Going Rogue/Issue 18 - Patch notes & Known Issues for build 1850.201007290104.20T2


0verload

 

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Originally Posted by Creole Ned View Post
How do you think a new player would react in the same situation?

I can only speak for myself but if I 'died plenty' in the lowbie experience of an MMO, I'd probably quit, not because I want 'easy mode' but because I expect the lowest levels of the game, when you're learning how to play, to be gentler than the later levels, where you should have the knowledge and experience to handle tougher foes.
I died plenty when I first started playing and I took it as a challenge to learn and "play better". Unfortunately I was trying to solo a dark/empath defender and it didn't go easy. Of the six people that I have talked into joining this game, all of them died A LOT in the first few levels. One of them told me that it was because this MMO it was so different from most other ones they have played. They all had a blast though and took it as a challenge as well.

I think I know the type of person you are talking about though. It's the ones that play for six months or so and then leave. The few like that I have talked too couldn't handle not being in Uber Teams of 20+.

I will say this though, Praetoria does seem to work better with smaller teams (2 or 3) than larger ones.


 

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If new players "die plenty" when playing the standard game for the first time, and veteran players "die plenty" when playing Praetoria, I can only imagine how often new players are getting mowed down.

I like the information about the WoW stuff. It makes sense too. Very early on people want to be able to learn how the game works at their leisure and carve out a playstyle for themselves. If they're used to other MMOs, they need the time to adapt to our rules and learn the differences. If they're getting annihilated by +0 minions, they're just going to realize the major difference between what they're used to and this game is that our game is really freaking hard. It should be after players are more comfortable with the game that they can seek out challenges (such as with the notariety setting) that they should begin to worry about dying.

One good example I can see is the tutorials and the flashback versions of them. It's near impossible to die in tutorials, but those are very brief and the game hikes up to a difficulty where you can actually die pretty fast (as in, immediately at level 2). If you compare Outbreak to the Oroboros version of outbreak, the enemies are more difficult and numerous -- but by that time you're level 25 and have the experience to actually handle real enemies.

I kind of feel like the enemies up through level 5 should be as easy as the ones in the tutorial. Players who want to be challenged can do so slightly later on.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by GMan3 View Post
I died plenty when I first started playing and I took it as a challenge to learn and "play better". Unfortunately I was trying to solo a dark/empath defender and it didn't go easy. Of the six people that I have talked into joining this game, all of them died A LOT in the first few levels. One of them told me that it was because this MMO it was so different from most other ones they have played. They all had a blast though and took it as a challenge as well.

I think I know the type of person you are talking about though. It's the ones that play for six months or so and then leave. The few like that I have talked too couldn't handle not being in Uber Teams of 20+.

I will say this though, Praetoria does seem to work better with smaller teams (2 or 3) than larger ones.
But there are different ways to die. Dying because you've done something stupid is a "learning experience". Cause now you know not to do it again, e.g. aggroing multiple mobs at once, staying out of melee range of bosses, or not taking on red-conned critters. But dying because the game is completely overpowering you is not a learning experience. It's an exercise in futility as 99% of the time there is nothing the player can do to avoid it or prevent it, e.g., spawning multiple ambushes at once, placing spawns so that they are spread out and overlapping, increasing critter aggro range, and giving them +def when I'm cruising with TOs.

Again, you're not dealing with n00bs in this thread. We all know how to pull, use geometry, rely on inspirations, take out the problem critters first, etc. And when we're dying over and over again because we're getting our ***** kicked DESPITE knowing all the tricks, THERE IS SOMETHING WRONG.

After 6 years here I don't need to "learn how to play better". I play just fine, thanks. I think I (and other vets) have a pretty good handle on what's a genuine challenge versus poor/lazy design.

The problem with repeatedly dying thru no fault of your own is that it's not possible for new players to "learn how to play better". Because there is no way to do that. What they'll "learn" is that the game is retardedly difficult, frustrating, and by no means makes you feel like a superhero, and they'll just leave and be done with it.


 

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Originally Posted by Captain Fabulous View Post
After 6 years here I don't need to "learn how to play better". I play just fine, thanks. I think I (and other vets) have a pretty good handle on what's a genuine challenge versus poor/lazy design.

