Fury Flechette

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  1. Quote:
    Originally Posted by Chaos Creator View Post
    So is that why you were so interested in the 88s being on virtue?
    Nah. I actually doubt they're in the top 10 even, largely because they get such high turnover. However, there are a few SGs that could use a bit of friendly tweak. I didn't think of the SG mentioned in the OP with any relation to the 88s.
  2. Fury Flechette

    Rate my eeeebil

    Quote:
    Originally Posted by eryq2 View Post
    Ive been buying lotg 7.5's for 111mil crafting and selling for 175-200... That good?
    That's almost white hat...
  3. Quote:
    Originally Posted by Vox Populi View Post
    I'd like to see the Power Pools revamped as well, and made customizable.

    A couple changes I would like (but I realize many wouldn't) is to buff the Leadership Pool, but make it Ally-only, and make the Fighting Pool available to non-Melee ATs only. Melee ATs would have access to a new Pool that would have ranged and maybe support abilties.
    What a horrible idea in a thread generally full of good ones.
  4. Quote:
    Originally Posted by Marsha_Mallow View Post
    If you want to Donate any of your stuff, I'd be happy to take it off your hands.
    Haha. Your posts make me laugh Marsha.

    Tell you what. If you create a donate to Marsha Mallow thread, I promise to send something.
  5. There was a great idea (not mine) someone had for a way to reset a level of a crafted IO to the level of your choice for a set price. Say, set that level 50 LoTG /Recharge to level 25.

    I know I would take advantage of something like that.
  6. Quote:
    Originally Posted by Chaos Creator View Post
    I'm not spending another 500m on being a black hat. that recipe buying was getting expensive quick.
    There's that many left to buy?
  7. Quote:
    Originally Posted by Chaos Creator View Post
    How do I flip something noone wants?
    You're not as ebil as I thought. Buy them all up but list one at an insanely high price. That means the one person in the game that badly needs it has to fork over a mini fortune. After you sell that one, list another one that was headed to delete anyway. Buy up any supply. Soon, you might actually attract more speculators into the niche, artificially driving up the price.

    ...just because I'm a White Hatter doesn't mean, I don't know how to do the Black stuff too.
  8. Quote:
    Originally Posted by ChrisMoses View Post
    Cool, thanks.

    But... I don't have the money to get that far yet! I need more advice on the "money-making with an ice Tanker" side of the equation first. That will be great once I get some though!
    Points to threads in sig. Ice/SS actually farms very well, but if you want to get rich in a hurry, learn to use the market.
  9. Quote:
    Originally Posted by AresSupreme View Post
    I am genuinely looking for feedback. Not looking to start a huge debate about farming and anti-farming lol.


    Anyways, I used to run a pretty cool farming SG, had a bunch of cool people that enjoyed farming and pvping quite a bit, and it was probably the best time I have ever had in this game. So here's the thing. I'm thinking about getting a vent server, and jumpstarting my SG. Right now I am the only member. My thing used to be "Join the SG, level a fire/kin, and be a true part of our ranks". This time around, i'm thinking about having everyone make a Burst Damage farmer as opposed to a DoT farmer.

    I figured I would have everyone roll an elec/shield scrapper, or a arch/mm blaster. The concept would be, we jump in a group of 53s or 4s x 8 and hit shield charge, then lightning rod, and hopefully there is very little left or nothing...

    Before I go and do this, how effective do you guys think these combinations would be on a farming map? i'm talking 8x elec/shields or 8x arch/mm, and I also had some others stuff in mind, just wanna get this sorted.
    If you enjoy farming, sure they'll work. But farming is a solo activity. One electric/shield or one arch/mm can solo the map themselves. There's honestly no need for the rest of the "padders" - even though the padders are farm characters.

    From a strictly make a lot of inf in a short amount of time, marketeering can net you far more with a lot less effort.

    Maybe instead you want to focus on running TFs at the highest difficulty levels possible - I think a lot of players can get behind that. It's sort of like farming but can have more combinations of different ATs.
  10. Fury Flechette

    Why A Blaster?

    Quote:
    Originally Posted by Airhammer View Post
    My issue is that EVERY AT can bring value to a team and IMO it is unfortunate that some will throw away the contribution a well played blaster will bring to a team based on some number crunching, misgivings, trepidation and misinformation regarding the Blaster AT.
    Very true. People who care what people bring to a team are in the same category as the people who has to have a tank, has to have a "healer", has to have a rad, etc. When people start discriminating at that point, it's a message to me to find another team or get rid of the crybabies.

    There's really no content in this game with one or two exceptions that can't be overcome with just about anything.
  11. How's this?

