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Posts
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Joined
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Just a suggestion for SG base items.
Could we have "windows" that can be either placed walls, floors or ceilings? They don't need to have a light effect, just a simple picture frame with clouds (maybe different sky types) so our bases don't have to look like enclosed boxes with no sense of location? -
Playing the Devil's advocate here: the final arcs from the patrons, where you wind up scaring the bejezus out of Lord Recluse with his own, shattered helmet finally grant our 50 villains the respect they deserve.
It's a nice finishing prize, even if the journey is a little flawed. -
Recluse who? My game splash screen shows Statesman vs. IDF.
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Quote:I don't know, I've never been to D.C.Would a city filled with villains (nevermind that I'm sure you have the villain who cares about the people) that outside of a few strict laws, are allowed to get away with anything they can manage to powerplay away from another, have a nice looking city to live in?
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...And to think, they still decided not to revamp Mercy Island.
The biggest kick in the teeth to me came when RWZ was revamped. I took my only character, a level 45 Stalker and jumped on a LGTF. I spent the next few missions wondering who the hell all the NPCs were (Penny, Clockwork King, Hero 1, Fusionette) and why my character was helping them. -
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Well, really all I wanted was an update to take advantage of Ultra Mode.
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Quote:Foreshadow does look really cool.Signature characters
Great designs:
Black Scorpion -- distilled armored evil, extremely iconic
Captain Mako -- this is crazy sweet with a hint of lemon and tartar sauce; love it
Citadel -- iconic and cohesive modern look
Coyote -- I know this was a player design (R.I.P.) but it's absolutely brilliant; it manages to combine both spandex and Native American better than any comic book character. You guys really need to find a place for Coyote in the revamp.
Foreshadow -- this is just total modern cool -
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I have a concern regarding the upcoming starting zone revamp that may or may not have been commented on in the past.
The Developers have stated that Mercy Island itself is not getting a revamp, but mission/ start locations are changing. Does this mean that the textures in Mercy Island, such as windows and metal fixings will not get an update for Ultra Mode?
I agree with the Developers that Mercy Island is iconic and there is no need for a major restructure, but there are so many beautiful places in Mercy Island it would be a shame that if we came out of this with a zone that looks dated and does not live up to its full potential. -
I've given it a few days thought, trying to come up with an NPC that hasn't been mentioned, but I can't.
Ultimately, Ghost Widow is one of the best designed NPCs in the game. Despite being physically smaller than her colleagues, she looks just as powerful. Her two-coloured costume gives the impression of single-minded determination and the blank eyes help with a "mean" look that I've only seen on Sister Psyche's image at the top of the forum.
Honourable mention, although I hate the character, Maelstrom is very well designed. I like that his costume leans towards the sci-fi side of tactical, but its bright colour still make it look like a superhero costume.
The Rikti bosses, Ukon Grai and Dragon have a fantastic look about them, too. -
That's one awesome looking Blaster.
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Sorry if this has been brought up before.
Perhaps I like my life a little too easy, but what would the chances be of getting a 'Bruised' caption, in the vain of the 'Overpower', 'Domination' and 'Scourge' to appear over an enemies head when the debuff has been applied?
I think this could potentially help team select targets when multiple AVs are on screen (yes, I know that's what the team channel is for) and coordinating the application of Bruising when multiple Tankers are on a team. -
18:30, 09/02/2011 on GMT +8 (0530, 02/09/2011 in New Yawk talk).
Could not log in to characters in Paragon City, or use Booster Pack powers.
Virtue server. -
While I certainly appreciated any community interaction from the Devs, I have to ask: will this wind up like Manticore's Ask A Lore Question thread?
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I'd like for Kheldians to burst out of the chest of a random, Atlas Park civilian NPC whenever a player rolls one.
Who'd care which colour they were, then? -
The rattling of the projector irritated her, like the buzzing of a mosquito in a dark bedroom. The tendancy for people to tolerate a world full of such annoyances rather than fix them was yet another reason that Natalie Fox to stay away. Laziness in thinking infected action, which defined life, and lazy lives bored her virtually to tears.