The problem with repeatedly dying thru no fault of your own is that it's not possible for new players to "learn how to play better". Because there is no way to do that. What they'll "learn" is that the game is retardedly difficult, frustrating, and by no means makes you feel like a superhero, and they'll just leave and be done with it.
It should be noted, I think, since someone will bring it up, that there may still be ways to improve your gameplay and do better. The problem with that is, you're pretty much requiring a level of player competency that exceeds even standard veteran skills.

There are real players around and in this thread stating they have absolutely no trouble with Praetoria whatsoever and they don't know what people are talking about. I'm sure there are some people out there who are good enough that they aren't at all challenged by the new enemies. But there are real, actual veteran players who are pretty good at this game already, and while maybe they aren't the best players around, they are having real, actual problems dying to these enemies despite their numerous advantages such as knowledge of game mechanics and veteran rewards.

The problem though is you're expecting brand new players to attain this level of skill. And right away. It's about like introducing someone to a fighting game by handing them the controller during the final boss fight. Absolute experts at the game may find this very easy as they've memorized every intricate detail and the moves and patterns, and know the ins-and-outs enough to play to their advantage. Normal veteran players may be good enough to run the rest of the game okay but still struggle with this fight. A brand new player experiencing this for the first time with no proper training and time to learn is just going to die repeatedly, throw the controller, and leave the room.

And by leave the room I mean go play another MMO.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Can't we have a difficulty person in Praetoria so the people who want hard groups can have them and the people who don't, don't?



That seems really, the simplest step... If you wanted to expand further, add something like a 'normal, hard, extreme' difficulty slider where enemies have more powers and such. (Maybe EXP bonuses for being evil incarnate...)

PPD on normal would have their armor with a paltry resistance and their force gauntlet... Not much better than PPD in mayhems. Turn it up to hard, they gain more resistance, more damage... Extreme gives them new powers, more damage...

It's not entirely hard to figure out.

What is asked however is a large sign with a bar saying 'You must be this skilled to play, if not, go away'


 

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I've only been playing 24 months. I have a serious case of altitus so have played all ATs into the 40s. I have got approximately 15 characters to 50 - via playing - not PLing.

I have solo'd in Praet with a stalker and duo'd with a friend. (When I first played with him over 18 months ago, he was taking on Knives of Artemis at the hardest difficulty with a Fire/Rad troller.) We aren't wimps.

But when we are wiped at base difficulty with vet powers and five years of game time between us (we know about pulling etc) ... you have to question the base difficulty. Forcing new players into Praetoria was a mistake. It is much more difficult than PC or RI.

Praetoria is stunningly pretty. As soon as my stalker on Beta had Ninja Run, I went for a run around all of the zones. I was impressed by the design. I was less impressed that the graphics settings which are fine in Paragon/Isles result in lag in Praetoria.

Some of the interiors are stunning. Getting lag inside a mission because of 20+ computer monitors is not. It is unforgivable that lowering settings doesn't work to improve fps. I /bugged it during the beta and it's shameful that this hasn't been addressed along with the ability to kill your team mates.

If the aim was to enable CoX to continue to be played by all, then it failed in Praetoria.

The missions are exceptionally well-written, the world is beautiful but do I want to start another character there? Frankly .. no. And that's from someone who pre-purchased on one account and bought the Complete Collection on their second account.





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Originally Posted by Dispari View Post
It should be noted, I think, since someone will bring it up, that there may still be ways to improve your gameplay and do better. The problem with that is, you're pretty much requiring a level of player competency that exceeds even standard veteran skills.

There are real players around and in this thread stating they have absolutely no trouble with Praetoria whatsoever and they don't know what people are talking about. I'm sure there are some people out there who are good enough that they aren't at all challenged by the new enemies. But there are real, actual veteran players who are pretty good at this game already, and while maybe they aren't the best players around, they are having real, actual problems dying to these enemies despite their numerous advantages such as knowledge of game mechanics and veteran rewards.

