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Posts
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Joined
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Quote:Just to add an aside here. Im sure the way you described this is possible but would take many more man or woman hours and cost more money. Yet in another posted discussion peeps are railing at the ways CoX is trying to increase revenue which could be used for these very sorts of things. Interesting.
Would it be time consuming to make new .geo's for each new costume set? Hell yes. Would the players pay TOP dollar to have a little more work go into each set? Hell yes!
I realize everyone there goes on to the next big thing rather quickly, but sometimes putting in that little extra effort is what really make the payoff that much more worth it.
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Ahhhhhh... did not know that the placate only worked on the user and not the pets. Well i guess its back to the drawing board on the epic power choices. Thanks for the info
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Only problem with Power Boost is that the toon is a hero so going villain to get the power is kinda out of concept. Not a roleplayer but still try to do the storylines in game in the context of the character. The real reason for the power is to use it for the Placate proc in the purp set. Want to test to see if that along with smoke bomb could placate a large part of a mob. Not getting hit is great defense
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Lord Jaguar is a concept toon in that he is an animal spirit incarnate who is the spirit animal of the Jaguar ninja clan. Over the years this clan has lost its way from its roots and devolved into not much more than paid henchman. So he has returned to lead them back to greatness showing honor and dignity to the ancient ways. (Hero)
Here is my proposed build. Helpful thoughts and ideas welcome
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Lord Jaguar: Level 50 Technology Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Call Genin- (A) HamiO:Nucleolus Exposure
- (3) Soulbound Allegiance - Chance for Build Up
- (5) HamiO:Nucleolus Exposure
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (7) Endurance Reduction IO
- (11) Edict of the Master - Defense Bonus
- (A) Accuracy IO
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (9) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (25) Dark Watcher's Despair - To Hit Debuff/Recharge
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (31) Dark Watcher's Despair - To Hit Debuff/Endurance
- (33) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Endurance Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Heal
- (45) Doctored Wounds - Recharge
- (A) HamiO:Nucleolus Exposure
- (13) HamiO:Nucleolus Exposure
- (13) Blood Mandate - Accuracy/Damage/Endurance
- (15) Endurance Reduction IO
- (15) Achilles' Heel - Chance for Res Debuff
- (19) Touch of Lady Grey - Chance for Negative Damage
- (A) Empty
- (A) Curtail Speed - Endurance/Recharge/Slow
- (17) Tempered Readiness - Endurance/Recharge/Slow
- (21) Pacing of the Turtle - Endurance/Recharge/Slow
- (21) Lockdown - Chance for +2 Mag Hold
- (A) Endurance Reduction IO
- (19) Endurance Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (37) Basilisk's Gaze - Accuracy/Recharge
- (40) Basilisk's Gaze - Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Lockdown - Chance for +2 Mag Hold
- (A) Obliteration - Damage
- (23) Obliteration - Chance for Smashing Damage
- (23) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Red Fortune - Defense
- (48) Red Fortune - Endurance
- (50) Red Fortune - Defense/Endurance
- (50) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense/Recharge
- (A) HamiO:Nucleolus Exposure
- (27) HamiO:Endoplasm Exposure
- (27) HamiO:Peroxisome Exposure
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Endurance Reduction IO
- (31) Sovereign Right - Resistance Bonus
- (A) Red Fortune - Defense/Recharge
- (34) Red Fortune - Endurance/Recharge
- (33) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Defense
- (34) Red Fortune - Endurance
- (34) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Shield Breaker - Defense Debuff
- (36) Shield Breaker - Accuracy/Defense Debuff
- (36) Shield Breaker - Accuracy/Recharge
- (36) Shield Breaker - Defense Debuff/Endurance/Recharge
- (37) Shield Breaker - Accuracy/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Miracle - Heal/Recharge
- (40) Miracle - Heal/Endurance/Recharge
- (40) Miracle - Heal
- (A) Fortunata Hypnosis - Chance for Placate
- (46) Detonation - Accuracy/Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Endurance Reduction IO
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Core Paragon
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Level 1: Brawl- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (3) Endurance Modification IO
Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 5% Defense
- 1.88% Defense(Smashing)
- 1.88% Defense(Lethal)
- 2.19% Defense(Fire)
- 2.19% Defense(Cold)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 3.75% Defense(Melee)
- 2.5% Defense(Ranged)
- 4.38% Defense(AoE)
- 8% Enhancement(Heal)
- 55% Enhancement(RechargeTime)
- 20% Enhancement(Accuracy)
- 36.14 HP (4.5%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 11.9%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 9.7%
- MezResist(Terrorized) 11.9%
- 11% (0.18 End/sec) Recovery
- 10% (0.33 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15.04% Resistance(Fire)
- 15.04% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
Set Bonuses:
Edict of the Master
(Call Genin)- 5% Defense
(Temporal Mending)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Time's Juncture)- 12.05 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
- 2% DamageBuff(All)
(Combat Jumping)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
(Temporal Selection)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Time Stop)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
- Status Resistance 5%
(Spring Attack)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Oni)- 10% Resistance(All)
(Farsight)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
(Farsight)- 7.5% Enhancement(RechargeTime)
(Grant Invisibility)- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Slowed Response)- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
(Chrono Shift)- 9.04 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Chrono Shift)- 2.5% (0.04 End/sec) Recovery
- 15.06 HP (1.88%) HitPoints
(Recall Friend)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
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My initial idea is a Mind/Energy or Mind/Thorn Dom and explaining the mind powers as an extension of his abilities to communicate with animals.
