Go to Redside.


Another_Fan

 

Posted

Quote:
Originally Posted by gec72 View Post
Right - also having a 10yo (and a 7yo), that's exactly where I am in regards to TFs/SFs. If I am absolutely certain that the kids are occupied - which usually involves them being out of the house (or out of state ) - I might join a TF. If there's a chance I'll need to attend to them in any way (and there are seemingly countless ways), I won't, like you say as a matter of courtesy.
Heh, toss a 4, 2 and 5 month old on top of that and it gets pretty hectic!

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Originally Posted by Teeth View Post
You're aware that all the story arcs give merits too, right?

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Originally Posted by gec72 View Post
I'll get merits from soloing, but that's nowhere near as efficient as TFs.
This. Since I've not been playing my 50, but rather leveling... the merits are rolling in exceptionally slow. Sure I can get a real nice high end piece... in 4-6 weeks.


 

Posted

Quote:
Originally Posted by gec72 View Post
I'll get merits from soloing, but that's nowhere near as efficient as TFs. At least not while you're leveling. I'll get decent builds this way, but things like the Numina/Miracle uniques, LoTG recharge, etc. are pretty much limited to lucky rolls (eh, I'll add the Kinetic Combat triple too which I was lucky enough to roll the other day). But I'm ok with that.
You can also run arcs on your higher level characters for merits through the flashback system. It'll never be as efficient as TFs as you say, but it would probably be a good deal faster.


I also think that for solo players, who don't have much time to play and can't get in on TFs that the AE is a better choice for leveling. Tickets come in quite a bit faster than merits, due to not getting any other rewards.

The advantage is that you get to tailor your rewards to the character. No more Mutant origin SOs for your Natural origin character.

You can also focus buy exactly what kind of salvage you need, and can even turn a decent proft from selling off choice pieces of salvage or bronze rolls.

The only disadvantage is that you can't ticket buy specific IO set recipies, but outside of that, everything is there to be purchased without the use of inf.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
You can also run arcs on your higher level characters for merits through the flashback system. It'll never be as efficient as TFs as you say, but it would probably be a good deal faster.


I also think that for solo players, who don't have much time to play and can't get in on TFs that the AE is a better choice for leveling. Tickets come in quite a bit faster than merits, due to not getting any other rewards.

The advantage is that you get to tailor your rewards to the character. No more Mutant origin SOs for your Natural origin character.

You can also focus buy exactly what kind of salvage you need, and can even turn a decent proft from selling off choice pieces of salvage or bronze rolls.

The only disadvantage is that you can't ticket buy specific IO set recipies, but outside of that, everything is there to be purchased without the use of inf.
I strongly agree with this. The only downer is the nerfed xp in AE. But the complete lack of travel time is a bonus, thought that may end up evening out when you consider sifting through all the potentially terribad missions to find one worth playing, heh.


 

Posted

Quote:
Originally Posted by gec72 View Post
That doesn't sound very casual, at least not to me. I would consider myself a "casual" player, and I'm lucky if I participate in a TF once a month.

(though yes, in many ways I am also a "lazy" player)
speed ITFs can take less than, but usually hover around, 30 minutes. so you can do 4 speed T/SFs in a 2-3 hour time frame.

being a casual gamer is an expression of time, not effort.

and yes, you can do speed runs in a pick up group.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
You can also run arcs on your higher level characters for merits through the flashback system. It'll never be as efficient as TFs as you say, but it would probably be a good deal faster.


I also think that for solo players, who don't have much time to play and can't get in on TFs that the AE is a better choice for leveling. Tickets come in quite a bit faster than merits, due to not getting any other rewards.

The advantage is that you get to tailor your rewards to the character. No more Mutant origin SOs for your Natural origin character.

You can also focus buy exactly what kind of salvage you need, and can even turn a decent proft from selling off choice pieces of salvage or bronze rolls.

The only disadvantage is that you can't ticket buy specific IO set recipies, but outside of that, everything is there to be purchased without the use of inf.
I'll use AE as a diversion now and then, but I can't see using it full-time as a leveling tool. I feel like I'm better off just dealing with what drops I get (especially for salvage) than formulating a plan for efficient use of tickets. Plus, like Humility says - running regular content there's no sifting through arcs hoping to find one that's suitable (well written and constructed, not nigh-on-impossible, etc). And for whatever reason I still feel like AE content is "fake".

I should use Oro a little more, but it seems strange to make progress by adding powers and slots to become more powerful only to negate that by exemplaring down 20 levels. I can see it for a 50 if you've exhausted other content, but once I reach 50 I typically move on to another character.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Quote:
Originally Posted by Ben_Arizona View Post
After thinking about what doesn't work with the redside plot, it occurred to me what I'd like to see to fix it.

