Ishaila

Apprentice
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  1. Ishaila

    Blade and Soul

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    His topic is referring to the mass email they just sent to all NCSoft accountholders.

    Which is actually pretty painful. It's like they cut us open and then offered us this as a band-aid.

    A band-aid made of salt.

    More like another "gracious" dose of sulfur into an already open wound.
  2. Quote:
    Originally Posted by Kangstor View Post
    Well there was heated debate in beta section of forum if you wonder why. You can check there.

    A short story; It was a full toggle with 0.5 end/second. Some people wined becuase not all builds can use this and demanded a lower end cost. Next thing happened was half-toogle and AH posted a thread about future of hybrid in beta forums. Many people demanded bringing back old one or making it a full toggle, some people suggested if a full toggle is not possible at least give a passive. Next thing there was passive boost of hybrid. People gave up arguing with devs since AH made it clear that they never inteded to make hybrid as a full-time accessable power becuase it is less fun according to him. Hybrid went live with that state.
    Funny that, honestly, a full toggle costing zero would've been doable, given the status of Hide on stalkers. But I guess its irrelevant, wish it was a full toggle, .25 end/s would've been just fine.
  3. Curious as to why the Hybrid Toggles detoggle after their 2 minute durations.

    I feel as 'toggles', they should be simply that. Toggles.
  4. Honestly, i'm quite happy with having more options for more variety of play, if I want to play a sniper, well now I can without getting borked for doing so in PvE.

    22% To Hit is easily achievable on teams, leagues, and solo depending on your build.

    More ST is nice, especially for sets that lack it such as Assault Rifle, which is mainly AoE's that only hit 10 targets. (Wish they'd up that.)

    But irrelevant, i'm just happy to have more choices.
  5. Quote:
    Originally Posted by Adeon Hawkwood View Post
    You are correct. The problem is that Blasters don't get Focused Accuracy so they can only get perma-FastSnipe if their secondary is Devices or Energy (theoretically Dark can also get it perma but it need a LOT of recharge).
    Aye, that is a problem. But, at least you can still achieve something like that with Devices, as much as I enjoy devices, and yeah, Dark definitely can.

    I'll actually be playing my Beam Rifle/Energy and my AR/Devices more often now with these upcoming changes, always felt that Corruptors brought more to the table in terms of fun and utility.
  6. Quote:
    Originally Posted by Adeon Hawkwood View Post
    The problem I have with factoring Zapp is that it is interruptable. Just looking at single target damage factoring in Zapp, VS and accounting for recharge Elec seems to do ok compared to Energy BUT this assumes you never get hit while casting Zapp*.

    If you get interrupted on a Zapp that screws your damage to hell. Not to mention situations where it's impossible to avoid taking frequent minor damage (such as the final fight in Keyes trial).

