NightWarrior

Apprentice
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  1. Quote:
    Originally Posted by Commander View Post

    Would it be time consuming to make new .geo's for each new costume set? Hell yes. Would the players pay TOP dollar to have a little more work go into each set? Hell yes!

    I realize everyone there goes on to the next big thing rather quickly, but sometimes putting in that little extra effort is what really make the payoff that much more worth it.

    /2cents
    Just to add an aside here. Im sure the way you described this is possible but would take many more man or woman hours and cost more money. Yet in another posted discussion peeps are railing at the ways CoX is trying to increase revenue which could be used for these very sorts of things. Interesting.
  2. Ahhhhhh... did not know that the placate only worked on the user and not the pets. Well i guess its back to the drawing board on the epic power choices. Thanks for the info
  3. Only problem with Power Boost is that the toon is a hero so going villain to get the power is kinda out of concept. Not a roleplayer but still try to do the storylines in game in the context of the character. The real reason for the power is to use it for the Placate proc in the purp set. Want to test to see if that along with smoke bomb could placate a large part of a mob. Not getting hit is great defense
  4. Lord Jaguar is a concept toon in that he is an animal spirit incarnate who is the spirit animal of the Jaguar ninja clan. Over the years this clan has lost its way from its roots and devolved into not much more than paid henchman. So he has returned to lead them back to greatness showing honor and dignity to the ancient ways. (Hero)

    Here is my proposed build. Helpful thoughts and ideas welcome

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lord Jaguar: Level 50 Technology Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Time Manipulation
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Teleportation
    Ancillary Pool: Chill Mastery

    Villain Profile:
    Level 1: Call Genin
    • (A) HamiO:Nucleolus Exposure
    • (3) Soulbound Allegiance - Chance for Build Up
    • (5) HamiO:Nucleolus Exposure
    • (5) Blood Mandate - Accuracy/Damage/Endurance
    • (7) Endurance Reduction IO
    • (11) Edict of the Master - Defense Bonus
    Level 1: Time Crawl
    • (A) Accuracy IO
    Level 2: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Heal
    • (11) Doctored Wounds - Recharge
    Level 4: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (25) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (31) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (33) Dark Watcher's Despair - Chance for Recharge Slow
    Level 6: Train Ninjas
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 10: Temporal Selection
    • (A) Doctored Wounds - Endurance/Recharge
    • (43) Doctored Wounds - Heal/Recharge
    • (43) Doctored Wounds - Heal/Endurance/Recharge
    • (43) Doctored Wounds - Heal
    • (45) Doctored Wounds - Recharge
    Level 12: Call Jounin
    • (A) HamiO:Nucleolus Exposure
    • (13) HamiO:Nucleolus Exposure
    • (13) Blood Mandate - Accuracy/Damage/Endurance
    • (15) Endurance Reduction IO
    • (15) Achilles' Heel - Chance for Res Debuff
    • (19) Touch of Lady Grey - Chance for Negative Damage
    Level 14: Jump Kick
    • (A) Empty
    Level 16: Distortion Field
    • (A) Curtail Speed - Endurance/Recharge/Slow
    • (17) Tempered Readiness - Endurance/Recharge/Slow
    • (21) Pacing of the Turtle - Endurance/Recharge/Slow
    • (21) Lockdown - Chance for +2 Mag Hold
    Level 18: Smoke Flash
    • (A) Endurance Reduction IO
    • (19) Endurance Reduction IO
    Level 20: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (37) Basilisk's Gaze - Accuracy/Recharge
    • (40) Basilisk's Gaze - Recharge/Hold
    • (42) Basilisk's Gaze - Endurance/Recharge/Hold
    • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (42) Lockdown - Chance for +2 Mag Hold
    Level 22: Spring Attack
    • (A) Obliteration - Damage
    • (23) Obliteration - Chance for Smashing Damage
    • (23) Obliteration - Damage/Recharge
    • (25) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Red Fortune - Defense
    • (48) Red Fortune - Endurance
    • (50) Red Fortune - Defense/Endurance
    • (50) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense/Recharge
    Level 26: Oni
    • (A) HamiO:Nucleolus Exposure
    • (27) HamiO:Endoplasm Exposure
    • (27) HamiO:Peroxisome Exposure
    • (29) Blood Mandate - Accuracy/Damage/Endurance
    • (29) Endurance Reduction IO
    • (31) Sovereign Right - Resistance Bonus
    Level 28: Farsight
    • (A) Red Fortune - Defense/Recharge
    • (34) Red Fortune - Endurance/Recharge
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Defense
    • (34) Red Fortune - Endurance
    • (34) Luck of the Gambler - Recharge Speed
    Level 30: Grant Invisibility
    • (A) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Recharge Speed
    Level 32: Kuji In Zen
    • (A) Endurance Reduction IO
    Level 35: Slowed Response
    • (A) Shield Breaker - Defense Debuff
    • (36) Shield Breaker - Accuracy/Defense Debuff
    • (36) Shield Breaker - Accuracy/Recharge
    • (36) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (37) Shield Breaker - Accuracy/Endurance/Recharge
    Level 38: Chrono Shift
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Miracle - Heal/Recharge
    • (40) Miracle - Heal/Endurance/Recharge
    • (40) Miracle - Heal
    Level 41: Flash Freeze
    • (A) Fortunata Hypnosis - Chance for Placate
    • (46) Detonation - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    Level 44: Hoarfrost
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 47: Recall Friend
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 49: Assault
    • (A) Endurance Reduction IO
    Level 0: Marshal
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 50: Reactive Radial Flawless Interface
    Level 50: Musculature Core Paragon
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 1: Supremacy
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (3) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 5% Defense
    • 1.88% Defense(Smashing)
    • 1.88% Defense(Lethal)
    • 2.19% Defense(Fire)
    • 2.19% Defense(Cold)
    • 3.13% Defense(Energy)
    • 3.13% Defense(Negative)
    • 3.75% Defense(Melee)
    • 2.5% Defense(Ranged)
    • 4.38% Defense(AoE)
    • 8% Enhancement(Heal)
    • 55% Enhancement(RechargeTime)
    • 20% Enhancement(Accuracy)
    • 36.14 HP (4.5%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 7.5%
    • MezResist(Immobilize) 11.9%
    • MezResist(Sleep) 7.5%
    • MezResist(Stun) 9.7%
    • MezResist(Terrorized) 11.9%
    • 11% (0.18 End/sec) Recovery
    • 10% (0.33 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 15.04% Resistance(Fire)
    • 15.04% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    ------------
    Set Bonuses:
    Edict of the Master
    (Call Genin)
    • 5% Defense
    Doctored Wounds
    (Temporal Mending)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Time's Juncture)
    • 12.05 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    • 2% DamageBuff(All)
    Blessing of the Zephyr
    (Combat Jumping)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback (Mag -4), Knockup (Mag -4)
    Doctored Wounds
    (Temporal Selection)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Time Stop)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    • Status Resistance 5%
    Obliteration
    (Spring Attack)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Sovereign Right
    (Oni)
    • 10% Resistance(All)
    Red Fortune
    (Farsight)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    Luck of the Gambler
    (Farsight)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Grant Invisibility)
    • 10% (0.33 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Shield Breaker
    (Slowed Response)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    Efficacy Adaptor
    (Chrono Shift)
    • 9.04 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Miracle
    (Chrono Shift)
    • 2.5% (0.04 End/sec) Recovery
    • 15.06 HP (1.88%) HitPoints
    Winter's Gift
    (Recall Friend)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
  5. My initial idea is a Mind/Energy or Mind/Thorn Dom and explaining the mind powers as an extension of his abilities to communicate with animals.
  6. Now that we have so many different animal and monster forms, beast run and even a possible wolf sidekick Im wanting to make a shapeshifting character. Not sure, however, about which AT/Powers to use. First idea is to use a dominator so as to tie in the form change with domination but Im open to any all suggestions. Thanks in advance
  7. Count me in with my tank Quietmaster.
  8. Sign me up with my new DA/KM Tank Quietmaster.
  9. Sorry I missed the TF today Time got away from me this morning while running errands and I didnt get home till shortly after 1PM EST. I know you guys kicked booty and I will see you next wk
  10. My only real concern is with the downtime in CP. It would seem that the quicker CP is up the less end usage problems you would have. And yes cost did factor into some of the choices I made. Trying to make this toon with a reasonable cost factor since I am a somewhat casual gamer who doesnt play the markets so I dont have billions of inf to play around with.
  11. This is my revised build. I incorporated most of the changes mentioned and I think this is a pretty good build now. Thanks.

