False Window Base Items
I agree with this idea every time it’s suggested.
The fake window views I most want to see for SG bases, listed below.
City Zones (Talos, Steel, etc…)
Destroyed/Burning versions of City Zones
Forest/Jungle/Tropical Island
Desert
Arctic Zone
Lava Flow or a Lake of Lava
Shadow Shard
Underwater
Space
Alien World
I'm legitimately surprised they never put these in to begin with. Seems like a no-brainer to me.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
And as with all suggestions for enhancements to base items, I totally endorse this idea.
Hate to be a wet blanket, but how would you make it look like they're windows with things outside them instead of trompe l'oiel paintings? Sure, they'd look great when you look straight at them, but approach them at an angle and there would be no perspective when looking at the things "outside."
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Ever done the Mortimer Kal SF? There's some windows out onto Talos in one of the missions.
Ever been to Cleopatra's Office in the Cole Tower in Praetoria as part of Inspector Washington's Arc in Nova Praetoria? There are some really nice windows onto an exterior there too.
Thus ... under the heading of "if it can be done THERE, why can't it be done HERE...?" ...
Ever done the Mortimer Kal SF? There's some windows out onto Talos in one of the missions.
Ever been to Cleopatra's Office in the Cole Tower in Praetoria as part of Inspector Washington's Arc in Nova Praetoria? There are some really nice windows onto an exterior there too. Thus ... under the heading of "if it can be done THERE, why can't it be done HERE...?" ... |
,'&#
{}... .-
01234
"*_
?;!hgfauirebcew
Hate to be a wet blanket, but how would you make it look like they're windows with things outside them instead of trompe l'oiel paintings? Sure, they'd look great when you look straight at them, but approach them at an angle and there would be no perspective when looking at the things "outside."
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"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
You could have the whole base placed in an environment of your choice and then place normal windows wherever you want.
Signed
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Because players can't rearrange those maps, which means developers are free to add as many fake exteriors as they want.
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In theory (insert code rant) mapping a texture to a distant view is a very simple thing to achieve.
;thumbsup
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Just a suggestion for SG base items.
Could we have "windows" that can be either placed walls, floors or ceilings? They don't need to have a light effect, just a simple picture frame with clouds (maybe different sky types) so our bases don't have to look like enclosed boxes with no sense of location?