    *Note I only considered up to about 100% recharge. Above that Elec will drop off due to cast time outweighing recharge time.
    True as this is, the changes to Snipes will null a lot of this out, if you run Tactics, Focused Accuracy, and a Kismet, breaking that 22% To Hit threshold that I believe was in the cast earlier, as much as they are subject to change. It'll definitely help marginally, but yes, otherwise, you won't be using it without a Build Up, or some way to keep To Hit 22% or so.
  7. I have roughly 46% ranged defense, I skipped out on the Gun Drone as I see it as rather useless, long as I stay close to the ground to lay mines as I might need them, but.. meh, i'm fixing ready to strip this blaster for another character.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst
    • (A) Thunderstrike - Accuracy/Damage
    • (23) Thunderstrike - Damage/Endurance
    • (39) Thunderstrike - Accuracy/Damage/Endurance
    • (40) Thunderstrike - Damage/Endurance/Recharge
    • (46) Thunderstrike - Damage/Recharge
    • (48) Thunderstrike - Accuracy/Damage/Recharge
    Level 1: Web Grenade
    • (A) Trap of the Hunter - Chance of Damage(Lethal)
    • (25) Trap of the Hunter - Accuracy/Immobilize/Recharge
    • (25) Trap of the Hunter - Immobilize/Accuracy
    • (39) Trap of the Hunter - Accuracy/Endurance
    • (39) Trap of the Hunter - Endurance/Immobilize
    • (50) Trap of the Hunter - Accuracy/Recharge
    Level 2: Slug
    • (A) Thunderstrike - Accuracy/Damage
    • (40) Thunderstrike - Damage/Endurance
    • (43) Thunderstrike - Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    • (48) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Caltrops
    • (A) Pacing of the Turtle - Chance of -Recharge
    • (5) Pacing of the Turtle - Endurance/Recharge/Slow
    • (7) Pacing of the Turtle - Accuracy/Slow
    • (34) Pacing of the Turtle - Range/Slow
    • (37) Pacing of the Turtle - Damage/Slow
    • (37) Pacing of the Turtle - Accuracy/Endurance
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Freebird - +Stealth
    • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Targeting Drone
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 12: Buckshot
    • (A) Force Feedback - Chance for +Recharge
    • (13) Positron's Blast - Chance of Damage(Energy)
    • (13) Positron's Blast - Accuracy/Damage/Endurance
    • (15) Positron's Blast - Accuracy/Damage
    • (15) Positron's Blast - Damage/Recharge
    • (17) Positron's Blast - Damage/Range
    Level 14: Boxing
    • (A) Empty
    Level 16: Smoke Grenade
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    Level 18: Flamethrower
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (19) Positron's Blast - Accuracy/Damage/Endurance
    • (19) Positron's Blast - Accuracy/Damage
    • (21) Positron's Blast - Damage/Recharge
    • (21) Positron's Blast - Damage/Range
    Level 20: Cloaking Device
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 26: Ignite
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (27) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense/Endurance/Recharge
    Level 30: Trip Mine
    • (A) Fury of the Gladiator - Chance for Res Debuff
    • (31) Fury of the Gladiator - Accuracy/Damage/End/Rech
    • (31) Fury of the Gladiator - Damage/Endurance/Recharge
    • (31) Fury of the Gladiator - Accuracy/Endurance/Recharge
    Level 32: Full Auto
    • (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
    • (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    • (33) Superior Blaster's Wrath - Accuracy/Damage
    • (33) Superior Blaster's Wrath - Damage/Recharge
    • (34) Superior Blaster's Wrath - Accuracy/Damage/Recharge
    • (50) Superior Blaster's Wrath - Accuracy/Damage/Endurance
    Level 35: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 38: Afterburner
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 41: Cryo Freeze Ray
    • (A) Lockdown - Accuracy/Hold
    • (42) Lockdown - Accuracy/Recharge
    • (42) Lockdown - Recharge/Hold
    • (42) Lockdown - Endurance/Recharge/Hold
    • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (43) Lockdown - Chance for +2 Mag Hold
    Level 44: Surveillance
    • (A) Analyze Weakness - Accuracy/Endurance/Recharge
    • (45) Analyze Weakness - Accuracy/Defense Debuff
    • (45) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (45) Analyze Weakness - Accuracy/Recharge
    Level 47: Body Armor
    • (A) Aegis - Psionic/Status Resistance
    • (48) Steadfast Protection - Knockback Protection
    Level 49: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    • (3) Performance Shifter - EndMod/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 21.75% Defense(Energy)
    • 21.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 33% Defense(Ranged)
    • 8% Defense(AoE)
    • 10% Enhancement(Range)
    • 2.5% Enhancement(FlySpeed)
    • 74% Enhancement(Accuracy)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(Held)
    • 2.5% Enhancement(JumpHeight)
    • 5% Enhancement(Immobilize)
    • 2.5% Enhancement(RunSpeed)
    • 58.75% Enhancement(RechargeTime)
    • 18% FlySpeed
    • 81.32 HP (6.75%) HitPoints
    • 18% JumpHeight
    • 18% JumpSpeed
    • Knockback (Mag -19)
    • Knockup (Mag -19)
    • MezResist(Held) 7.7%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 2.2%
    • 14% (0.23 End/sec) Recovery
    • 20% (1 HP/sec) Regeneration
    • 6.62% Resistance(Fire)
    • 6.62% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 18% RunSpeed
  8. Quote:
    Originally Posted by Synapse View Post
    I'm currently considering having a minimum chance to proc of 10-15%, so this particular example might not be as dramatically affected as you mention here.
    If it ain't broke, don't fix it.

