out how much damage I'm doing overall in a complicated fight. I can't reliably tell which of a couple of different strategies is doing the best damage, and if I'm playing a blaster, I'm pretty sure I should care whether I'm doing good damage. So I'd love to have the option.
Have you seen this?




Character index

 

Posted

If X DPS is sufficient, then Mandatory min-maxing to get X+[whatever] is stupid and can only serve to allow the dickheads to behave like dickheads. The 'nice' players should have no giant need to examine other players DPS so minutely, and Herostats does an admirable job for those who want to know their own, I hear.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

A DPS metre is not needed in this game now any more than it was needed five years ago when WoW mod makers first came up with it and people started re-suggesting it here. It serves no purpose, it has no meaning and only stands to ruin the game for everybody.

If you need to track your own DPS, then first you need to account for the circumstances in which you track it, and then simply follow the equations that Arcana and others have kindly provided. DPS as a badge of honour is a horrible idea.

And this isn't even the Suggestions and Ideas forum, thus proving that we don't specifically stalk that forum to pounce on suggesters.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Even when comparing "pure" damage ATs, CoH isn't some static game where you stand still and pound on stuff, sometimes that guy who's spending 3 seconds jumping to kill the surgeon or whatever lieut/boss is aiming for a squishie is doing more for the team than the guy in the middle of the pack doing Footstomp. A tool like this would be pretty much useless for the purpose of determining contribution in TFs.

As for calculating DPS when solo, anyone who passed primary school and has enough computer skills to download/open an Excel (or free software equivalent) spreadsheet can already do it just fine.

I'm not against it, but I fail to see the point of this feature, while I can think of a hundred better things to add/fix.


 

Posted

I AM against it, fail to see the point of this feature, AND can think of a hundred better things to add/fix.

/Unsigned. Anyone who desperately needs this (snerk ) for their own needs, has herostats.


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Posted

I probably wouldn't mind some kind of personal "DPS metering" for a player's own private use. Something that would only be able to give you more detailed info about YOURSELF, not about the numbers anyone else is generating.

As far as getting some kind of feature that would allow you to monitor someone else's numbers goes I think plenty of people earlier in this thread have already explained whay it would be a bad idea here for all sorts of reasons. The fact that other MMOs support that kind of ePeen mentality is one of the many reasons I don't play those other MMOs.


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Posted

Do not want.

It will just lead to people adding that to their reasons to discriminate against other players and cause people who currently aren't concerned with it to start "worrying" about their DPS.


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