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Avenged Drache: Level 50 Mutation Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery
    Villain Profile:
    Level 1: Havoc Punch -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(5), T'Death-Acc/Dmg(7)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), Aegis-ResDam(9), Aegis-ResDam/EndRdx(11), Aegis-Psi/Status(11)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def(13), LkGmblr-Def/EndRdx/Rchg(15)
    Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(19), Aegis-ResDam(21)
    Level 6: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(15), GSFC-Rchg/EndRdx(21), GSFC-ToHit/Rchg/EndRdx(23), GSFC-ToHit/Rchg(29), GSFC-ToHit(37)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(27)
    Level 10: Active Defense -- HO:Membr(A), HO:Cyto(27)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Health -- Mrcl-Rcvry+(A)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-End%(37), P'Shift-EndMod/Acc(50)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
    Level 28: Kick -- Acc-I(A)
    Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46), S'fstPrt-ResDam/Def+(48)
    Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(48)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
    Level 38: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
    Level 41: Gloom -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg(42), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
    Level 44: Dark Obliteration -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg(45), Ragnrk-Knock%(46)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(48), Zephyr-Travel/EndRdx(50)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run

    Code:
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  12. Fury Flechette

    Why A Blaster?

    Blasters are a team AT. Sure they can solo (many of them very well), but that doesn't play to their strengths. Scrappers can also team, but they're designed to be more self sufficient. Comparing the two are comparing two different things IMO.
  13. Inappropriate for the guides section. You should get the post moved.
  14. Definitely quit, but don't give away your stuff. It's not like the stuff rots when you're gone, and I've seen a number of players quit, erase their characters, etc. only to come back months (or sometimes years) later. Then they have some regret.

    They also have free reactivation weekends, and it may be fun to tool around on old toons which are enhanced, and then go back to what you were doing.
  15. Here's a version with better resistances, no HOs. I did have to use Gaussian's however. Still the build has around 60%ish recharge so it should be that bad.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Electric-Shield Mock Up 2: Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery
    Hero Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(43)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(11), S'fstPrt-ResDam/Def+(34), ResDam-I(42), ResDam-I(46)
    Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(42)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(23)
    Level 6: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(7), ResDam-I(23)
    Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-%Dam(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Zephyr-Travel(A)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(43)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(43), GSFC-Build%(50)
    Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(40)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(50)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(39)
    Level 41: Char -- Acc-I(A)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 2: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  16. Take this as a start. It doesn't fullfill all the things you want. Not wanting to 6 slot Gaussians was the killer for me, and I ended having to use HOs, which is also something you didn't want.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Electric-Shield Mock Up: Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery
    Hero Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(43)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(11), HO:Enzym(23), S'fstPrt-ResDam/Def+(34)
    Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(42)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(13), HO:Enzym(23)
    Level 6: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(7)
    Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-%Dam(13), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(43)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(43)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(40)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(50)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(39)
    Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(50)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 2: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  17. Quote:
    Originally Posted by Misaligned View Post
    Its a great build Fury! But I did it already for under 800 mil (estimated value - I had the LotG procs from other characters who purchased them with merits). With no purples And I have more recharge.

    The differences between the build is incredibly minor when considering the cost involved. The 2 major differences are you have more AoE def and the Blaze pool. I took body mastery to be able to hit +3's and such. So that's probably a wash. Though I may look into Blaze... more AoE is always tasty.
    I assure you that the differences in your build and the one posted are not minor. Is it worth the cost? Maybe not. However, your OP asked for an opulent build and I provided one.

    The build I provided is seconds away from perm hasten (I very much doubt you have more recharge - check if you have the Force Feedback proc and hasten enabled in your Mid's build - I turn both of those off), soft capped and has heaps of recovery and very respectable regen. The only thing it falls behind in is DDR. Accuracy, with all those purples is not an issue.

    Cost wise, it's right what you're looking for: 2B+ for the Glad Armor IO alone, a couple more billion for the Panaceas, 5 LoTGs, all three health uniques, 4 sets of purples - only the expensive ones, and some pricey pieces like Obliteration quads, Enzymes, etc. In fact, if you want I can even load more cost into the build by using Shield Walls instead of LoTGs and throwing in the Basilik's quad or possibly throwing in the 3% resist all IO for another 1B.
  18. Quote:
    Originally Posted by PrincessDarkstar View Post
    Edit: If you are looking for ways to throw inf into making a build godly, as opposed to ways of using purples (Which aren't the most expensive things in the game by far), I would look into a Fire or Dark or Elec/Shield scrapper. They are going to make heavy use of PvP IO's, purples, uniques, HO's and pretty much all the expensive things you can imagine.
    That's my vote as well. Shield scrappers can become extremely expensive - in the 10-15B range easily without massive use of purples. Example:

    Very Expensive Electric/Shield
    3.64 end/sec recovery, .92 end/sec consumption
    274% regen
    102.5% +recharge

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Electric-Shield- Very Expensive: Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery
    Hero Profile:
    Level 1: Havoc Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5)
    Level 1: Deflection -- HO:Enzym(A), LkGmblr-Rchg+(7), S'fstPrt-ResDam/Def+(7), GA-3defTpProc(9)
    Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def(27)
    Level 4: True Grit -- Panac-Heal/+End(A), Panac-Heal(13), Panac-Heal/EndRedux/Rchg(15), Panac-Heal/Rchg(21), Panac-Heal/EndRedux(21)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(50)
    Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(17), Armgdn-Dam%(17), FrcFbk-Rechg%(19)
    Level 10: Active Defense -- HO:Enzym(A)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(34), Zephyr-Travel/EndRdx(42)
    Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(40), Numna-Regen/Rcvry+(45), RgnTis-Regen+(46)
    Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(25)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(29), P'Shift-End%(31), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Build Up -- GSFC-ToHit(A), GSFC-Build%(27), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 38: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(40)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43)
    Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run