    Quote:
    Originally Posted by Synapse View Post
    There wouldn't be much reason for the PPM system if we did that. There are a few powers that can really abuse the fixed proc chance. Part of the reason we implemented PPMs in the first place was to address this issue.
    But I guess thats a valid point.
  9. Quote:
    Originally Posted by Synapse View Post
    Hi All,

    I wanted to reach out to you all to let you know that we're aware of your concerns regarding procs per minute versus IO static proc chances. In some situations the procs per minutes on store bought enhancements (SBEs) are superior to those in IOs. I've read through your feedback and understand your concerns. We have a course of action we'd like to take for Issue 24. The changes we're going with are:

    1) All IO procs will have their flat percentage chance to trigger updated to use Procs Per Minute.
    2) Proc chance will cap at 90%. This means that there is always a small chance for the proc to not trigger even if slotted into a power that would previously guarantee a proc.
    3) Procs Per Minute will use modified recharge instead of base recharge. The reason for this is that the whole idea of Procs Per Minute goes right out the window when we keep the base recharge even though that value can be dramatically altered.
    4) To compensate for this, the Procs Per Minute on all enhancements will be increased.

    The goals of this change would be to create a strong level of parity between IOs and Store Bought Enhancements (in fact they'll be identical proc wise) and reduce the impact that the initial implementation of the PPM mechanic had on gameplay. Your feedback is very important to us so I wanted to see how the community feels about these potential changes.

    I think it's important to stress that the overall impact to gameplay this will have on existing PPM enhancements will be small. That said players will notice a small performance hit at very high levels of recharge. The balancing point for the increased procs per minute rates will be based upon a reasonable level of recharge. That amount will likely change through beta testing. You'll all have a chance to play test this on the beta servers in the not so distant future.

    Best Regards,
    Phil "Synapse" Zeleski
    If I might suggest leaving it be. They are working as intended, no balancing is required in this department. So far, the posts above, and below (eventually) have indicated distaste for these changes.
  10. Quote:
    Originally Posted by Synesence View Post
    Alright, I've dropped Stealth, picked up weave, and slotted everything to the max, imo. I checked my defense with Hide suppressed and my Ranged and Melee both come out at 44.61 and AoE comes at 35.55. Not worried about the AoE, but does the .39 really make a difference? If so, I can take care of that one easily, but if not, then I'll save a 100 million.
    Not quite a PvP build but, I think it'll suit your needs, despite not wanting stealth its just another way to slot monkey a LoTG: 7.5% recharge, and the extra defense doesn't hurt. This build while hide is not suppressed is over capped by 1% to Incarnate Content, aka, a level 54 has a 5% chance to strike you while hidden, and with AoE, its 98% before Retsu. So I imagine you'll be difficult to hit. The reason for the Superior Conditioning and Physical Perfection only having one slot for the End Proc, is simply because i've found that KM just costs a lot of endurance, and that'll literally solve all concievable end problems and should just allow you to faceroll in PvE. So, here you are. Alternatively, you could probably drop Stealth for Burnout if you so desired.

