Advice on my Kinetic/Ninjutsu Build


Ishaila

 

Posted

Hey guys, I don't have nor have the knowledge of how to use the Mids Designer, and using a Mac, so I'm going to post it all here. Hope to hear from you guys where it needs fixing and such.

Name: Synesence
Origin: Science Stalker
Level: 50

KINETIC MELEE:

Quick Strike: 6-slotted Mako's Bite

Body Blow: 6-slotted Mako's Bite

Smashing Blow: 6-slotted Mako's Bite

Assassin's Strike: 6-slotted Stalker's Guile

Build Up: 2-slotted Recharge IOs

Placate: Skipped

Burst: 6-slotted Obliteration

Focused Burst: 6-slotted Devastation

Concentrated Strike: Currently on Normal IOs, 3 Dam/1 Acc/2 EndRed

NINJITSU:

Hide: 2-slotted for Def IOs, planning to get LotG Global Recharge + Def/Rec

Ninja Reflexes: Almost done 4-slotting for LotG

Danger Sense: Almost done 4-slotting for LotG

Caltrops: 2-slotted for Ragnarok Knockdown and Slow IO

Kuji-in Rin: 2-slotted for Recharge IOs

Kuji-in Sha: 6-slotted for Numina's Convalesence

Blinding Powder: 2-slotted for Acc and Rec IOs

Kuji-In Retsu: 3-slotted for Def IOs

LEAPING:

Combat Jumping: 3-slotted for Zephyr -Knockback + 2 Def IOs

SPEED:

Hasten: 2-slotted for Recharge IOs

Super Speed: 1-slotted for Stealth IO

Burnout: 3-slotted for Rec IOs

FITNESS:

Health: 3-slotted Numina's Convalesence

Stamina: 3-slotted Performance Shifter (Proc Included)

CONCEALMENT:

Stealth: 1-slotted Def IO

PATRON POOLS (Leviathan Mastery):

Water Sprout: 3-slotted for Force Feedback

Hibernate: 2-slotted for Rec IO

Spirit Shark Jaws: 3-slotted for Lockdown

---------------------------------------------------------------------------------------

Questions:

I was planning to slot CS with Hecatomb, but I have a feeling I won't be able to get it financially. Is there any other set I could slot it with?

Should I drop Stealth? I do battle friends in the Arena now and then, but is it really needed for someone in PvE?

I like Leviathan Mastery, but I feel like something is wrong there. Any suggestions?

I was thinking about dropping Burnout and adding 3 more slots to Kuji-in Retsu for Recharge. I mean, 6 minutes of it is nice, but when it's done, it means I have to wait 20 minutes for the next one. I was thinking if I slotted it with recharge IOs, I would only have 3 minutes of it, but I'd be able to use it every 5 minutes. What do you guys think?

And...yeah. Any other suggestions? I'd really appreciate it, thanks.


 

Posted

I took the time to put your current build together on Mids':



Stealth is helpful in PvP but for PvE, the extra stealth is overkill IMO. The only time I ever have it on a stalker is if I need the defense and want Ninja Run on all the time (NR detoggles Combat Jump).

On your build, when Hide and Stealth are suppressed, you have 36% melee, 44.8% range and 31% AoE defenses. Melee and AoE are pretty low, Ninjitsu can reach 45% softcap defense fairly easily with some effort and influence. Or is that your intent and planning to use Kuji-in Retsu often?

Kuji-in Retsu while active provides you 45% defense already without any slots. Add that onto your current def totals, you are well above 70% in m/r/a. I would just slot it for recharge.

I am not sure how experienced you are with CoH combat mechanics but maybe this page by Dechs Kaison will help. It discusses and explains the importance of softcap defense: http://dechskaison.blogspot.ca/2011/...important.html

You are above the Rule of 5 for 3% damage.

As for the Patron Pools, it's pretty much personal choice or to try to fix something a build may be lacking such as endurance, AoE/ranged attacks, holds, pets etc.

If you ever get Mids' going, here is your build:

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Posted

Quote:
Originally Posted by ricohdah View Post
I took the time to put your current build together on Mids':



Stealth is helpful in PvP but for PvE, the extra stealth is overkill IMO. The only time I ever have it on a stalker is if I need the defense and want Ninja Run on all the time (NR detoggles Combat Jump).

On your build, when Hide and Stealth are suppressed, you have 36% melee, 44.8% range and 31% AoE defenses. Melee and AoE are pretty low, Ninjitsu can reach 45% softcap defense fairly easily with some effort and influence. Or is that your intent and planning to use Kuji-in Retsu often?

