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Posts
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Joined
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Quote:His topic is referring to the mass email they just sent to all NCSoft accountholders.
Which is actually pretty painful. It's like they cut us open and then offered us this as a band-aid.
A band-aid made of salt.
More like another "gracious" dose of sulfur into an already open wound. -
Quote:Funny that, honestly, a full toggle costing zero would've been doable, given the status of Hide on stalkers. But I guess its irrelevant, wish it was a full toggle, .25 end/s would've been just fine.Well there was heated debate in beta section of forum if you wonder why. You can check there.
A short story; It was a full toggle with 0.5 end/second. Some people wined becuase not all builds can use this and demanded a lower end cost. Next thing happened was half-toogle and AH posted a thread about future of hybrid in beta forums. Many people demanded bringing back old one or making it a full toggle, some people suggested if a full toggle is not possible at least give a passive. Next thing there was passive boost of hybrid. People gave up arguing with devs since AH made it clear that they never inteded to make hybrid as a full-time accessable power becuase it is less fun according to him. Hybrid went live with that state. -
Curious as to why the Hybrid Toggles detoggle after their 2 minute durations.
I feel as 'toggles', they should be simply that. Toggles. -
Honestly, i'm quite happy with having more options for more variety of play, if I want to play a sniper, well now I can without getting borked for doing so in PvE.
22% To Hit is easily achievable on teams, leagues, and solo depending on your build.
More ST is nice, especially for sets that lack it such as Assault Rifle, which is mainly AoE's that only hit 10 targets. (Wish they'd up that.)
But irrelevant, i'm just happy to have more choices. -
Quote:Aye, that is a problem. But, at least you can still achieve something like that with Devices, as much as I enjoy devices, and yeah, Dark definitely can.You are correct. The problem is that Blasters don't get Focused Accuracy so they can only get perma-FastSnipe if their secondary is Devices or Energy (theoretically Dark can also get it perma but it need a LOT of recharge).
I'll actually be playing my Beam Rifle/Energy and my AR/Devices more often now with these upcoming changes, always felt that Corruptors brought more to the table in terms of fun and utility. -
Quote:True as this is, the changes to Snipes will null a lot of this out, if you run Tactics, Focused Accuracy, and a Kismet, breaking that 22% To Hit threshold that I believe was in the cast earlier, as much as they are subject to change. It'll definitely help marginally, but yes, otherwise, you won't be using it without a Build Up, or some way to keep To Hit 22% or so.The problem I have with factoring Zapp is that it is interruptable. Just looking at single target damage factoring in Zapp, VS and accounting for recharge Elec seems to do ok compared to Energy BUT this assumes you never get hit while casting Zapp*.
If you get interrupted on a Zapp that screws your damage to hell. Not to mention situations where it's impossible to avoid taking frequent minor damage (such as the final fight in Keyes trial).
*Note I only considered up to about 100% recharge. Above that Elec will drop off due to cast time outweighing recharge time. -
I have roughly 46% ranged defense, I skipped out on the Gun Drone as I see it as rather useless, long as I stay close to the ground to lay mines as I might need them, but.. meh, i'm fixing ready to strip this blaster for another character.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Damage/Endurance
- (39) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Damage/Endurance/Recharge
- (46) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (A) Trap of the Hunter - Chance of Damage(Lethal)
- (25) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (25) Trap of the Hunter - Immobilize/Accuracy
- (39) Trap of the Hunter - Accuracy/Endurance
- (39) Trap of the Hunter - Endurance/Immobilize
- (50) Trap of the Hunter - Accuracy/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (40) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (48) Thunderstrike - Damage/Endurance/Recharge
- (A) Pacing of the Turtle - Chance of -Recharge
- (5) Pacing of the Turtle - Endurance/Recharge/Slow
- (7) Pacing of the Turtle - Accuracy/Slow
- (34) Pacing of the Turtle - Range/Slow
- (37) Pacing of the Turtle - Damage/Slow
- (37) Pacing of the Turtle - Accuracy/Endurance
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (9) Freebird - +Stealth
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (37) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Force Feedback - Chance for +Recharge