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Stalker
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Quick Strike
    • (A) Mako's Bite - Accuracy/Damage
    • (46) Mako's Bite - Damage/Endurance
    • (46) Mako's Bite - Damage/Recharge
    • (48) Mako's Bite - Accuracy/Endurance/Recharge
    • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (48) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Hide
    • (A) Red Fortune - Defense/Endurance
    • (50) Red Fortune - Defense/Recharge
    • (50) Red Fortune - Endurance/Recharge
    • (50) Red Fortune - Defense/Endurance/Recharge
    Level 2: Body Blow
    • (A) Touch of Death - Accuracy/Damage
    • (43) Touch of Death - Accuracy/Damage/Endurance
    • (45) Touch of Death - Damage/Recharge
    • (45) Touch of Death - Damage/Endurance
    • (45) Touch of Death - Chance of Damage(Negative)
    • (46) Touch of Death - Damage/Endurance/Recharge
    Level 4: Ninja Reflexes
    • (A) Red Fortune - Defense/Endurance
    • (5) Red Fortune - Defense/Recharge
    • (40) Red Fortune - Endurance/Recharge
    • (43) Red Fortune - Defense/Endurance/Recharge
    • (43) Luck of the Gambler - Recharge Speed
    Level 6: Assassin's Strike
    • (A) Superior Stalker's Guile - Recharge/Chance to Hide
    • (7) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
    • (7) Superior Stalker's Guile - Accuracy/Damage
    • (19) Superior Stalker's Guile - Accuracy/Damage/Recharge
    • (40) Superior Stalker's Guile - Damage/Endurance/Recharge
    • (40) Hecatomb - Chance of Damage(Negative)
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 10: Danger Sense
    • (A) Red Fortune - Defense/Endurance
    • (11) Red Fortune - Defense/Recharge
    • (11) Red Fortune - Endurance/Recharge
    • (13) Red Fortune - Defense/Endurance/Recharge
    • (13) Luck of the Gambler - Recharge Speed
    Level 12: Placate
    • (A) Recharge Reduction IO
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 16: Kuji-In Rin
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 20: Kuji-In Sha
    • (A) Doctored Wounds - Heal/Endurance
    • (21) Doctored Wounds - Endurance/Recharge
    • (21) Doctored Wounds - Heal/Recharge
    • (39) Doctored Wounds - Heal/Endurance/Recharge
    • (39) Doctored Wounds - Recharge
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 24: Caltrops
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (25) Impeded Swiftness - Chance of Damage(Smashing)
    • (25) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Range
    Level 26: Focused Burst
    • (A) Thunderstrike - Accuracy/Damage
    • (27) Thunderstrike - Accuracy/Damage/Endurance
    • (27) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Damage/Recharge
    • (34) Thunderstrike - Damage/Endurance/Recharge
    Level 28: Burst
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 30: Boxing
    • (A) Empty
    Level 32: Concentrated Strike
    • (A) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (33) Mako's Bite - Damage/Recharge
    • (33) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (34) Mako's Bite - Chance of Damage(Lethal)
    Level 35: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (36) Gladiator's Armor - TP Protection +3% Def (All)
    • (36) Reactive Armor - Resistance/Recharge
    • (36) Reactive Armor - Endurance/Recharge
    • (37) Reactive Armor - Resistance/Endurance/Recharge
    Level 38: Kuji-In Retsu
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Weave
    • (A) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense/Endurance/Recharge
    Level 44: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 49: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Born In Battle
    Level 0: Marshal
    Level 50: Musculature Radial Paragon
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (5) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (3) Performance Shifter - EndMod
    • (3) Performance Shifter - Chance for +End
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 26% DamageBuff(Smashing)
    • 26% DamageBuff(Lethal)
    • 26% DamageBuff(Fire)
    • 26% DamageBuff(Cold)
    • 26% DamageBuff(Energy)
    • 26% DamageBuff(Negative)
    • 26% DamageBuff(Toxic)
    • 26% DamageBuff(Psionic)
    • 16% Defense(Smashing)
    • 16% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 15.38% Defense(Energy)
    • 15.38% Defense(Negative)
    • 6% Defense(Psionic)
    • 18.5% Defense(Melee)
    • 19.13% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 40% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 57.5% Enhancement(RechargeTime)
    • 14% FlySpeed
    • 99.39 HP (8.26%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 9.35%
    • MezResist(Immobilize) 19.25%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 7% (0.12 End/sec) Recovery
    • 7.88% Resistance(Fire)
    • 7.88% Resistance(Cold)
    • 14% RunSpeed
  11. Quote:
    Originally Posted by Issen View Post
    It depends. Merc's have Burst, which can fit an AH proc. Sure, your minions can as well, but every little bit helps. The Grenade can be slotted with Force Feedback, with helps your secondary (Plus ranged pets don't usually care about knockback -nearly- as much as melee).

    Necro...well, if you're taking a secondary without a self-heal, Life Drain is great, otherwise I'd just stick with Gloom, or skip.

    Bots...I could see Photon Grenade for it's AoE and stacking with your Protector Bots, but that's about it.

    Thugs...yeah, Empty Clips, shove a Force Feedback into it and call it a day.

    Beast is great, but Call Swarm seems pointless. The DoT is lethal, piddling even when it's not resisted, and only has a "moderate" chance of adding Pack Mentality. Meanwhile Call Hawk offers better secondary effects and Call Ravens is a -fly CONE.

    Demons is the only one where taking all three (IF you have the slots) is worthwhile. Otherwise I take Corruption and Crack Whip.

    Basically, there's room for use on the personal attacks, especially at low levels when you don't have either many pets and said pets don't really have a working attack chain. But otherwise I'd agree with you.
    Your better off slotting the Achilles' Heel in your pets. Much more efficient.