Kuji-in Retsu while active provides you 45% defense already without any slots. Add that onto your current def totals, you are well above 70% in m/r/a. I would just slot it for recharge.

I am not sure how experienced you are with CoH combat mechanics but maybe this page by Dechs Kaison will help. It discusses and explains the importance of softcap defense: http://dechskaison.blogspot.ca/2011/...important.html

You are above the Rule of 5 for 3% damage.

As for the Patron Pools, it's pretty much personal choice or to try to fix something a build may be lacking such as endurance, AoE/ranged attacks, holds, pets etc.

If you ever get Mids' going, here is your build:

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Thank you so much for the tips. So how will I be able to softcap my defense? Do I need to drop Burnout and take Tough and Weave instead? Not sure of any other methods...

Dropped the defense in Kuji-In Retsu and added recharge instead, and planned to slot the LotG recharge in Hide, along with one for defense to get the regen bonus.

What is the Rule of 5? I don't follow, is it having too many attacks 6-slotted?


 

Posted

Quote:
Originally Posted by Synesence View Post
Thank you so much for the tips. So how will I be able to softcap my defense? Do I need to drop Burnout and take Tough and Weave instead? Not sure of any other methods...

Dropped the defense in Kuji-In Retsu and added recharge instead, and planned to slot the LotG recharge in Hide, along with one for defense to get the regen bonus.

What is the Rule of 5? I don't follow, is it having too many attacks 6-slotted?
You can read about the Rule of 5 here:

http://paragonwiki.com/wiki/Rule_of_...e_Law_of_Fives

It's basically players cannot have more than 5 of one type of set bonus in their build. If we do, the 6th set bonus is null/void and does nothing for our build. For example if I slotted 5 full Mako's Bite sets and one full Numina's set, I would have six +3.75% ranged defense bonuses. My total ranged bonus would be 18.75%, not 22.5%.

Checkout the following links to find out what IO sets give bonuses to positional defense:

http://paragonwiki.com/wiki/Category..._Melee_Defense
http://paragonwiki.com/wiki/Category...Ranged_Defense
http://wiki.cohtitan.com/wiki/Catego...Effect_Defense

To get softcap 45% defense, you will need a combination of powers (Ninja Reflexes, Danger Sense, Weave, Combat Jump, Stealth and Maneuvers), IO set bonuses and unique IOs (Steadfast Protection, Gladiator's Armor). There's also Nerve and Agility Alphas that increases def if you are playing incarnate material.

Try googling "City of Heroes Ninjitsu softcap build," and I am sure a whole bunch will pop up. Try to find one that lists the power picks/slotting as well as the datachunk.


 

Posted

Quote:
Originally Posted by ricohdah View Post
You can read about the Rule of 5 here:

http://paragonwiki.com/wiki/Rule_of_...e_Law_of_Fives

It's basically players cannot have more than 5 of one type of set bonus in their build. If we do, the 6th set bonus is null/void and does nothing for our build. For example if I slotted 5 full Mako's Bite sets and one full Numina's set, I would have six +3.75% ranged defense bonuses. My total ranged bonus would be 18.75%, not 22.5%.

Checkout the following links to find out what IO sets give bonuses to positional defense:

http://paragonwiki.com/wiki/Category..._Melee_Defense
http://paragonwiki.com/wiki/Category...Ranged_Defense
http://wiki.cohtitan.com/wiki/Catego...Effect_Defense

To get softcap 45% defense, you will need a combination of powers (Ninja Reflexes, Danger Sense, Weave, Combat Jump, Stealth and Maneuvers), IO set bonuses and unique IOs (Steadfast Protection, Gladiator's Armor). There's also Nerve and Agility Alphas that increases def if you are playing incarnate material.

Try googling "City of Heroes Ninjitsu softcap build," and I am sure a whole bunch will pop up. Try to find one that lists the power picks/slotting as well as the datachunk.
Alright, I've slotted Touch of Fear into two attacks and put Mako's Bite into CS. I just want to know, do all the damage sets offer the same increases in accuracy and damage, etc? And does level make a huge difference?

With defense taken care of, I'm not sure about the slots for my Patron powers. Seems like there isn't enough for them. Do Patron powers need more than 2 slots? If not, then I'll just focus more on others.

You've been a big help so far, thank you so much!


 

Posted

Quote:
Originally Posted by Synesence View Post
Alright, I've slotted Touch of Fear into two attacks and put Mako's Bite into CS. I just want to know, do all the damage sets offer the same increases in accuracy and damage, etc? And does level make a huge difference?

