Ninja/Time/Chill Build(Concept Toon). Helpful hints and critiques welcome :)
I'm Mids-illiterate, so no help there. I just wanted to say how much I like the concept.
What is the consensus on Grant Invis for Ninja/Time? Good? Helpful? Too much trouble?
"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject |
What is the consensus on Grant Invis for Ninja/Time? Good? Helpful? Too much trouble?
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It's useful for being able to "sneak in" with all your pets ready for a massive alpha strike, or being able to stealth past content with your pets in tow. The defense buff you get from it though won't keep your pets alive (although every little bit helps). It *is* a lot of hassle to maintain though.
Just a note on Flash Freeze... this is both one of the weakest and buggiest powers in the game. It is an AoE sleep on a very long recharge timer that does (incredibly) minor damage, so it can't even be stacked for hard targets, if you take an Interface that does damage it will proc on Flash Freeze because it takes Damage Enhancements and immediately break the sleep, and the VFX frequently doesn't even show up at all, so you can't actually tell what you have successfully affected with it.
There is absolutely nothing redeeming about this power except that it can cheaply get you set bonuses from Fortunata's Hypnosis if you have four slots to spare.
I would very strongly suggest that you go for Power Boost from Mace Mastery to increase the defense you're getting from Farsight for your pets. I promise you, they will need it. Ninjas are extremely squishy.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Only problem with Power Boost is that the toon is a hero so going villain to get the power is kinda out of concept. Not a roleplayer but still try to do the storylines in game in the context of the character. The real reason for the power is to use it for the Placate proc in the purp set. Want to test to see if that along with smoke bomb could placate a large part of a mob. Not getting hit is great defense
Unfortunately, the placate proc will only placate mobs from attacking you, not your pets, and the recharge is prohibitively long to rely on a 33% chance to fire.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Ahhhhhh... did not know that the placate only worked on the user and not the pets. Well i guess its back to the drawing board on the epic power choices. Thanks for the info
Lord Jaguar is a concept toon in that he is an animal spirit incarnate who is the spirit animal of the Jaguar ninja clan. Over the years this clan has lost its way from its roots and devolved into not much more than paid henchman. So he has returned to lead them back to greatness showing honor and dignity to the ancient ways. (Hero)
Here is my proposed build. Helpful thoughts and ideas welcome
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Lord Jaguar: Level 50 Technology Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Call Genin
- (A) HamiO:Nucleolus Exposure
- (3) Soulbound Allegiance - Chance for Build Up
- (5) HamiO:Nucleolus Exposure
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (7) Endurance Reduction IO
- (11) Edict of the Master - Defense Bonus
Level 1: Time Crawl- (A) Accuracy IO
Level 2: Temporal Mending- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (9) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
Level 4: Time's Juncture- (A) Dark Watcher's Despair - To Hit Debuff
- (25) Dark Watcher's Despair - To Hit Debuff/Recharge
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (31) Dark Watcher's Despair - To Hit Debuff/Endurance
- (33) Dark Watcher's Despair - Chance for Recharge Slow
Level 6: Train Ninjas- (A) Endurance Reduction IO
Level 8: Combat Jumping- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 10: Temporal Selection- (A) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Heal
- (45) Doctored Wounds - Recharge
Level 12: Call Jounin- (A) HamiO:Nucleolus Exposure
- (13) HamiO:Nucleolus Exposure
- (13) Blood Mandate - Accuracy/Damage/Endurance
- (15) Endurance Reduction IO
- (15) Achilles' Heel - Chance for Res Debuff
- (19) Touch of Lady Grey - Chance for Negative Damage
Level 14: Jump Kick- (A) Empty
Level 16: Distortion Field- (A) Curtail Speed - Endurance/Recharge/Slow
- (17) Tempered Readiness - Endurance/Recharge/Slow
- (21) Pacing of the Turtle - Endurance/Recharge/Slow
