Go to Redside.
EDIT: The phrasing you chose for your statement leads me to believe you're one of those crash helmet wearing marketeers who thinks hardcore price gouging is funny. More amusing yet (or perhaps pathetic) is that you seem to think it makes you some kinda e-thug tough guy... enjoy your dwindling population. |
If you are being disingenuous and really don't know how to play the market, I'd be more than willing to direct you to the market forums.
Otherwise, your market complaints confuse me.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
You can actually change that without having to re-install. It's done through a shortcut parameter on CoHUpdater.exe. I've forgot the exact syntax though. And yes. I do love the Villain archetypes much, MUCH more than Hero archetypes. Red side is just more diverse and fun, in my opinion. Unlike hero side were it's always "We need a Tank!" and "We need an Empath!". |
My gaming experiance has been a bit diffrent compaired to most, on the before mentioned games above.
You can commonly spot a bad player, because they cant use Heroes well at all, and require someone else to help them, and I play blue and red side nearly equally, and what iv noticed, is the types of players in both sides.
In blue, your going to have more people, because they veiw it as theres plenty of help everywhere, and fail to opperate, or even learn the capability of there character, even after it dings 50.
In red, you have a diffrent ball game.You have players that dont commonly have much help, if not any help at all, and theres way less players red side, making the red side player learn the capabilities of there character, because they have to, or they wont survive.
I on the other hand got tired of joining a 8 person PUG, and not only was the leader poor at his job, so was the Tank, and they would commonly blame the healer, or healers for not doing there job, and wipe 2-5 times every mission that we stepped into.
I sat back and watched over a period of time, and something in my head clicked.I started watching the best I could on how the players where acting, and even the builds that came into the teams, and noticed how much they where all the same power sets, over and over again.
They lacked Defense and Debuffs that would effect the enemies they faced, to have ST damage and healing, which is commonly a bad idea, no matter how you slice it.
So, I took a leason from playing red side.
I started Soloing, Alot.....
I also started taking alot of unplayed combonations that you just dont see blue side using at all, and found extreem strengths to use to my advantage while soloing.
I remeber taking my Traps/Rad Defender to level 24 Solo, then after I felt compitent enough with it, I threw it on a team, and the end result was being praised by the entire team, and the no attack having Empathy asked to get another character, because he barly touched his healing aura button.Then to top it off, the Plant/Fire Controller in the team could focus more on his attack runs, which he also made mention of, and praised my Traps, and asked questions about it, because it seemed really cool to him.
This by far, wasnt the only time iv faced this kind of recognition, and it was only because I started to play my Heroes, with more intellegence, and a bigger understanding that they are capable of so much more, then even half the Villian ATs on red side.
Red side has a smaller population, and usually a better crop of players, because they are forced to learn there characters, and fight for every scrap they get.
... and yet I still spend 70% of my time v-side, because it's still better than doing newspaper missions ad infinitum where my team absolutely must have a tank and a kin and a healz0rs to even fight -3 Skulls.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Did the OP just get two more bars of bad rep over this thread? Seriously, guys?
and yet you blame marketeers for your woes.
If you are being disingenuous and really don't know how to play the market, I'd be more than willing to direct you to the market forums. Otherwise, your market complaints confuse me. |
To go back to my earlier example Circuit boards, one day they're 500-1500 past sales. The next they are 150K with stacks and stacks of bids on them. This is solid in my mind because my son got a recipe drop that he wanted to craft and slot and we needed a circuit board for it. He asked me what happened and why it was like that. I explained about the open market and that someone had cornered it for the strict purpose of making some extra money, and that was why it was a pain for us to get this done.
His response? "So basically they're just jerks?" Trust a 10 year old to cut to the heart of the matter.
Bottom line, it's your $15 and you can play how you want. It's also my $15 and I can continue to consider you a waste of skin for playing in a manner based on taking advantage of others.
For the record, I'm far from a pauper redside. I know I can't hang with the big dogs, but I think I've got 2-300 mil in raw inf with about that much sitting in my base enhance tables and at least a few hundred mil slotted in my brute.
Bottom line, I don't find market pvp fun. It's not difficult, just lame and tedious. Marketeers abusing the exceedingly limited market supply redside has the effect of driving yet more playerbase away from red. I would prefer to play red, I like it better. but I simply will not play in that environment. I want a market where I can grab some basic sets for my toons when they hit 20. You know why? Because it's fun. I want a market where I can find a full set of recipes in the teens to give to my son when he hits his next level and slots out his new shiny attack power. You know why? Because it's fun and it makes his day.
That simply is not a feature you can rely on for redside. You know why? Because we have market pvp e-thugs who think buying lowbie stuff is about "survival of the fittest" and then wonder why vil zones are ghost towns. This obviously isn't the only reason, but it damn sure contributes.
Have fun with that.
The main reason why...[text reduced, so read the linked post instead]
|
There is intelligence blueside, though it's often obscured by the bad players. You don't notice all the good drivers on the road, but you'll remember that one driver that managed to drive the wrong way on the road.
If you're on a higher population server - you'll find even more bad players simply because there are more people.
You are also right in that redside characters do tend to be a lot more self-sufficient, in part due to how their powersets are paired.
I took a long time to get into Villains. I really liked the archetypes and the story barcs, but couldn't stand the scenery.