Instead of doing your contacts to gain Arachnos's favor or get an unspecified payoff, you're doing it to get their loyalty - you are planning from day one to take over, and you are bribing, beating or blackmailing people into backing you instead of Lord Recluse when it happens through the story arcs leading up to it. The patron arc has you getting into Lord Recluse's confidence through one of his lieutenants, and the final arcs would have you defeating the lieutenants and Lord Recluse himself, leaving you soundly in charge of Arachnos. There would still need to be an excuse for leaving Lord Recluse alive as a figurehead (maybe so that nobody notices the upheaval and you're free to work on your schemes while Lord Recluse catches assassins' bullets) but I would find that far more villainous and satisfying than kissing Recluse's backside from 1 to 50.
it would be awesome if they made the world changing like those games, and new players would just have a different experience than players from release.

I'd love it.

only things that would need to remain constant is the mob levels in zones, and contacts cant actually die, a new player can go up to lord recluse and listen to him cry about having used to be on top, but you can always get content from him.

Heroes can play a role on the rogue isles too; Gearford is way more brutal than Lord Recluse was, this could cause even bigger problems for Paragon City, lets take the lesser of two evils and try to get lord recluse back into power over the Rogue Isles!

then, almost as an event, since it can only be done while LR isnt in power, you can do a TF and after it is done about 10k times (this can be adjusted) repeating it things in the RI normalize.

I mean i doubt itll ever happen, but its fun to fantasize


 

Posted

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Originally Posted by Gearford View Post
being a casual gamer is an expression of time, not effort.
Is it though? I would think casual would equal leisurely. I would consider a speed TF to be higher impact - requiring more attention and more energy. Like say, running a 5:00 mile as opposed to jogging for 30 minutes. You also need to be somewhat skilled to be able to pull off one, whereas any old joe can accomplish the latter.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Quote:
Originally Posted by Gearford View Post
I mean i doubt itll ever happen, but its fun to fantasize
It almost did, for a while. Wasn't it issue 2 where the Devs said, "OK, you guys won the Psyche TF, she's back in her body now?"

Edit: gec72, I usually use the word "casual" in forms 2 and 5. Someone who only plays 2 evenings a week, but who has used the same 2 characters for the last four years and therefore has a purpled-out Warshade, could possibly be casual. Someone who downloaded Mids', spent five hours reading guides, ran numbers on ten builds, and then took 3 months to get the resulting character to 50 while playing nothing else--still possibly casual. It's entirely possible to do casual marketeering, casual build optimization, casual RP, etc.; I'm still very unimpressed when someone who does all of these things every day claims to be a "casual player."

I don't really understand why people even bother claiming to be casual players. I get the general idea--that they expect to be catered to as some sort of marketing-targeted group--but people usually sound ridiculous trying to defend that position. ("YOU CAN TELL BY HOW LOUD I'M SCREAMING THAT I HAVE ONLY A PASSING INTEREST IN THESE DEVELOPMENTS! RAAAAAGE!")


 

Posted

Quote:
Originally Posted by gec72 View Post
Is it though? I would think casual would equal leisurely. I would consider a speed TF to be higher impact - requiring more attention and more energy. Like say, running a 5:00 mile as opposed to jogging for 30 minutes. You also need to be somewhat skilled to be able to pull off one, whereas any old joe can accomplish the latter.
A 45 minute speed ITF is far less draining than a casual 2 hour ITF.


 

Posted

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Originally Posted by Humility View Post
WoW is the most casual friendly MMO ever created, and has the highest playerbase by a ridiculous margin.
Go to WoW then.


 

Posted

The villain market just doesn't have the same levels of supply and you just can't get things as easily.


No anecdotal evidence from experienced and smug marketeers can change that fact.

People that have an actual life outside the game will never have all the same knowledge and abilities to take advantage of a scarce market and so they will opt for the blueside one, which has a lot more stuff on it.


All of the idiotic e-peen measuring by marketeers about how deep they roll in the redside market does nothing to change any of this.

But it is funny at least to watch you make fools of yourselves.


 

Posted

Quote:
Originally Posted by Balefire_Djinn View Post
The villain market just doesn't have the same levels of supply and you just can't get things as easily.


No anecdotal evidence from experienced and smug marketeers can change that fact.

