Going Rogue/Issue 18 - Patch notes & Known Issues for build 1850.201007290104.20T2


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I must say though. I'm simply shocked at how bug free this launch has been! I was worried that the smallish beta would mean we'd be 'testing' for a month or so after launch. Glad this isn't the case. Heck, I think Issue 17 had more problems!

Way to go!


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Originally Posted by StormSurvivor View Post
Then go change your difficulty at a Noteriety-
Oh yeah.

I'm actually suprised these aren't in yet. The map markers were in a couple of weeks before public release, so I thought they would be in soon. I'm hoping that they're in before long. Ideally I'd like an AnnahBeldam as well, but they're not as critical.


You're aware that PFF doesn't phase you or anything, right? Regular foes are capable of hitting you through it; it's just unlikely. Said AV is a tad more impressive than your average hellion.
As far as I can tell I have yet to find a difficulty changing person in praetoria or pocket d. So please enlighten me as to where they are hiding at cuz I dont see em at all.


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Originally Posted by StormSurvivor View Post
You're aware that PFF doesn't phase you or anything, right? Regular foes are capable of hitting you through it; it's just unlikely. Said AV is a tad more impressive than your average hellion.
I think they're referring to the AV's shield. He goes untouchable when the shield's up, yet can still shoot out through it, thus being what is technically known to most players as a 'Cheating git'...


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

The Sonic Barriers in Praetoria are also thinner, making it easier to get the Denial of Service Badge now. I should say Nova Praetoria, that's the only zone I've checked.


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Originally Posted by EvilRyu View Post
As far as I can tell I have yet to find a difficulty changing person in praetoria or pocket d. So please enlighten me as to where they are hiding at cuz I dont see em at all.
He was being sarcastic, he knows they aren't present yet. Hence the
Oh yeah.


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Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
I must say though. I'm simply shocked at how bug free this launch has been! I was worried that the smallish beta would mean we'd be 'testing' for a month or so after launch. Glad this isn't the case. Heck, I think Issue 17 had more problems!

Way to go!
Smallish Beta? Wasn't it like 4 months long?


 

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Originally Posted by EvilRyu View Post
OMG, why are you guys wussifying the praetorian mobs??? Its not like they were that hard to begin with.
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Originally Posted by EvilGeko View Post
For half of the levels in Praetoria (1-10), you don't even get debt. What's wrong with a little difficulty.
There's a difference between difficulty and tedium. When two even-level syndicate LTs can kill a nearly full health scrapper in a single volley of attacks, that's not difficulty. The only challenge involved there is avoiding death by boredom as you trek back from the hospital with a fresh tray of insps over and over again.

Most of the praetorian mobs are fine. A bit on the hard side, but not ridiculously so. Syndicate are not. They desperately needed toning down, and I'm very happy to see it done.


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Originally Posted by Captain Fabulous View Post
And why do the devs have so much hate for Stalkers? Nearly all the Praetorian critters have AoE DoT attacks, which pretty much negates any chance of going into Hide.
AoE DoTs, as well as people like Resistance and Clockwork being really AoE heavy in general (if you don't stand in the right spot you get smacked as part of the alpha). Not to mention all the allies that take away your stealth, and the fact that several bosses have Tactics. Been hard playing a Stalker.

On the other hand, there are a handful of missions that let you just ghost straight through them if you want. Although given the low exp for that I'm not sure that's a tradeoff.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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I tried that too and it didn't diminish or change the problem. I only noticed a decrease in the problem - but not entirely - when I disabled Ambient Occlusion.


 

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Originally Posted by StormSurvivor View Post
You're aware that PFF doesn't phase you or anything, right? Regular foes are capable of hitting you through it; it's just unlikely. Said AV is a tad more impressive than your average hellion.
I dont think you understood what they ment. When his shield is up he is in an Only Affecting Self bubble. Despite that he is able to attack through it while being completely untouchable. So people running the CoP are getting slaughtered by the AV while they are trying to clear the spawns to drop his shield.


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Originally Posted by StormSurvivor View Post
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Originally Posted by Cien_Fuegos View Post
1. Fix the COP AV so he doesnt shoot through PFF
You're aware that PFF doesn't phase you or anything, right? Regular foes are capable of hitting you through it; it's just unlikely. Said AV is a tad more impressive than your average hellion.
Not the player's PFF, the AV is shooting through its PFF. Something that Castle came out and said it was a bug that they couldn't replicate. I did, and have a demorecord to prove it. Admittedly there is 40 minutes of "hilarity" in trying to get the obelisks synced in that file, but the last few minutes the AV was attacking/killing players through his shield.