With defense taken care of, I'm not sure about the slots for my Patron powers. Seems like there isn't enough for them. Do Patron powers need more than 2 slots? If not, then I'll just focus more on others.

You've been a big help so far, thank you so much!
No, the damage sets do not offer the same increases in buffs. Below is a pic comparing Touch of Death vs Mako's Bite:



Even with ToD at max lvl 40 and Mako at 50, ToD still has a higher dam buff while Mako has better acc, end and rech buffs.

The levels of IOs does not make a huge difference IMO. A well built character is a well built character whether using lvl 35 IOs or lvl 50. In the end when slotting IO sets, the differences become fractions and are often small enough that they are not noticeable. It's the stacking set bonuses from the IO sets that count more.

Patron Powers is a preference. Some players use it because they like the powers/fit a concept, some use them as a mule to hold IO sets, some pick them because they need them. If the PP you picked isn't really categorized in any of the above, change them out or slot them less. You can easily take the Fighting Pool with those 3 PP picks and get yourself that much closer to softcap def.

Download Mids' onto a flash drive and bring it to school, work, friend's place and install it on a computer there. If anyone asks what you're doing, say, "Statesman is dead and I'm trying to save the world. Leave me alone!"


 

Posted

Quote:
Originally Posted by ricohdah View Post
No, the damage sets do not offer the same increases in buffs. Below is a pic comparing Touch of Death vs Mako's Bite:



Even with ToD at max lvl 40 and Mako at 50, ToD still has a higher dam buff while Mako has better acc, end and rech buffs.

The levels of IOs does not make a huge difference IMO. A well built character is a well built character whether using lvl 35 IOs or lvl 50. In the end when slotting IO sets, the differences become fractions and are often small enough that they are not noticeable. It's the stacking set bonuses from the IO sets that count more.

Patron Powers is a preference. Some players use it because they like the powers/fit a concept, some use them as a mule to hold IO sets, some pick them because they need them. If the PP you picked isn't really categorized in any of the above, change them out or slot them less. You can easily take the Fighting Pool with those 3 PP picks and get yourself that much closer to softcap def.

Download Mids' onto a flash drive and bring it to school, work, friend's place and install it on a computer there. If anyone asks what you're doing, say, "Statesman is dead and I'm trying to save the world. Leave me alone!"
It makes sense now. I don't use the PP powers that often, only in situations or against Elite Bosses. Last question...Should I take the Tough/Weave path, do I need to give slots to Tough?


 

Posted

I take Tough and Weave for all my melee characters. Some players 1 or 2 slot Tough for the Steadfast Protection and Gladiator's Armor unique IOs (For a total of +6% defense to everything) and leave it detoggled during gameplay to save their endurance.


 

Posted

Quote:
Originally Posted by ricohdah View Post
I take Tough and Weave for all my melee characters. Some players 1 or 2 slot Tough for the Steadfast Protection and Gladiator's Armor unique IOs (For a total of +6% defense to everything) and leave it detoggled during gameplay to save their endurance.
I see. Perfect, I think I've gotten my build down now. Thanks alot for taking the time to help me out! Really appreciate it!


 

Posted

Seems I've got my Build down in every area EXCEPT regarding Stealth. I most likely won't be hitting the PvP zones, but will battle people in the Arena now and then, should I just drop Spirit Shark Jaws/Blinding Powder for maximum Stealth? Actually, my question should be...Is capped Stealth necessary in the Arena, specially when everyone knows to keep moving to avoid AS?


 

Posted

Quote:
Originally Posted by Synesence View Post
Seems I've got my Build down in every area EXCEPT regarding Stealth. I most likely won't be hitting the PvP zones, but will battle people in the Arena now and then, should I just drop Spirit Shark Jaws/Blinding Powder for maximum Stealth? Actually, my question should be...Is capped Stealth necessary in the Arena, specially when everyone knows to keep moving to avoid AS?
I haven't PvP'd or played the arena in ages. I remember players being able to see me at times when I only ran Hide and the Celerity unique. It wasn't until I added Stealth into the mix that I was totally hidden to everyone. I used to just stand around, wait for people to run by and click AS when they pass me. They'll be a good 50 yards away when suddenly 2/3rds of their hp is gone and someone else would finish them off. I was a pretty lazy PvPer.

By the way, when in game, open up your Combat Attributes under the Powers tab and check your melee/ranged/aoe defense. It will give you all the percentages of your current defense. Then go and punch something in the face to see how close you are to being softcap after Hide/Stealth becomes suppressed. It might help you decide if you want to work on it some more.


