Going Rogue/Issue 18 - Patch notes & Known Issues for build 1850.201007290104.20T2
Then go change your difficulty at a Noteriety-
Oh yeah. I'm actually suprised these aren't in yet. The map markers were in a couple of weeks before public release, so I thought they would be in soon. I'm hoping that they're in before long. Ideally I'd like an AnnahBeldam as well, but they're not as critical. You're aware that PFF doesn't phase you or anything, right? Regular foes are capable of hitting you through it; it's just unlikely. Said AV is a tad more impressive than your average hellion. |
Bump and Grind Bane/SoA
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Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
The Sonic Barriers in Praetoria are also thinner, making it easier to get the Denial of Service Badge now. I should say Nova Praetoria, that's the only zone I've checked.
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As far as I can tell I have yet to find a difficulty changing person in praetoria or pocket d. So please enlighten me as to where they are hiding at cuz I dont see em at all.
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Oh yeah.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Yeah, I meant open beta.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
OMG, why are you guys wussifying the praetorian mobs??? Its not like they were that hard to begin with.
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For half of the levels in Praetoria (1-10), you don't even get debt. What's wrong with a little difficulty.
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Most of the praetorian mobs are fine. A bit on the hard side, but not ridiculously so. Syndicate are not. They desperately needed toning down, and I'm very happy to see it done.
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And why do the devs have so much hate for Stalkers? Nearly all the Praetorian critters have AoE DoT attacks, which pretty much negates any chance of going into Hide.
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On the other hand, there are a handful of missions that let you just ghost straight through them if you want. Although given the low exp for that I'm not sure that's a tradeoff.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I tried that too and it didn't diminish or change the problem. I only noticed a decrease in the problem - but not entirely - when I disabled Ambient Occlusion.
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Castle said that the AV should be under an "Only Affects Self" while in its shield.
So this should not be happening:
Click for Ruladak crystal grenade explosion on me.
Neither should this:
Click for Ruladak shooting red energy blast.
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Yeah lets not make anyone who just bought the game for the first time enjoy themselves!
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This games for the Vets screw all those new blood who don't know how the game works yet. |
And giving hints on how to open a map the first time a mission requires you to? I've been told int he old days you couldn't even find the glowies in missions because paniced NPCs would be screaming too loud. Kids these days have it too easy. This is sarcasm...I'm being sarcastic. |
What's so bad about figuring things out for yourself once in awhile. Or *gasp* maybe working with others who have figured it out. Building some community at the same time.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Yes, because all the brand new players that GR was supposed to draw in, know that they need to do this.
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The mission tells you to pick flowers. I'm not even convinced you need to have the locations on the map. I certainly don't use them with the fact that the frikken things GLOW and MAKE NOISE.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I tried that too and it didn't diminish or change the problem. I only noticed a decrease in the problem - but not entirely - when I disabled Ambient Occlusion.
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You can see if there's a new driver that will fix it.
If not, my recommendation is shutting off AO. Then, while monitoring your FPS (/showfps 1), turn up FSAA until you get a big FPS hit, then bring it down 1 from that.
Excellent idea! <clicks on auto-complete> DING! Hey, I leveled!
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One the note of PFF; I completely misunderstood. My apologies to the person I was replying to.
Again, like I said above, in many games you wouldn't even get the cues you get here. Personally, I don't think it's new players we're helping so much.
The mission tells you to pick flowers. I'm not even convinced you need to have the locations on the map. I certainly don't use them with the fact that the frikken things GLOW and MAKE NOISE. |
If they plan on having missions with zone glowies not right near the contact you'll need to know how to find them.
No note about the bug where loyalist/resistance mixed teams occasionally bug and can attack and kill each other. I've had this happen to me three times so far.
Here's the situation:
We have a team composed of some resistance and some loyalist characters running missions.
Everyone enters a mission and we discover that some of our own teammates come up as valid targets and can be attacked and killed.