- (13) Positron's Blast - Chance of Damage(Energy)
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (15) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (A) Empty
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (19) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Damage/Range
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Positron's Blast - Chance of Damage(Energy)
- (27) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Fury of the Gladiator - Chance for Res Debuff
- (31) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (31) Fury of the Gladiator - Damage/Endurance/Recharge
- (31) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
- (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
- (33) Superior Blaster's Wrath - Accuracy/Damage
- (33) Superior Blaster's Wrath - Damage/Recharge
- (34) Superior Blaster's Wrath - Accuracy/Damage/Recharge
- (50) Superior Blaster's Wrath - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Lockdown - Accuracy/Hold
- (42) Lockdown - Accuracy/Recharge
- (42) Lockdown - Recharge/Hold
- (42) Lockdown - Endurance/Recharge/Hold
- (43) Lockdown - Accuracy/Endurance/Recharge/Hold
- (43) Lockdown - Chance for +2 Mag Hold
- (A) Analyze Weakness - Accuracy/Endurance/Recharge
- (45) Analyze Weakness - Accuracy/Defense Debuff
- (45) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (45) Analyze Weakness - Accuracy/Recharge
- (A) Aegis - Psionic/Status Resistance
- (48) Steadfast Protection - Knockback Protection
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
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Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Recharge
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
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Set Bonus Totals:- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 21.75% Defense(Energy)
- 21.75% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 33% Defense(Ranged)
- 8% Defense(AoE)
- 10% Enhancement(Range)
- 2.5% Enhancement(FlySpeed)
- 74% Enhancement(Accuracy)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(Held)
- 2.5% Enhancement(JumpHeight)
- 5% Enhancement(Immobilize)
- 2.5% Enhancement(RunSpeed)
- 58.75% Enhancement(RechargeTime)
- 18% FlySpeed
- 81.32 HP (6.75%) HitPoints
- 18% JumpHeight
- 18% JumpSpeed
- Knockback (Mag -19)
- Knockup (Mag -19)
- MezResist(Held) 7.7%
- MezResist(Sleep) 2.75%
- MezResist(Stun) 2.2%
- 14% (0.23 End/sec) Recovery
- 20% (1 HP/sec) Regeneration
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
- 3% Resistance(Psionic)
- 18% RunSpeed
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Quote:If it ain't broke, don't fix it.I'm currently considering having a minimum chance to proc of 10-15%, so this particular example might not be as dramatically affected as you mention here.
But I guess thats a valid point. -
Quote:If I might suggest leaving it be. They are working as intended, no balancing is required in this department. So far, the posts above, and below (eventually) have indicated distaste for these changes.Hi All,
I wanted to reach out to you all to let you know that we're aware of your concerns regarding procs per minute versus IO static proc chances. In some situations the procs per minutes on store bought enhancements (SBEs) are superior to those in IOs. I've read through your feedback and understand your concerns. We have a course of action we'd like to take for Issue 24. The changes we're going with are:
1) All IO procs will have their flat percentage chance to trigger updated to use Procs Per Minute.
2) Proc chance will cap at 90%. This means that there is always a small chance for the proc to not trigger even if slotted into a power that would previously guarantee a proc.
3) Procs Per Minute will use modified recharge instead of base recharge. The reason for this is that the whole idea of Procs Per Minute goes right out the window when we keep the base recharge even though that value can be dramatically altered.
4) To compensate for this, the Procs Per Minute on all enhancements will be increased.
The goals of this change would be to create a strong level of parity between IOs and Store Bought Enhancements (in fact they'll be identical proc wise) and reduce the impact that the initial implementation of the PPM mechanic had on gameplay. Your feedback is very important to us so I wanted to see how the community feels about these potential changes.
I think it's important to stress that the overall impact to gameplay this will have on existing PPM enhancements will be small. That said players will notice a small performance hit at very high levels of recharge. The balancing point for the increased procs per minute rates will be based upon a reasonable level of recharge. That amount will likely change through beta testing. You'll all have a chance to play test this on the beta servers in the not so distant future.