 

Posted

Quote:
Originally Posted by ricohdah View Post
I haven't PvP'd or played the arena in ages. I remember players being able to see me at times when I only ran Hide and the Celerity unique. It wasn't until I added Stealth into the mix that I was totally hidden to everyone. I used to just stand around, wait for people to run by and click AS when they pass me. They'll be a good 50 yards away when suddenly 2/3rds of their hp is gone and someone else would finish them off. I was a pretty lazy PvPer.

By the way, when in game, open up your Combat Attributes under the Powers tab and check your melee/ranged/aoe defense. It will give you all the percentages of your current defense. Then go and punch something in the face to see how close you are to being softcap after Hide/Stealth becomes suppressed. It might help you decide if you want to work on it some more.
Alright, I've dropped Stealth, picked up weave, and slotted everything to the max, imo. I checked my defense with Hide suppressed and my Ranged and Melee both come out at 44.61 and AoE comes at 35.55. Not worried about the AoE, but does the .39 really make a difference? If so, I can take care of that one easily, but if not, then I'll save a 100 million.


 

Posted

Quote:
Originally Posted by Synesence View Post
Alright, I've dropped Stealth, picked up weave, and slotted everything to the max, imo. I checked my defense with Hide suppressed and my Ranged and Melee both come out at 44.61 and AoE comes at 35.55. Not worried about the AoE, but does the .39 really make a difference? If so, I can take care of that one easily, but if not, then I'll save a 100 million.
Not quite a PvP build but, I think it'll suit your needs, despite not wanting stealth its just another way to slot monkey a LoTG: 7.5% recharge, and the extra defense doesn't hurt. This build while hide is not suppressed is over capped by 1% to Incarnate Content, aka, a level 54 has a 5% chance to strike you while hidden, and with AoE, its 98% before Retsu. So I imagine you'll be difficult to hit. The reason for the Superior Conditioning and Physical Perfection only having one slot for the End Proc, is simply because i've found that KM just costs a lot of endurance, and that'll literally solve all concievable end problems and should just allow you to faceroll in PvE. So, here you are. Alternatively, you could probably drop Stealth for Burnout if you so desired.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Quick Strike
  • (A) Mako's Bite - Accuracy/Damage
  • (46) Mako's Bite - Damage/Endurance
  • (46) Mako's Bite - Damage/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)
Level 1: Hide
  • (A) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense/Recharge
  • (50) Red Fortune - Endurance/Recharge
  • (50) Red Fortune - Defense/Endurance/Recharge
Level 2: Body Blow
  • (A) Touch of Death - Accuracy/Damage
  • (43) Touch of Death - Accuracy/Damage/Endurance
  • (45) Touch of Death - Damage/Recharge
  • (45) Touch of Death - Damage/Endurance
  • (45) Touch of Death - Chance of Damage(Negative)
  • (46) Touch of Death - Damage/Endurance/Recharge
Level 4: Ninja Reflexes
  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (40) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Recharge Speed
Level 6: Assassin's Strike
  • (A) Superior Stalker's Guile - Recharge/Chance to Hide
  • (7) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Stalker's Guile - Accuracy/Damage
  • (19) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (40) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (40) Hecatomb - Chance of Damage(Negative)
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 10: Danger Sense
  • (A) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Defense/Recharge
  • (11) Red Fortune - Endurance/Recharge
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (13) Luck of the Gambler - Recharge Speed
Level 12: Placate
  • (A) Recharge Reduction IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 20: Kuji-In Sha
  • (A) Doctored Wounds - Heal/Endurance
  • (21) Doctored Wounds - Endurance/Recharge
  • (21) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (39) Doctored Wounds - Recharge
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 24: Caltrops
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (25) Impeded Swiftness - Chance of Damage(Smashing)
  • (25) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Damage/Range
Level 26: Focused Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (27) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Damage/Recharge
  • (34) Thunderstrike - Damage/Endurance/Recharge
Level 28: Burst
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 30: Boxing
  • (A) Empty
Level 32: Concentrated Strike
  • (A) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Endurance
  • (33) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
Level 35: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Endurance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Kuji-In Retsu
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Weave
  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (42) Red Fortune - Defense/Endurance/Recharge
Level 44: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 49: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Radial Paragon
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (5) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Recharge
  • (3) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 26% DamageBuff(Smashing)
  • 26% DamageBuff(Lethal)
  • 26% DamageBuff(Fire)
  • 26% DamageBuff(Cold)
  • 26% DamageBuff(Energy)
  • 26% DamageBuff(Negative)
  • 26% DamageBuff(Toxic)
  • 26% DamageBuff(Psionic)
  • 16% Defense(Smashing)
  • 16% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 15.38% Defense(Energy)
  • 15.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 18.5% Defense(Melee)
  • 19.13% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 40% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 57.5% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 99.39 HP (8.26%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 19.25%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 7% (0.12 End/sec) Recovery
  • 7.88% Resistance(Fire)
  • 7.88% Resistance(Cold)
  • 14% RunSpeed


