Informal Art Poll
I'd vote option 2 every time:
Nothing gets taken away and so that prevents complaints along the lines of "I really liked X cossie piece" - which is very valid.
Also I'm pretty well of the opinion that when a player creates a character that character is theirs and if their cossie looks silly because of mis-matched parts or clipping, it's their responsibility to resolve - and now with power customisation we have several animations we can use to examine how certain costume combos work with different animations.
Suggestions to add to the cossie creator while this is in your mind:
The background screens in the creator reflect the alignment of your character: Hero, Villain, Rogue - but they often interfere with the creative process. We can lighten or darken the background but we can't be certain how a costume will actually look until we're actually in the game in the "real" game lighting and contrasting with game assets. An ability to change backdrop to reflect the game world more accurately would be helpful here.
Give new costume assets the ability to hold 3 colors instead of 2. (I'm not sure how technically feasible this would be but it would give much greater versatility to players.)
Improve the Random Costume process: One way would be to enable a player to "Lock" certain cossie options so they are fixed and don't change while the random button is clicked. Even better would be that AND an ability to random only certain parts of the costume: boots, legs, arms, hats etc.
Thelonious Monk
Would you really use the legacy asset w/ older, blurrier texture if a cleaner, sharper version was available to you? If so, I'd love to understand why you feel that way. |
I feel this is a slim chance, however.
If option 2 is considered, then I think the legacy items should not show up in the menu by default. You should have to click a toggle to get them into the menu.
Also an ability to have costume items that glow in a pulsating manner... maybe there's some kind of alien energy under them or something
Thelonious Monk
Option 1 definitely!
What happens to stagnant water? It's good to listen to the player base, but if they do not want to change or move on then it will pull the game down. Just like if you drink filthy water, you get sick...
On another topic, this is how I envisioned it would be like or at least how I wanted to be like:
[Upper Body]
Top/Tights with Skin
Athletic
>>>Cotton
>>>Leather
>>>Metallic/Glossy
>>>>>>None (3rd detail)
[Lower Body]
Bottom/Tights with Skin
Disco
>>>Cotton
>>>Leather
>>>Metallic/Glossy
>>>>>>None (3rd detail)
[Lower Body]
Boots
Stilettos
>>>Cotton
>>>Leather
>>>Metallic/Glossy
>>>>>>None (3rd detail)
[center][IMG]http://i1111.photobucket.com/albums/h461/cohroguemagazine/Logos/sig.png[/IMG][/center]
[center][size=1][color=#FF99CC][font=Tahoma] GLOBAL: @Antoinette |[/font][/color][color=#FF99CC][font=Tahoma] MAIN: [/font][/color][url=http://www.virtueverse.net/wiki/Pinkrise][color=#FF99CC][font=tahoma]Pinkrise[/font][/color][/url][color=#FF99CC][font=Tahoma] | SG: [/font][/color][url=http://www.wix.com/netherealist/spitfire][color=#FF99CC][font=Tahoma]The Ethereals [/font][/color][/url][font=Tahoma][color=#FF99CC] | PROJECTS: [/font][/color][url=http://cohrm.wordpress.com][color=#FF99CC][font=tahoma]Rogue Magazine [/font][/color][/url][/size][/center]
Good point. The Metallic set is something I'd like to deal with separately, but to weigh in really quickly: I agree that a certain look and feel is missing now, and we'd like to put that back for you but probably under a different name. I think 'new' Metallic is truer to the concept of an all-chrome character, but I understand that you'd like a mix-n-match plainer version as well. Totally understood.
|
You could use the terms Matte and glossy to differentiate them. Thin add simi-gloss and mirror finish versions if appropriate.
Sure. Not saying that this is in the queue or anything, but take a look at the tank top. Currently, it's a simple cut-out without any details. Now look at a real-world tank top (like this one http://www.undershirtguy.com/wp-cont...n-tank-top.jpg) and note the trim and stitching along the edges and bottom. Also note the subtle folds and even subtler fabric texture. These are things that could be improved in an updated texture. Would it still be a plain white tank top? Of course! But it'd be a lot more realistic and convincing.
|
Would you really use the legacy asset w/ older, blurrier texture if a cleaner, sharper version was available to you? If so, I'd love to understand why you feel that way.
|
Along these same lines, I'd really love it if there was a graphics option that let us set a texture size limit for all assets. While playing in Praetoria, my frame rate has been dropping down to around 8 in outdoor settings, down to around 5 in the labs, and then bouncing back up to my standard 20 that I'm used to when I enter a map that uses the old sized textures. The new higher-resolution textures make things look nicer, but the fps drop is killer. I could adjust the world detail (I believe that's the right option), but then I would just be making the older assets look completely muddy when I don't need to be worried about the older assets at all (I've been playing with most of the ultra mode settings on in PC and RI and not had any problems, aside from 20 fps being lower than what some others have but I'm fine with it). I don't know what size texture you went with for the newer things, but if it would be possible to cut them in half and offer an option to use the higher resolution or the lower resolution (which, by the looks of things, would put them on par with the older assets), I'd love it.