The problem though is you're expecting brand new players to attain this level of skill. And right away. It's about like introducing someone to a fighting game by handing them the controller during the final boss fight. Absolute experts at the game may find this very easy as they've memorized every intricate detail and the moves and patterns, and know the ins-and-outs enough to play to their advantage. Normal veteran players may be good enough to run the rest of the game okay but still struggle with this fight. A brand new player experiencing this for the first time with no proper training and time to learn is just going to die repeatedly, throw the controller, and leave the room.

And by leave the room I mean go play another MMO.
I didn't mean to imply that I was an "expert" in this game. I'm not. I'm a casual player. But one with 6 years of experience. I don't farm. I don't have ub3rl33t purple toons. I don't solo +5 AVs. At this point I really don't want to feel like every mission is a high-end TF. And that's how it feels. I can't just throw together a PUG and go. I have to very carefully build a balanced team (which isn't too difficult now because there are so many people playing, but what happens when things settle down?), and even then there's no guarantee of success. I'm sorry, but this isn't fun for me. It's work. And I don't play games to work, I play to have fun.

So if one likes the challenge of high end TFs and that mentality of playing, then sure, they're not going to see any problems with Praetoria. But they must realize they are in the minority. Some of us (dare I say most of us) just like being able to run into a room, aggro everything up, and rickroll them. Cause y'know, that's all superheroey and FUN. Sitting at the door while someone plinks away at critters cause we're afraid to run in isn't fun. It's boring. Sitting at the door while someone plinks away at critters and 15 of them bumrush us while another 15 spawn behind us isn't fun either. It's aggravating. If you think that kind of thing is fun, then we're not even in the same book, let alone on the same page.


 

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Originally Posted by Captain Fabulous View Post
I didn't mean to imply that I was an "expert" in this game. I'm not. I'm a casual player. But one with 6 years of experience. I don't farm. I don't have ub3rl33t purple toons. I don't solo +5 AVs. At this point I really don't want to feel like every mission is a high-end TF. And that's how it feels. I can't just throw together a PUG and go. I have to very carefully build a balanced team (which isn't too difficult now because there are so many people playing, but what happens when things settle down?), and even then there's no guarantee of success. I'm sorry, but this isn't fun for me. It's work. And I don't play games to work, I play to have fun.

So if one likes the challenge of high end TFs and that mentality of playing, then sure, they're not going to see any problems with Praetoria. But they must realize they are in the minority. Some of us (dare I say most of us) just like being able to run into a room, aggro everything up, and rickroll them. Cause y'know, that's all superheroey and FUN. Sitting at the door while someone plinks away at critters cause we're afraid to run in isn't fun. It's boring. Sitting at the door while someone plinks away at critters and 15 of them bumrush us while another 15 spawn behind us isn't fun either. It's aggravating. If you think that kind of thing is fun, then we're not even in the same book, let alone on the same page.
Can I second this?

I've been playing since EU CoH beta and I have to say that right now, there should be a difficulty warning when you select Praetoria for a new character. Maybe advise new players that they would be better starting their first character in Paragon etc....

I've played through weeks of the beta and found that for me the Syndicate sword mobs are really nasty and two +1's will take my toon down with one hit from each. Since most maps seem to be mostly +1's [subjective], hospital trips were way too frequent.


 

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Are there any notes for the patch that I got today?



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

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I just want to throw out there that I do solo x8 content, I do solo AVs, I do build characters that are nigh-invulnverable and unstoppable machines of doom.

But they don't get there at level 20. The earliest I've gotten to the point I can take an AV is level 42. Challenges for my level 40+ characters simply do not belong in the 20- game, because the tools we have at 40+ are much more varied, much more powerful, and much more available than the tools we have at 20-.

I excel at builds, not at playstyle. I've been playing some Regen toons lately to try to redevelop my twitch skills, but I'm well on middle age here and there's only so much twitch left to me. I have to build awesome, because my body simply isn't capable of playing awesome any more. This game allows me to build unstoppable characters, but it doesn't allow me to build unstoppable characters at level 20, let alone level 10.