    http://www.cohplanner.com/mids/downl...E89C0351EAFA80
  12. Im actually leaning towards Kinetic Melee because I have a concept for a Shaolin Monk type of toon. What say you about this combo?
  13. Either mitigation or control. I still want to contribute my fair share of damage to the mobs but I believe keeping the mobs set up for my teams debuffs/AoEs should be my first priority.
  14. I've been playing this game for almost 7 yrs and in that time I've leveled pretty much at least one of everything to 50(more of some ATs) except stalker and tank. Don't know why but I've never been able to find a tank that I could find the right concept and fall in love with enough to make it to 50.

    But I've decided now is the time with all the Incarnate content to make a viable tank to be able to add to teams. From reading on these boards I believe Dark Armor is my choice of primary but not sure what to use for secondary. Any helpful hints would be greatly appreciated. Thanks in advance

    P.S. I know my post count is low because well usually I dont have anything to say that hasnt already been said
  15. Sign me up with Cosmic Centurion Ill/FF troller. Can also use Weapon Smith TA/AR Def or Overman Prime Elec/Ice Dom.
  16. Sorry about missing last weeks TF but something came up last minute. But I will be here for the ITF with either Armand Knight Merc/Pain MM or Starchilde Elec/Thermal Troller whichever fits the team need better.
  17. Not sure which toon I'll bring so sign me up right now with Overman Prime Elec/Ice Dom.
  18. Sign me up with Cosmic Centurion Illu/FF troller.
  19. I'll also be there probably with Starchilde Elec/Thermal Troller.
  20. Sign me up with Weapon Smith Lvl 49 AR/TA Def.
  21. Sign me up as well. I can bring Weapon Smith TA/AR Def, Colorado Blue Plant/TA troller, Overman Prime Ice/Elec Dom or Phantom of War Rad/Arch Def.
  22. Sign me up as well. Hoping to have Armand Knight ready if not I have some other toons I can use.
  23. Lyrical if you are still looking for a group, EGFABT - Evil Geniuses for a Better Tommorow are always looking for mature fun players to either join or coalition groups with. You can email me in game @Night Warrior. Will be on most of Dbl XP wknd so hope to see you in game
  24. I edited my first post but I also put it here that I'd like to use my new lowbie Elec/Therm Troller Starchilde but also have Thom Terrific(Human PB) or Mr. Mysterious(MA/WP Scrapper) and possibly a Mercs/Pain MM if I can get him out of Praetoria before the run.