@Johnstone & @Johnstone 2
ediblePoly.com
All my characters
Option One.
Option 1
On a side note: Would it be possible to list Chest Details in different drop lists? Currently it it VERY cluttered. If you added a drop list of TYPE: Then a secondary drop list with items that go into that list. I.E. Type: Symbols Secondary: Star 4 or Type: Letters/Numbers Secondary: <greek alphabet> or Type: Accessories Secondary: Praetorian Police |
Something witty and profound
@Johnstone & @Johnstone 2
ediblePoly.com
All my characters
I don't know if this has been asked yet, but is it possible to change the costume UI a little to add a separate menu where you can stick the old items in for people to find?
That way, we get the new stuff without cluttering up the existing menus or making them overly long and no one gets mad something they liked was changed.
I would call that a win/win.
Option 1.
My only concern is that you guys will become so focused on the revamps, that you will forget to give us new stuff.
I really want new stuff more than a revamp of the old.
Types of Swords
My Portfolio
This kind of threads are the main reason Noble Savage is my favourite dev.
Other reasons are Im a fan of his art and drawings.
I vote option 1.
This is about upgrading CoX, some old pieces just hurts my eyes.
We got the example of legacy tails and animated tails.
There are some pieces really old that have low resolution and plain textures.
Im up 100% with the upgrade of those old pieces.
Some ideas:
Hope tights with skin get something similar to the tank top, a strips of textures that avoid the bodypaint look.
For the metallic pieces, I think we should have 2 options in most of them:
Mate
Mirror
This way ur character doesnt need to look like costumed in mirror, and some looking after a medieval look got their mate options.
Also this woul allow us to mix better all the metallic pieces.
Metallic tights need a plain version, just like tight but with the reflective option, no strips. Better for mix with patterns and other metallic pieces.
Old faces should get a higher resolution, the new ones are much better.
New shiny leather trenchcoats, could use the baron esqueme, with with buttcape, or maybe more open trenchcoat, something similar to Mother Mayhem's trenchcoat.
Cant wait to see those upgrades! Thank you David
Option 1. Imo the game should be moving forward and it's not like much will change except things will look better. to the point enough?
The above is only my opinion, please don't hate me for it
SG: Suicidal Maniacs @Aurealis
GhostRaptor: Server populations have been trending upwards since Issue 13 release. There are no current plans for any server mergers and we're looking forward to Issue 14 and the rest of the year.
Option 1, please.
The old stuff is in dire need of updating.
Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"
Option 1.
My only concern is that you guys will become so focused on the revamps, that you will forget to give us new stuff. I really want new stuff more than a revamp of the old. |
Think of leather, jewel, sashes...
All of them look pretty old to me, plain and without textures.
We need the old ones upgraded.
When was the last time we get some magic inspired belt? Never!
New sashes, medieval pouches, metallic jeweled belts would fit for ninjas, elfs, medieval characters, magicians...
I'm leaning towards option one, though I admit nervousness.
See, I loved the old Thigh High boots, with the flare at the top. The skin tight version we have now, while fine, is just..... missing that flare, heh.
It sounds like you wouldn't be making any changes like that, though, so I'm favoring option one while not being set against option two at all.
(p.s. by the way...thank you for asking)
Sure. Not saying that this is in the queue or anything, but take a look at the tank top. Currently, it's a simple cut-out without any details. Now look at a real-world tank top (like this one http://www.undershirtguy.com/wp-cont...n-tank-top.jpg) and note the trim and stitching along the edges and bottom. Also note the subtle folds and even subtler fabric texture. These are things that could be improved in an updated texture. Would it still be a plain white tank top? Of course! But it'd be a lot more realistic and convincing.
|
As for the non-animated tails? I've considered using them with trenchcoats and capes, just to have a tail while avoiding clipping. They also work well for prop tails that are just part of the costume.
So, I guess I'll have to say option 2 is better. However, I expect you'll go with option 1 because it's more practical in the long run.
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
option 1
Duly noted. If shiny finish and/or geometry were altered, I wouldn't have a problem with leaving the legacy version.
|
But.
In the case of something changing more than a certain degree, I would prefer that a Legacy option be available. For example, the gloss of some of my favorite pieces that weren't shiny before defeats the purpose of patterning it. I would've loved to be able to ungloss previously matte pieces.
"She gives my ex-wife a run for the money."
OK, so it sounds like with Option 1 we get...
...to keep the old, low rez pieces and patterns as long as we don't change them.
...new higher rez pieces, textures and patterns we can update our costumes with.
I'll vote Option 1 in that case.
Just please tell me you are going to make white costume pieces opaque with this change?
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
Option 1.
By the way, hair really needs updating, some of the textures are diabolical
Option 2, because removing existing assets unnecessarily is... well, unnecessary. Potential clashes of old and new can also easily be potential stylistic goldmines.