Failing to be impressed
Keep deluding that CoV was made from scratch, it wasn't. Everquest and Everquest 2 are standalone games, CoV was an expansion onto a pre-existing game. It is absolutely irrelevant to the design and development that you could buy CoV or CoH without having to buy the other, since they used the same gameplay mechanics, same servers, same graphical interface, and you installed all the content regardless of what was unlocked on your account. It's completely fair to compare GR's quality at retail release to that of CoV's quality at retail release.
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Sequels are also built upon the original, but they STAND ALONE. They can be played without having the previous titles. An expansion, which GR is and which CoV wasn't, cannot be played without it's parent game.
If you didn't have CoH, and just bought CoV, you couldn't roll a hero, and you only had 8 character slots. That's not what expansions do. It doesn't matter if they share the same engine, servers, costume bits, or anything. How the two games interact with each other does nothing to change what CoV's original intent was.
Going Rogue was never marketed as a stand alone game, with content that could be played without CoH/V already on your system. The fact that buying the Complete Edition gives you an install disc with the entire game doesn't change what Going Rogue is.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
I got what I paid for. Enough content and systems to warrant a $30 purchase. Cheers.
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I wish we had paid expansions every year. I think all the sub-communities (badgers, base builders, PvPers) would get more love that way.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
CO and STO aren't sharing the same exe file and both were built from scratch. CO and STO don't share servers, they just end up being at the same location on the same network and not split between 2 or more. The same thing happens to WoW battlegroup servers since they are interconnected in the same fashion, so when server is down it's almost always going to be down with the rest of the battlegroup.
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With Praetoria being only for NEW created characters and even then only from lvls 1-20, a big chunk of the expectation was cut out of the game for me.
On top of that Incarnate system being delayed and failing to see any other kind of end game system. The ONLY thing for a lvl 50 to do is change their alignment and do Cathedral of Pain (at least as far as I know, because if there is more it's not readily apparent). So after moving my Dom and MM to hero side.. it's like ok what to do now? Same stupid stuff I been doing for a while already. Going Rogue was not the overhaul thing game needed. And right now all that hype seemed just that, hype. Waiting for the first issue after an expac's release is not the way to go about doing things. Not only that but no archs were touched... no new pool powers, or travel powers. Couple added main power sets. Of which Demon Summoning is interesting (but been playing that for months now) and Elec control looks interesting, but since controllers/doms are my fav arch I've played all the ones I care to. No urge to level an elec/ I doubt the explosion of population will last that long. Many people have come to the same conclusion as I have already. Only the die hard CoX fans are ecstatic about it all. |
So let me get this straight...
You've done every single piece of content, spoken to every contact, done every single mission, done the new arcs and Trials and reworked arcs and levelled 4 toons with the new powersets to 50 already.
In less than a week.
I take my hat off to you.
Thelonious Monk
im not understanding the argument. Probably because its an emotional argument not one based on logic. oh well.
My Pre-Order Coh box.
My character in coh beta.
My character in a coh beta mission.
it is based on a misunderstanding of the word standalone expansion. there is a fairly accepted definition, and turbo seems to be confusing it with sequel.
. CoV was a copy-and-paste of most of the work already put into CoH with just more material as one would find in free expansion updates, just as bulk for purchase. GR developed in a similar fashion as CoV and has significantly less to show for it, it's the equivalency of 2 free updates CoX updates where as CoV was like 5 in content. I have a right to feel totally underwhelmed by that.
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Maybe you don't play other MMOs but this is a piss poor quality retail expansion in relation to the rest of the MMO genre.
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Also, to compare oranges to actual oranges...
1-costume set booster with emotes and an inherent power - 9.99
2 character slots - 9.99
1 month of play time - 15.00
That's $35 right there, which is about what most people paid for the complete edition by taking advantage of the sales all over the place (like Best Buy, where my husband got it - sadly I pre-ordered for $30 and then bought the $7 booster to complete it)
Now add 3 more full costume sets, 3 zones, a bunch of tip missions, a new game mechanic and a graphical overhaul.
No, the price for this expansion is certainly more than fair for the content offered by the terms of the game the expansion was for.
Always remember, we were Heroes.