    Code:
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  19. Quote:
    Originally Posted by Misaligned View Post
    I bid creep. I am very tedious in my creeping. "Selling for 50 mil" means I start at 5 mil. Do I expect everyone to do this? Heck no! Do I expect people to think for themselves a tiny bit and take a shot in the dark at least once on an expensive item, you bet your backside I do.
    I used to do that. I don't bother anymore. I make inf so quickly that it's not worth it to save 50k, 500k, 5M or even sometimes 50M. I can literally make that back selling one crafted IO. It honestly doesn't bother me that I'm giving someone else profit.

    Further, I've given away billions to SG mates, friends and strangers. I've held billion inf costume contest (actually multiple times), given billions to SG mates for them to buy IOs, randomly gifted strangers 100M. It's all monopoly money at the end of the day, and I can make it back if I wanted to.

    When I craft stuff, I usually grab salvage at the going rate too. I could care less if the Alchemical Silver I need is going for 250k. I'll grab them and craft an IO that's worth 5M. If I'm in penny pinching mood (i.e., on a brand new character), I'll lowball bid on the same salvage and usually get it after 10 mins at my price.
  20. Interesting reactions.

    I put a definition of White Hat marketeering together mostly as a reaction to the thread about what ebil is. Now, you can certainly argue that ebil isn't really even "ebil" because the market is voluntary system. No one can be forced to buy anything and none of the goods for sale is absolutely required to play the game since things like IOs, costume recipes, temp powers are *optional* content.

    However, even under those guidelines, I think there's room for a definition/philosophy of being a White Hatter. I think it mostly boils down to a) being service oriented in focusing on transactions that provide time savings - crafting b) making moderate profits (though you'd still make a lot over time).

    That begs the question about what ebil really is. Personally, there's nothing I think is truly ebil but there are many activities that are misunderstood. Activities such as flipping can raise prices but at the same time prevent scarcity. Cornering the market on a piece of salvage can be used to make inf and cause aggravation to players (probably the most visible sign of market pvp), but most experienced marketeers avoid this since it requires a lot of maintenance/time, is only effective as a short term strategy and does not provide good returns for the amount of effort.

    The two activities in question get the most non-Market forum reactions and seems to bring up the ire of players due to the fact that neither activity *seemingly* requires any "work". Nothing is built and sold through flipping, though you can certainly argue that it takes knowledge to both pull this off for a niche and to protect it long term. Cornering salvage requires a great deal of work - more work than many suspect, but to the unknowledgeable, it appears that someone or a cabal is making millions for almost no appreciable effort.
  21. There seems to be a common misperception that selling a crafted enhancement for more than the cost of its components and the value of the recipe is somehow taking advantage of another player.

    One of the things I've noticed in my forays of playing the market is due to my knowledge of historical pricing, a willingness to look at the market interface (forgoing just playing the game) and patience, I am able to acquire recipes and salvage at far lower prices than many players can acquire it themselves. Further, due to crafting badges or discount crafting coupons, I can even assemble the disparate pieces more cheaply as well.

    I, of course, don't pass all these savings to a potential buyer, but I will list a crafted IO for a price which is often times significantly cheaper than if the player tried to get it on her own and didn't have a lot of time.

    I feel that the above is the essence of what I call 'White Hat Marketeerring'. In exchange for a modest markup, I am using my marketeering skills to provide a product at a reasonable price but saving a potential player a considerable amount of time and effort. Further, as a White Hat marketeer, I am satisified with modest amounts of profit. I have found that selling many things at modest markups quickly often times generates influence/infamy/information far faster than going for higher profit margins. I sell an item, make a modest profit, while you benefit by buying an item you want at a fair price.

    You don't have to ebil to play the market, and a mutually beneficial arrangement can be had by both buyers and sellers.
  22. Fury Flechette

    Laying an egg.

    Quote:
    Originally Posted by Infernus_Hades View Post
    Please, lets get them to change the animation for Energy Assassin Strike.

    It looks like a chicken laying an egg or a slow version of the chicken dance. Bwakka bwakka bwakka bwak, Bwakka bwakka bwakka bwak - I don't wanna be a chicken, I don't wanna be a duck bwak bwak bwak Bwaak!
    http://en.wikipedia.org/wiki/Horse_stance

    Get educated and be ignorant no longer.
  23. Quote:
    Originally Posted by heffroncm View Post
    I choose to claim my "Ebil Marketeer" badge with the following in-game e-mail (name hidden to protect from forum backlash):
    Amazing that you get hate mail for something that is intended to *help* people make influence. The writer is clearly a clueless ignoramous.

    And heff, you should sig that. I would.
  24. I'd go buy more tacos. I don't think either is worth it. And I have a number of the other ones, just not those two.