January 2011 Producer's Letter to the Community


Adept

 

Posted

Hi Everyone,

One of the strengths of City of Heroes is the open dialogue that we have with our community, and with that in mind, Paragon Studios will be releasing a monthly Producer’s Letter. I’d like to introduce you to Nate “Second Measure” Birkholz, who will provide the goals for the Letter and will be delivering these updates to you. Nate has been my right-hand man on the development team during the past year, and I can’t say enough about how good of a Producer he is.

I also want to take this time to mention that I am moving over to a new role within Paragon Studios to the Business team. I’ll still be here working on City of Heroes (2011 marks seven years for me!), and I’ll still be accessible through the forums. I’m just stepping into a new role, and joining the “suits” so-to-speak.

Please join me in welcoming “Second Measure

-Ghost Falcon


 

Posted

Thanks, Jesse! I'm proud to fill your shoes and lead the charge into 2011 and beyond. Without further ado, here is my first Producer's letter:


2011 is upon us and at Paragon Studios we can’t be more excited about what we’re working on; I’d love to tell you all of the amazing stuff we have coming up, but I wouldn’t want to spoil all the surprises. Suffice it to say that this is some of the best content we have yet put into the game. I am looking forward to using these Producer Letters to give you a sense of where we are and where we are going--as a team and as a game, for this year and beyond.

Unparalleled Content: Over the past couple of years, we have really challenged ourselves at Paragon Studios to develop better and better content. We want to give everyone the chance to try new things and use their powers in new ways. We want you to see the game world and your character from new dramatic angles. With the upcoming Incarnate Trials, you’re going to be able to take your characters to power levels undreamt (Power! I tell you! muahahaha) and really see some of the most exciting gameplay we’ve ever been able to create. We’ve also dramatically improved the art, with some of the best animations, effects, audio, characters, and environments we’ve ever produced; early this year, we’re going to be giving you a pretty “wild” new look, and later this year we’ll turn up the pressure.

The Future Is Now: The features we have brought you in the game over the last year are just the first steps on a voyage to bigger, better, shinier, much more exciting things in 2011 and beyond. Going Rogue set up the world of Praetoria. Issue 19 introduced the Incarnate system and some of our most challenging content to date. Issue 20 will unleash the Incarnate Trials that bring you even more raw power courtesy of the next levels of Incarnate abilities. Issue 21 will continue to develop these storylines and features in new and thrilling ways. All the great things we are producing take you steps, leaps, and superleaps closer to the resolution of an epic storyline, and we want your characters to help lead that journey.

End Game for All: We have always wanted to provide a game that was open to everyone. We want you to feel powerful when you visit our world, and the Incarnate Trials will be inclusive, accessible, and easy to participate in. Not to say that it isn’t some of the most challenging and exciting content we have ever provided, but we want to make it possible for you to participate in easily, without the need to belong to an elitist “raiding guild” and without surrendering your weekends for a small chance at rolling on a random reward. Now that many of you have begun your ascension to Incarnate, we’ll be releasing the Rare and Very Rare tiers of the Alpha Slot in just a few short weeks to help you get a leg up on the launch of Issue 20.

Service with a Smile: In recent years we’ve worked hard to not just give you all ever-more-engaging content, but also to continue to improve everyone’s overall experience playing City of Heroes and Villains. Often this comes from updating old content but also in improvements to the way you interact with the game. For example, we are currently working to integrate City of Heroes into the NCsoft Launcher, which will bring with it a significant improvement to the process of downloading and updating the game for all NA and EU (Mac and PC) customers. One of the immediate benefits is that all of our customers will finally benefit from the same launcher and the most up-to-date information; this is the first step in bringing our communities together.

We Love You, Man: I want to make it clear that you, the players, are the most important aspect of City Of…, and we want you guys to know this. I am committed to giving you insight into where we are going, what we are doing, and how AWESOME it’s going to be (to steal a favorite word from War Witch). With the pure ambition of Issues 18, 19, 20, and 21, I know we’ve been focused on development and a little quieter than usual on the forums, but that doesn’t mean we haven’t been listening. We want you to have an active voice in where we are going--you wanted the Incarnate System to be more epic, and thus was Issue 19 born. You wanted more info on the Praetorian incarnation of Hamidon, and we’ll be giving you more, starting at PAX East this year.

No, I Mean It: As the development team’s New Year’s Resolution, we are going to be even more active with all of you through the forums, Facebook, dev diaries, and Q&As about the Incarnate Trials, Lore, and all the great features we have in development. You’ll see more interaction with the old hands like Dark Watcher and The Television, as well as from some of the fantastic new talent you may not have met yet. We’ll also be bringing you some rewards for your continued loyalty, like Double XP “Weekend” from January 27-31, and keep your eyes peeled for an announcement next week on plans for our seventh anniversary this spring.

Thanks for your continued support, your continued participation, and for being the best gaming community in this dimension. As a long-time player of City of Heroes before I joined Paragon, I know how fantastic the people are who play this game. I want to use these producer’s letters to stay in touch with you, so please feel free to respond with topics you’d like for me to address in the future.

Edit: Now with 100% more images I stole from Black pebble.


 

Posted

Welcome to the forums Second Measure!!!


Quote:
Originally Posted by Second Measure View Post
We’ll also be bringing you some rewards for your continued loyalty, like Double XP “Weekend” from January 27-31, and keep your eyes peeled for an announcement next week on plans for our seventh anniversary this spring.
Sweet


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

It really bothers me seeing, I feel, the focus of Paragon Studios moving drastically farther and farther away from the community. I don't think I'm the only one that feels that Paragon Studios has little to no interest in a community that has existed since before the game even launched.