MM pets set to anything but "passive" will attack the opposing faction teammates.
AOE splash damage will hit opposing faction teammates.
As I said I've run into this bug three times in leveling a Praetorian 1-20 and bugged it each time.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Again, like I said above, in many games you wouldn't even get the cues you get here. Personally, I don't think it's new players we're helping so much.
The mission tells you to pick flowers. I'm not even convinced you need to have the locations on the map. I certainly don't use them with the fact that the frikken things GLOW and MAKE NOISE. |
I should point out that the game picks random rose bushes to be the "zowies" each time you do the mission, and if there are no glowing bushes immediately in the vicinity of the flower vendor (which has happened to me a few times), a new player is going to see nothing but non-interactive world objects and wonder which flowers the game is talking about.
So, sorry. "Lrn2play noob" is a discredited philosophy. Everyone else would much rather have clear instructions while they're recreating.
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Not everyone who is new enjoys easymode. When I first started this game, I was rather shocked at being able to take on multiple yellow and orange mobs in Atlas. People coming from other MMOs or even other video games will not immediately assume that they should be able to run into a spawn and survive.
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No. More like, let's screw the vets who complain that everything is too hard to do instead of trying to get better. |
Supposedly i19 will have your really tough content for vets. Wait a bit.
The mission tells you to pick flowers. In many games, you would just have to...you know...walk over and try to pick the flowers. Here, they glow and make noise and on top of that they tell you exactly how to get to them. Why not just have the game finish the mission for your? What's so bad about figuring things out for yourself once in awhile. Or *gasp* maybe working with others who have figured it out. Building some community at the same time. |
Even if it is, the mission is a teaching/learning tool. The flowers may be easy to find even without the map, but not all of them are like that. I did one yesterday with trash cans. I had to find 10 and they were spread far and wide across the entire city. Without the map this could've taken me hours, scouring through every alleyway and checking under every rock and pebble to find glowing cans. And for basically no exp. Yeah that's a fun mission.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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There's a difference between difficulty and tedium. When two even-level syndicate LTs can kill a nearly full health scrapper in a single volley of attacks, that's not difficulty. The only challenge involved there is avoiding death by boredom as you trek back from the hospital with a fresh tray of insps over and over again.
Most of the praetorian mobs are fine. A bit on the hard side, but not ridiculously so. Syndicate are not. They desperately needed toning down, and I'm very happy to see it done. |
I found out one of the reason why there's such as huge perception difference in difficulty is based on the type of AT you play. The Syndicate are easy if you're ranged - almost ridiculously so. They can be difficult to melee ATs.
I've had in game friends who simply took squishies with hover and have completely laughed at the Praetorian content whereas some of them made brutes/scrappers/tanks and had a much harder time of it.
No note about the bug where loyalist/resistance mixed teams occasionally bug and can attack and kill each other. I've had this happen to me three times so far.
Here's the situation: We have a team composed of some resistance and some loyalist characters running missions. Everyone enters a mission and we discover that some of our own teammates come up as valid targets and can be attacked and killed. MM pets set to anything but "passive" will attack the opposing faction teammates. AOE splash damage will hit opposing faction teammates. As I said I've run into this bug three times in leveling a Praetorian 1-20 and bugged it each time. |
It's unintended PvP.
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Resistance members having Defence, for instance, pretty much negates the entire point of the Beginner's Luck buff that was added in. Just looked at the numbers while fighting Wrencher in the tutorial; he has 10% defence, taking my first-level accuracy from 90 down to almost baseline, 80.
If the Syndicate hit too hard, wouldn't the same philosophy suggest that the Resistance avoid too much damage?
I must say though. I'm simply shocked at how bug free this launch has been! I was worried that the smallish beta would mean we'd be 'testing' for a month or so after launch. Glad this isn't the case. Heck, I think Issue 17 had more problems!
Way to go!
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!