 

Posted

Quote:
Originally Posted by Ishaila View Post
Not quite a PvP build but, I think it'll suit your needs, despite not wanting stealth its just another way to slot monkey a LoTG: 7.5% recharge, and the extra defense doesn't hurt. This build while hide is not suppressed is over capped by 1% to Incarnate Content, aka, a level 54 has a 5% chance to strike you while hidden, and with AoE, its 98% before Retsu. So I imagine you'll be difficult to hit. The reason for the Superior Conditioning and Physical Perfection only having one slot for the End Proc, is simply because i've found that KM just costs a lot of endurance, and that'll literally solve all concievable end problems and should just allow you to faceroll in PvE. So, here you are. Alternatively, you could probably drop Stealth for Burnout if you so desired.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Quick Strike
  • (A) Mako's Bite - Accuracy/Damage
  • (46) Mako's Bite - Damage/Endurance
  • (46) Mako's Bite - Damage/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)
Level 1: Hide
  • (A) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense/Recharge
  • (50) Red Fortune - Endurance/Recharge
  • (50) Red Fortune - Defense/Endurance/Recharge
Level 2: Body Blow
  • (A) Touch of Death - Accuracy/Damage
  • (43) Touch of Death - Accuracy/Damage/Endurance
  • (45) Touch of Death - Damage/Recharge
  • (45) Touch of Death - Damage/Endurance
  • (45) Touch of Death - Chance of Damage(Negative)
  • (46) Touch of Death - Damage/Endurance/Recharge
Level 4: Ninja Reflexes
  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (40) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Recharge Speed
Level 6: Assassin's Strike
  • (A) Superior Stalker's Guile - Recharge/Chance to Hide
  • (7) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Stalker's Guile - Accuracy/Damage
  • (19) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (40) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (40) Hecatomb - Chance of Damage(Negative)
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 10: Danger Sense
  • (A) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Defense/Recharge
  • (11) Red Fortune - Endurance/Recharge
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (13) Luck of the Gambler - Recharge Speed
Level 12: Placate
  • (A) Recharge Reduction IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 20: Kuji-In Sha
  • (A) Doctored Wounds - Heal/Endurance
  • (21) Doctored Wounds - Endurance/Recharge
  • (21) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (39) Doctored Wounds - Recharge
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 24: Caltrops
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (25) Impeded Swiftness - Chance of Damage(Smashing)
  • (25) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Damage/Range
Level 26: Focused Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (27) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Damage/Recharge
  • (34) Thunderstrike - Damage/Endurance/Recharge
Level 28: Burst
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 30: Boxing
  • (A) Empty
Level 32: Concentrated Strike
  • (A) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Endurance
  • (33) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
Level 35: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Endurance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Kuji-In Retsu
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Weave
  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (42) Red Fortune - Defense/Endurance/Recharge
Level 44: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 49: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Radial Paragon
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (5) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Recharge
  • (3) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 26% DamageBuff(Smashing)
  • 26% DamageBuff(Lethal)
  • 26% DamageBuff(Fire)
  • 26% DamageBuff(Cold)
  • 26% DamageBuff(Energy)
  • 26% DamageBuff(Negative)
  • 26% DamageBuff(Toxic)
  • 26% DamageBuff(Psionic)
  • 16% Defense(Smashing)
  • 16% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 15.38% Defense(Energy)
  • 15.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 18.5% Defense(Melee)
  • 19.13% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 40% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 57.5% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 99.39 HP (8.26%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 19.25%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 7% (0.12 End/sec) Recovery
  • 7.88% Resistance(Fire)
  • 7.88% Resistance(Cold)
  • 14% RunSpeed
I like it, but not a fan of Body Mastery. Though I do like the idea of 6-slotting Build-up with Gaussian's set. That should maximize my defense, and buff me up a bit more.

Guess it's bye bye to Stealth IO and Blessing of the Zephyr for travel.