Quinch

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  1. Quote:
    Originally Posted by Lascher View Post
    Teams steam roll the game now. Don't need a tank.....don't need an emp .....don't need a troller.
    And that's why the game lasted over eight years.
  2. This comes up a lot, so excuse the copypaste;

    On the topic of "Why the hell would Disney buy CoH when they already have Marvel?"

    Back at you; why would Valve make L4D when they already have TF2? For that matter, why would NCsoft invest in a Generic Grind 5 when they already have Generic Grinds 1-4?

    Simple. Just because two franchises share a common component {superheroes, in this case} doesn't mean they will necessarily compete with each other.

    Marvel Heroes is essentially a Diablo knockoff.
    Marvel Arena is a PvP-only kind of deal.
    City of Heroes... is neither of those.

    If they buy CoH, they'll be able to cater to just about every gamer demographic even remotely interested in superheroes. Not only that, since their purchase of Marvel showed they know how to market the superhero genre, it plays to their strengths to boot. And considering that one of the damning causes of CoH's obscurity was an eternal lack of advertising, if Disney even thought about marketing the game, it would probably pull in more newcomers than the game had in its entire lifetime.

    Not to mention Disney markets itself as a family-friendly company, and considering the contrast between the kind of toxicity you tend to see in other MMOs and CoH, it also plays into their established strategy, especially in light of how many parents play the game with their kids of family.

    To add to the appeal, the superhero trend doesn't seem to show any sign of slowing down, so a pre-built, heavily developed and optimized game franchise with a metric crapton of content, in addition to AE is practically a license to print money.

    So yeah. It's a long shot, but as far as anyone outside Disney accounting department can tell, we've got a lot of hooks set out, enough to show that we're worth the investment. All that's left to do is show that they're attached to people with wallets.
  3. Quote:
    Originally Posted by Arachnion View Post
    That sounds terrible, HighTech_Wonder

    I hate disney with a passion.
    Whyso?
  4. On the topic of "Why the hell would Disney buy CoH when they already have Marvel?"

    Back at you; why would Valve make L4D when they already have TF2? For that matter, why would NCsoft invest in a Generic Grind 5 when they already have Generic Grinds 1-4?

    Simple. Just because two franchises share a common component {superheroes, in this case} doesn't mean they will necessarily compete with each other.

    Marvel Heroes is essentially a Diablo knockoff.
    Marvel Arena is a PvP-only kind of deal.
    City of Heroes... is neither of those.

    If they buy CoH, they'll be able to cater to just about every gamer demographic even remotely interested in superheroes. Not only that, since their purchase of Marvel showed they know how to market the superhero genre, it plays to their strengths to boot. And considering that one of the damning causes of CoH's obscurity was an eternal lack of advertising, if Disney even thought about marketing the game, it would probably pull in more newcomers than the game had in its entire lifetime.

    Not to mention Disney markets itself as a family-friendly company, and considering the contrast between the kind of toxicity you tend to see in other MMOs and CoH, it also plays into their established strategy, especially in light of how many parents play the game with their kids of family.

    To add to the appeal, the superhero trend doesn't seem to show any sign of slowing down, so a pre-built, heavily developed and optimized game franchise with a metric crapton of content, in addition to AE is practically a license to print money.

    So yeah. It's a long shot, but as far as anyone outside Disney accounting department can tell, we've got a lot of hooks set out, enough to show that we're worth the investment. All that's left to do is show that they're attached to people with wallets.
  5. Added my little contribution as well.

    I think you forgot the other half of the slogan, guys, the one after "To create a new world where happiness connects all people". It's missing "and then destroy it because happiness is strange and scary."
  6. Quote:
    Originally Posted by UnSub View Post
    To remain successful you don't get sentimental about the parts of a business that aren't delivering.
    True, you hold on to them on principle instead.

    Guild Wars, Aion...
  7. In case anyone knows - I'm working on backing up the forums, and I'm wondering if there's a way to increase the number of displayed posts per thread page without being logged in - through URL or something similar, perhaps?
  8. Quote:
    Originally Posted by Gangrel_EU View Post
    I am going for $50million to be the *total* budget of development from start to finish for Wildstar.

    And going by a 2003 Gamasutra article it was saying then that they *easily* exceeded $10million.

    So, just 10 years later, due to rising wages and in general development costs, $50million doesn't seem so far fetched.
    Wow.

    Okay.

