/Shield Question
Hello, I was wondering how hard it would be and how much would it cost to softcap all positions in a /shield toon if I already have Gladiator's Armor: +3Def and that other cheap +3 def ... so +6def just from two enhancements. I currently have them both oh my /SR toon and I was just curious if it would be worth switching to /shield. Thanks for any info!
PS: I was going to try WM/Shield since I want a weapon with my shield and not SS or FM. |
However, SR offers that 20% recharge. and Elude is pretty nifty.
As for Soft-Capping, it'd take some expensive sets at least. lots of Obliterations, and Mako's Bites. 6 sets. It would be quite the juggle.
Hmm, thanks for the response and I appreciate your help. Like I said I already have both +3def enhancements. So a build built around those would be awesome. I also went with war mace as my primary. I would like to not spend over 1b if possible? I don't know how feasible that is? If it is over that then I can deal with it. I don't want to have to give up much just to be cheap if that is the case though.
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Bash
- (A) Mako's Bite - Chance of Damage(Lethal)
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Damage/Endurance
- (45) Mako's Bite - Damage/Recharge
- (46) Mako's Bite - Accuracy/Damage
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Endurance/Recharge
- (42) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Endurance/Recharge
- (37) Kismet - Accuracy +6%
- (A) Healing IO
- (A) Touch of Death - Chance of Damage(Negative)
- (21) Touch of Death - Damage/Endurance/Recharge
- (21) Touch of Death - Accuracy/Damage/Endurance
- (36) Touch of Death - Damage/Endurance
- (36) Touch of Death - Damage/Recharge
- (36) Touch of Death - Accuracy/Damage
- (A) Mako's Bite - Chance of Damage(Lethal)
- (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (9) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (17) Mako's Bite - Accuracy/Damage
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Chance for Smashing Damage
- (23) Obliteration - Damage
- (25) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Empty
- (A) Aegis - Resistance/Endurance
- (27) Aegis - Resistance/Recharge
- (27) Aegis - Endurance/Recharge
- (31) Aegis - Resistance/Endurance/Recharge
- (31) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Damage
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (43) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage
- (46) Scirocco's Dervish - Damage/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Damage/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (42) Doctored Wounds - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (48) Trap of the Hunter - Accuracy/Recharge
- (48) Trap of the Hunter - Endurance/Immobilize
- (48) Trap of the Hunter - Accuracy/Endurance
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (50) Positron's Blast - Accuracy/Damage
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (3) Endurance Modification IO
- (7) Endurance Modification IO
Set Bonus Totals:
- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 13.5% Defense(Smashing)
- 13.5% Defense(Lethal)
- 14.13% Defense(Fire)
- 14.13% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 21% Defense(Melee)
- 16% Defense(Ranged)
- 17.56% Defense(AoE)
- 45% Enhancement(Accuracy)
- 5% Enhancement(Immobilize)
- 52.5% Enhancement(RechargeTime)
- 163.04 HP (10.88%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 9.35%
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 6.6%
- 2.5% (0.042 End/sec) Recovery
- 50% (3.129 HP/sec) Regeneration
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
- 3.125% Resistance(Negative)
- 3% Resistance(Psionic)
- 5% RunSpeed
- 2.5% XPDebtProtection
The powers can most likely just be rearranged in the order you desire but, just showing you its possible, and what sets to use.
As for Soft-Capping, it'd take some expensive sets at least. lots of Obliterations, and Mako's Bites. 6 sets. It would be quite the juggle.
|
This is just a quick and dirty build and isn't complete, but it's got 46% defense to all and the endurance usage is decent once you slot some of the powers I left blank, and maybe pick up a couple Accolades. And there's still 5 power choices and several slots to add your favorite powers and sets.
There's a few ways things could be changed: For example, you could get Tactics from the Leadership Pool, or Focused Accuracy from Energy Mastery or Mace Mastery, and put the set of Gaussian's there instead of Build Up.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Villain Profile:
Level 1: Pulverize -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(13)
Level 1: Deflection -- EndRdx-I(A), DefBuff-I(3), DefBuff-I(3), DefBuff-I(5)
Level 2: Battle Agility -- EndRdx-I(A), DefBuff-I(5), DefBuff-I(7), DefBuff-I(7)
Level 4: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(23)
Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(9)
Level 8: Clobber -- Empty(A)
Level 10: Active Defense -- Empty(A)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(39)
Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 16: Against All Odds -- Empty(A)
Level 18: Whirling Mace -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(23)
Level 20: Phalanx Fighting -- Empty(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- EndRdx-I(A), EndRdx-I(25), ResDam-I(25), ResDam-I(27)
Level 26: Shatter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(37)
Level 28: Weave -- EndRdx-I(A), EndRdx-I(29), DefBuff-I(29), DefBuff-I(31)
Level 30: Grant Cover -- Empty(A)
Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
@Roderick
Rare does not mean better. New IO does not necessarily mean New, Improved IO.
First, I took Maneuvers completely out of that build. Then I switched the End/Rech in Deflection, Battle Agility and Weave to the pure Defense IO. Set bonuses are retained, you lose 1.2% defense to all (staying over the softcap still), and cut 0.23 EPS off your endurance usage.
Obliteration is great for heavy hitters that you can't use often. With really high damage and recharge values, plus a recharge bonus and a proc, it's great for nukes, and good for demi-nukes, like Rain of Arrows or Shield Charge. But in attacks that are up frequently, like Whirling Mace and Crowd Control, the fact that it has next to no Endurance Reduction will kill you. Your build has you using up to 20 Endurance every 6 seconds just off those two attacks. I'd put money down that you'd be dropping all your toggles in any fight that lasted over 30 seconds, and you'd never last through an AV fight.