Castle said that the AV should be under an "Only Affects Self" while in its shield.

So this should not be happening:

Click for Ruladak crystal grenade explosion on me.


Neither should this:

Click for Ruladak shooting red energy blast.




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Originally Posted by Muon_Neutrino View Post
Most of the praetorian mobs are fine. A bit on the hard side, but not ridiculously so. Syndicate are not. They desperately needed toning down, and I'm very happy to see it done.
See, with the exception of the bosses and key enemies I found Syndicate notably easier than many of the other enemy groups. That's why I'm sort of in "wha huh?" mode to them getting toned down.


 

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Originally Posted by LISAR View Post
Yeah lets not make anyone who just bought the game for the first time enjoy themselves!
Not everyone who is new enjoys easymode. When I first started this game, I was rather shocked at being able to take on multiple yellow and orange mobs in Atlas. People coming from other MMOs or even other video games will not immediately assume that they should be able to run into a spawn and survive.

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This games for the Vets screw all those new blood who don't know how the game works yet.
No. More like, let's screw the vets who complain that everything is too hard to do instead of trying to get better.

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And giving hints on how to open a map the first time a mission requires you to? I've been told int he old days you couldn't even find the glowies in missions because paniced NPCs would be screaming too loud.

Kids these days have it too easy.

This is sarcasm...I'm being sarcastic.
The mission tells you to pick flowers. In many games, you would just have to...you know...walk over and try to pick the flowers. Here, they glow and make noise and on top of that they tell you exactly how to get to them. Why not just have the game finish the mission for your?

What's so bad about figuring things out for yourself once in awhile. Or *gasp* maybe working with others who have figured it out. Building some community at the same time.


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Originally Posted by Kheldarn View Post
Yes, because all the brand new players that GR was supposed to draw in, know that they need to do this.
Again, like I said above, in many games you wouldn't even get the cues you get here. Personally, I don't think it's new players we're helping so much.

The mission tells you to pick flowers. I'm not even convinced you need to have the locations on the map. I certainly don't use them with the fact that the frikken things GLOW and MAKE NOISE.


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Originally Posted by VoodooGirl View Post
I tried that too and it didn't diminish or change the problem. I only noticed a decrease in the problem - but not entirely - when I disabled Ambient Occlusion.
If it's an ATI card, FSAA and Ambient Occlusion have not worked well together for most cards and drivers. If you had them working well for a while, then count yourself lucky.

You can see if there's a new driver that will fix it.

If not, my recommendation is shutting off AO. Then, while monitoring your FPS (/showfps 1), turn up FSAA until you get a big FPS hit, then bring it down 1 from that.



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Originally Posted by EvilGeko View Post
Why not just have the game finish the mission for your?
Excellent idea! <clicks on auto-complete> DING! Hey, I leveled!


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One the note of PFF; I completely misunderstood. My apologies to the person I was replying to.


 

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Originally Posted by EvilGeko View Post
Again, like I said above, in many games you wouldn't even get the cues you get here. Personally, I don't think it's new players we're helping so much.

The mission tells you to pick flowers. I'm not even convinced you need to have the locations on the map. I certainly don't use them with the fact that the frikken things GLOW and MAKE NOISE.
The point of the mission is to teach you how zone glowies work.

If they plan on having missions with zone glowies not right near the contact you'll need to know how to find them.


 

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No note about the bug where loyalist/resistance mixed teams occasionally bug and can attack and kill each other. I've had this happen to me three times so far.

Here's the situation:
We have a team composed of some resistance and some loyalist characters running missions.

Everyone enters a mission and we discover that some of our own teammates come up as valid targets and can be attacked and killed.

MM pets set to anything but "passive" will attack the opposing faction teammates.

AOE splash damage will hit opposing faction teammates.

As I said I've run into this bug three times in leveling a Praetorian 1-20 and bugged it each time.


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Originally Posted by EvilGeko View Post
Again, like I said above, in many games you wouldn't even get the cues you get here. Personally, I don't think it's new players we're helping so much.

The mission tells you to pick flowers. I'm not even convinced you need to have the locations on the map. I certainly don't use them with the fact that the frikken things GLOW and MAKE NOISE.
Yeah, those games that don't give you proper cues? We call that bad game design. Early video game developers were still trying to figure out what made a good game, and as we've learned over the past 20 years or so, throwing the player to the wolves with no guidance or instructions is not a virtue in game design.

I should point out that the game picks random rose bushes to be the "zowies" each time you do the mission, and if there are no glowing bushes immediately in the vicinity of the flower vendor (which has happened to me a few times), a new player is going to see nothing but non-interactive world objects and wonder which flowers the game is talking about.