    As for Demons, I only would really take Corruption.

    The rest, *shrug* its useful, but given my love for traps I don't often use them because I focus more on making sure everything stays where I want it to.
  12. Quote:
    Originally Posted by Jeremia_Bane View Post
    All the powers in /traps are good, skippable is MAYBE the detonator power if you dislike loosing even one of your minions as much as i do. For that reason i also would skip all the attack powers in the primary. Traps is a busy secondary, and 90% of the time your better of trying to plant a tripmine under your foe than using one of your weak power wasting attacks.

    You can have more than one tripmine active at a time btw. Like in the same place ontop of each other. Luring a problematic boss and his minions into a bunch of tripmines is definitely an appropiate moment to practice your evil laughing.
    Pets do profit from leadership toggles and you can heal them with aid other from the medicine pool.
    Yes, you're better off not even bothering with your single target attacks such as Burst, Slug, or even M30 Grenade given M30 Grenade scatters your foes away from your traps in general, if you're Mercenaries like I am. The only Single Target attack I have is Soul Storm.

    Yes, Traps is an extremely busy set. You want everything except detonator, althrough Trip mines are skippable I just don't recommend it due to utility.

    Notably, I suggest 6 slotting your Poison Trap as its your bread and butter, 5 slot Unbreakable Constraint (All but Unbreakable Constraint: Hold), and 1 slot a Lockdown: Chance for Mag 2 Hold.

    As another tip, drop in Seeker Drones to soak the alpha if you arn't soft-capped to defense, jump in, Poison Trap proceeded by Caltrops and Acid Mortar.
  13. Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Tesla Cage -- GladNet-Dam%(A), GladNet-Acc/EndRdx/Rchg/Hold(45), GladNet-Acc/Hold(45), GladNet-EndRdx/Rchg/Hold(46), GladNet-Acc/Rchg(46)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Rchg(45)
    Level 2: Chain Fences -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(40), GravAnch-Immob/Rchg(40), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(46), Posi-Dam%(50)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(40)
    Level 6: Radiation Infection -- Achilles-ResDeb%(A), LdyGrey-%Dam(7), DarkWD-ToHitDeb/EndRdx(7), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(37)
    Level 8: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-EndMod/Rchg(11), Efficacy-Acc/Rchg(17), Efficacy-EndMod/EndRdx(19)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11)
    Level 12: Static Field -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Plct%(17), IComa--Rchg%(19)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 18: Super Jump -- Zephyr-ResKB(A)
    Level 20: Acrobatics -- EndRdx-I(A), EndRdx-I(21)
    Level 22: Lingering Radiation -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(23), P'ngTtl-Rng/Slow(23), P'ngTtl-Acc/EndRdx(36), P'ngTtl--Rchg%(37)
    Level 24: Paralyzing Blast -- GladNet-Acc/EndRdx/Rchg/Hold(A), GladNet-Acc/Hold(25), GladNet-Rchg/Hold(25), GladNet-EndRdx/Rchg/Hold(36), GladNet-Acc/Rchg(36)
    Level 26: Synaptic Overload -- CoPers-Conf%(A), CoPers-Conf/Rchg(27), CoPers-Conf/EndRdx(27), CoPers-Acc/Conf/Rchg(34), CoPers-Acc/Rchg(34), Mlais-Dam%(34)
    Level 28: Choking Cloud -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(29), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), Lock-%Hold(31)
    Level 30: Stealth -- LkGmblr-Rchg+(A)
    Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
    Level 35: Invisibility -- LkGmblr-Rchg+(A)
    Level 38: Indomitable Will -- RechRdx-I(A), RechRdx-I(39)
    Level 41: Mind Over Body -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx/Rchg(42)
    Level 44: Mutation -- RechRdx-I(A)
    Level 47: Psionic Tornado -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(50), FrcFbk-Rechg%(50)
    Level 49: Phase Shift -- RechRdx-I(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 1.88% Defense(Psionic)
    • 4.5% Max End
    • 4% Enhancement(Confused)
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(JumpHeight)
    • 5% Enhancement(Held)
    • 2.5% Enhancement(FlySpeed)
    • 63% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 105% Enhancement(RechargeTime)
    • 38.15 HP (3.75%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 5.25%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 5.25%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 4.7%
    • 26.5% (0.44 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 10.4% Resistance(Fire)
    • 10.4% Resistance(Cold)
    • 3% Resistance(Psionic)

    This is the build I use, *shrug* Works nicely enough, I solo most things.
  14. I must be the wierdo that picks it up for the simple fact that it consumes endurance like a boss.
  15. Quote:
    Originally Posted by Jibikao View Post
    Mmmm, yeah, my only experience with offensive toggles is dark armor. I usually run fear toggle and I thought that interferes with Placate + critical. I am not 100% sure if it actually interrupts AS.

