Hands down : Which is the best?
bots/traps
/thread
Robot/Trap or Thug/Trap
I've seen people posting their Robot/Trap trophies. He has used Robot/Trap to solo many AVs and even some GMs.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
They are all good, you can play what you like.
But the clear winner is Bots/ or Thugs/ and /Traps or /Dark in any combination.
The difference in performance between those four combinations is so minimal it's ridiculous.
Personally, I play a Bots/Traps and there's not a thing I can't do. "You seven go that way, I'll take this half of the map" kind of stuff. I've joked that his powersets are actually Cheat/OP as ****.
Where to now?
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So far in line with what i have seen in other threads. Pretty much confirms it then. I shall create a build then thanks
but really, if you want THE best, measuring best by AV & Monster solo-ability, then bots/traps. But, there are other 2ndaries that are outstanding as well... /dark is fantastic.
The two best primaries are Bots and Thugs. Demo is pretty damn good as well... But if its AV & Monster soloing your into, you should pick a secondary that has -regen debuff. /dark has great controls and a great heal in addition to a regen debuff, which makes it a bit more diverse than /traps IMHO. But, traps has +def (well dark has +5% from shadows fall, but you can get 15% out of the generator from traps), -regen, and much more. The triage beacon is pretty meh, but if you can get the def on your pets high enough (protector bots and thug enforcers FTW!) then it doesn't matter that triage beacon sucks...
I chose Mercs as my primary long ago and have regretted it on occasion, but stuck with it. Everything you hear about it is unfortunately true. But, the set can kick some serious *** if you put the time and money into it. Paired with /dark, I have been soloing big targets on him for a while now...
All that said, a MUCH easier road is Bots or Thugs, without a doubt.
Traditionally I'd say: Bots or Thugs with Traps or Dark.
However, I'm currently working on the idea of Demon / Dark to stack (Defense and -tohit) with (Resist and -damage). This won't work so well with AV/GM due to debuff resistance, but on all other content should make them even more over-powered than normal.
Ninja/TA. Get a real sense of accomplishment in soloing content compared to others. Soloing a GM with a Robot/Trap is meh while soloing a GM with Ninja/TA is impressive.
The first step in being sane is to admit that you are insane.
Voting bots/traps, mine solos things he has no right to solo, and that's with barely any IOs and an idiot behind the wheel. Plain old PvE spawns are hilariously trivial to deal with.
I also have a thugs mastermind but she doesn't seem to create the sense of "oh ****" that the robots do. Maybe it's the clanking...
If I really had to choose, I would choose Thugs over Bots for one little reason: gang war. Access to the recharge intensive pet set unique bonuses isn't trivial. Gang war in itself can take a lot of heat off the mastermind and the pets. The other consideration would be that the arsonist is way more suicidal than any robot, but gang war is really sweet to max out the pet defense and resistances.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I haven't played enough demon to find out but I think Demon is definitely a strong 3rd candidate. You have decent -debuff and pair it with /Trap, you'll have good -regen and even more resistance debuffs and Demon also has a pet power for one more set of pet uniques.
Robot is mostly smashing/energy and aoe in fire.
Thug is mostly lethal.
Demon has exotic damage type.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
The first step in being sane is to admit that you are insane.
Ninja/TA is quite possibly the weakest combo of any MM primary/secondary out there ... mainly because /TA is so ridiculously weak for MMs. And yes, this is the voice of personal experience talking here.
Voting bots/traps, mine solos things he has no right to solo, and that's with barely any IOs and an idiot behind the wheel. Plain old PvE spawns are hilariously trivial to deal with.
I also have a thugs mastermind but she doesn't seem to create the sense of "oh ****" that the robots do. Maybe it's the clanking... |
The Case Against Hardcase- arc id: 438272
Clowning Around- arc id: 408447
Down the Rabbit Hole- arc id: 193055
The first step in being sane is to admit that you are insane.
Demon/Traps is definitely well up there with bots and thugs, Demons have plenty of AoE goodness and my demon/traps will frequently go on missions set to max difficulty and casually roll over a few AVs in the process.
Voting bots/traps, mine solos things he has no right to solo, and that's with barely any IOs and an idiot behind the wheel. Plain old PvE spawns are hilariously trivial to deal with.
I also have a thugs mastermind but she doesn't seem to create the sense of "oh ****" that the robots do. Maybe it's the clanking... |
Well, here y'go. Heres my Bots/Traps build that i'm working towards so far.