People that have an actual life outside the game will never have all the same knowledge and abilities to take advantage of a scarce market and so they will opt for the blueside one, which has a lot more stuff on it.
I probably spend a total of 10 to 15 minutes a week on the Black Market. There's nothing tricky about using it all and I can usually buy and sell things very easily on it.


 

Posted

Quote:
Originally Posted by Balefire_Djinn View Post
The villain market just doesn't have the same levels of supply and you just can't get things as easily.


No anecdotal evidence from experienced and smug marketeers can change that fact.

People that have an actual life outside the game will never have all the same knowledge and abilities to take advantage of a scarce market and so they will opt for the blueside one, which has a lot more stuff on it.


All of the idiotic e-peen measuring by marketeers about how deep they roll in the redside market does nothing to change any of this.

But it is funny at least to watch you make fools of yourselves.
Well said.

Quote:
Originally Posted by Scythus View Post
Go to WoW then.
Way to add nothing useful to the thread. So are you being deliberately thick, or is it for real? The point is... casual friendly play=a thriving playerbase. The less casual friendly your play, the smaller your playerbase will be. Redside is not as casual friendly due to weaker market and more scarcity in teaming (among other things). The point I was making was to highlight that relationship. But you either totally missed the point, or deliberately missed it in an attempt to troll the thread.


 

Posted

Quote:
Originally Posted by Humility View Post
Way to add nothing useful to the thread. So are you being deliberately thick, or is it for real? The point is... casual friendly play=a thriving playerbase. The less casual friendly your play, the smaller your playerbase will be. Redside is not as casual friendly due to weaker market and more scarcity in teaming (among other things). The point I was making was to highlight that relationship. But you either totally missed the point, or deliberately missed it in an attempt to troll the thread.
Actually your "point" made it sound like this game was too hard for you.


 

Posted

Quote:
Originally Posted by Balefire_Djinn View Post
The villain market just doesn't have the same levels of supply and you just can't get things as easily.


No anecdotal evidence from experienced and smug marketeers can change that fact.

People that have an actual life outside the game will never have all the same knowledge and abilities to take advantage of a scarce market and so they will opt for the blueside one, which has a lot more stuff on it.


All of the idiotic e-peen measuring by marketeers about how deep they roll in the redside market does nothing to change any of this.

But it is funny at least to watch you make fools of yourselves.
Are you serious?

So you're literally equating "inability to utilize Black Market" with "casual gamer" and "having an actual life outside the game"?

...wow.

Using the Black Market properly, having the patience to log off and wait for items, and being smart in what you do with your infamy has nothing to do with how much time you dedicate to this video game.


 

Posted

Yes the red side market is tricky but that still does not send me blue side. I find MM's and Stalkers real fun and I prefer the Brutes Fury bar to the Scrappers random crits. Also waiting for the train makes me cry.


 

Posted

Quote:
Originally Posted by Gearford View Post
it would be awesome if they made the world changing like those games, and new players would just have a different experience than players from release.

I'd love it.

only things that would need to remain constant is the mob levels in zones, and contacts cant actually die, a new player can go up to lord recluse and listen to him cry about having used to be on top, but you can always get content from him.

Heroes can play a role on the rogue isles too; Gearford is way more brutal than Lord Recluse was, this could cause even bigger problems for Paragon City, lets take the lesser of two evils and try to get lord recluse back into power over the Rogue Isles!

then, almost as an event, since it can only be done while LR isnt in power, you can do a TF and after it is done about 10k times (this can be adjusted) repeating it things in the RI normalize.

I mean i doubt itll ever happen, but its fun to fantasize
I wasn't actually talking about any game-structural change, just a narrative one. For any player who hasn't done the "conquer Arachnos" arc, the game world would be as it is now - Arachnos is run by Lord Recluse, and the player is scheming to overthrow him. The difference would only be for a player who has done it; when he talks to Lord Recluse he gets "You have humiliated me and bent Arachnos to your ends. Why do you come to torment me further?" or whatever. This is why I suggested having LR stay on as figurehead through some excuse; that way there's no narrative dissonance with the big statue in Grandville and so on.

This is the way all current storylines work. Each player who works his way up the story arcs discovers the secret of the Lost, the secret of Countess Crey, and so on, and yet the contacts are just as surprised each time.


 

Posted

Quote:
Originally Posted by Teeth View Post
Edit: gec72, I usually use the word "casual" in forms 2 and 5. Someone who only plays 2 evenings a week, but who has used the same 2 characters for the last four years and therefore has a purpled-out Warshade, could possibly be casual. Someone who downloaded Mids', spent five hours reading guides, ran numbers on ten builds, and then took 3 months to get the resulting character to 50 while playing nothing else--still possibly casual. It's entirely possible to do casual marketeering, casual build optimization, casual RP, etc.; I'm still very unimpressed when someone who does all of these things every day claims to be a "casual player."

