Incarnate Interactions
It is a little tough to decipher, but the general rule is that Alpha affects all the other incarnate powers. The exception to this rule is recharge, which none of the powers were designed to be affected by. Alpha is also applied to any pets you have, Mastermind, temp, Lore, or otherwise. So, Spiritual would buff the healing of Rebirth Destiny, the regen component of Melee Hybrid, and any healing powers a Lore pet might have, for example. Musculature does increase Judgement and Lore pet damage, but I'm not positive if it buffs the damage boost of Assault Hybrid (I don't think it does, though).
Interface can't be affected by buffs/debuffs on you, but will check against enemy resistances and so on as usual. The chance to proc Interface is similarly applied to every pet you might have out. The proc affects of Interface only stack up to 4 times on any given enemy, even from multiple players. The control affects are supposed to be "weak" for that purpose, but some are far less effective than others, and most people tend to use the high chance for a DoT version. Reactive is by far the most popular though, but is also arguably the most effective, so a popular strategy is to keep a team centric Interface, and use Reactive as a solo Interface.
Muscularate does not buff damage of procs (since proc damages can't be enhanced by enhacements) or hybrid assaults damage boost (since there is no damabe buff enahcement)
Pretty much things like this IIRC.
Alpha buffs those can be buffed with enhancements. Damage can be buffed with enhacements damage buffs can't (build up example) regen can be buffed by enahcements, +max HP can't (not total certain about this however) none of the damage procs can be buffed by enhancements even if it is global bonus.
I am not sure about debuff procs but I think they are not buffed by enhancements either.
+max HP can't ...
I am not sure about debuff procs but I think they are not buffed by enhancements either. |
I'm too lazy to do the exhaustive testing I want, but I'm not quite lazy enough to summon Magictown and possibly invoke her wrath. Maybe I'll go see what some of the old guard Scrappers are up to...
+maxHP is affected by Alpha powers the same way it is affected by enhancements. So if you're looking at, say, Dull Pain, the unenhanceable half of its buff is still unenhanceable, and the enhanceable part will benefit properly from Spiritual's increased healing.
Interface powers, like all procs, are not affected by enhancements such as Alpha. Incarnate powers have locked recharge, so recharge from Alpha powers (or anything else) does not affect them. Any other Alpha affect applies to Incarnate powers in the appropriate ways. Musculature boosts Judgement damage, Cardiac makes your Incarnate powers cost less, Spiritual makes Rebirth heal for more, et cetera. So you don't really need to test much - all the interactions are pretty consistent, at least from what I've seen.
Interface will proc from any power that accepts damage enhancements.
Edit: Also, related to your question in the other thread, Interface procs work similar to IO procs in aura powers, in that they get one chance to fire every 10 seconds. I haven't specifically tried a Hybrid proc with an aura power yet, but it probably acts the same way.
Curious as to why the Hybrid Toggles detoggle after their 2 minute durations.
I feel as 'toggles', they should be simply that. Toggles.
Curious as to why the Hybrid Toggles detoggle after their 2 minute durations.
I feel as 'toggles', they should be simply that. Toggles. |
A short story; It was a full toggle with 0.5 end/second. Some people wined becuase not all builds can use this and demanded a lower end cost. Next thing happened was half-toogle and AH posted a thread about future of hybrid in beta forums. Many people demanded bringing back old one or making it a full toggle, some people suggested if a full toggle is not possible at least give a passive. Next thing there was passive boost of hybrid. People gave up arguing with devs since AH made it clear that they never inteded to make hybrid as a full-time accessable power becuase it is less fun according to him. Hybrid went live with that state.
Well there was heated debate in beta section of forum if you wonder why. You can check there.
A short story; It was a full toggle with 0.5 end/second. Some people wined becuase not all builds can use this and demanded a lower end cost. Next thing happened was half-toogle and AH posted a thread about future of hybrid in beta forums. Many people demanded bringing back old one or making it a full toggle, some people suggested if a full toggle is not possible at least give a passive. Next thing there was passive boost of hybrid. People gave up arguing with devs since AH made it clear that they never inteded to make hybrid as a full-time accessable power becuase it is less fun according to him. Hybrid went live with that state. |
Don't think of Hybrid as a toggle power.
Think of Hybrid as a click power that you can turn off earlier than its duration. The only difference between Hybrid and a click power is that Hybrid doesn't start recharging until the buff wears off/is turned off.
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Don't think of Hybrid as a toggle power.
Think of Hybrid as a click power that you can turn off earlier than its duration. The only difference between Hybrid and a click power is that Hybrid doesn't start recharging until the buff wears off/is turned off. |
Now that the doesn't-detoggle-after-zoning bug is fixed, it will hopefully be easier to not be annoyed at its usual non-permanence.
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That might have been interesting, but I'm not sure it would really address the things people dislike about it since it would still not be on all the time, and gets back to the problem of being an indirect buff to Electric Armor and an indirect nerf to Stone Melee for no clear reason.
Hey all. Is there a guide on which Incarnate effects affect one another, and which don't?
I've heard, for example, that +dmg Musculature Alpha affects Judgments. That's cool. And that +rech Spiritual Alpha does not. Understandable.
What about Interface abilities? Are any of their effects affected by Alpha slots -- there's a lot of debuffing and control on the Interface abilities, but they seem a bit underwhelming if you can't enhance them.
What about other random things, like, is Hybrid Melee's regen bonus affected by Alpha Vigor?
If you have a link, that'd be great. Or you could just let me know how you tested this -- it all seems pretty overwhelming to work out.