I wish we had paid expansions every year. I think all the sub-communities (badgers, base builders, PvPers) would get more love that way.
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Then again, the obvious competition (that's WoW) seems to not have deluged its players with nickel-and-dime expansions and has, in fact, only managed to launch two in five years, looking at a third "the Tuesday after it's done." So I can't really point to a game with expansions and say "Don't make it like that!"
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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@Golden Girl
City of Heroes comics and artwork
To the OP: I both agree and disagree with you.
I get what the devs where trying to accomplish with GR and I think they did.
That said, they need to give us some true endgame - not "systems" (sideswitching, grinding for aMerits, Incarnate), but actual content. CoP is a first step, but we need more....oh and pvp being fixed, 'cause that's the ultimate endgame.
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To the OP: I both agree and disagree with you.
I get what the devs where trying to accomplish with GR and I think they did. That said, they need to give us some true endgame - not "systems" (sideswitching, grinding for aMerits, Incarnate), but actual content. CoP is a first step, but we need more....oh and pvp being fixed, 'cause that's the ultimate endgame. |
As for PvP, I wouldn't hold your breath.
bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!
No, I'm correcting those that keep misconstruing my posts as such. I never said it was a sequel or a separate game. Standalone expansion yes. Not a standalone game.
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I mean you could have purchased CoV, level your character all the way to 40, then eventually 50 after the level cap was raised and never have interacted with CoH in any meaningful fashion. You could PvP in shared zones if you wanted, but that's really pretty minimal interaction really.
Sure, they used a lot of the same systems and art resources as CoH but it was pretty standalone from a gameplay perspective and I think that's how most people are looking at it, which is causing the confusion.
MA Arcs: Yarmouth 1509 and 58812
Well I think the thing is CoV was a standalone game that just happened to be an expansion to CoH.not have interacted with CoH at all.
I mean you could have purchased CoV, level your character all the way to 40, then eventually 50 after the level cap was raised and never have interacted with CoH in any meaningful fashion. You could PvP in shared zones if you wanted, but that's really pretty minimal interaction really. Sure, they used a lot of the same systems and art resources as CoH but it was pretty standalone from a gameplay perspective and I think that's how most people are looking at it, which is causing the confusion. |
The reason the devs pulled the Alpha Incarnate slot from I18 is so that they could release it with the rest of the end game content in I19 - the complain was that even though we had the new Alpha slot, we had nothing to do with it. No content that required its enhancements. So I think that's a pretty good indication that I19 will have some significant end game content.
As for PvP, I wouldn't hold your breath. |
When I first mentioned it, I used the keyword designed refering to the actual design process. It was wholly irrelevant on whether it was standalone at all, it was still designed as an MMO expansion and not as a sequel. The basic gameplay is 100% identical in both CoH and CoV because it's the same game, just different flavors of content. That was the point I was getting at when I made the comparison between GR and CoV as retail expansions.
Most of the responses I got though reek of blind nerdrage and blatant trolling behavior like Forbin_Project is doing. Not the type of things that are remotely constructive, and pretty disappointing that a community that used to be praised for the lack of this type of behavior, has had it become rampant in the past 2 years. |
I'd agree with you. The way CoV was released was in itself confusing and I think there's a kind of acknowledgement from PS that this was not ideal. However at the time that was a combination of Cryptic and NC... Now the only obstacle to the game's success is NCSoft and it must be difficult for the Dev team in Paragon Studios to be producing such great content to find themselves constantly thwarted by the numpties at head office.
But aside from that little sidetrack CoV and GR are designed to compliment the original game City of Heroes - and both are severely lacking without the base component
Thelonious Monk
I thought they pulled it as Posi was not happy with the feel of it and wanted it really shine, and not be a tacked on affair.
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When it comes back, it'll likely be with only numerical changes, if even that much.
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
I thought they pulled it as Posi was not happy with the feel of it and wanted it really shine, and not be a tacked on affair.
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On the City of Villains argument of it being standalone or not, its a waste of breath because it was both. It was a stand alone game just like Guild Wars expansions were stand alone games, but the box also added value for existing players so it also was an expansion.