Blessing of the Zephyr? I could slot an entire character off the cost of the two -KB IOs you used - and since your build has Active Defense perma, they're a wasted slot. Speaking of wasted slots, if you put a level 50 jump IO in Hurdle and a level 50 Springfoot: Jump/End in Super Jump, you're over the jumpspeed cap. Your slotting has you WAY over the jumpspeed cap, just to chase bonuses that can be obtained FAR cheaper.
That Psi/Status Resist in Aegis is pretty useless too - You won't even notice the difference between 0% and 3% Psi resist, and with Active defense, you'll never need the mez resist.
The Doctored Wounds: Heal/Rech in One With the Shield would be a clever idea, if it worked. OWtS ignores all forms of Recharge. It ALWAYS recharges in 6 minutes, no matter how many recharge buffs or debuffs you have on you. Don't believe me? Check the power data.
Your slotting of Stamina gives 45.83% Recovery. Changing one Generic EndMod to a Performance Shifter EndMod gives the same recovery, and adds a nice little movement speed buff. Changing the other to an End/Acc or End/Rech drops you to 42.23% (a loss of 0.06 EPS, or the cost of Combat Jumping) and adds a +HP bonus. Adding a fourth slot (that we took from SJ earlier) with the other piece brings us up to 47.32%, and adds a 2.5% recovery bonus, putting us 0.1 EPS ahead of where we started. That pays over 2/3 of the cost of Deflection.
The Steadfast Res/Def gives a tiny amount of +Resist. And since you've already got extra S/L resist from Tough, moving it to the default slot in True Grit frees a slot up, and buffs your exotic resists.
You have 6 Luck of the Gambler: Global Recharge speeds slotted. I removed one, since any beyond the first 5 are wasted, and replaced it with the Kismet: +Acc you had in Battle Agility, freeing up another slot. EDIT: There were actually SEVEN LotG: +Recharges. I counted after I had already removed Maneuvers, so I missed the last one.
Electrifying Fences already lasts long enough to keep up permanently with just a little recharge, so no need to slot for Immob. I slotted it as an attack, so that if you have to redraw your mace, you at least are dealing some damage. I also added an extra slot to both it and Ball Lightning so that you could get the 6.25% recharge bonuses from each.
Switching Tough to 4 pieces of Impervium Armor gets you more Max End, more Recovery, and a bit of Psi Def. Since you've already got Psi Def from other sources, this is much better than the 3% Psi Res from that Aegis we removed. Also, the 5 and 6 piece bonuses from Aegis aren't spectacular, so we shaved off another slot.
Because these changes put AoE defense a hair under the softcap, and left Melee well over still, I switched Shield Charge to Multi-Strike as well. We lost 5 sec off it's recharge, but it's still up often enough you probably won't notice the difference.
End results:
-Defense is normalized at 46% Melee/Ranged/AoE, instead of 51.8%/46.8%/48.4%. You're still over the softcap, and since Defense Debuff Resistance went up from 51.1% to 52.9%, you'll end up at about the same place after a single round of debuffs, if they even hit.
-S/L resistance is unchanged, and Negative resistance is down 1.5%. All other resist is up 1-2%.
-Regen went from 210% to 229%, and HP dropped from 145.1% to 141.3%. Neither is really a significant change.
-Recovery went from 3.18 EPS to 3.46 EPS, and usage dropped from 1.23 EPS to 1.1 EPS, giving 0.4 EPS extra for attacks. Total cost to use each attack (except pool and epic) once went from 58.6 End to 44.5. This will be far more sustainable. Max Endurance is up a little bit too.
-All movement is faster. Jump height is a bit less, but jump speed doesn't waste nearly as much against the cap when using Super Jump.
-Recharge is 2.5% higher, and Accuracy is 7% higher. Minor bonuses, but occasionally useful. Hasten has an extra slot, resulting in less hasten downtime.
-Damage is down 9%, but with Fury, you'll never notice the difference.
-My build has no set bonuses over the Rule of Five; the original build had four wasted +Acc bonuses, and two wasted LotG: +Rech.
-Total cost to buy is likely reduced by hundreds of millions of inf, if not a billion. Survivability is roughly equal. Effectiveness in combat is reduced only slightly, but the character is no longer winded after fights that last less than a minute.
Personally, I would have dropped Hasten, taken the Energy Mastery Pool for Superior Conditioning, Physical Perfection and Energy Torrent, and had better endurance at the cost of some recharge and one AoE, but I tried to keep the same powers as Ishaila had picked. My only change was to replace Maneuvers with Build Up, and move the levels of some powers.
To see my modified version of the build, click or import:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
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@Roderick
Hmm, thanks for all the great builds. It has given me a lot of ideas and now I know what to use. I think I will go forward with the WM/SD now and build it up.
It does not seem like the extra +3def proc makes a huge difference and you still have to use a ton of expensive sets. I thought it might make more difference.
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
Hee, I just sorta threw it together. I'm sure people could do better, I was just showing it could be done. I'll take note of the changes and probably fiddle with my Elec/Shield myself.
Here's another cheap one
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So many SOs... it's...
It's beautiful!
That Gladiator's Armor IO sure does make it easy. If I had one, though, I'd sell it to load out this character and at least three others.
's doesn't make things plural.
TYVM for that super cheap build, that is awesome. I will save that for later and use that for sure. I might change it a tad to get different powers sooner or later, but great build! This is what I was looking for exactly.
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
Hello, I was wondering how hard it would be and how much would it cost to softcap all positions in a /shield toon if I already have Gladiator's Armor: +3Def and that other cheap +3 def ... so +6def just from two enhancements. I currently have them both oh my /SR toon and I was just curious if it would be worth switching to /shield. Thanks for any info!
PS: I was going to try WM/Shield since I want a weapon with my shield and not SS or FM.
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."