Best Regards,
Phil "Synapse" Zeleski -
Quote:Not quite a PvP build but, I think it'll suit your needs, despite not wanting stealth its just another way to slot monkey a LoTG: 7.5% recharge, and the extra defense doesn't hurt. This build while hide is not suppressed is over capped by 1% to Incarnate Content, aka, a level 54 has a 5% chance to strike you while hidden, and with AoE, its 98% before Retsu. So I imagine you'll be difficult to hit. The reason for the Superior Conditioning and Physical Perfection only having one slot for the End Proc, is simply because i've found that KM just costs a lot of endurance, and that'll literally solve all concievable end problems and should just allow you to faceroll in PvE. So, here you are. Alternatively, you could probably drop Stealth for Burnout if you so desired.Alright, I've dropped Stealth, picked up weave, and slotted everything to the max, imo. I checked my defense with Hide suppressed and my Ranged and Melee both come out at 44.61 and AoE comes at 35.55. Not worried about the AoE, but does the .39 really make a difference? If so, I can take care of that one easily, but if not, then I'll save a 100 million.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Quick Strike- (A) Mako's Bite - Accuracy/Damage
- (46) Mako's Bite - Damage/Endurance
- (46) Mako's Bite - Damage/Recharge
- (48) Mako's Bite - Accuracy/Endurance/Recharge
- (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (48) Mako's Bite - Chance of Damage(Lethal)
- (A) Red Fortune - Defense/Endurance
- (50) Red Fortune - Defense/Recharge
- (50) Red Fortune - Endurance/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (43) Touch of Death - Accuracy/Damage/Endurance
- (45) Touch of Death - Damage/Recharge
- (45) Touch of Death - Damage/Endurance
- (45) Touch of Death - Chance of Damage(Negative)
- (46) Touch of Death - Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Recharge
- (40) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Recharge Speed
- (A) Superior Stalker's Guile - Recharge/Chance to Hide
- (7) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
- (7) Superior Stalker's Guile - Accuracy/Damage
- (19) Superior Stalker's Guile - Accuracy/Damage/Recharge
- (40) Superior Stalker's Guile - Damage/Endurance/Recharge
- (40) Hecatomb - Chance of Damage(Negative)
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Red Fortune - Defense/Endurance
- (11) Red Fortune - Defense/Recharge
- (11) Red Fortune - Endurance/Recharge
- (13) Red Fortune - Defense/Endurance/Recharge
- (13) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Doctored Wounds - Heal/Endurance
- (21) Doctored Wounds - Endurance/Recharge
- (21) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (39) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Blessing of the Zephyr - Knockback Reduction (4 points)
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (25) Impeded Swiftness - Chance of Damage(Smashing)
- (25) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Range
- (A) Thunderstrike - Accuracy/Damage
- (27) Thunderstrike - Accuracy/Damage/Endurance
- (27) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Damage/Recharge
- (34) Thunderstrike - Damage/Endurance/Recharge
- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Empty
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
- (A) Steadfast Protection - Resistance/+Def 3%
- (36) Gladiator's Armor - TP Protection +3% Def (All)
- (36) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Endurance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (A) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Radial Paragon
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Level 2: Swift- (A) Run Speed IO
- (A) Miracle - +Recovery
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod/Recharge
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 26% DamageBuff(Smashing)
- 26% DamageBuff(Lethal)
- 26% DamageBuff(Fire)
- 26% DamageBuff(Cold)
- 26% DamageBuff(Energy)
- 26% DamageBuff(Negative)
- 26% DamageBuff(Toxic)
- 26% DamageBuff(Psionic)
- 16% Defense(Smashing)
- 16% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 15.38% Defense(Energy)
- 15.38% Defense(Negative)
- 6% Defense(Psionic)
- 18.5% Defense(Melee)
- 19.13% Defense(Ranged)
- 8.5% Defense(AoE)
- 40% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 57.5% Enhancement(RechargeTime)
- 14% FlySpeed
- 99.39 HP (8.26%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 9.35%
- MezResist(Immobilize) 19.25%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 7% (0.12 End/sec) Recovery
- 7.88% Resistance(Fire)
- 7.88% Resistance(Cold)
- 14% RunSpeed
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Quote:Your better off slotting the Achilles' Heel in your pets. Much more efficient.It depends. Merc's have Burst, which can fit an AH proc. Sure, your minions can as well, but every little bit helps. The Grenade can be slotted with Force Feedback, with helps your secondary (Plus ranged pets don't usually care about knockback -nearly- as much as melee).
Necro...well, if you're taking a secondary without a self-heal, Life Drain is great, otherwise I'd just stick with Gloom, or skip.
Bots...I could see Photon Grenade for it's AoE and stacking with your Protector Bots, but that's about it.
Thugs...yeah, Empty Clips, shove a Force Feedback into it and call it a day.
Beast is great, but Call Swarm seems pointless. The DoT is lethal, piddling even when it's not resisted, and only has a "moderate" chance of adding Pack Mentality. Meanwhile Call Hawk offers better secondary effects and Call Ravens is a -fly CONE.
