Inf Sinks - Ideas?
Buying and deleting purples.
=P
in general, I think badges, vanity pets and costume bits are great venues for inf sinkage.
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My City Was Gone
You can try to implement any and all sinks you can think of, but the fact remains that you will never deflate a market that has no cap on currency in circulation. Especially since the currency reproduces on the scale of virii and bacterium. Not to mention you have consumers with excess income and no spending discipline for the most part.
In-game economies should at least have some form of economic sense applied to it. I wonder if any of the devs are entrepreneurs or economists?
It's a game and the market is a game. I think I will stay away from treasuries and continue to buy hard assets like alchemical gold and alchemical silver. Giggity.
A whole bunch of 50's.
If you suffer from this terrible illness, Id be happy to help by sinking some of that influence for you.
You can try to implement any and all sinks you can think of, but the fact remains that you will never deflate a market that has no cap on currency in circulation. Especially since the currency reproduces on the scale of virii and bacterium. Not to mention you have consumers with excess income and no spending discipline for the most part.
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Who says I'm trying to deflate the market?
Inf sinks for those who have "too much" inf is just a flavor thing. When you have 40 bil - what do you spend it on? Inf sinks! Needless junk!
Why not have some of that go back into the nether regions from whence it came?
Looks at sig - Black Hole IOs!
Inf sinks for those who have "too much" inf is just a flavor thing. When you have 40 bil - what do you spend it on? Inf sinks! Needless junk!
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Send me an in-game email and Id be more than happy to take some of that off your hands.
Be off beggar, before I take my cane to you!
=P
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Deleting purples for a badge would just lead to an increase in the price of sleep purples.
I think letting people have a vanity npc who says praises would be a great way. Make the person pay per praise or whatever.
Just stop collecting inf? Easy....
AE slots. A big complaint of AE seems to be the space shortage for missions. Allow people who really want to, to purchase additional arc slots for inf. |
On a per-character basis, of course.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
This came from another thread about how to fix AE XP/rewards. One of the suggestions was to have AE missions charge INF on a sliding scale based on the level of the mission. This would collect together and be given to the mission creator. I added that the AE should charge a 50% fee on the collected INF. So part wealth redistribution with a hefty tax as INF sink.
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Sell MARKET slots. Let's reach out to the people who have the money.
On a per-character basis, of course. |
While I personally love the idea, I was originally looking at sinking money into things that don't actually "do" anything. The AE mish slots are borderline on that, but in the end, they don't actually impact the game.
If they ever did this though... *evil laugh*
Anything you could do with 20 market slots you could do with two level 10 characters plus gleemail. It's more CONVENIENT to do it with 20 market slots on your field crafter or whomever.
I'd charge on an increasing scale, probably quadratic. 1 M for your first slot, (1+2)= 3M for your second, 6M for your third, 10M for your fourth... 55M for your tenth.
(Shout out to all my Ars Magica peeps!)
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Anything you could do with 20 market slots you could do with two level 10 characters plus gleemail. It's more CONVENIENT to do it with 20 market slots on your field crafter or whomever.
I'd charge on an increasing scale, probably quadratic. 1 M for your first slot, (1+2)= 3M for your second, 6M for your third, 10M for your fourth... 55M for your tenth. (Shout out to all my Ars Magica peeps!) |
There was a great idea (not mine) someone had for a way to reset a level of a crafted IO to the level of your choice for a set price. Say, set that level 50 LoTG /Recharge to level 25.
I know I would take advantage of something like that.
Wealth tax based upon a character's current liquid assets, using a geometrically increasing scale
Costume slots.
Costume pieces/weapons normally tied to badges (I hate waiting for those ITF pieces).
Power customization/animation options.
"Gold plated diamond encrusted engraved cane" temp power, or "Throw Money" emote.
(edit: 209M total for 10 slots...)
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
So this has been kicked around a little bit - and I know some people have some really good ideas about what we could sink inf into in this game.
Below are some ideas for inf sinks - Please add yours to the list!
Note: All items below are meant to be purely cosmetic in one form or another. The prices could vary from 10 million to as high as 2 billion.
Another note: Not all of these are mine. Many of the ideas below have been suggested by other smart people. I'm not smart, so I do not remember who they are. So.. I will give out generic credit to "Others" for many of the ideas below!
That's all that I can remember for now! Please add yours to the list!