I know what I'm doing, and I still see Praetoria as unfairly designed, especially when there are no difficulty contacts with which to tone things down. Praetoria's enemies aren't a matter of "learn to play better", they're a matter of "designed unfairly with advantages players cannot counter at these levels." The mobs as designed would work quite well as challenging 40+ enemies; at level 10, they are grossly unfair.

What works at 40 does not work at 20. The two games are very different.


 

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At least on Primal Earth you have options and it's easy enough to avoid them and fight something else. In Praetoria you don't. You either do the mission given to you or you do nothing.
This is a huge thing on top of everything else. Not allowing players to gravitate to the level of challenge they feel comfortable with is not good for retention. It needs to be remembered that this is a game, something played for fun. Not a second job. Ideally there is content available for most if not all player types.


 

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Originally Posted by 0verload View Post
Can I second this?

I've been playing since EU CoH beta and I have to say that right now, there should be a difficulty warning when you select Praetoria for a new character. Maybe advise new players that they would be better starting their first character in Paragon etc....

I've played through weeks of the beta and found that for me the Syndicate sword mobs are really nasty and two +1's will take my toon down with one hit from each. Since most maps seem to be mostly +1's [subjective], hospital trips were way too frequent.
I distinctly recall reading something from the Devs in which they stated that new players who buy the Going Rogue complete collection (the one that includes the original game as well) are required to start their first character in Praetoria. They actually CANNOT choose Paragon or the Isles first. If I'm not mistaken trial accounts also go there with no option for anywhere else. Really, really bad idea in my opinion.


 

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Originally Posted by Steel_Shaman View Post
I distinctly recall reading something from the Devs in which they stated that new players who buy the Going Rogue complete collection (the one that includes the original game as well) are required to start their first character in Praetoria. They actually CANNOT choose Paragon or the Isles first. If I'm not mistaken trial accounts also go there with no option for anywhere else. Really, really bad idea in my opinion.
I know for the trial you have to complete at least the tutorial in Praetoria before you're allowed to create a hero or villain.

I can kinda see the point here, as the new tutorial is much more comprehensive than the old ones. But how many new players are going to finish the tutorial, log off, and then make the character they really want to play on Primal Earth? I'm thinking not many.


 

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I have said many times before - as someone with over 25 years of playing PnP RPGs - that throwing in a LOT more enemies, or ramping up their attack and/or defense abilities, against a party just because, is the sign of a bad or lazy GM. Here, I think it's a case of the latter, where the devs have wanted to provide more of a challenge, but have gone too far in that direction.

(Trust me, I've left gaming groups where the GM has, in numerous games, thrown more and more at us, all because his mentality was "I'm having a bad day, so I'm gonna make sure these guys have an even worse day.")

I repeatedly sent in bugs on the new groups, telling the devs that new players will have so much difficulty - from both the power levels and sheer size - with these groups that a number of them will probably just leave the game in disgust.

I believe that a lot of us veteran players have forgotten how bad it was when we first started this game. For me, there were times when it was sheer torture trying to get through a single mission. I have to second the poster who suggested that the 1-20 game should be less deadly, as that's when a new player is trying to learn how to play the game. (And they should be learning how to play the game, not the fastest route from the hospital to the mission door.)

Let's not have every mission be full of +1/+2 enemy, with spawns crowded around almost every square inch of the map. And I will also agree, why the need for 4-5 Blast Masters in a spawn, all with their 'homing missile' blast charges, when maybe 1-2 (or even 2-3) would suffice.

I also want to add in one more thing. There have been too many times where I'm encountered these new enemy groups, and their hit-ratio is near 100%, while mine is in the toilet. Too much of that and you'll see players give up in disgust.

(Oh, one last thing. I'd like to see the data on which of the new Praetorian missions is auto-completed the most. I'll bet those are the toughest ones.)


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Blast Masters and Big Dogs are the worst offenders. Not only do you get stuck in multiple Burn patches, you also get Foot Stomped to high heaven. This is particularly rough for MMs, where respawning pets after every mob becomes tedious.