Demons is the only one where taking all three (IF you have the slots) is worthwhile. Otherwise I take Corruption and Crack Whip.
Basically, there's room for use on the personal attacks, especially at low levels when you don't have either many pets and said pets don't really have a working attack chain. But otherwise I'd agree with you.
As for Demons, I only would really take Corruption.
The rest, *shrug* its useful, but given my love for traps I don't often use them because I focus more on making sure everything stays where I want it to. -
Quote:Yes, you're better off not even bothering with your single target attacks such as Burst, Slug, or even M30 Grenade given M30 Grenade scatters your foes away from your traps in general, if you're Mercenaries like I am. The only Single Target attack I have is Soul Storm.All the powers in /traps are good, skippable is MAYBE the detonator power if you dislike loosing even one of your minions as much as i do. For that reason i also would skip all the attack powers in the primary. Traps is a busy secondary, and 90% of the time your better of trying to plant a tripmine under your foe than using one of your weak power wasting attacks.
You can have more than one tripmine active at a time btw. Like in the same place ontop of each other. Luring a problematic boss and his minions into a bunch of tripmines is definitely an appropiate moment to practice your evil laughing.
Pets do profit from leadership toggles and you can heal them with aid other from the medicine pool.
Yes, Traps is an extremely busy set. You want everything except detonator, althrough Trip mines are skippable I just don't recommend it due to utility.
Notably, I suggest 6 slotting your Poison Trap as its your bread and butter, 5 slot Unbreakable Constraint (All but Unbreakable Constraint: Hold), and 1 slot a Lockdown: Chance for Mag 2 Hold.
As another tip, drop in Seeker Drones to soak the alpha if you arn't soft-capped to defense, jump in, Poison Trap proceeded by Caltrops and Acid Mortar. -
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Electric Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Tesla Cage -- GladNet-Dam%(A), GladNet-Acc/EndRdx/Rchg/Hold(45), GladNet-Acc/Hold(45), GladNet-EndRdx/Rchg/Hold(46), GladNet-Acc/Rchg(46)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Rchg(45)
Level 2: Chain Fences -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(40), GravAnch-Immob/Rchg(40), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(46), Posi-Dam%(50)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(40)
Level 6: Radiation Infection -- Achilles-ResDeb%(A), LdyGrey-%Dam(7), DarkWD-ToHitDeb/EndRdx(7), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(37)
Level 8: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-EndMod/Rchg(11), Efficacy-Acc/Rchg(17), Efficacy-EndMod/EndRdx(19)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11)
Level 12: Static Field -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Plct%(17), IComa--Rchg%(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Super Jump -- Zephyr-ResKB(A)
Level 20: Acrobatics -- EndRdx-I(A), EndRdx-I(21)
Level 22: Lingering Radiation -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(23), P'ngTtl-Rng/Slow(23), P'ngTtl-Acc/EndRdx(36), P'ngTtl--Rchg%(37)
Level 24: Paralyzing Blast -- GladNet-Acc/EndRdx/Rchg/Hold(A), GladNet-Acc/Hold(25), GladNet-Rchg/Hold(25), GladNet-EndRdx/Rchg/Hold(36), GladNet-Acc/Rchg(36)
Level 26: Synaptic Overload -- CoPers-Conf%(A), CoPers-Conf/Rchg(27), CoPers-Conf/EndRdx(27), CoPers-Acc/Conf/Rchg(34), CoPers-Acc/Rchg(34), Mlais-Dam%(34)
Level 28: Choking Cloud -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(29), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), Lock-%Hold(31)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Invisibility -- LkGmblr-Rchg+(A)
Level 38: Indomitable Will -- RechRdx-I(A), RechRdx-I(39)
Level 41: Mind Over Body -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx/Rchg(42)
Level 44: Mutation -- RechRdx-I(A)
Level 47: Psionic Tornado -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(50), FrcFbk-Rechg%(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 1.88% Defense(Psionic)
- 4.5% Max End
- 4% Enhancement(Confused)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(JumpHeight)
- 5% Enhancement(Held)
- 2.5% Enhancement(FlySpeed)
- 63% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 105% Enhancement(RechargeTime)
- 38.15 HP (3.75%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 5.25%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 26.5% (0.44 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 10.4% Resistance(Fire)
- 10.4% Resistance(Cold)
- 3% Resistance(Psionic)
This is the build I use, *shrug* Works nicely enough, I solo most things. -
I must be the wierdo that picks it up for the simple fact that it consumes endurance like a boss.