- (21) Lockdown - Chance for +2 Mag Hold
Level 18: Smoke Flash- (A) Endurance Reduction IO
- (19) Endurance Reduction IO
Level 20: Time Stop- (A) Basilisk's Gaze - Accuracy/Hold
- (37) Basilisk's Gaze - Accuracy/Recharge
- (40) Basilisk's Gaze - Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Lockdown - Chance for +2 Mag Hold
Level 22: Spring Attack- (A) Obliteration - Damage
- (23) Obliteration - Chance for Smashing Damage
- (23) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 24: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (48) Red Fortune - Defense
- (48) Red Fortune - Endurance
- (50) Red Fortune - Defense/Endurance
- (50) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense/Recharge
Level 26: Oni- (A) HamiO:Nucleolus Exposure
- (27) HamiO:Endoplasm Exposure
- (27) HamiO:Peroxisome Exposure
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Endurance Reduction IO
- (31) Sovereign Right - Resistance Bonus
Level 28: Farsight- (A) Red Fortune - Defense/Recharge
- (34) Red Fortune - Endurance/Recharge
- (33) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Defense
- (34) Red Fortune - Endurance
- (34) Luck of the Gambler - Recharge Speed
Level 30: Grant Invisibility- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Recharge Speed
Level 32: Kuji In Zen- (A) Endurance Reduction IO
Level 35: Slowed Response- (A) Shield Breaker - Defense Debuff
- (36) Shield Breaker - Accuracy/Defense Debuff
- (36) Shield Breaker - Accuracy/Recharge
- (36) Shield Breaker - Defense Debuff/Endurance/Recharge
- (37) Shield Breaker - Accuracy/Endurance/Recharge
Level 38: Chrono Shift- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Miracle - Heal/Recharge
- (40) Miracle - Heal/Endurance/Recharge
- (40) Miracle - Heal
Level 41: Flash Freeze- (A) Fortunata Hypnosis - Chance for Placate
- (46) Detonation - Accuracy/Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Hoarfrost- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 47: Recall Friend- (A) Winter's Gift - Slow Resistance (20%)
Level 49: Assault- (A) Endurance Reduction IO
Level 0: MarshalLevel 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Core Paragon
------------
Level 1: Brawl
- (A) Accuracy IO
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 1: SupremacyLevel 2: Rest
- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
- (3) Endurance Modification IO
------------Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 5% Defense
- 1.88% Defense(Smashing)
- 1.88% Defense(Lethal)
- 2.19% Defense(Fire)
- 2.19% Defense(Cold)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 3.75% Defense(Melee)
- 2.5% Defense(Ranged)
- 4.38% Defense(AoE)
- 8% Enhancement(Heal)
- 55% Enhancement(RechargeTime)
- 20% Enhancement(Accuracy)
- 36.14 HP (4.5%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 11.9%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 9.7%
- MezResist(Terrorized) 11.9%
- 11% (0.18 End/sec) Recovery
- 10% (0.33 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15.04% Resistance(Fire)
- 15.04% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
------------Set Bonuses:
Edict of the Master
(Call Genin)
- 5% Defense
Doctored Wounds(Temporal Mending)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Dark Watcher's Despair(Time's Juncture)
- 12.05 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
- 2% DamageBuff(All)
Blessing of the Zephyr(Combat Jumping)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
Doctored Wounds(Temporal Selection)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Basilisk's Gaze(Time Stop)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
- Status Resistance 5%
Obliteration(Spring Attack)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Maneuvers)
- 7.5% Enhancement(RechargeTime)
Red Fortune(Maneuvers)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Sovereign Right(Oni)
- 10% Resistance(All)
Red Fortune(Farsight)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Luck of the Gambler(Farsight)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Grant Invisibility)
- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Shield Breaker(Slowed Response)
- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
Efficacy Adaptor(Chrono Shift)
- 9.04 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
Miracle(Chrono Shift)
- 2.5% (0.04 End/sec) Recovery
- 15.06 HP (1.88%) HitPoints
Winter's Gift(Recall Friend)