I am guardedly and cautiously optimistic about new communication and new red names, even though it seems to boil down to (thus far) a new advertising press release to read once a month.

Please prove me wrong.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Second Measure View Post
...like Double XP “Weekend” from January 27-31...
Understated? Yes.

None-the-less awesome to hear? HELLZ YEZZ!


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Welcome aboard Second Measure!

Thanks for the info, looking for to more. Still say there needs to be a PAX central for us in the middle of the US :P


@Naa - Liberty Server

[img]http://img.photobucket.com/albums/v285/ladysaiyajin/Badge_vr_months_045.png[/img]

 

Posted

welcome to being a 'red name'!


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Posted

Hoping for the best. Welcome to the madhouse that is known as the "forums" Second Measure.

We promise to be good... most of the time.


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

Quote:
Originally Posted by Ghost Falcon View Post
Hi Everyone,

One of the strengths of City of Heroes is the open dialogue that we have with our community, and with that in mind, Paragon Studios will be releasing a monthly Producer’s Letter. I’d like to introduce you to Nate “Second Measure” Birkholz, who will provide the goals for the Letter and will be delivering these updates to you. Nate has been my right-hand man on the development team during the past year, and I can’t say enough about how good of a Producer he is.

I also want to take this time to mention that I am moving over to a new role within Paragon Studios to the Business team. I’ll still be here working on City of Heroes (2011 marks seven years for me!), and I’ll still be accessible through the forums. I’m just stepping into a new role, and joining the “suits” so-to-speak.

Please join me in welcoming “Second Measure

-Ghost Falcon
Congratulations GF! You've earned it! Hope all goes well in your new gig and glad you'll still be around!


"Where does he get those wonderful toys?" - The Joker

 

Posted

With War Witch announcing that we'll be ready to pounce on the new booster pack and that the looks are going to be pretty wild, can we get confirmation of the animal pack?


"I saw my advantage and took it. That's what heroes do." - Homer Simpson.

 

Posted

Pure Awesome!!!

Thanks devs. Very well timed letter too. Get me all excited about City of Heroes and dampen my enthusiasm for a certain launch tomorrow!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Smash_Zone View Post
Welcome to the madhouse that is known as the "forums" Second Measure.
I knew they'd get you eventually, Nate. May god have mercy on your soul.


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Posted

Are PvP and powers (activations, damage, range, animation times) in PvP going to be examined at any time in the near future, or is status quo what we should expect?


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Posted

Quote:
Originally Posted by Second Measure View Post
Tearly this year, we’re going to be giving you a pretty “wild” new look, and later this year we’ll turn up the pressure.
Well, that was hardly difficult to interpret.

Animal themed booster coming soon, steampunk booster later.


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Posted

Between this letter and Jay's cryptic posts on some other forum that got ciculated here, I'm getting goosebumps, and VERY excited for the next couple issues.

Any did anyone else notice this?

Quote:
Issue 20 will unleash the Incarnate Trials that bring you even more raw power courtesy of the next [b]levels[b] of Incarnate abilities.
That would seem that Issue 20 is going to have more than 1 incarnate slot opening up with it, and we're getting the Rare and Very Rare before issue 20. I'm pumped!


"Where does he get those wonderful toys?" - The Joker

 

Posted

Okay, between Melissa's "pounce on it" and this guy's "wild new look" I'm thinking the next booster is animal.

Still not getting my hopes up.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Phillygirl View Post
Still no work on PvP *sigh*
This.

I was optimistic when they announced the changes to PvP...in divorcing the PvE from PvP, I thought they were on the right trail. I figured with two separate ways powers worked, they could fix stuff in PvP without worrying about how it was going to break PvE. It should be -easier- to make changes when things weren't working well, right.

I admit it....I was so utterly wrong. Oh, so wrong.


 

Posted

Congrats Ghost Falcon on your new role and welcome to the forums Second Measure!

Thanks for the info, can't wait to see what you all have in store.


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My DA Page

 

Posted

Welcome Second Measure, and sounds liek a lot of good things coming at us!

*starts prepping for Double XP Weekend*


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Posted

Quote:
Originally Posted by Ghost Falcon View Post
I also want to take this time to mention that I am moving over to a new role within Paragon Studios to the Business team. I’ll still be here working on City of Heroes (2011 marks seven years for me!), and I’ll still be accessible through the forums. I’m just stepping into a new role, and joining the “suits” so-to-speak.
So you decided to take advantage of Going Rogue and side switch to Villain, eh?


Arc #40529 : The Furies of the Earth

 

Posted

*head tilts*

... same Nate Birkholz from Midway a couple years back?


 

Posted

Quote:
Service with a Smile: In recent years we’ve worked hard to not just give you all ever-more-engaging content, but also to continue to improve everyone’s overall experience playing City of Heroes and Villains. Often this comes from updating old content but also in improvements to the way you interact with the game. For example, we are currently working to integrate City of Heroes into the NCsoft Launcher, which will bring with it a significant improvement to the process of downloading and updating the game for all NA and EU (Mac and PC) customers. One of the immediate benefits is that all of our customers will finally benefit from the same launcher and the most up-to-date information; this is the first step in bringing our communities together.
Oh Hell No.

The last time I installed the NCSoft Launcher was with Tabula Rasa, and it was a pile of .NET excrement.