 

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Originally Posted by Dave_67 View Post
I have to second the poster who suggested that the 1-20 game should be less deadly, as that's when a new player is trying to learn how to play the game.
They gotta EARN that epic AT somehow

My opinion as someone who started with CoV, I honestly do not find these new mobs that much harder than the content on the rogue isles. These Blast Masters are nothing but Demolitionists. Use tactics and pull. The only thing I see thatis out of wach is the range that the Sword (whatever name it is) Bosses have insane range on their dual blade attacks.

I do think the ambushes could use a little toning down though.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

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Originally Posted by Vega View Post
They gotta EARN that epic AT somehow

My opinion as someone who started with CoV, I honestly do not find these new mobs that much harder than the content on the rogue isles. These Blast Masters are nothing but Demolitionists. Use tactics and pull. The only thing I see thatis out of wach is the range that the Sword (whatever name it is) Bosses have insane range on their dual blade attacks.

I do think the ambushes could use a little toning down though.
And most people would agree Demos suck and avoid them whenever possible. Considering there are double the number of BMs in any given spawn I'd say that's considerably more difficult. So the BMs are worse than their CoV counterparts, Praetoria is harder than CoV (which many feel is already harder than CoH), and the ambushes are too much, but nah, nothing wrong here.

Is this now the default response whenever someone claims that critters are overpowered? "Use tactics and pull", or "learn to play better"? Sorry, your attempt to belittle and diminish is an epic fail. We all know how to use tactics and pull, and are all vets with plenty of experience. And we still think they are overpowered. Imagine that.


 

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nope. I was just giving my opinion.

My first few encounters with Nemesis taught me all I needed to know about trying to rush in head long all the time. I still don't think that they are that bad. They don't feel overpowered to me.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

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Originally Posted by Vega View Post
nope. I was just giving my opinion.

My first few encounters with Nemesis taught me all I needed to know about trying to rush in head long all the time. I still don't think that they are that bad. They don't feel overpowered to me.
Fair enough. But how do you think new players might feel, not having the knowledge we do, with Praetoria being their first exposure to the CoH universe?

Even though they don't feel overpowered to you, can you at least acknowledge that the current level of difficultly and subsequent frustration might be too much for new players and the less experienced who are likely to quit long before they've learned said tactics?


 

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Originally Posted by Vega View Post
These Blast Masters are nothing but Demolitionists.
You're missing one quite vital point here. Demolitionists are part of the Scrapyarders faction. You run into Scrapyarders for the first time in Sharkhead. Sharkhead is a level 20-30 zone.

Destroyer Blast Masters run from 1-15.

Saying something in Praetoria is "just like" something you encounter at much higher levels is poor memory at best, outright deceit at worst. Things that aren't a problem when you're running on SO enhancements can be colossal obstacles when you only have TO and DO enhancements to count on.


 

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Originally Posted by Vega View Post
nope. I was just giving my opinion.

My first few encounters with Nemesis taught me all I needed to know about trying to rush in head long all the time. I still don't think that they are that bad. They don't feel overpowered to me.
Now this is what we're talking about. Think a moment, "Your first encounters with Nemesis"... was this in the 1-10 game? Of course not, Nemesis are a powerful high level mob, designed to be faced by mature characters. They're most emphatically not designed to be faced by level 1-20 characters who have few powers, no or at least very weak enhancement and are still learning the game.

I doubt anyone would bat an eye at the Praetorian mobs in the 30+ game, certainly not in the 40+ game where you find things like Nemesis and Malta not to mention Knives. Those kinds of challenges belong there, they do NOT belong in the lowbie levels.

Any time you have large numbers of veteran players having difficulty with newbie starter content then you have poor design that needs to be addressed. The first 10 levels should be totally easy street for a veteran player... it's there to ease the new player into the game and teach them the game mechanics.

In the 11-20 levels things should slowly start to ramp up to about the level of the Hollows and Strigga Island. I'd think that the difficulty level of Praetoria would be appropriate for level 25+; by that point builds have started to mature and a new player should have his feet under him.

Suddenly slamming a brand new player fresh out of the tutorial with challenges appropriate to a level 30+ character is completely out of line and will likely cause our new player to get frustrated with making trip after trip from the hospital to the mission only to die again immediately. Just how many of these new players would you expect to keep playing? If I were one of them I certainly wouldn't, and I'd tell all my friends not to bother with the game.