    Let me change my question then - if NCsoft had invested a fraction of what it cost to develop Wildstar etc. etc....
  9. Quote:
    Originally Posted by Gangrel_EU View Post
    Probably not financially worth it to be honest.

    Now, if that $50million was spent to rework and improve on City of heroes
    Fifty million dollars? That's... kind of a huge number. Where'd you get it?
  10. Quote:
    Originally Posted by Brillig View Post
    I wondered if anyone was actually going to take a business-focused view of NCSoft's actions...
    You want a business-focused view? Try this one for size.

    NCsoft is developing Wildstar, a new MMO after CoH has shut down. It means that they're investing heavily into making a game that starts at square one like every other MMO with the same content crunch that breaks well over two thirds of MMO startups.

    What would the ROI be if the investment in Wildstar's development was used to advertise CoH, an eight year mature MMO with the amount of content and gameplay balancing experience to match?
  11. Quote:
    Originally Posted by Gangrel_EU View Post
    Dont play games from Take 2, Electronic Arts, NCsoft, Sony, Ubisoft, CCP... basically any publisher that has dropped/Closed games studio's for any reason.

    Oh, and 2K Games are on that list, as they are a subsidary of Take 2, so that is X-Com out of the window as well.
    EA and Ubisoft are already on that list - EA for its rich and varied history of screwing over players and developers alike, and Ubisoft for its more focused, but no less dedicated approach to pioneering increasingly insane methods of DRM.

    And no, not "any reason". In fact, I'm willing to settle for publishers that have killed off successful online games with tens of thousands of active players while refusing to sell the game properties to anyone else, preferring instead to bury them entirely on a whim.
  12. Quote:
    Originally Posted by bAss_ackwards View Post
    Please don't punish ArenaNet or the other NCsoft companies because of this closure. There are many talented, highly motivated people that have worked years to bring you fun games to play. I would ask that you judge these companies on the quality of their products, and not the actions of the owners.
    The problem with this proposition is that NCsoft essentially puts ArenaNet in the role of a hostage, with a track record of killing its hostages anyway whether or not its demands are met. Supporting ArenaNet means supporting NCsoft - there's no way around it. As things stand, being under NCsoft's control means that regardless of their passion, creativity and dedication, in the end whatever support I want to give ArenaNet will only feed the vulture on top of it, until it decides it's time to rip its victim's throat out and move on to the next.
  13. Well, one way to find out.
  14. Quote:
    Originally Posted by Father Xmas View Post
    너무 긴 글을 못 읽을 때
    ...I half-expect that to be NCsoft's reaction too...
  15. Quote:
    Originally Posted by Slaunyeh View Post
    I admit I only skimmed, but just to be sure I caught the gist of it... we should blame Canada, right?

    First Hans Island, and now City of Heroes. Is nothing sacred??

    (disclaimer: I'm not being entirely serious)
    And the Baldwins! Won't somebody think of the Baldwins?!
  16. To whom it may concern,

    As you are aware by now, your decision to close down the City of Heroes franchise was met by nearly unanimously negative response. That kind of reaction is only to be expected, of course, and one that NCsoft has had plenty of experience weathering. What it apparently did not expect, if its behavior is anything to judge by, is how intense, far-ranging and most importantly, numerous the grief, pleading and yes, outrage over the announcement was.

    One cannot pretend to understand why NCsoft would choose to close down another profitable franchise, at least not as an outside observer. Most likely, the only individuals who would be able to provide that answer are the ones who made the decision. Certainly nobody else saw it coming; not the players, especially considering the resurgence following the Freedom transition. Not the developers of Paragon Studios, who at the time of the announcement still had open job postings and ongoing projects months if not years into the future. In fact, the entire event is surrounded by a thoroughly confusing dissonance - one certainly cannot question the decisiveness and commitment with which NCsoft closed down the City of Heroes franchise. And yet, at the same time not only had a new paid powerset been deployed only ten days prior, but Issue 24 still sits in open beta, ready for deployment, to say nothing of the fact that it took a week to remove City of Heroes from the NCsoft homepage, or that that the Bio Armor powerset, scheduled for release with I24, became available on the in-game market afterwards. With that degree of conflicting developments, it is hard for one not to take away the impression of either an unplanned, knee-jerk reaction, or a strangely schizophrenic approach to leadership.

