Originally Posted by Turbo_Ski
Wrath still had a problem with raids being too lengthy per lockout, making it only possible to get halfway into Ulduar or ICC in PuG before people have to leave. Cata promises to fix this with more raids but smaller in length.
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Failing to be impressed
The rest of the time when he's roaming the lands, he's basically solo doing Lord know what. I gave up on trying to figure out that game's questing system.
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1. Get 1 paragraph of briefing narrative from contact.
2. Run to somewhere miles away.
3. Hang around waiting for the guy before you to finish killing mobs.
4. Wait for mobs to respawn and kill them.
5. Run miles back to contact.
6. Get 1 sentence of 'thanks!' narrative.
7. Repeat.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
i bought one pre order for gr..bases it clearly on incarnates.
gr came out without incarnates and my 2nd account doesnt have gr.
i then cancelled my account which has only been active for 1 month this entire year. if posi wants my money then hed better stop pulling stuff and start making it happen.
believe it or not..incarnates was just as much a draw as the new zones or the new powersets were.
no incarnates no money..plain and simple ..buh bye sept 1st kids..keep arguing about it as much as you want.its funny
i bought one pre order for gr..bases it clearly on incarnates.
gr came out without incarnates and my 2nd account doesnt have gr. i then cancelled my account which has only been active for 1 month this entire year. if posi wants my money then hed better stop pulling stuff and start making it happen. believe it or not..incarnates was just as much a draw as the new zones or the new powersets were. no incarnates no money..plain and simple ..buh bye sept 1st kids..keep arguing about it as much as you want.its funny |
Bye. See ya when Issue 19 is released, that's when Incarnates is supposed to be ready.
An MMO closure is definitely not a joke, and I have no intention of making light of it. And it can be a tough and emotional thing for players to go through, speaking from personal experience. And I know that it's often much harder on the developers than on the publisher. However, I also know that it doesn't necessarily turn you into a sad, depressed sack of tears for the rest of your life. People can move past it, and heal.
I'll agree with the sentiments offered by the OP and others.
I am a bit disappointed in GR. I, too, was hoping for at least a new TF/SF (CoP not quite 'new') or two....and LOTS of new mission maps/tilesets (ported to CoH and CoV content as well). I think that's the 'biggest' disappointment for me...sure in Praetoria you get some new stuff but even that some of the tilesets are just re-painted... :/
The best thing about GR? Market merge (and ability to email stuff to yourself even if your other toon is on the opposite side of the 'fence').
I will say though...if it wasn't for the badges that I'm trying to now get with my main badger....I'd probably be more disappointed since after lvl 20 there's "nothing new" to do regular content wise.
GR is a good start but yeah....as others have said (only read first 2/3 pages)...waiting is hard for new 'endgame content'.
Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991
Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991
bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!
Don't bother coming back until Issue 25 or so, then. From what I've been reading, the Incarnate System sounds like another content-less grind for a tiny boost in power.
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This is pretty much a fact of mathematics, honestly. You can't possibly shave two hours off a Task Force you already do in 20 minutes.
It could be argued that increases in power will decrease your subjective experience of power. Right now only a few expensive builds solo AVs. Increasing power across the board might mean that every build will be able to mop the floor with AVs.
And when everyone is super-super, no one will be.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Castle has hinted at some kind of scaling system for enemies when you're using Incarnate powers
@Golden Girl
City of Heroes comics and artwork
Totaly agree. If we could take a look at the last "full expansion". How many new powersets, architypes, zones, badges, etc.. did that have? On top of that.. They added 10lvls around the release of that expansion.(either right before or soon after) If you ask me GR is nothing more than a glorified issue release. It seems that they paid WAY more attention to bringing new players on then keeping the existing ones happy. I really wanted to enjoy GR and ignored how little of content it entailed, but after going through it all, I'm sorry to say I'm very disapointed. I mean, come on, they could've released all the content in GR in 3 normal issue releases or less.
GR is not a full expansion or a stand alone-game - CoV was - that's why it cost more
@Golden Girl
City of Heroes comics and artwork
Totaly agree. If we could take a look at the last "full expansion". How many new powersets, architypes, zones, badges, etc.. did that have? On top of that.. They added 10lvls around the release of that expansion.(either right before or soon after) If you ask me GR is nothing more than a glorified issue release. It seems that they paid WAY more attention to bringing new players on then keeping the existing ones happy. I really wanted to enjoy GR and ignored how little of content it entailed, but after going through it all, I'm sorry to say I'm very disapointed. I mean, come on, they could've released all the content in GR in 3 normal issue releases or less.
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2) Of the new archetypes that they had, count how many were near-direct-ports of the powerset equivalent heroside and the magnitude of the difference is much less... particularly when you look at the ones that needed wholly new animations.
3) The Praetorian content easily gives you multiple alternative paths of advancement, allowing for additional replayability. The CoV low-level-content began with just 1 path through Mercy with barely enough content in Port Oakes & Cap Au Diable to support two alternate paths as you proceed... if that. The rest fleshed out in future issues.
4) Along with the Praetoria content, there are over 200+ tips/morality missions added to the game, last I checked. Many of these have levels of complexity and depth that makes them far from being the equivalent of newspaper/police scanner material.
Not saying you're not entitled to your opinion... or that all this I hilighted makes it equal, but... it seems like much of that opinion could be better formed if its applied against actual facts.
EDIT 5) "It seems that they paid WAY more attention to bringing new players on then keeping the existing ones happy." You're assuming that YOUR interests are the norm among "existing players." The devs have access to the datamining. They see where most existing player activities lay, and they even noted that a large portion of characters stop leveling well before 40 (before 30, IIRC) for the players to create another one. They focused on Praetoria levels 1-20 for both the new players and that large portion of the playerbase that would appreciate it. They also planned on the Incarnate system for a boost to the higher-level play, indicating that they're not ignoring those other players... just placing priorities where they needed to be.
What Chase_Arcanum said!
And really...you think they shouldn't concentrate on new players?
That's exactly what this game needs! Vets slowly go away. Boredom, new games, family responsibilities. I think they need to do even more to attract new players and revamp the other 2 starting zones.
Praetoria content is damn interesting compared to lots of the other COX content out there. And it actually makes me feel like I'm the one in control of the story rather than just some glorified, hired muscle.
And I'm sorry that some people can't stand pre-stamina levels. But stamina is not a requirement for an effective toon.
The whole point of GR seems(from what I observe) to make the game interesting from level 1. That should be a huge deal to more MMO developers. Giving players a good starting experience, rather than making people slog through bad content until they get high enough for the 'good' stuff. I think this is a very good approach.
1) The 10 levels AFTER the last expansion (CoV) was in the issue immediately after it- Issue 7. Tuesday June 6th... 222 days AFTER CoV. This is also the longest delay between issues until I17, which was 225. Calling it "around that release" is a bit off.
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2) Of the new archetypes that they had, count how many were near-direct-ports of the powerset equivalent heroside and the magnitude of the difference is much less... particularly when you look at the ones that needed wholly new animations. |
3) The Praetorian content easily gives you multiple alternative paths of advancement, allowing for additional replayability. The CoV low-level-content began with just 1 path through Mercy with barely enough content in Port Oakes & Cap Au Diable to support two alternate paths as you proceed... if that. The rest fleshed out in future issues. |
4) Along with the Praetoria content, there are over 200+ tips/morality missions added to the game, last I checked. Many of these have levels of complexity and depth that makes them far from being the equivalent of newspaper/police scanner material. |
I wanted to like GR I was looking forward for GR. When they announced it 15 months back I was looking forward to it a lot. The longer it took to come out the bigger I was thinking it was going to be. When I got into Beta and saw how little it was, I was sad.
I know some people love it but it's not for me. I have 47 toons and 23 of them are 50s. I love to play them that is why I haven't played delete them yet. I just wanted to play the toons that I love to played with new content the tips mission where now enough. I would have loved to play a new AT, to do something new but yet there are none. I love this game and have played it way too at times. I hoping that I19 will give me something that I can look forward to. I'm just not liking GR.
And I'm sorry that some people can't stand pre-stamina levels. But stamina is not a requirement for an effective toon. |
I call BS. When at least 50% of character concepts require Stamina in order to function, that is a game design flaw. And an easily fixed one that the devs continue to ignore.
I call BS. When at least 50% of character concepts require Stamina in order to function, that is a game design flaw. And an easily fixed one that the devs continue to ignore.
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To view it as a game design flaw is unrealistic.
Proud member of FOXBASE ALPHA and coalition associates.
Hero 50's - 25
Villain 50's - 1
Yes CoV only had one paths but GR is too thin for 2 paths or they didn't do a good job to Introduce you to new contacts. I see new threads every day saying I have no contacts what do I do. This is just the people that come to the forums who knows how many people are out there that don't know what to do.
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Huh? WHA?
Ok, I'll assume you solo. I duo'ed, and I play intermittently so my mileage may vary. I did absolutely NO street hunting, NO sidekicking, and did ONE of the 4 major paths (Power, Responsibility, Warden, and Crusader)... and still got to level 20 before completing them. Others in beta claimed they needed to do two lines to make it the whole way. I'm assuming that was soloing and sticking to the strict story path with less distraction. So that's 2-4 unique story arcs from 1-50, depending on how much you mix in a little street fighting / do the occasional teammate's mission / earn patrol xp.
Yes 200+ tips/morality missions where added but some reason to me the numbers seem to get higher at first I saw 125 then 150 then 175. I don't know how many where added. All I know is I'm getting the same ones over and over again. I just ran 5 hero ones with my Widow I have done all 5. When you looks at it 200+ tips missions is not a lot. You have 4 type of missions Hero, Vigilante, Rogue, and Villain. So lets just say 200 mission that would be 50 mission for each. Then I would assume you have different level ones too because I don't see a level 20 going againt Malta. So the numbers just gets smaller. So if you are moving more then one Hero to Villain from the same level your going to do a lot of repeats.
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Then again, if you opt to run a second Villain through St. Martial, you'll get the same missions too. Doesn't change the fact that this expansion had ALL NEW level 1-20 content for multiple paths PLUS added a mix of 200 additional missions with complex mechanics.
Your first post ignored all the TIPS missions entirely, and grossly underestimated the Praetorian content, speaking like there wasn't much more than a single path through it. That's normal- many people tend to speak of GR content as if it's just Praetoria. They crammed a bunch more into it that's missed.
I wanted to like GR I was looking forward for GR. When they announced it 15 months back I was looking forward to it a lot. The longer it took to come out the bigger I was thinking it was going to be. When I got into Beta and saw how little it was, I was sad.
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I temper those feelings by looking at precisely WHAT was accomplished since that announcement. They also released three issues containing several strike / task forces, a few missions, the resource-intensive Powerset customization, powerset proliferation, ultra mode, etc. Many of these were very time-intensive code-heavy changes that carried a lot of risk and effort... and many of them legitimately could have been held off to beef up the expansion even more.
I also managed expectations by looking at what's normally made available in other game expansions, and what we got was VERY far from anemic in comparison. As pretty as it is, AoC's Godslayer doesn't have nearly the depth of content, none of EQ2's recent expansions come close, LOTRO... richly done, but little in between. In comparison, if GR had provided more than what they did, I'd have been amazed.
And as others have mentioned, CoV was released and marketed as a separate game as much as expansion-- the expansalone. GR was released, marketed, and priced for expansions.
I know some people love it but it's not for me. I have 47 toons and 23 of them are 50s. I love to play them that is why I haven't played delete them yet. I just wanted to play the toons that I love to played with new content the tips mission where now enough. I would have loved to play a new AT, to do something new but yet there are none. I love this game and have played it way too at times. I hoping that I19 will give me something that I can look forward to. I'm just not liking GR.
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... but, then again, if you ever DO want to break in a task force virgin... and I can get enough free time in one evening to do it, I've been itching to try one.
Paragon City Search And Rescue
The Mentor Project
I call BS. When most players choose to have concepts/builds that require Stamina, it's their decision. The simple fact is, a lot of people like to take the Fitness pool even when they truly don't need it. I can't tell you how many /regen or willpower builds I've seen with the Fitness pool.
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I had a great many of my builds as non-stamina. They worked well- particularly when teamed. Heroside, odds are pretty good that a team will have a defender or controller that has a group endurance buff. When thats' the case, endurance is rarely, if ever, an issue.
And then there's good IO speccing- full IO sets give substantial endurance discounts... and when you consider what a 60% endurance discount on a single solid-attack-chain power saves over the course of a minute, then look at what stamina recovers in that minute, the performance improvement is clear. When it's absolutely necessary, I pop a blue skittle.
I also have specced many stamina-based builds. Got nothing against them, and when I add pool toggles to my builds, it really does help with the drain.
I'm finding the alignment system to be extremely underwhelming. Considering this was supposed to be one of the big focuses of the expansion, something talked about for literally years, I expected it to have a lot of shine and polish to it. Instead, it feels almost tacked on, especially when you compare it to Praetoria.
Praetoria has all these cool missions with the ability for you to decide how to progress through them. They also have some wonderfully and long overdue new tilesets. It almost makes it feel like an entirely new game, so it strikes me as odd that these things were left out of the parts of the expansion that are available to CoH and CoV.
Instead, we get the same, bland tilesets we've had for years. There is also no real morality choice like you get in Praetoria. Instead it's, "Do you want to do mission A or mission B?" From my experience, most of the missions are fairly straightforward and not too much different from the types of missions that were in this game 6 years ago (with a few exceptions).
When compared to Newspaper/Radio missions, they become even more lackluster to me. At least when you do enough of those, there is a big payoff in the form of being able to do a Mayhem/Safeguard mission, something wholly unique to the CoH/CoV experience. That's what kept me from posting in this thread for a few days. I didn't want to preemptively complain only to be told, "But you haven't even gotten to the alignment mission yet. Wait until you do that!" I was holding out hope that after going through 10 run-of-the-mill missions, it would be something that would make it all worthwhile. But nope, it was another mission in an office tileset...
I suppose these missions are worth begrudgingly doing if you want to change sides, but I can't really see any reason to do them beyond that, which is a big shame. With this expansion, they had the opportunity to add a lot of polish to both CoH and CoV, allowing players beyond level 20 to continue to experience some new and superb content, but it seems all that polish was focused solely on Praetoria.