Incarnate Interactions


Aggelakis

 

Posted

Hey all. Is there a guide on which Incarnate effects affect one another, and which don't?

I've heard, for example, that +dmg Musculature Alpha affects Judgments. That's cool. And that +rech Spiritual Alpha does not. Understandable.

What about Interface abilities? Are any of their effects affected by Alpha slots -- there's a lot of debuffing and control on the Interface abilities, but they seem a bit underwhelming if you can't enhance them.

What about other random things, like, is Hybrid Melee's regen bonus affected by Alpha Vigor?

If you have a link, that'd be great. Or you could just let me know how you tested this -- it all seems pretty overwhelming to work out.


 

Posted

It is a little tough to decipher, but the general rule is that Alpha affects all the other incarnate powers. The exception to this rule is recharge, which none of the powers were designed to be affected by. Alpha is also applied to any pets you have, Mastermind, temp, Lore, or otherwise. So, Spiritual would buff the healing of Rebirth Destiny, the regen component of Melee Hybrid, and any healing powers a Lore pet might have, for example. Musculature does increase Judgement and Lore pet damage, but I'm not positive if it buffs the damage boost of Assault Hybrid (I don't think it does, though).

Interface can't be affected by buffs/debuffs on you, but will check against enemy resistances and so on as usual. The chance to proc Interface is similarly applied to every pet you might have out. The proc affects of Interface only stack up to 4 times on any given enemy, even from multiple players. The control affects are supposed to be "weak" for that purpose, but some are far less effective than others, and most people tend to use the high chance for a DoT version. Reactive is by far the most popular though, but is also arguably the most effective, so a popular strategy is to keep a team centric Interface, and use Reactive as a solo Interface.


 

Posted

Muscularate does not buff damage of procs (since proc damages can't be enhanced by enhacements) or hybrid assaults damage boost (since there is no damabe buff enahcement)

Pretty much things like this IIRC.

Alpha buffs those can be buffed with enhancements. Damage can be buffed with enhacements damage buffs can't (build up example) regen can be buffed by enahcements, +max HP can't (not total certain about this however) none of the damage procs can be buffed by enhancements even if it is global bonus.

I am not sure about debuff procs but I think they are not buffed by enhancements either.


 

Posted

Quote:
Originally Posted by Kangstor View Post
+max HP can't ...
I am not sure about debuff procs but I think they are not buffed by enhancements either.
This is why I was hoping for someone who had a source or a testing methodology.

I'm too lazy to do the exhaustive testing I want, but I'm not quite lazy enough to summon Magictown and possibly invoke her wrath. Maybe I'll go see what some of the old guard Scrappers are up to...


 

Posted

+maxHP is affected by Alpha powers the same way it is affected by enhancements. So if you're looking at, say, Dull Pain, the unenhanceable half of its buff is still unenhanceable, and the enhanceable part will benefit properly from Spiritual's increased healing.

Interface powers, like all procs, are not affected by enhancements such as Alpha. Incarnate powers have locked recharge, so recharge from Alpha powers (or anything else) does not affect them. Any other Alpha affect applies to Incarnate powers in the appropriate ways. Musculature boosts Judgement damage, Cardiac makes your Incarnate powers cost less, Spiritual makes Rebirth heal for more, et cetera. So you don't really need to test much - all the interactions are pretty consistent, at least from what I've seen.


 

Posted

Hopeling hit it on the nose. In fact the answer was so easy (I thought), that the OP's question made me seriously doubt my surety of the details... but my looking confirmed that that was unnecessary.



 

Posted

ty. Interface being unenhanceable really resolves most of my interactivity questions, although it's pretty disappointing. Does it only proc on damaging abilities, or will it also proc on taunts, nondamage debuff auras, etc?


 

Posted

Interface will proc from any power that accepts damage enhancements.

Edit: Also, related to your question in the other thread, Interface procs work similar to IO procs in aura powers, in that they get one chance to fire every 10 seconds. I haven't specifically tried a Hybrid proc with an aura power yet, but it probably acts the same way.


 

Posted

Curious as to why the Hybrid Toggles detoggle after their 2 minute durations.

I feel as 'toggles', they should be simply that. Toggles.


 

Posted

Quote:
Originally Posted by Ishaila View Post
Curious as to why the Hybrid Toggles detoggle after their 2 minute durations.

I feel as 'toggles', they should be simply that. Toggles.
Well there was heated debate in beta section of forum if you wonder why. You can check there.

A short story; It was a full toggle with 0.5 end/second. Some people wined becuase not all builds can use this and demanded a lower end cost. Next thing happened was half-toogle and AH posted a thread about future of hybrid in beta forums. Many people demanded bringing back old one or making it a full toggle, some people suggested if a full toggle is not possible at least give a passive. Next thing there was passive boost of hybrid. People gave up arguing with devs since AH made it clear that they never inteded to make hybrid as a full-time accessable power becuase it is less fun according to him. Hybrid went live with that state.


 

Posted

Quote:
Originally Posted by Kangstor View Post
Well there was heated debate in beta section of forum if you wonder why. You can check there.

A short story; It was a full toggle with 0.5 end/second. Some people wined becuase not all builds can use this and demanded a lower end cost. Next thing happened was half-toogle and AH posted a thread about future of hybrid in beta forums. Many people demanded bringing back old one or making it a full toggle, some people suggested if a full toggle is not possible at least give a passive. Next thing there was passive boost of hybrid. People gave up arguing with devs since AH made it clear that they never inteded to make hybrid as a full-time accessable power becuase it is less fun according to him. Hybrid went live with that state.
Funny that, honestly, a full toggle costing zero would've been doable, given the status of Hide on stalkers. But I guess its irrelevant, wish it was a full toggle, .25 end/s would've been just fine.


 

Posted

Quote:
Originally Posted by Ishaila View Post
Funny that, honestly, a full toggle costing zero would've been doable, given the status of Hide on stalkers. But I guess its irrelevant, wish it was a full toggle, .25 end/s would've been just fine.
Yes, but the point, according to Hawk, was that he didn't want people to have Hybrid up all the time. It's supposed to be more like a "god mode" power. Personally, I don't think the Hybrid powers are nearly powerful enough to warrant temporary status, but I'm not the Dev in charge of Incarnate powers.


 

Posted

Don't think of Hybrid as a toggle power.

Think of Hybrid as a click power that you can turn off earlier than its duration. The only difference between Hybrid and a click power is that Hybrid doesn't start recharging until the buff wears off/is turned off.


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Posted

Quote:
Originally Posted by Aggelakis View Post
Don't think of Hybrid as a toggle power.

Think of Hybrid as a click power that you can turn off earlier than its duration. The only difference between Hybrid and a click power is that Hybrid doesn't start recharging until the buff wears off/is turned off.
Pretty much this.

Now that the doesn't-detoggle-after-zoning bug is fixed, it will hopefully be easier to not be annoyed at its usual non-permanence.


 

Posted

Yeah, I think they could've worked out how to do an increasing cost for the toggle. But I wasn't on when it was going in, and it's not particularly useful to armchair it now.

Ty all for your help; I've forgotten a bunch of embarrassing things while I've been gone and I'm reading up again.


 

Posted

Quote:
Originally Posted by Jack_NoMind View Post
Yeah, I think they could've worked out how to do an increasing cost for the toggle.
That could have worked. That capability is already in the game.


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Posted

That might have been interesting, but I'm not sure it would really address the things people dislike about it since it would still not be on all the time, and gets back to the problem of being an indirect buff to Electric Armor and an indirect nerf to Stone Melee for no clear reason.