I don't really understand why people even bother claiming to be casual players. I get the general idea--that they expect to be catered to as some sort of marketing-targeted group--but people usually sound ridiculous trying to defend that position. ("YOU CAN TELL BY HOW LOUD I'M SCREAMING THAT I HAVE ONLY A PASSING INTEREST IN THESE DEVELOPMENTS! RAAAAAGE!")
Yeah, I guess that's a valid interpretation. I was thinking more in terms of #6 here: informal, relaxed (though SOME players are #4 ). I'm an avid player - I play nearly every day and have for the past 4 1/2 years - but I usually do so in what I consider a casual - or at least non hard-core manner. I don't seek the best of the best IO, I don't take on the toughest challenges (soloing AV, running x8 mob sizes, taking on level 54 Rikti).

For someone to say "I play only a couple hours here and there, but make 200M a week - and I'm still casual!" (paraphrasing)...well, yes, perhaps by time you are casual, but performance-wise, that's not "happening by chance" or "coming to pass without design." The results are a result of effort, and they're not typical. By the same token, I guess my use of Mids to plot every power, slot, and enhancement on the way to 50 probably isn't casual either.


Quote:
Originally Posted by Tonality View Post
A 45 minute speed ITF is far less draining than a casual 2 hour ITF.
Heh. Very true. But 45 mintues of a speed ITF is more involved than beating up a warehouse full of Mooks (and maybe taking 20 minutes in the middle of the mission to warm up a can of Chef Boyardee).


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Quote:
Originally Posted by gec72 View Post
Is it though? I would think casual would equal leisurely. I would consider a speed TF to be higher impact - requiring more attention and more energy. Like say, running a 5:00 mile as opposed to jogging for 30 minutes. You also need to be somewhat skilled to be able to pull off one, whereas any old joe can accomplish the latter.
how much effort does it take to click combat stealth?

OT: I dont understand the analogy, for most people a 5 mile IS jogging 30 minutes, now if you mean a 5 mile jog vs a 2.5 interval run, which is how im gonna take it for now. same thing in the end though, you are sweaty, tired and out of breath (unless you are me, then you are amped up to play some CoX)


 

Posted

Quote:
Originally Posted by gec72 View Post
Yeah, I guess that's a valid interpretation. I was thinking more in terms of #6 here: informal, relaxed (though SOME players are #4 ). I'm an avid player - I play nearly every day and have for the past 4 1/2 years - but I usually do so in what I consider a casual - or at least non hard-core manner. I don't seek the best of the best IO, I don't take on the toughest challenges (soloing AV, running x8 mob sizes, taking on level 54 Rikti).

For someone to say "I play only a couple hours here and there, but make 200M a week - and I'm still casual!" (paraphrasing)...well, yes, perhaps by time you are casual, but performance-wise, that's not "happening by chance" or "coming to pass without design." The results are a result of effort, and they're not typical. By the same token, I guess my use of Mids to plot every power, slot, and enhancement on the way to 50 probably isn't casual either.




Heh. Very true. But 45 mintues of a speed ITF is more involved than beating up a warehouse full of Mooks (and maybe taking 20 minutes in the middle of the mission to warm up a can of Chef Boyardee).
you warm it up? man I eat that **** like it was in the field, I dont need a bowl, the can holds it fine TYVM


 

Posted

Quote:
Originally Posted by Gearford View Post
how much effort does it take to click combat stealth?

OT: I dont understand the analogy, for most people a 5 mile IS jogging 30 minutes, now if you mean a 5 mile jog vs a 2.5 interval run, which is how im gonna take it for now. same thing in the end though, you are sweaty, tired and out of breath (unless you are me, then you are amped up to play some CoX)
Nonono - I mean a five minute mile. It's only five minutes of running, but you have to average 12MPH, which I'm guessing most people won't be able to maintain (if they can even GET to that speed). It takes a real effort - not only the actual mile, but the training to get in the shape to do it (I'm guessing those running the speed ITFs didn't start out running them as efficiently as they do now). But just about everybody should be able to walk/jog for 30 minutes (i.e. at a casual pace) and cover at least that same mile - just like anyone can slog through a newspaper/radio mission.

I guess my point is that the typical player isn't constantly running speed ITFs, and probably isn't a good enough player to. Ones who are are the exceptions. Most players are taking the game at a much slower jog.

