January 2011 Producer's Letter to the Community
Does anyone else all of a sudden hear "YOU ARE ALL... WEIRDOS!" in the voice of Sam the Eagle?
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(Bloodspeaker: "Actually, the first thing I thought of was Brian Blessed shouting, "FLY MY HAWKMEN, FLY!") |
Unfortunately, a quick youtube search did not find this for me, but I tried. |
That's okay, I found this. |
Which of course will now have to be parodied in CoVideoHell... I can see it now. Hordes of winged hawkheaded heroes divebombing a Rikti dropship... it'll be beautiful. |
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Just like the Incarnate system was the main thing they talked about in I19?
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I don't feel it's a far cry to say the main attraction of I19 was incarnates. There wasn't much else to it. And yes, the main story of the game was being told via a TF only Incarnates could really do. So I don't see how "Well...there may be an arc about saving Officer Wincotts cat!" is much reassurance.
Glad to hear about this Letter in the process but will it be any different? Even in this first address we are getting vague hints etc. What's the point of that? Honestly, I just find them annoying. If you guys are so secretive that you can't even tell us the theme of the next booster then I don't know if there is much point to this letter.
It might help if the letter told us a direction or something concrete in regards to direction. Another big help might be if they put up a poll to vote on certain ideas that may be added to game. At least then you would get a better idea of what players are looking for.
I think someone noted earlier there seems to be a huge disconnect from the players by the devs (maybe not huge but a disconnect). I tend to agree. For a few years now we have been told something BIG is coming (AE was one feature and Going Rogue was another). AE is a great feature but when you look at the time and effort spent on it...maybe not so great. GR is nice and all but I would have taken an expansion pack that was 5 TFs (at the ITF caliber with new innovations) over 2 new zones. I liked a lot of aspects of GR and it is a definite improvement but just a slightly new twist on what we've been doing for several years now.
Anyway, it is nice to hear we are supposedly getting some updates/info but I doubt we'll get and real news via this address. More of the same old cryptic clues but now in handy new letter format.
There were...like two arcs, some QOL stuff, badges, and filling out Praetoria.
I don't feel it's a far cry to say the main attraction of I19 was incarnates. There wasn't much else to it. And yes, the main story of the game was being told via a TF only Incarnates could really do. So I don't see how "Well...there may be an arc about saving Officer Wincotts cat!" is much reassurance. |
Inherent fitness, more badges, more tip missions, events, a third build, oh and 3 free respecs.
Yea... there was nothing that except incarnate stuff..
@Golden Girl
City of Heroes comics and artwork
Just looking at that picture, wouldn't it be awesome if it was actually part of an actual in-game group too - like it was a revival of that AVian/Avilan concept from ages ago.
With the amount of nukes being thrown around on Praetorian Earth, there could have been some pretty radical mutantions there, and a bird-person would be a useful mutation as being able to fly or live in high places would protect them from the DE.
@Golden Girl
City of Heroes comics and artwork
I'll probably get flamed for this but it sounds like I20 is going to be Incarnate only stuff...again?
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B.) in order to be "again" , an Issue before would have had to have been Incarnate only. Now Incarnates only came out in i19 and even then there were arcs for other people, Villain side and Blue side got new arcs, so it wasn't incarnate only.
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What the hell? Let's buff defenders.
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Idk I find this quite a coindence with dcuo starting tommorrow that now they wanna tell us things
A.) That's based on nothing.
B.) in order to be "again" , an Issue before would have had to have been Incarnate only. Now Incarnates only came out in i19 and even then there were arcs for other people, Villain side and Blue side got new arcs, so it wasn't incarnate only. |
Yay.
The game isn't going to end because of it. It'll just become less fun for those who want to experience the unfolding story of the game without purpling out and doing tons of incarnate stuff just to be allowed to unlock it.
There were...like two arcs, some QOL stuff, badges, and filling out Praetoria.
I don't feel it's a far cry to say the main attraction of I19 was incarnates. There wasn't much else to it. And yes, the main story of the game was being told via a TF only Incarnates could really do. So I don't see how "Well...there may be an arc about saving Officer Wincotts cat!" is much reassurance. |
Issue 19 added the Alpha slot, the Ramiel Incarnate arc, the Apex Task Force, and the Tin Mage Task force as incarnate content.