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Now that we have so many different animal and monster forms, beast run and even a possible wolf sidekick Im wanting to make a shapeshifting character. Not sure, however, about which AT/Powers to use. First idea is to use a dominator so as to tie in the form change with domination but Im open to any all suggestions. Thanks in advance
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Count me in with my tank Quietmaster.
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Sign me up with my new DA/KM Tank Quietmaster.
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Sorry I missed the TF today
Time got away from me this morning while running errands and I didnt get home till shortly after 1PM EST. I know you guys kicked booty and I will see you next wk
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My only real concern is with the downtime in CP. It would seem that the quicker CP is up the less end usage problems you would have. And yes cost did factor into some of the choices I made. Trying to make this toon with a reasonable cost factor since I am a somewhat casual gamer who doesnt play the markets so I dont have billions of inf to play around with.
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This is my revised build. I incorporated most of the changes mentioned and I think this is a pretty good build now. Thanks.
http://www.cohplanner.com/mids/downl...E89C0351EAFA80 -
Here is my proposed Mids Build. Any critique would be welcome
http://www.cohplanner.com/mids/downl...2EB37FECF203DF -
Im actually leaning towards Kinetic Melee because I have a concept for a Shaolin Monk type of toon. What say you about this combo?
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Either mitigation or control. I still want to contribute my fair share of damage to the mobs but I believe keeping the mobs set up for my teams debuffs/AoEs should be my first priority.
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I've been playing this game for almost 7 yrs and in that time I've leveled pretty much at least one of everything to 50(more of some ATs) except stalker and tank. Don't know why but I've never been able to find a tank that I could find the right concept and fall in love with enough to make it to 50.
But I've decided now is the time with all the Incarnate content to make a viable tank to be able to add to teams. From reading on these boards I believe Dark Armor is my choice of primary but not sure what to use for secondary. Any helpful hints would be greatly appreciated. Thanks in advance
P.S. I know my post count is low because well usually I dont have anything to say that hasnt already been said -
Sign me up with Cosmic Centurion Ill/FF troller. Can also use Weapon Smith TA/AR Def or Overman Prime Elec/Ice Dom.
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Sorry about missing last weeks TF but something came up last minute. But I will be here for the ITF with either Armand Knight Merc/Pain MM or Starchilde Elec/Thermal Troller whichever fits the team need better.
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Not sure which toon I'll bring so sign me up right now with Overman Prime Elec/Ice Dom.
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Sign me up with Cosmic Centurion Illu/FF troller.
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I'll also be there probably with Starchilde Elec/Thermal Troller.
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Sign me up with Weapon Smith Lvl 49 AR/TA Def.
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Sign me up as well. I can bring Weapon Smith TA/AR Def, Colorado Blue Plant/TA troller, Overman Prime Ice/Elec Dom or Phantom of War Rad/Arch Def.
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Sign me up as well. Hoping to have Armand Knight ready if not I have some other toons I can use.
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Lyrical if you are still looking for a group, EGFABT - Evil Geniuses for a Better Tommorow are always looking for mature fun players to either join or coalition groups with. You can email me in game @Night Warrior. Will be on most of Dbl XP wknd so hope to see you in game
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I edited my first post but I also put it here that I'd like to use my new lowbie Elec/Therm Troller Starchilde but also have Thom Terrific(Human PB) or Mr. Mysterious(MA/WP Scrapper) and possibly a Mercs/Pain MM if I can get him out of Praetoria before the run.