    But regardless of the causes leading to the shutdown, the decision has been made and is long past the point of undoing. It is, perhaps, best that it remains undone. It would be selfish and inconsiderate of us, the players, to ask of you to continue supporting a franchise you no longer have interest in. And yet, there is a great degree of the same when one denies others the chance to take custody of it in their stead - to take what you have allowed to be built and let it grow and flourish, not only for our own enjoyment and pride, but as a continuing legacy of your own accomplishment. NCsoft certainly has the power to instead shutter City of Heroes completely, locking it away for good. Its memory will remain for a long time, however - eight years of history is not forgotten overnight. But given the tragic end it was given, that memory will by no stretch of imagination work to NCsoft's benefit.

    You certainly took a great risk acquiring the City of Heroes IP from Cryptic and founding Paragon Studios. Doubly so, given how many of the game's developers departed not only to work on other games, but on a direct competitor. And whether your decision was made on faith or foresight, it paid off in spades. Content was added, past mistakes were undone, new areas, new powers, two entire expansions... Paragon's developers took the diamond in the rough and measured, cut and polished every facet with the kind of care that would make a jeweller proud. But most important of all, they developed us. Even before weekly streams, Q&A sessions and coffee talks, they talked to us and listened to us and played with us, not as masters, but as mentors. They offered us their attention and we gave it in return. It may sound like useless sentiment, until one considers that, just as much as the game itself, that kept us in City of Heroes, paying our subscriptions to NCsoft each month.

    And yet, during that entire time Paragon's parent company remained uninvolved. The sense of family that pervaded the City of Heroes community was absent when NCsoft was mentioned. It was Paragon Studios' boss. Silent, distant, apart, unknown. As Paragon had flourished under its own direction, there was never a hint of acknowledgement of its success. Even so, the players, through their love for the game, benefited you. We were your customers, through the money we gave. We were your allies, spreading word of the game when Hosun Lee, Paragon's one-man marketing department, didn't have a penny to his name to advertise with. And with little more than a gesture, we could have been your friends.

    Because, or perhaps despite that separation, is what we, your former players, feel toward NCsoft is betrayal. Not, again, because it lost interest in the game. Instead, because, by what is essentially giving the game that we too invested time, effort, emotions and yes, money for eight years a moonlight burial in the backyard, it is impossible to see it as showing us anything other than utter, dismissive contempt. NCsoft acts not even as a playground bully, but as a spoiled child that has grown bored and is taking his ball with him, no matter what anybody offers to pay him in return for the only way to keep playing their favorite game.

    It is, perhaps, an inaccurate impression. Brian Clayton, the manager of what's left of the studio says that you have dedicated an entire team to reading and sorting the emails and the packages sent to NCsoft in response to their deluge. It speaks, I believe, of both of us. Of the players, that such a team would be necessary to understand what drives us. And it speaks of NCsoft, that you would care enough to do so.

    We are not a mob, to want nothing more than destruction or vengeance. We are not beggars. We do not ask for charity, that you would simply hand over years of investment on a whim. You may not even see us as equals, but that too is acceptable. What we ask is simply that you acknowledge us. If you give us a number, we will raise the amount. If you give us your terms, we will sit down with you, share a dinner and negotiate. And perhaps not even us - all things considered, it may very well better not be. But the most important thing of all, maybe even the only important one, is that the City of Heroes continues. In the hands of the players or not, it matters little, but ultimately in the hands of someone who will treat it with the faith and foresight you once showed.

    It is not a decision to be made lightly, or quickly, but likely one that nevertheless should be made soon. Because with every passing day the hope that City of Heroes can be saved dwindles, yielding ground to anger instead, and thoughts turn away from saving City of Heroes to NCsoft, the killer of MMOs. It would be the latest body to be tossed onto the pile, but not by far the last and that is the thought that would plague the thoughts of your customers. "If a game can be killed on a moment's notice, no matter how successful, then when will the time come for mine? If all I have invested in a game will be pulled out from under me, and it's not a question of 'if', but 'when', then why begin at all?" And even without City of Heroes, it would hardly be without precedent. If it has happened before, it would happen again, and it will be a long time before the stain of Tabula Rasa on NCsoft's reputation fades into obscurity. It would hardly be a legacy worth being remembered by - first by fraud, then by vandalism. What would others think of it? What kind of toxic reputation would haunt NCsoft's name? Sincerity would not even matter anymore, if shutting down City of Heroes is something you believed you could not avoid.