So, sorry. "Lrn2play noob" is a discredited philosophy. Everyone else would much rather have clear instructions while they're recreating.


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Originally Posted by EvilGeko View Post
Not everyone who is new enjoys easymode. When I first started this game, I was rather shocked at being able to take on multiple yellow and orange mobs in Atlas. People coming from other MMOs or even other video games will not immediately assume that they should be able to run into a spawn and survive.
Not so new as to not know what the colors and con system mean I guess. The first few levels teach you about the game and get you acquainted with your AT and your powerset. If you're incredibly amazing and don't need that, that's fine, but not everyone is as gifted as you and wants to go straight to soloing EBs.

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No. More like, let's screw the vets who complain that everything is too hard to do instead of trying to get better.
If you want difficulty that's fine, but you should realize that THE STARTING ZONES are the worst place to add "really hard, difficult stuff for veteran players." Because um, those zones are for newbies. New players, new characters.

Supposedly i19 will have your really tough content for vets. Wait a bit.

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The mission tells you to pick flowers. In many games, you would just have to...you know...walk over and try to pick the flowers. Here, they glow and make noise and on top of that they tell you exactly how to get to them. Why not just have the game finish the mission for your?

What's so bad about figuring things out for yourself once in awhile. Or *gasp* maybe working with others who have figured it out. Building some community at the same time.
Ugh. You really can't think like a new player at all. One of the biggest questions in broadcast is what to do about this mission. People don't think about outside glowies. Some people don't even know what glowies are if they're new. Also normal glowies don't show up on the map even in glowie missions until you've cleared a lot of the map. "Walk around looking for glowies" isn't the first thought on a lot of people's minds.

Even if it is, the mission is a teaching/learning tool. The flowers may be easy to find even without the map, but not all of them are like that. I did one yesterday with trash cans. I had to find 10 and they were spread far and wide across the entire city. Without the map this could've taken me hours, scouring through every alleyway and checking under every rock and pebble to find glowing cans. And for basically no exp. Yeah that's a fun mission.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Muon_Neutrino View Post
There's a difference between difficulty and tedium. When two even-level syndicate LTs can kill a nearly full health scrapper in a single volley of attacks, that's not difficulty. The only challenge involved there is avoiding death by boredom as you trek back from the hospital with a fresh tray of insps over and over again.

Most of the praetorian mobs are fine. A bit on the hard side, but not ridiculously so. Syndicate are not. They desperately needed toning down, and I'm very happy to see it done.
I agree with this. The gambler's cut spammed by the Sword Adepts and the accurate martial arts attacks used by the Brawler Adepts were pretty mean. Sure, with inspiration use they can be overcome, but in ambush waves, they're nasty.

I found out one of the reason why there's such as huge perception difference in difficulty is based on the type of AT you play. The Syndicate are easy if you're ranged - almost ridiculously so. They can be difficult to melee ATs.

I've had in game friends who simply took squishies with hover and have completely laughed at the Praetorian content whereas some of them made brutes/scrappers/tanks and had a much harder time of it.


 

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Originally Posted by Call Me Awesome View Post
No note about the bug where loyalist/resistance mixed teams occasionally bug and can attack and kill each other. I've had this happen to me three times so far.

Here's the situation:
We have a team composed of some resistance and some loyalist characters running missions.

Everyone enters a mission and we discover that some of our own teammates come up as valid targets and can be attacked and killed.

MM pets set to anything but "passive" will attack the opposing faction teammates.

AOE splash damage will hit opposing faction teammates.

As I said I've run into this bug three times in leveling a Praetorian 1-20 and bugged it each time.
Aye. This definitely happens. I can point to the kill 80 Clockwork mission given by Penelope Yin as an example. You enter the mission with a team and Noble Savage will immediately aggro on any Loyalist members. Resistance members won't even be able to target Noble Savage. But here's the weird thing. If you get close to Noble Savage as your teammates use an AoE, they will damage you. Further, MM pets con orange to players of the opposing faction.

It's unintended PvP.


 

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Originally Posted by Avatea View Post
  • Toned down the Syndicate villain group, especially at lower levels:
    • Removed one of the melee attacks from minions
    • Created slower attacking versions of the Lts and Bosses for low levels.
Thank you. Can we expect other Praetorian groups to get looked at in future patches?

Resistance members having Defence, for instance, pretty much negates the entire point of the Beginner's Luck buff that was added in. Just looked at the numbers while fighting Wrencher in the tutorial; he has 10% defence, taking my first-level accuracy from 90 down to almost baseline, 80.

If the Syndicate hit too hard, wouldn't the same philosophy suggest that the Resistance avoid too much damage?