Yes, I can handle the challenge of the Praetorian missions with a lot of effort, but then again I already know the tricks and game mechanics, how different powers work, how the mob AI works and in general how to handle tough mobs. I also have access to the Nemesis Staff, Blackwand, Sands of Mu and an expendable buff pet; all things that no new player will have available. The whole thing feels like I'm SK'd into a mid-30's mission without any mentor to help out with the mobs.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

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There does seem like a rather distinct paradigm shift on enemies that someone noted and I think bears examining. In Paragon City, a lowbie team works best with a full 8 and they can basically steamroll without actually needing to know how to learn how to play the game. The threats the enemy groups present sort of don't matter unless it's a smaller team or you massively over pull. In Praetoria, teams work better with two or three members because they get a variety of abilities yet the groups haven't stacked enough yet. Essentially, it's an issue of force multiplication.

I find mention of Malta in a conversation about difficulty kind of interesting because many players avoid them. In a lot of ways I feel it's an issue of not being able to get away with scrapperlock that causes some of the discontent with some enemy groups and a lot of Praetoria. While solo Stalkers may struggle with parts of Praetoria, it really looks like the content is designed to make them more viable on a team. Kill the Blast Master before it even drops the burn patch or take a chunk out of the Big Dog even if you can't one shot it.

Not wanting to dismiss the vets because many are far far better at the game than I but I think people are being taken out of their comfort zone and not knowing how to adjust.


 

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Originally Posted by Eiko-chan View Post
You're missing one quite vital point here. Demolitionists are part of the Scrapyarders faction. You run into Scrapyarders for the first time in Sharkhead. Sharkhead is a level 20-30 zone.

Destroyer Blast Masters run from 1-15.

Saying something in Praetoria is "just like" something you encounter at much higher levels is poor memory at best, outright deceit at worst. Things that aren't a problem when you're running on SO enhancements can be colossal obstacles when you only have TO and DO enhancements to count on.
Some one comparing preatoian stuff to primal stuff? Some things just don't seem to have an equivalent. That said, destroyers in general seem to be a cross between trolls and helions. Pyromaniacs on a superpower drug.


 

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I'm not sure this is the case, but it may be. I hope it is. I hope it's a forced change of tactics.. Some things just rock Prime Earths world. But perhaps not here, new tactic needed.. Or maybe it's just way more difficult, as some are saying.

I know I cruised (fought with difficulty that I survived) with my first 3 builds, (Tank, Troller, Brute) but none was the stereotypical build. And I am far from the Uber Player some are..


For me, it was challenging, and fun.. Never was a 'too tough'.

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Originally Posted by Dispari View Post
It should be noted, I think, since someone will bring it up, that there may still be ways to improve your gameplay and do better. The problem with that is, you're pretty much requiring a level of player competency that exceeds even standard veteran skills.

There are real players around and in this thread stating they have absolutely no trouble with Praetoria whatsoever and they don't know what people are talking about. I'm sure there are some people out there who are good enough that they aren't at all challenged by the new enemies. But there are real, actual veteran players who are pretty good at this game already, and while maybe they aren't the best players around, they are having real, actual problems dying to these enemies despite their numerous advantages such as knowledge of game mechanics and veteran rewards.

The problem though is you're expecting brand new players to attain this level of skill. And right away. It's about like introducing someone to a fighting game by handing them the controller during the final boss fight. Absolute experts at the game may find this very easy as they've memorized every intricate detail and the moves and patterns, and know the ins-and-outs enough to play to their advantage. Normal veteran players may be good enough to run the rest of the game okay but still struggle with this fight. A brand new player experiencing this for the first time with no proper training and time to learn is just going to die repeatedly, throw the controller, and leave the room.

And by leave the room I mean go play another MMO.


 

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Originally Posted by GMan3 View Post
I will say this though, Praetoria does seem to work better with smaller teams (2 or 3) than larger ones.
I'm gonna disagree here. I have an easy time soloing and at most a mildly challenging time teaming in full groups. The small 2-3 person groups I do with friends, with a balance of classes, leaves me dreading each set of mobs more than the next. Especially with the Syndicate.