I tend to play classic spandex X-Men style characters, and sometimes forget that CoX caters to all types of fictional heroes.
I've recently created a bunch of parallel-future Victorian steampunk characters, and the Rogue Isles is absolutely perfect for them. Windy cobbled streets littered with rubbish and beggars? Tick! Beating up striking miners with dark satanic mills spewing out smoke in the background makes sense all of a sudden.
Sometimes it just takes a little perspective shift like that to click.
Ugh, seriously, just play where you want to play. Both side have good things.
Humility, if some marketeer is nailing a particular bit of salvage, just put in a decent asking price for what it usually goes for. There is no need to buy anything "RIGHT NAO!" Just be patient, and it always comes back down. Play your villains and put salvage on for normal prices and help everyone else out as well. You may even get some extra cash from someone being nice or paying over the top, too.
Redside market is smaller, but it's hardly the end of the world, either.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
you are right! the server he is on matters here!
Not until Lord Recluse dumps his North Atlantic islands and takes over some islands in the Caribbean. So, so sick of grey and brown.
|
... the market is cross-server (even reaching the EU servers)
http://www.fimfiction.net/story/36641/My-Little-Exalt
In point of fact, I still get salvage cheaper in CoV. But recipes (or even expensive completed enhancements)? Good luck!
(Amusing anecdote: I was once watching Scientific Theories in CoH because I really wanted to craft something for an upcoming TF. During a ten minute period, they went from 100,000 to 500,000 in the last 5 listings, then 1,000,000, then 10,000,000. Then, five minutes later, I got one for the bid of 5050 that I put up when they were at 100,000.)
(Amusing anecdote: I was once watching Scientific Theories in CoH because I really wanted to craft something for an upcoming TF. During a ten minute period, they went from 100,000 to 500,000 in the last 5 listings, then 1,000,000, then 10,000,000. Then, five minutes later, I got one for the bid of 5050 that I put up when they were at 100,000.)
|
They might have all sold.
I didn't cause that shortage, but I certainly was happy to sell them to those that really needed them.
The redside ATs are more self-sufficient. On the other hand, some of us like specializing.
Occasionally I think that the AT design (leaving aside the epic ATs) is marginally brilliant for encouraging villain vs. hero behavior. The villain ATs are more generalized and so more self-sufficient, but also benefit less from grouping and intelligent teamwork than the hero ATs; the hero ATs (as a general rule) are better at their specific strengths and will be much more powerful at a high level of teamwork than villain ATs at the same level of teamwork - the villains just don't get all that much better as their teamwork improves.
Occasionally I think that the AT design (leaving aside the epic ATs) is marginally brilliant for encouraging villain vs. hero behavior. The villain ATs are more generalized and so more self-sufficient, but also benefit less from grouping and intelligent teamwork than the hero ATs; the hero ATs (as a general rule) are better at their specific strengths and will be much more powerful at a high level of teamwork than villain ATs at the same level of teamwork - the villains just don't get all that much better as their teamwork improves.
Counter: Willie Wheeler. VEAT arcs. Fewer SFs, easier to get burned out on, no alternate paths until you finally hit coop zones. Yes, there is some of my favourite content over there, too (Victor von Grunn, the Television,) but as an overall "The content is better?" Eh.
|
"Hey, the hellions stole this thing, could you get it back?"
"Dude, the council are totally recruiting in Steel Canyon, go and defeat some of them."
"Look, I know the Vahzilok in Steel Canyon are level 16, and you're level 10, but I really need you to go defeat some of them. They HAVE to be in Steel Canyon."
"The Clockwork aren't doing anything bad, but I need you to beat up about 10 of them, okay?"
"The Skulls are minding their own business in some warehouse, go and beat them up!"
Sheesh, I absolutely hate early blueside. At least there are coherent stories redside, even if there aren't as many,
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
And the late-game zones tend to make very little sense too.
-Why are there Rikti just walking around Founders Falls?
-Yeah, possessed scientists just happen to hang out in Portal Corp parking lots taking pot shots at heroes that frequent there...
-The security in the Zig must be a joke. I mean, there's inmates just standing around right outside the walls.
You failed reading class in school didn't you? Redside market is crap.
|
I can't stand Hero Side AT's, or their zones. They're INSANELY difficult to navigate, and time consuming, I spend more time in loading screens sometimes trying to get to a destination then I do actual playing.
Yes, the market sucks on red-side, but this is because of the disparity between the ability to get Merits faster, and or lack of players.
Less players, means less supply, coupled with high demand = Crap Market.
Seeing as I have 2 heroes, and 24 villains. >.> Lessee.
And this goes for all the parts of the Rouge Isles. Yeah, they didn't take all of the 'city' parts of PO, St Martial, Nerva and Cap and stick it all in one 'zone' then take all cemeteries of Shark, the jungles of nerva and the rocky outskirts of Cap and stick it in a 'wilderness' 'zone'. No, they put variety within the zones because it's far more interesting than having huge boring zones with only 1 'feature' like Skyway, Steel, Galaxy/Atlas, IP, hell even Terra Volta is a big snore. In all honesty, they could have just crammed those all into one big 'city' zone and have been done with it...and they still wouldn't hold a candle to the variety of just one of the areas in the RI.