    The new stun aura in Energy Aura has no self damage right?
    Doesn't interrupt me while placing a Trip Mine on my Merc/Traps/Soul Mastery, so I'd assume it wouldn't stop the AS from going through.
  16. Poison Trap is not skippable by any means. Its a very potent tool.

    Arguably, the only powers that you could skip without gimping yourself is Trip Mine, really. I personally like the Triage Beacon, given i'm a MM and don't have a means of healing save my Aid Other/Aid Self, and my incarnate buff.
  17. I continue to have random crashes when I zone in and look around too fast, or zone multiple times, is there a fix for this, or a ETA for this?
  18. Well, here y'go. Heres my Bots/Traps build that i'm working towards so far.

    It has high defense, reliable heals, and so on and so forth, could it be better? Probably, but, the numbers are fairly solid. Hope you enjoy.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Medicine
    Ancillary Pool: Chill Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) Blood Mandate - Damage/Endurance
    • (21) Blood Mandate - Damage
    • (21) Blood Mandate - Accuracy/Damage
    • (23) Blood Mandate - Accuracy/Endurance
    • (23) Blood Mandate - Accuracy/Damage/Endurance
    • (25) Blood Mandate - Accuracy
    Level 1: Web Grenade
    • (A) Enfeebled Operation - Accuracy/Immobilize
    • (15) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (17) Enfeebled Operation - Accuracy/Endurance
    • (17) Enfeebled Operation - Immobilize/Range
    • (19) Enfeebled Operation - Endurance/Immobilize
    • (19) Enfeebled Operation - Accuracy/Recharge
    Level 2: Caltrops
    • (A) Impeded Swiftness - Chance of Damage(Smashing)
    • (11) Javelin Volley - Chance of Damage(Lethal)
    • (11) Positron's Blast - Chance of Damage(Energy)
    • (13) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    Level 4: Triage Beacon
    • (A) Doctored Wounds - Heal
    • (5) Doctored Wounds - Endurance/Recharge
    • (7) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Equip Robot
    • (A) Endurance Reduction IO
    Level 10: Kick
    • (A) Empty
    Level 12: Protector Bots
    • (A) Sovereign Right - Resistance Bonus
    • (29) Sovereign Right - Accuracy
    • (31) Sovereign Right - Accuracy/Damage
    • (48) Sovereign Right - Damage/Endurance
    • (50) Sovereign Right - Accuracy/Endurance
    • (50) Sovereign Right - Accuracy/Damage/Endurance
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Endurance/Recharge
    • (27) Luck of the Gambler - Endurance/Recharge
    Level 18: Acid Mortar
    • (A) Achilles' Heel - Chance for Res Debuff
    • (29) Shield Breaker - Chance for Lethal Damage
    • (31) Positron's Blast - Chance of Damage(Energy)
    • (31) Shield Breaker - Defense Debuff
    • (33) Shield Breaker - Accuracy/Endurance/Recharge
    • (33) Shield Breaker - Defense Debuff/Endurance/Recharge
    Level 20: Poison Trap
    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (33) Unbreakable Constraint - Endurance/Hold
    • (34) Unbreakable Constraint - Accuracy/Recharge
    • (34) Unbreakable Constraint - Hold/Recharge
    • (34) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (36) Lockdown - Chance for +2 Mag Hold
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (37) Steadfast Protection - Knockback Protection
    • (40) Steadfast Protection - Resistance/Endurance
    • (40) Aegis - Psionic/Status Resistance
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Endurance/Recharge
    Level 26: Assault Bot
    • (A) Soulbound Allegiance - Chance for Build Up
    • (40) Soulbound Allegiance - Damage/Endurance
    • (43) Soulbound Allegiance - Accuracy/Recharge
    • (43) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (46) Soulbound Allegiance - Damage/Recharge
    • (46) Edict of the Master - Defense Bonus
    Level 28: Repair
    • (A) Recharge Reduction IO
    Level 30: Seeker Drones
    • (A) Recharge Reduction IO
    Level 32: Upgrade Robot
    • (A) Endurance Reduction IO
    Level 35: Aid Other
    • (A) Harmonized Healing - Endurance/Recharge
    • (36) Harmonized Healing - Heal/Endurance
    Level 38: Aid Self
    • (A) Interrupt Reduction IO
    • (39) Interrupt Reduction IO
    • (39) Harmonized Healing - Heal
    • (39) Harmonized Healing - Endurance/Recharge
    Level 41: Flash Freeze
    • (A) Fortunata Hypnosis - Chance for Placate
    • (42) Fortunata Hypnosis - Sleep/Endurance
    • (42) Fortunata Hypnosis - Sleep/Recharge
    • (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (43) Fortunata Hypnosis - Accuracy/Recharge
    Level 44: Hoarfrost
    • (A) Doctored Wounds - Heal
    • (45) Doctored Wounds - Recharge
    • (45) Doctored Wounds - Heal/Endurance
    • (45) Doctored Wounds - Endurance/Recharge
    • (46) Doctored Wounds - Heal/Endurance/Recharge
    Level 47: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 49: Hibernate
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Marshal
    Level 50: Musculature Core Paragon
    Level 50: Diamagnetic Core Flawless Interface
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    • (3) Performance Shifter - EndMod/Accuracy
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 5% Defense
    • 8.63% Defense(Smashing)
    • 8.63% Defense(Lethal)
    • 8% Defense(Fire)
    • 8% Defense(Cold)
    • 4.88% Defense(Energy)
    • 4.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 10.2% Defense(AoE)
    • 3% Enhancement(Immobilize)
    • 57% Enhancement(Accuracy)
    • 63.8% Enhancement(RechargeTime)
    • 8% Enhancement(Heal)
    • 5% FlySpeed
    • 78.3 HP (9.75%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5.25%
    • MezResist(Held) 9.65%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 5.25%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 6.9%
    • 19% (0.32 End/sec) Recovery
    • 46% (1.54 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 19.1% Resistance(Fire)
    • 19.1% Resistance(Cold)
    • 10% Resistance(Energy)
    • 11.9% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 5% RunSpeed
  19. Ishaila