Books held to her chest, she watched Marks' eyes flicker up and down. She doubted that a few papers, a few rudimentary discussions had convinced the professor she would be an asset in this case. He was a risktaker, and she had no doubt he would endanger his career for a simple fling, but Fox suspected this was not his reason for asking. Now that the veil of anonymity had been lifted, on some level, Kyle Marks could sense she was dangerous.
Did she want to be associated with this case? Why would she dare having her face appear in his mind whenever he thought about the murders? By simply refusing, she could strangle that neural connection before it began and simply return to her role as observer.
Of course, that would not nearly be as interesting.
"How much credit?" -
The students looked back and forth amongst eachother, unsure who Marks was referring to. Fox materialised from the gloom and descended the stairs from somewhere in the middle of the room.
"Professor Marks."
. . .
The body of the second victim was linked seemingly only by the unfortunate nature of his demise.
He had been found lost among the labyrinth of shipping containers haphazardly arranged in one of the more chaotic shipyards of north Independence Port. A librarian in life, his body had been located standing almost upright, if not for a slight lean against the shipping container, his face turned upwards and frozen in fright.
At the centre of his chest was a void, a hole filled with gelatinous flesh. In time forensics would reveal that the point of impact was slightly smaller than a man's fist. The impact superhuman if it had come prior to the decay, merely forceful to pentrate flesh that had been turned to goo.
The eyes were once again, dark but not pitch, like the first corpse. The blackness seemed to have receeded from the pupils, alowing a thin band of blue pupil to be seen through the shroud of discoloured tissue. -
1. Kheldian sashes - can suit multiple origins, and we currently have nothing like them. A lot of bang for buck, here. The Circle of Thorns (including Akarist) also have similar sashes, though with runic designs.
2. Malta/ Knives of Artemis nightvision goggles - can also suit multiple origins, *seems* relatively simple.
3. Legacy Chain helmets - in particular Adamant of Steel or Tellus of Earth.
4. Succubus boots - well, males got magicians masks.
5. Tsoo shoulder sword things - probably a bit more technically complex, but damned cool. Most visible on the enforcers.
6. Tsoo/ Carnie porcelain masks. -
Then, days later, the first body was discovered.
The withered body of a mid-thirties truckdriver, Jason Russo, was found in a basement apartment somewhere in King's Row, when a neighbour reported the ripe stench of decay rising up into a nearby alleyway. When police broke down the door they found him, mouth agape as if he had gasped in horror before dying all too suddenly.
His eyes, as wide as dishpans were as black as the hollow in his shrieking mouth and stared out into nothingness. The first police reports said that they were missing, but were later amended to say that the eyeballs had transformed into pitch balls of gelatinous tissue, like congealed motor oil.
The body was found kneeling forward against a post, as if he had fallen to his knees upon death and somehow, unnaturall remained there post mortem. The muscles in his lower back were seized, as hard as steel cable.
Between the shoulders was a gaping hole. Force had obviously been applied from the outside in, having caved in the upper portion of Russo's back. The outside of the wounds should atrophy and inside the body was a congealed mess that occasionally leaked out over Russo's yellow high-visibility shirt. The blow wasn't consistant with superhuman strength, Russo's body had rotted at the point of image and the strike delivered like a hammerblow to rotting fruit.
Russo's employer, a truck company based out of Houston, had reported the man missing in the state of Texas days earlier. It was suspected the truck, lacking a GPS beacon had been hi-jacked somewhere between Texas and its New York destination. -
They had met in a campus cafeteria late in the afternoon, when the majority of classes were over and all that remained were nightowls and working students.
Fox had argued with almost every point Marks made, in the coy and subdued manner of a topic expert and in many cases, they had reached agreement. Marks had picked up on a rebellious streak in his pupil and rose to the challenge with every feint and strike of debate.
The argument had branched out from a discussion of the manner in which the Professor had apprehended the murderer that had made him famous and into a discussion of super-powered ethics. Again they disagreed, Marks held disdain for vain, flamboyant superheroes and Fox disagreed- but her argument did not seem rooted in principle.
Neither of them lost their temper. Fox in particular seemed barely invested.
Over the next few days she continued to appear in his classes, watching hawkishly from the crowd that barely seemed to notice her existance. Once let in on the secret of her existance, Marks no longer fell for her veil of anonymity. To him, Natalie Fox existed, always spying as he delivered his lectures.