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Doesn't interrupt me while placing a Trip Mine on my Merc/Traps/Soul Mastery, so I'd assume it wouldn't stop the AS from going through.
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Poison Trap is not skippable by any means. Its a very potent tool.
Arguably, the only powers that you could skip without gimping yourself is Trip Mine, really. I personally like the Triage Beacon, given i'm a MM and don't have a means of healing save my Aid Other/Aid Self, and my incarnate buff. -
I continue to have random crashes when I zone in and look around too fast, or zone multiple times, is there a fix for this, or a ETA for this?
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Well, here y'go. Heres my Bots/Traps build that i'm working towards so far.
It has high defense, reliable heals, and so on and so forth, could it be better? Probably, but, the numbers are fairly solid. Hope you enjoy.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Battle Drones- (A) Blood Mandate - Damage/Endurance
- (21) Blood Mandate - Damage
- (21) Blood Mandate - Accuracy/Damage
- (23) Blood Mandate - Accuracy/Endurance
- (23) Blood Mandate - Accuracy/Damage/Endurance
- (25) Blood Mandate - Accuracy
- (A) Enfeebled Operation - Accuracy/Immobilize
- (15) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (17) Enfeebled Operation - Accuracy/Endurance
- (17) Enfeebled Operation - Immobilize/Range
- (19) Enfeebled Operation - Endurance/Immobilize
- (19) Enfeebled Operation - Accuracy/Recharge
- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (11) Javelin Volley - Chance of Damage(Lethal)
- (11) Positron's Blast - Chance of Damage(Energy)
- (13) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (A) Doctored Wounds - Heal
- (5) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Empty
- (A) Sovereign Right - Resistance Bonus
- (29) Sovereign Right - Accuracy
- (31) Sovereign Right - Accuracy/Damage
- (48) Sovereign Right - Damage/Endurance
- (50) Sovereign Right - Accuracy/Endurance
- (50) Sovereign Right - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Endurance/Recharge
- (A) Achilles' Heel - Chance for Res Debuff
- (29) Shield Breaker - Chance for Lethal Damage
- (31) Positron's Blast - Chance of Damage(Energy)
- (31) Shield Breaker - Defense Debuff
- (33) Shield Breaker - Accuracy/Endurance/Recharge
- (33) Shield Breaker - Defense Debuff/Endurance/Recharge
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (33) Unbreakable Constraint - Endurance/Hold
- (34) Unbreakable Constraint - Accuracy/Recharge
- (34) Unbreakable Constraint - Hold/Recharge
- (34) Unbreakable Constraint - Accuracy/Hold/Recharge
- (36) Lockdown - Chance for +2 Mag Hold
- (A) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Knockback Protection
- (40) Steadfast Protection - Resistance/Endurance
- (40) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Endurance/Recharge
- (A) Soulbound Allegiance - Chance for Build Up
- (40) Soulbound Allegiance - Damage/Endurance
- (43) Soulbound Allegiance - Accuracy/Recharge
- (43) Soulbound Allegiance - Accuracy/Damage/Recharge
- (46) Soulbound Allegiance - Damage/Recharge
- (46) Edict of the Master - Defense Bonus
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Harmonized Healing - Endurance/Recharge
- (36) Harmonized Healing - Heal/Endurance
- (A) Interrupt Reduction IO
- (39) Interrupt Reduction IO
- (39) Harmonized Healing - Heal
- (39) Harmonized Healing - Endurance/Recharge
- (A) Fortunata Hypnosis - Chance for Placate
- (42) Fortunata Hypnosis - Sleep/Endurance
- (42) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (43) Fortunata Hypnosis - Accuracy/Recharge
- (A) Doctored Wounds - Heal
- (45) Doctored Wounds - Recharge
- (45) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Endurance/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Core Paragon
Level 50: Diamagnetic Core Flawless Interface
------------
Level 1: Brawl- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Accuracy
Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 5% Defense
- 8.63% Defense(Smashing)
- 8.63% Defense(Lethal)
- 8% Defense(Fire)
- 8% Defense(Cold)
- 4.88% Defense(Energy)
- 4.88% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 6.75% Defense(Ranged)
- 10.2% Defense(AoE)
- 3% Enhancement(Immobilize)
- 57% Enhancement(Accuracy)
- 63.8% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 5% FlySpeed
- 78.3 HP (9.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5.25%
- MezResist(Held) 9.65%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 6.9%
- 19% (0.32 End/sec) Recovery
- 46% (1.54 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 19.1% Resistance(Fire)
- 19.1% Resistance(Cold)
- 10% Resistance(Energy)
- 11.9% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 5% RunSpeed
-
-
Long overdue, and welcomed.
I'd also like to see AR reworked (Beanbag for Teargas, or Flashbang, something like that), and DP have its damage increased. (Its poultry) But, I digress, it'll be nice to have EA more viable. -
Did you intend for it to end drain? Heal? Or? Just achieve ranged defense soft-cap? I'd be happy to assist in commentating on the build, but i'd rather have feedback then just make a build.
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It won't really play exactly like Energy Blast, all EB does is knock back and prove to be annoying.
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Hee, I just sorta threw it together. I'm sure people could do better, I was just showing it could be done. I'll take note of the changes and probably fiddle with my Elec/Shield myself.
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Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Bash- (A) Mako's Bite - Chance of Damage(Lethal)
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Damage/Endurance
- (45) Mako's Bite - Damage/Recharge
- (46) Mako's Bite - Accuracy/Damage
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Endurance/Recharge
- (42) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Endurance/Recharge
- (37) Kismet - Accuracy +6%
- (A) Healing IO
- (A) Touch of Death - Chance of Damage(Negative)
- (21) Touch of Death - Damage/Endurance/Recharge
- (21) Touch of Death - Accuracy/Damage/Endurance
- (36) Touch of Death - Damage/Endurance
- (36) Touch of Death - Damage/Recharge
- (36) Touch of Death - Accuracy/Damage
- (A) Mako's Bite - Chance of Damage(Lethal)
- (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (9) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (17) Mako's Bite - Accuracy/Damage
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Chance for Smashing Damage
- (23) Obliteration - Damage
- (25) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Empty
- (A) Aegis - Resistance/Endurance
- (27) Aegis - Resistance/Recharge
- (27) Aegis - Endurance/Recharge
- (31) Aegis - Resistance/Endurance/Recharge
- (31) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Damage
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (43) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage
- (46) Scirocco's Dervish - Damage/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Damage/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (42) Doctored Wounds - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (48) Trap of the Hunter - Accuracy/Recharge
- (48) Trap of the Hunter - Endurance/Immobilize
- (48) Trap of the Hunter - Accuracy/Endurance
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (50) Positron's Blast - Accuracy/Damage
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (3) Endurance Modification IO
- (7) Endurance Modification IO
Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 13.5% Defense(Smashing)
- 13.5% Defense(Lethal)
- 14.13% Defense(Fire)
- 14.13% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 21% Defense(Melee)
- 16% Defense(Ranged)
- 17.56% Defense(AoE)
- 45% Enhancement(Accuracy)
- 5% Enhancement(Immobilize)
- 52.5% Enhancement(RechargeTime)
- 163.04 HP (10.88%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 9.35%
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 6.6%
- 2.5% (0.042 End/sec) Recovery
- 50% (3.129 HP/sec) Regeneration
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
- 3.125% Resistance(Negative)
- 3% Resistance(Psionic)
- 5% RunSpeed
- 2.5% XPDebtProtection
The powers can most likely just be rearranged in the order you desire but, just showing you its possible, and what sets to use. -
Quote:Shield offers a few advantages, such as AAO, it giving a damage buff to a point with each thing thats around you. Its positional, soft-cap that is. Shield also has a Targeted AoE TP, much like Lightning Rod, just lower damage. Let me fiddle around in mids and I'll see what I can do.Hello, I was wondering how hard it would be and how much would it cost to softcap all positions in a /shield toon if I already have Gladiator's Armor: +3Def and that other cheap +3 def ... so +6def just from two enhancements. I currently have them both oh my /SR toon and I was just curious if it would be worth switching to /shield. Thanks for any info!
PS: I was going to try WM/Shield since I want a weapon with my shield and not SS or FM.
However, SR offers that 20% recharge. and Elude is pretty nifty.
As for Soft-Capping, it'd take some expensive sets at least. lots of Obliterations, and Mako's Bites. 6 sets. It would be quite the juggle.