    No Traps :(

    Quote:
    Originally Posted by Obscure Blade View Post
    Getting /Poison is nice, but yeah I've really wanted /Traps on my Controllers for a long time.
    I agree, but i'd rather have a devices themed primary, then /traps proliferated just yet. It'd be cool to have a controller based around using the above.
  20. Long overdue, and welcomed.

    I'd also like to see AR reworked (Beanbag for Teargas, or Flashbang, something like that), and DP have its damage increased. (Its poultry) But, I digress, it'll be nice to have EA more viable.
  21. Ishaila

    Elec/Pain?

    Did you intend for it to end drain? Heal? Or? Just achieve ranged defense soft-cap? I'd be happy to assist in commentating on the build, but i'd rather have feedback then just make a build.
  22. Quote:
    Originally Posted by Genesis Man View Post
    Essentially though... this set will play exactly like Energy Blast. Lasers are great and all, but if the powerset doesn't actually do anything different from a pre-existing set... it won't be created.
    It won't really play exactly like Energy Blast, all EB does is knock back and prove to be annoying.
  23. Ishaila

    /Shield Question

    Hee, I just sorta threw it together. I'm sure people could do better, I was just showing it could be done. I'll take note of the changes and probably fiddle with my Elec/Shield myself.
  24. Ishaila