At the end of the day, you only have 3 things you can try to weight when comparing both expansions:
Time to develop
Size of staff
Price of expansion
From announcement to launch it took 15 months to release GR. I dont recall when was CoV announced but it was released 18 months after CoH launch.
The team, from what I understand, is larger for Going Rogue.
Finally, off course, is the price. Many insist on labeling CoV at 60 and GR at 30 but thats extremist. If you got CoV as an expansion, you got a free month applied to your account, that's a $15 discount taking the actual expansion price to $45, still higher than $30.
So more people, either the same time or less, and lesser price.
I guess It's fair to expect less from GR than from CoV. Things jump to how much less?
I will say the expansion was not enough for me (even if, irony dictates I would had paid more for separate features in the form of booster packs,) but I am likely just burned out on things and it's just my opinion.
I will say I'm not that impressed with GR, I don't think it was enough. I'm just hoping I19 is more of what I was looking for.
He pulled because he was not happy with the grindy feel of it. He wants it to be packaged with new content.
On the City of Villains argument of it being standalone or not, its a waste of breath because it was both. It was a stand alone game just like Guild Wars expansions were stand alone games, but the box also added value for existing players so it also was an expansion. At the end of the day, you only have 3 things you can try to weight when comparing both expansions: Time to develop Size of staff Price of expansion From announcement to launch it took 15 months to release GR. I dont recall when was CoV announced but it was released 18 months after CoH launch. The team, from what I understand, is larger for Going Rogue. Finally, off course, is the price. Many insist on labeling CoV at 60 and GR at 30 but thats extremist. If you got CoV as an expansion, you got a free month applied to your account, that's a $15 discount taking the actual expansion price to $45, still higher than $30. So more people, either the same time or less, and lesser price. I guess It's fair to expect less from GR than from CoV. Things jump to how much less? I will say the expansion was not enough for me (even if, irony dictates I would had paid more for separate features in the form of booster packs,) but I am likely just burned out on things and it's just my opinion. |
pretty sure CoV was a $50 game at release, since it's pretty rare for PC games to have $60 price tag unless they know it will sell like Starcraft 2. It should be noted that CoV had a lot of temporary staff brought in such as the lead designer Zeb Cook. The impression I'm getting is no one extra was brought in to help with GR in any capacity. As I mentioned in response to scarlet's post, the less amount of content reeks of executives pushing release dates and skimping on the funding of projects.
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If I was forced to wear my TinFoil hat and make the most absurd of conspiracy theories that still sounded at least plausible, I'd say Going Rogue and the Incarnate content, at minimum, were supposed to be part of the expansion box. Then they realized they were not going to make the deadline and opted to delay it, just add "a preview", and launch what could be ready. The imminent release of DCUO likely had a lot to do with it.
I still would like to know if Issue 19 or 20 plan to expand the lvl 20-50 Pretoria. That's all I cared for, to explore the full "universe of Pretoria."
I also consider it's more important than the end game content, as the new players that get bait in with the new box will have higher chances to see the end game if they don't have to lower the standard of content they got used to in the first 20 levels.
You are right, I managed to get to an[URL="http://web.archive.org/web/20051001000000-20051031235959/http://www.ebgames.com/ebx/product/243478.asp"]
If I was forced to wear my TinFoil hat and make the most absurd of conspiracy theories that still sounded at least plausible, I'd say Going Rogue and the Incarnate content, at minimum, were supposed to be part of the expansion box. Then they realized they were not going to make the deadline and opted to delay it, just add "a preview", and launch what could be ready. The imminent release of DCUO likely had a lot to do with it. |
I still would like to know if Issue 19 or 20 plan to expand the lvl 20-50 Pretoria. That's all I cared for, to explore the full "universe of Pretoria." I also consider it's more important than the end game content, as the new players that get bait in with the new box will have higher chances to see the end game if they don't have to lower the standard of content they got used to in the first 20 levels. |
And sorry to rain on your parade, but it's always fine and dandy when people come on the forum screaming how much they love the expansion and people agreeing with them, but as soon as someone mentions what they don't like... oh no, that's just wrong. They're just trying to be negative and bring the game down. Well news flash. There's always two sides to every story.
You want to air your grievances then don't infer that you're speaking for a majority without hard facts to back that claim up.
@Doctor Gemini
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