Tweaking an Elec/SD Scrapper Build
Take this as a start. It doesn't fullfill all the things you want. Not wanting to 6 slot Gaussians was the killer for me, and I ended having to use HOs, which is also something you didn't want.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Electric-Shield Mock Up: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(43)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(11), HO:Enzym(23), S'fstPrt-ResDam/Def+(34)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(42)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(13), HO:Enzym(23)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(7)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-%Dam(13), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(43)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(43)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(40)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(50)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(50)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1445;724;1448;HEX;| |78DA9D93594F135114C7EF74A1B49DE9422985B2B4655F6CA582E2F260A26082A10| |9CAF2A49261BCB4239369D36990F2E407F0C120E8132A1A3F84F19BA85FC38841AC| |E79E735B437C73D2FE7FBDE79EEDF6DC29ECCEAB8C3DBBC994D06D4B779C8D15A3A| |A572ABC1A58E546C92E5BE5623DB16071A356358DEC4AC9E4D6E374A16C6CA7D72A| |3EC658AAE9BF51E016E7B9A6AB6E91E1EFFE3CDFE2B6C37394A3B98C2EDA255EE57| |62DD7FCA12E97CB566E89EB15D32ED2E28E59B3B9E36872512CD5602B8AAB457BC7| |74CC4DD3326BF58E858A69E46E59FA1EDF28E84E8D57EBDDD0E2047CBF6B4C3E0D2| |FDB020C3257111129213A4CC4F013C4E4362220A2148CF2B0B8224C9E4E442082E8| |9A833D8F9B6512B0EC673F34E90EFECA0E55798A08ED52953A62620F11047737A57| |7BBCFA557CFA757C1D14B8E2EEF3A6EB5AD61C5B67BB8FA090E3E793CDFA94B98DA| |7F11CE102A73E3617FE36AA081D020CA4F518A7F8A4E4CE88264412AC882D459024| |CF427365CDA178C0F7D454C7E4378C1212C63C2594CE30353549AA277314D3B9862| |64F2C6F631B0F325E1003176487845B95F5325A81C57144C14CF60EE133025643F0| |9D1758C7553F312A7E0D023FF931E1A7992469EA491F7D1C8FB68E463347205FAEB| |A528D69B44931B4CFDF216F44FE329066608B388893C227F0971067553B26E8A669| |1A659A46916691A42868690A1C94435A11435485143143544514314354C51C314E5| |81D646E40D1AA1398DD20D1A8D11E8221D43F671CAEE1E7F414DEF23B207D4FB21E| |203F84DC92EA68EF0F417DE10DE12DE21B2C784F7888F109593D73E3703FDE5D9C5| |59C265C215447E0E1106F769792BA6A9E93E4FEBF5840F3C6CE91FCBB2A7F572310| |52D294FEBF56CF823ADDDFF7D3EA9CD92FEFB01D05521CB42D6853C10F250C82321| |BA904D218690C667B5D94CF8AAE8EB9A90EB426E0889437FECB9F0F405418242542| |19A909090B09088909890A49023218D3F8BEE068C| |-------------------------------------------------------------------|
Sailboat that name is sooooooooooooooo awesome!!! Fury's build is as good as its going to get for the money you will want to spend.
Virtue: @Santorican

Dark/Shield Build Thread
Here's a version with better resistances, no HOs. I did have to use Gaussian's however. Still the build has around 60%ish recharge so it should be that bad.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Electric-Shield Mock Up 2: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(43)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(11), S'fstPrt-ResDam/Def+(34), ResDam-I(42), ResDam-I(46)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(42)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(23)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(7), ResDam-I(23)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-%Dam(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(43)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(43), GSFC-Build%(50)
Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(40)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(50)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(39)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
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Fury -- thanks -- I will import those for a look, and keep tinkering. So far the character has been doing okay without a movement power, just using Ninja Run; but it looks like slots are limiting these builds moreso than having taken a travel power, anyway.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Okay...here's something I don't understand.
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(13), HO:Enzym(23)
|
If I take the HO out, and replace it with a fourth LOTG, I can get better defense enhancement at the cost of some endurance drain -- 56.4% Defense enhancement.
But my overall Ranged defense total in Mids' drops to 44.8.
I know the HO gives defense enhancement, but it gives the power lower defense enhancement than that alternative -- why does my defense drop when it is removed and replaced with higher percentage defense enhancement? It doesn't appear recharge is affected...what am I missing?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Okay...here's something I don't understand.
There's an HO (Enzyme) in that. Resulting total enhancement is 48.55% defense (the ED cap is roughly 56%). My resulting total ranged defense in Mids' is 45.2%. If I take the HO out, and replace it with a fourth LOTG, I can get better defense enhancement at the cost of some endurance drain -- 56.4% Defense enhancement. But my overall Ranged defense total in Mids' drops to 44.8. I know the HO gives defense enhancement, but it gives the power lower defense enhancement than that alternative -- why does my defense drop when it is removed and replaced with higher percentage defense enhancement? It doesn't appear recharge is affected...what am I missing? |
@Demobot
Also on Steam
A bit lengthy, sorry.
I've been struggling with a build -- the first complex build I've done in Mids' -- and I'd like to get advice/assistance from anyone who likes tweaking the finer details of a build to reach a set of goals.
Of course I want a lot from this build -- perhaps more than is possible.
Here's what I have so far, then I'll discuss goals.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Daisycutter: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(25)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(9), S'fstPrt-ResDam/Def+(50)
Level 2: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(3), Erad-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-%Dam(23)
Level 4: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(9)
Level 6: True Grit -- Heal-I(A), Heal-I(37), Heal-I(39)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(19), Armgdn-Dmg/Rchg(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 14: Swift -- Empty(A)
Level 16: Against All Odds -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(34)
Level 26: Kick -- Empty(A)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(40), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(43), Lock-Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(45), Lock-%Hold(50)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(50)
Level 49: Grant Cover -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
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Set Bonus Totals:
Goals and restrictions:
Known flaws with my build above:
I've read Fury Flechette's most excellent guide. My build is vaguely like his "Expensive" build but I am trying to keep more attacks and keep BU recharging with the mini-nukes, and am giving up recharge, recovery, and regeneration to do so.
Is my wish list even feasible? And am I crazy to like so many attacks at the expense of recharge and possibly other goodies?
Thanks for reading and extra thanks to all who try to help!
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog