Go to Redside.


Another_Fan

 

Posted

The wrongest thing I've read on here is that support caps early.

That is true in other games maybe. In this game - support does not cap at all, mostly.

This is because support not only protects by enhancing defence, but "defends" by enhancing offence as well.

Some of the individual power sets do cap out - certainly forcefield, when the 4th one doesn't add anything really. But most keep adding on without cap... teams of 8 empaths can do rolling nukes with stacked fortitude and adrenaline boost that kill everything in sight with nary a scratch... and they're one of the few without -resist. (unless they're emp/sonic )


 

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Originally Posted by Godpants View Post
Also, an easy way to find Marcone bosses is to head to the Flop in St. Martial and beat up bald dudes in white suits or guys wearing black suits and white hats. Mobs(ters) with those two costumes will always be bosses (consigliere) or underbosses (for the Untouchable badge).
The only problem with that is that Slot Machine is a 30-35 contact, and most of the bosses in the Flop are 35+, making it somewhat challenging to get the badge whilst you're still in the right level range.

I love Redside. I had a villain at 50 before I had a hero at 20, and while some of the Blueside stuff (The Hollows, Faultline, the newest Midnighter missions) is excellent, I can't say the same about a lot of the older content. The contacts in particular are so bland I can't tell them apart, something I'd never say about the parade of mad scientists, mercenaries, racketeers and mind controlling electrical appliances we get treated to in the Isles.


 

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Originally Posted by Godpants View Post
The giant monster in Sharkhead is Scrapyard, not Shipyard. Just an FYI.

Also, an easy way to find Marcone bosses is to head to the Flop in St. Martial and beat up bald dudes in white suits or guys wearing black suits and white hats. Mobs(ters) with those two costumes will always be bosses (consigliere) or underbosses (for the Untouchable badge).
Oh thanks , zoinks !!!!


 

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Quote:
Originally Posted by Godpants View Post
The giant monster in Sharkhead is Scrapyard, not Shipyard. Just an FYI.

Also, an easy way to find Marcone bosses is to head to the Flop in St. Martial and beat up bald dudes in white suits or guys wearing black suits and white hats. Mobs(ters) with those two costumes will always be bosses (consigliere) or underbosses (for the Untouchable badge).
Thanks...brain cramp on that one.

And thanks for the tip. The problem is finding enough of them actually spawned. I tried St. Martial and found a couple, though for a 34 they were conning at least red. Tried Villa Requin and Port Recluse in Sharkhead, found a couple. Tried Port Oakes...and ran into a Rikti invasion. Then I gave up - hunting down 192 more just wasn't worth it.


Suggestions:
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Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

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Originally Posted by Dispari View Post
Yes it does. Opinions can't be wrong OR right. You can disagree with them, but your opinion isn't right and mine isn't wrong. Opinions are opinions; they can't be wrong or right. If they could be wrong or right, and thus proven to be either one state or another in all instances, they would be facts and not opinions. And "Scrappers are better than Stalkers" will always be an opinion, not a fact.
Opinions can be wrong if they require a suspension of disbelief. I already pointed how your opinions were wrong on the basis that you can't compare them in such a manner nor are they companion elements. Sure, I can have the opinion that women give birth out their bum and it be a 'right' opinion but you're better off being labeled 'wrong' than 'stupid'.


 

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Originally Posted by Another_Fan View Post
Which blaster are you talking about ?? And against what ?

A stalker in general will take out the boss/lt and try to deal with whats left. A blaster takes out everything up to the LT then deals with the bosses.
Huh?
Archery and AR can perhaps do what you say, though even then I don't normally find myself intentionally leaving a +3 Boss to wail on me as a Blaster, it's just that Full Auto and Rain of Arrows thin the crowd a bit. As for things like my Energy/Mental or Ice/Elec, it seems to be necessary to kill the bosses now now now and then finish off any minions who survived your AoE's in the process.

Which Blasters are you talking about? "Kill them fast before they kill you" is indeed the Blaster credo, and Blasters are the best at it, but that still doesn't mean that they can do it well enough to be stable in their survival while doing so. This is especially true when you consider that AoE damage is not the primary feature of every single Blaster set, nor even of just the "good" ones.


Quote:
If anything a blaster has their biggest problems on teams. Tankers that over aggro, buffers that spend their time buffing people that don't need it. Scrappers that aggro the map. All very deadly to a blaster. If anything blasters dying right and left is a sign the team is awful.
Yes, which is a very large part of why I say they aren't as self-sufficient. If they were as self-sufficient as a Dominator or a Stalker, a good or bad team would have little direct effect on the Blaster. A bad team can slow down an entire mission, but it (by definition) shouldn't be the bane of something self-sufficient.


 

Posted

LOL @ posts. Red side and Blue side have been out for how long? And you guys are STILL trying to say which AT's compare to each other. Here's a thought. They are the same AND they are different. Same powers are used for both sides, but in a completely different way.

Some toons have mitigation, some have defense, some have control, and some do a ton of damage. Is there really any more to say that hasn't already been said about how they compare? All that's left are opinions of who likes what and who doesn't. Chances are you're not gonna change someone's mind about how they feel.

To reply to the OP. I really want to play redside but i don't and i really can't tell you why. I love all of the AT's. From my experience, i'd like to see more types of baddies. Heavy dose of arachnos and snakes gets old. Maybe it gets better later in the game, but from the beginning it gets old fast. For me anyways.


 

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Originally Posted by eryq2 View Post
To reply to the OP. I really want to play redside but i don't and i really can't tell you why. I love all of the AT's. From my experience, i'd like to see more types of baddies. Heavy dose of arachnos and snakes gets old. Maybe it gets better later in the game, but from the beginning it gets old fast. For me anyways.
Snakes disappear fast. Unfortunately, from about 20 up, a huge portion of missions in the game are against either Arachnos, Longbow, or CoT.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Originally Posted by Teeth View Post
Huh?


Yes, which is a very large part of why I say they aren't as self-sufficient. If they were as self-sufficient as a Dominator or a Stalker, a good or bad team would have little direct effect on the Blaster. A bad team can slow down an entire mission, but it (by definition) shouldn't be the bane of something self-sufficient.
Oh its very easy for a blaster that knows the score to deal with a bad team.

They just slow down and switch to single target. Its not pleasant when you know what you can do but it works. I can't count the number of tfs where I have been on teams that were face planting right and left because there was no teamwork but my blaster got through with none or one defeat.

Don't get me wrong blasters do have problems in the AT. The damage bonus in defiance encourages suicidal play, and defiance should at least include an AOE attack or 2 in what is protected from mezz come to mind but that is an entirely different issue.


 

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Originally Posted by Fulmens View Post
My wife and I built a midlevel arc (Big Ideas, by @Amazing Amazon, if you care) to try and do something about the "No #$%ing content V-side!" problem. Unfortunately, the AE is clogged to the point that people don't even look there.

You mean there's something in AE other than farms?


 

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Originally Posted by eryq2 View Post
You mean there's something in AE other than farms?
Uh huh! You've been missing out!


 

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...because the real missions are buried among the farms and the ones loaded to the brim with AVs & Elite Bosses with custom power sets for the 'challenge'. :/


 

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"Go to Redside"...

Where nobody likes you - not even the people you're helping.

Be Well!
Fireheart


 

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Quote:
Originally Posted by Fireheart View Post
"Go to Redside"...

Where nobody likes you - not even the people you're helping.

Be Well!
Fireheart
As opposed to heroside with the antiquated team roles and timesinky content?

I'd rather fight Arachnoids for all eternity than deal with primadonna Tanker attitudes on a daily basis :3


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Quote:
Originally Posted by JD_Gumby View Post
...because the real missions are buried among the farms and the ones loaded to the brim with AVs & Elite Bosses with custom power sets for the 'challenge'. :/
This is why you look to the forums to find arcs worth playing - like down there in my sig is a good low level arc (DayJob Hell)for villains who'd like to avoid some of the snake missions; it's guaranteed to be snake free.