(combat stealth? do all characters have that?)

edit: and kids are enough of a mess w/o trying to eat Chef straight out of the can


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

*Casts Placate on thread and Smoke Bomb*



 

Posted

Quote:
Originally Posted by Spazztastics View Post
[
Redside; you are a villain in cities populated by other villains and you fight against these other villains o.O. How often do you take on a hero when you play as red? Almost never... because there simply almost never is a hero in CoV. Sure you meet some FC's from time to time but compare this to play on the blueside. Nothing you do on redside really seem to have any impact on the world cause there is so many other villains doing the exact same thing. Even the banks you rob is located on the rogue islands.
You don't fight any hero nemesis. You don't scheme anything big and sinister against Paragon City and it's inhibitants. All you do is cowering in the Rogue Islands wiping the arachnos b*** while watching the brown and the grey colors, running around in a city that looks like it's lived through the II World War inhabited by millions of npc villains doing just the same thing you do: nothing..

I'm taking a break from the game right now..but I played mostly villains for the past few years. I'd agree with this sentiment. I think the boat was missed here when the red side of the game was designed. I don't mind the grittiness of the Zones...but placing the entire Rouge Isles under Recluses dominion was the big mistake I think. He should control Grandville and perhaps mercy. Offering sanctuary to various unsavory types, for a price of course.

The rest of the Isles should have been populated by normal folks and patrolled by police, heroes, and other groups. The one Zone that gets this almost right is Nerva. And speaking to the Darla and the "Shadowy Figure" in those Zones you really do feel like a villain on the run from the law. If I could revamp red side I'd put in more longbow, ppd, legacy chain, and Wyvern and move all the Arachnos troops out..to very specific areas. The newspaper missions would put villians up against hero groups and vary rarely have them go against other villain groups, etc....


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by Humility View Post
That's a pretty slick attempt at setting up a straw man. When did I ever say it was about pricing. Everything I have mentioned about market flaw (aside from a single example of price fixing, which I pointed out was an example and not the root of the problem) has been in reference to supply, not price.
Assuming that is true, the reason supply is lower is simply because population is lower. Which is why more people should come to Redside, to boost both Population and Supply!

Add to that, gameplay is better Redside, the ATs are more interesting and challenging (being hybrids instead of one trick ponies), the writing is better, there are far far far less Fed Ex missions (especially at low levels), and the graphics and textures look so much more evocative and rich. The Atmosphere is so much cooler.

Now, I have no problems with the market and I am definitely "casual" where it comes to using the market: I list everything for ~10% of it's build price, or Salvage for somewhere around 50% of the going rate. It's a simple rule of thumb, it's not optimal by any measure, but it works for me and it's fast. I spend no more than 10-20 minutes per session (depending on if I am buying and selling or just selling) to deal with the market. Sometimes it takes much less as I just check on my current bids. MY wife spends maybe ten more minutes on the market than I do and usually has alot more money than me, but I don't have the patience to fiddle with making multiple bids or listing high and waiting for sales, where she is. Impatience is my achilles heel as well, it's just not as bad as it is with the "Buy it NAO!" crowd. Patience = Profit in the redside market. It really is that simple.

I don't generally run Strike Forces. I do some Architect arcs but just for fun. Tickets I get go to replenishing my SG's supply of Orange salvage. I don't do recipe rolls.

I'm patient with recipes and salvage bids. If I happen to have buckets of cash and want something RIGHT NOW, I'll happily pay a premium for it (since INF is so easy to make). I've got like 30 different characters that I play more or less evenly, so it's not like I'm mastering the market on one character either. I rarely have trouble getting my characters IO'd out the way I want them. I'm pretty happy overall with the redside market. Could it be better? Sure! It absolutely could! But is it entirely opaque and un-workable for a casual player? Hardly.

Look at me. I use probably one of the stupidest formulas for working the market ever and I'm pretty happy with my results. If *I* can do it, *you* can do it. In fact, I have every confidence you can do it *better* than I do, no matter who you are.

All that said, my poorest character (amongst 30 characters and a lowbie) always has at least 1 million. My wealthiest has several hundred million. It's simply not that difficult.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Quote:
Originally Posted by gec72 View Post
I guess my point is that the typical player isn't constantly running speed ITFs, and probably isn't a good enough player to. Ones who are are the exceptions. Most players are taking the game at a much slower jog.
Some of us like to take our time and see the sights and enjoy the view. It has nothing to do with our skill.

I've been on Speed ITFs and non-speed "steamroll" ITFs, and I greatly prefer the latter. I like TFs for the actual game play, not to avoid as much gameplay as possible. That's simply not fun for me.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.