It has high defense, reliable heals, and so on and so forth, could it be better? Probably, but, the numbers are fairly solid. Hope you enjoy.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Damage/Endurance
- (21) Blood Mandate - Damage
- (21) Blood Mandate - Accuracy/Damage
- (23) Blood Mandate - Accuracy/Endurance
- (23) Blood Mandate - Accuracy/Damage/Endurance
- (25) Blood Mandate - Accuracy
- (A) Enfeebled Operation - Accuracy/Immobilize
- (15) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (17) Enfeebled Operation - Accuracy/Endurance
- (17) Enfeebled Operation - Immobilize/Range
- (19) Enfeebled Operation - Endurance/Immobilize
- (19) Enfeebled Operation - Accuracy/Recharge
- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (11) Javelin Volley - Chance of Damage(Lethal)
- (11) Positron's Blast - Chance of Damage(Energy)
- (13) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (A) Doctored Wounds - Heal
- (5) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Empty
- (A) Sovereign Right - Resistance Bonus
- (29) Sovereign Right - Accuracy
- (31) Sovereign Right - Accuracy/Damage
- (48) Sovereign Right - Damage/Endurance
- (50) Sovereign Right - Accuracy/Endurance
- (50) Sovereign Right - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Endurance/Recharge
- (A) Achilles' Heel - Chance for Res Debuff
- (29) Shield Breaker - Chance for Lethal Damage
- (31) Positron's Blast - Chance of Damage(Energy)
- (31) Shield Breaker - Defense Debuff
- (33) Shield Breaker - Accuracy/Endurance/Recharge
- (33) Shield Breaker - Defense Debuff/Endurance/Recharge
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (33) Unbreakable Constraint - Endurance/Hold
- (34) Unbreakable Constraint - Accuracy/Recharge
- (34) Unbreakable Constraint - Hold/Recharge
- (34) Unbreakable Constraint - Accuracy/Hold/Recharge
- (36) Lockdown - Chance for +2 Mag Hold
- (A) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Knockback Protection
- (40) Steadfast Protection - Resistance/Endurance
- (40) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Endurance/Recharge
- (A) Soulbound Allegiance - Chance for Build Up
- (40) Soulbound Allegiance - Damage/Endurance
- (43) Soulbound Allegiance - Accuracy/Recharge
- (43) Soulbound Allegiance - Accuracy/Damage/Recharge
- (46) Soulbound Allegiance - Damage/Recharge
- (46) Edict of the Master - Defense Bonus
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Harmonized Healing - Endurance/Recharge
- (36) Harmonized Healing - Heal/Endurance
- (A) Interrupt Reduction IO
- (39) Interrupt Reduction IO
- (39) Harmonized Healing - Heal
- (39) Harmonized Healing - Endurance/Recharge
- (A) Fortunata Hypnosis - Chance for Placate
- (42) Fortunata Hypnosis - Sleep/Endurance
- (42) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (43) Fortunata Hypnosis - Accuracy/Recharge
- (A) Doctored Wounds - Heal
- (45) Doctored Wounds - Recharge
- (45) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Endurance/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Core Paragon
Level 50: Diamagnetic Core Flawless Interface
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
Level 2: Rest
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Accuracy
Set Bonus Totals:
- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 5% Defense
- 8.63% Defense(Smashing)
- 8.63% Defense(Lethal)
- 8% Defense(Fire)
- 8% Defense(Cold)
- 4.88% Defense(Energy)
- 4.88% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 6.75% Defense(Ranged)
- 10.2% Defense(AoE)
- 3% Enhancement(Immobilize)
- 57% Enhancement(Accuracy)
- 63.8% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 5% FlySpeed
- 78.3 HP (9.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5.25%
- MezResist(Held) 9.65%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 6.9%
- 19% (0.32 End/sec) Recovery
- 46% (1.54 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 19.1% Resistance(Fire)
- 19.1% Resistance(Cold)
- 10% Resistance(Energy)
- 11.9% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 5% RunSpeed
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
Like my necro/dark, who was soloing GMs well prior to Incarnate stuff. Gets one of the recharge intensive sets on the front set, a lot of -regen on the back, and a lot of -to hit throughout. Still, a melee-heavy MM isn't for everyone.
|
I was looking at some numbers, and I feel Necro actually has the lowest dps potential of all primaries.
Please enlighten me.
If you factor in Risk (melee) VS Reward (dps potential), Necro is at great disadvantage. Ninja dies just as easily but at least I feel they have much higher damage if the pets survive.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Going off what I have seen and heard bots/traps is the king. High defenses, basic mez protection, ranged damage, UBER -regen and decent debuffs all around.
I think a well built necro/dark is pretty close though. My lvl 41 is fully io'd and has already solo'd 10 different av's. Almost all of those on the first try.
With patron powers, and t4 incarnates it's gonna be stupid nasty.
Another thing to consider is /dark can stack -50% damage on a target. Add in the -damage proc from interface to your pets and you can easily stack -70% damage. That's huge. Or go for reactive and do bookoo more damage.
So I've been going back and forth on what kind of MM I want to make. but it basically boils down to this : I'm a min/max kinda guy and therefore don't care that much for concept builds.
I basically want to be able to solo pretty much anything that's possible. +4/x8 , AVs, GMs, etc. Preferably without too much inf needed, but if I have to get certain IOs then so be it.
Again, I don't care for "they're all good play what you like". Certain combos just will have the upper hand and I'm interested to know which ones and in what area.
I'm not asking for a complete build here (if you want to share, you may do so of course) but i have to know which combo I'm going for.
Any help is appreciated.