Personally I prefer redside because of the 'old world charm' of the architecture.


 

Posted

Nice try, but I exist to bring in villains like you who does nothing but bathe in the misery of others. They say that crime never rest, and neither shall I. Welcome to serve your future 1654 days in jail!

Ok now serious; the reason I left the red side was because I got so blooody tired of the greeeey and the brooown. *blargh* Combining this wonderful color scheme with the fact that you aren't even a villain, you are just a mere arachnos thug or a simple merc doesn't interest me enough to keep me there. I still do get on my villains from time to time but I prefer to be on the blue valiant side!

Blueside; you are a hero who lives in a city that's plagued by crime, citizens in peril and villains everywhere which you bring in as you go. Even the smallest feat like saving a lady who is getting robbed make you feel like a true hero who is greatly needed by the city to fight crime and makes an greater impact on the world.

Redside; you are a villain in cities populated by other villains and you fight against these other villains o.O. How often do you take on a hero when you play as red? Almost never... because there simply almost never is a hero in CoV. Sure you meet some FC's from time to time but compare this to play on the blueside. Nothing you do on redside really seem to have any impact on the world cause there is so many other villains doing the exact same thing. Even the banks you rob is located on the rogue islands.
You don't fight any hero nemesis. You don't scheme anything big and sinister against Paragon City and it's inhibitants. All you do is cowering in the Rogue Islands wiping the arachnos b*** while watching the brown and the grey colors, running around in a city that looks like it's lived through the II World War inhabited by millions of npc villains doing just the same thing you do: nothing..


 

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What?


In time, I'll come to forgive you.

 

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Quote:
Originally Posted by Silas View Post
As opposed to heroside with the antiquated team roles and timesinky content?

I'd rather fight Arachnoids for all eternity than deal with primadonna Tanker attitudes on a daily basis :3
Easy solution: Make teams. Don't invite tanks. Roll out!

But yeah, I hate the old "Let me herd this" mentality. Still it's not worthy going red-side to avoid. The only thing that interests me there are doms, but I'll wait until I can make one in GR.


 

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Quote:
Originally Posted by Silas View Post
I'd rather fight Arachnoids for all eternity than deal with primadonna Tanker attitudes on a daily basis :3
Tankers have attitudes? I thought they were just walking auras for me to send my Power Thrust targets towards.


 

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Quote:
Originally Posted by Fulmens View Post
My wife and I built a midlevel arc (Big Ideas, by @Amazing Amazon, if you care) to try and do something about the "No #$%ing content V-side!" problem. Unfortunately, the AE is clogged to the point that people don't even look there.
I made a midlevel villain arc to try doing something about that problem! ... and then I found out that it completely wouldn't work for about 70% of the game's population due to how Family spawn and gave up. Freakin' AE.

I keep meaning to make a replacement for it. I have a character I'm trying to level solely on AE story arcs, and I started noticing the supply of them decrease once I hit the mid 20s.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Originally Posted by The_Coming_Storm View Post
Where the content is better, the players are more competent, AND it isn't as bad as people say, and the more of you come, the better.
(in the voice of the Emperor)

Something, something, something, Darksiiide... er Redsiiide!




currently reading: A Mighty Fortress (David Weber)

 

Posted

This thread's tag is quite right. It's gone to the Americans! Too much elitist, small-minded spewing going on! Auggggh!


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
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Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

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Quote:
Originally Posted by Silas View Post
As opposed to heroside with the antiquated team roles and timesinky content?
It's true that a lot of blueside content (all of the Freedom Phalanx taskforces, actually) is really grindy. Shorter content is a double-edged sword, though: look how villain Merit payouts are one of the major complaints about redside.


 

Posted

t Ketch, Yeah, I know. It's also that I vastly prefer the flexibility and greater independence of the redside ATs. Roll on GR

t Laevateinn, This is very true. I'm looking forward to blazing through FP TFs with corr/VEAT teams. High speed and lots of merits, yum!


Support Guides for all Corruptor secondaries and Fortunatas
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