    And that, in the end, is what this letter is about. A reminder that when there is a pressing sense of urgency and that when one feels all options have been exhausted and the only thing that remains is to take that great, confident leap forward, it is often best to step back from the ledge and consider the consequences.

    Sincerely,

    Quinch
    Six Year Veteran
    ----
    Sent to/posted at {in no particular order of priority or influence};
    Titan Network forums { http://www.cohtitan.com/forum/index....ic,5618.0.html }
    Extra Credits ( http://extra-credits.net/forum/viewf...e83671ec6924be )
    Kotaku ( tips@kotaku.com )
    Eurogamer {http://www.eurogamer.net/contact.php}
    Gaygamer {info@gaygamer.net}
    Steam forums {http://forums.steampowered.com/forums/forumdisplay.php?f=34}
    Rock Paper Shotgun {contact@rockpapershotgun.com}
    IGN {http://www.ign.com/news-tips.html}
    1UP {1UPfeedback@ign.com}
    The Escapist {pitches@escapistmag.com}
    Gamasutra {news@gamasutra.com}
    Game Informer {http://www.gameinformer.com/newstip.aspx}
    PC Gamer {http://www.pcgamer.com/ letters@pcgamer.com}
    NCsoft head office {PR@NCsoft.com}
  17. Quote:
    Originally Posted by UndyingImhotep View Post
    I read the message from NCFail and an old saying came to mind....Don't pee on my leg and tell me it's raining.

    I saw a video of Boobs and Sluts....er, Blade and Soul. So, we're losing CoH for this Asian crap??? Blade and Soul is targeted for the pre-pubesant teenaged boy and nothing I want to have anything to do with as I grew out of that phase of my life 40 years ago.
    Actually, there's a very amusing thread at Titan about that.

    http://www.cohtitan.com/forum/index....ic,5527.0.html
  18. Quote:
    Originally Posted by Warbaby View Post
    When push comes to shove the game belongs to NcSoft to do with what they will. No amount of coercion or pleading on our part is going to make the slightest bit of difference imo.
    Well, you've got the right to your opinion, and what you choose to take away from it, but I don't buy it. This isn't about pleading - this is about convincing NCsoft to step away from the mutually assured destruction. The point isn't to appeal to NCsoft's good nature, but to demonstrate that, if they do close the game, it will take them years, if that, to detach that particular shark from their ***.
  19. I put together a quick-and-dirty program for anyone who wants to do a lot of demo recording that creates unique filenames for every demo you record. You can download it from here.

    It's as simple to use as I could make it. Simply run the "DemoTimestamper.exe" file and it will watch for any demos you record and add a timestamp as soon as they're over. So for example, "MyDemo.cohdemo" will turn into "MyDemo 2012-10-06 07.42.57.cohdemo" instead.

    In the game, you can simply make a macro to record demos by typing in, for example, /macro "Demo" demorecord MyDemo which will create a button to start recording.

    And that's it. I included the source code in the .zip file in case anyone wants to mess around with it, and if you hit any problems, let me know and see what I can do. Happy filming, folks!
  20. Quote:
    Originally Posted by JayboH View Post
    I think if the original Paragon Studio devs were doing the reverse engineering work we would still have massive problems and it could take years.

    It's over - really. Immediately I assume attacks will be sent my way for being honest but I don't really care. I just don't understand why people are setting themselves up to be hurt in the near future. I DO understand the majority love rooting for the underdog in most situations but regardless of what is written on the Titan Networks I just don't see anything but disappointment happening.
    http://vocaroo.com/i/s0kUfxbwBZlG
  21. Quote:
    Originally Posted by Electric-Knight View Post

    You are not yet finished with your negotiations to sell this game.
    Sorry, but that only works on sentient creatures.
  22. You defeat a Tsoo NPC named "Storm Strider" twice in two separate missions. One is a collection of cursed weapons where the mission description references him directly, whereas he's just the Resident Named Boss in another genericky mission.
  23. Quote:
    Originally Posted by Hyperstrike View Post
    Unfortunately, I don't know that obtaining a backup of the database will be possible.
    Not the whole database - just {heh, "just"} the threads.
  24. I... don't really get the point the comic was making.
  25. Quote:
    Originally Posted by Evil_Legacy View Post
    yea even if we start over with a new forum last thing we need to do is carry all the baggage with it.
    It's not baggage. It's history.