    /Shield Question

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Bash
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (43) Mako's Bite - Damage/Endurance
    • (45) Mako's Bite - Damage/Recharge
    • (46) Mako's Bite - Accuracy/Damage
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense/Endurance/Recharge
    • (42) Luck of the Gambler - Endurance/Recharge
    • (42) Steadfast Protection - Resistance/+Def 3%
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Endurance/Recharge
    • (37) Kismet - Accuracy +6%
    Level 4: True Grit
    • (A) Healing IO
    Level 6: Jawbreaker
    • (A) Touch of Death - Chance of Damage(Negative)
    • (21) Touch of Death - Damage/Endurance/Recharge
    • (21) Touch of Death - Accuracy/Damage/Endurance
    • (36) Touch of Death - Damage/Endurance
    • (36) Touch of Death - Damage/Recharge
    • (36) Touch of Death - Accuracy/Damage
    Level 8: Clobber
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (9) Mako's Bite - Damage/Endurance
    • (11) Mako's Bite - Damage/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (17) Mako's Bite - Accuracy/Damage
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 20: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Whirling Mace
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (23) Obliteration - Chance for Smashing Damage
    • (23) Obliteration - Damage
    • (25) Obliteration - Damage/Recharge
    • (25) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    Level 24: Kick
    • (A) Empty
    Level 26: Tough
    • (A) Aegis - Resistance/Endurance
    • (27) Aegis - Resistance/Recharge
    • (27) Aegis - Endurance/Recharge
    • (31) Aegis - Resistance/Endurance/Recharge
    • (31) Aegis - Psionic/Status Resistance
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense/Endurance/Recharge
    • (31) Luck of the Gambler - Endurance/Recharge
    Level 30: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Crowd Control
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Damage
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    Level 35: Shatter
    • (A) Scirocco's Dervish - Chance of Damage(Lethal)
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (43) Scirocco's Dervish - Accuracy/Recharge
    • (43) Scirocco's Dervish - Accuracy/Damage
    • (46) Scirocco's Dervish - Damage/Endurance
    Level 38: Shield Charge
    • (A) Obliteration - Chance for Smashing Damage
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Damage/Recharge
    Level 41: One with the Shield
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (42) Doctored Wounds - Heal/Recharge
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    Level 47: Electrifying Fences
    • (A) Trap of the Hunter - Accuracy/Immobilize/Recharge
    • (48) Trap of the Hunter - Accuracy/Recharge
    • (48) Trap of the Hunter - Endurance/Immobilize
    • (48) Trap of the Hunter - Accuracy/Endurance
    Level 49: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Accuracy/Damage
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Endurance Modification IO
    • (7) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 17.5% DamageBuff(Smashing)
    • 17.5% DamageBuff(Lethal)
    • 17.5% DamageBuff(Fire)
    • 17.5% DamageBuff(Cold)
    • 17.5% DamageBuff(Energy)
    • 17.5% DamageBuff(Negative)
    • 17.5% DamageBuff(Toxic)
    • 17.5% DamageBuff(Psionic)
    • 13.5% Defense(Smashing)
    • 13.5% Defense(Lethal)
    • 14.13% Defense(Fire)
    • 14.13% Defense(Cold)
    • 11% Defense(Energy)
    • 11% Defense(Negative)
    • 6% Defense(Psionic)
    • 21% Defense(Melee)
    • 16% Defense(Ranged)
    • 17.56% Defense(AoE)
    • 45% Enhancement(Accuracy)
    • 5% Enhancement(Immobilize)
    • 52.5% Enhancement(RechargeTime)
    • 163.04 HP (10.88%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 9.35%
    • MezResist(Immobilize) 9.35%
    • MezResist(Stun) 6.6%
    • 2.5% (0.042 End/sec) Recovery
    • 50% (3.129 HP/sec) Regeneration
    • 1.575% Resistance(Fire)
    • 1.575% Resistance(Cold)
    • 3.125% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 5% RunSpeed
    • 2.5% XPDebtProtection


    The powers can most likely just be rearranged in the order you desire but, just showing you its possible, and what sets to use.
  25. Ishaila

    /Shield Question

    Quote:
    Originally Posted by Jharber View Post
    Hello, I was wondering how hard it would be and how much would it cost to softcap all positions in a /shield toon if I already have Gladiator's Armor: +3Def and that other cheap +3 def ... so +6def just from two enhancements. I currently have them both oh my /SR toon and I was just curious if it would be worth switching to /shield. Thanks for any info!

    PS: I was going to try WM/Shield since I want a weapon with my shield and not SS or FM.
    Shield offers a few advantages, such as AAO, it giving a damage buff to a point with each thing thats around you. Its positional, soft-cap that is. Shield also has a Targeted AoE TP, much like Lightning Rod, just lower damage. Let me fiddle around in mids and I'll see what I can do.

    However, SR offers that 20% recharge. and Elude is pretty nifty.

    As for Soft-Capping, it'd take some expensive sets at least. lots of Obliterations, and Mako's Bites. 6 sets. It would be quite the juggle.