It also added two new story arcs, added Calvin Scott to flashback, added new alignment missions, three Praetorian zone events, six powersets of alternate power animations, an update to the train system, some additional quality of life additions tot he game (i.e. log to character select), updates to AE components, and inherent fitness.
I'd say roughly 30%-40% of Issue 19 was Incarnate-related, depending on how you want to weigh different content components. However, the *new* thing will always be the main attraction of any Issue. If Issue 22 added a hundred new story arcs, twenty new task forces, updates to Atlas and Galaxy, proliferated SR and Ninjitsu to Tankers, eliminated the pause in door clicks, rebalanced XP curves, normalized merit costs, fixed all the bugged power description text, added a dance emote that replicates the entire Thriller video, and added the ability to shape change, Issue 22 would be the shape-changing issue.
If you're waiting for Issue 25: Nothing New Here, But More of the Stuff You Already Had, I would probably stop waiting.
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I don't see how that was a doom post.
The game isn't going to end because of it. It'll just become less fun for those who want to experience the unfolding story of the game without purpling out and doing tons of incarnate stuff just to be allowed to unlock it. |
The moment you hit 50, you can go to Ouroboros and run the arc, which takes 30-45 minutes, then go to the RWZ and buy one component with 150 Vangaurd Merits, then run an ITF, which will give you a 2nd component, plus several Shards from the enemies you defeat during it, with a good chance of getting 4 or more Shards from it, which chould take 60-90 minutes, and will allow you to craft the 3rd component you need.
From the moment you hit 50 to getting your first Incarnate enhancement takes less than 3 hours, requires no IOs of any kind, and only needs you to team once.
@Golden Girl
City of Heroes comics and artwork
This Producer Letter, War Witch's Massively.com interview and the pic of the new eagle head and legs have succeeded in greatly increasing my excitement for CoH. I have loved this game for over 6 years and I don't see that changing anytime soon.
Thanks for all you do for us, devs!
I think its not a far cry to say the featured addition of the game in I19 was incarnates. However, it is a far cry to say that the issue was dominated solely by incarnate content.
Issue 19 added the Alpha slot, the Ramiel Incarnate arc, the Apex Task Force, and the Tin Mage Task force as incarnate content. It also added two new story arcs, added Calvin Scott to flashback, added new alignment missions, three Praetorian zone events, six powersets of alternate power animations, an update to the train system, some additional quality of life additions tot he game (i.e. log to character select), updates to AE components, and inherent fitness. I'd say roughly 30%-40% of Issue 19 was Incarnate-related, depending on how you want to weigh different content components. However, the *new* thing will always be the main attraction of any Issue. If Issue 22 added a hundred new story arcs, twenty new task forces, updates to Atlas and Galaxy, proliferated SR and Ninjitsu to Tankers, eliminated the pause in door clicks, rebalanced XP curves, normalized merit costs, fixed all the bugged power description text, added a dance emote that replicates the entire Thriller video, and added the ability to shape change, Issue 22 would be the shape-changing issue. If you're waiting for Issue 25: Nothing New Here, But More of the Stuff You Already Had, I would probably stop waiting. |
I didn't really come here to argue or even complain. I came here to air my concerns about the games future but I have been here for 5 years now and I know that concerns/criticism is generally oppossed. I can't stop what the developers do but I don't see why you would be oppossed to me airing my concerns that the game is going toward gear gate content for anything epic like. (And no, sorry, the random low level arcs are not epic world changing stuff. LGTF, Cimeora, those were.)
Last issues big story world stuff=Incarnate TF.
This issues=Appears to be Incarnate trials.
I just see a pattern. I hope it doesn't keep going like this but I'm not going to keep myself from telling the devs my concerns because the forumites don't like opposition.
You know.....Doom is spelled with only four letters, not all that jibber-jabber you just typed.
I am guardedly and cautiously optimistic about new communication and new red names, even though it seems to boil down to (thus far) a new advertising press release to read once a month.
Please prove me wrong.
The dev team may not give us what we want all the time...(other than Respecs, Power Proliferation, End Game TFs, Color Customization, Power Customization, Shields, Wings, End Game content, Auto Exempting, The ability to enjoy past content (AKA Ouroborus), PVP, and a Market system.)...as quickly as we want. But they do try to give us what we want most of the time. Accept the fact that immediate satisfaction don't work in the real world.
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