Chilling Embrace on Stalkers?
it works like cloak of fear or oppressive gloom from dark armor, it suppreses while in hide so it does nothing until you reveal yourself
Does the aggro effect linger? I mean it is hard to pull aggro off from an Ice tank while running CE - I have it as a choice now and have been ignoring it thinking of how much aggro it can generate!
Am working on an Electric/Ice Stalker and so far she is fun.
Chilling Embrace is very good! I've never played a tanker and CE on Dominator and Blaster isn't exactly my cup of tea as it doesn't have -damage component.
I can't really tell if CE is drawing a lot of aggro as I've been teaming with a tanker. I don't think it does. None of my Stalkers draw particularly more aggro. And I think it has some lingering effect.
The toggle is suppressed during Hidden but not after Placate. So you can get an attack off quick after Placate but not setting an Assassin strike.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
The Tanker version has a Taunt effect, the Stalker version does not. So no, you won't be generating a lot of aggro with it.
As Jibikao said though, it does interfere with the use of Placate. More specifically, it breaks the Placate effect and allows mobs to attack you again, and can interfere with your ability to get a critical from your next attack unless you're fast enough or get lucky with the timing of the next tick of Chilling Embrace.
One trick some people use it to set up a bind/macro for activating Placate that detoggles Chilling Embrace at the same time. Of course then you have to re-activate CE again after every Placate/attack combo. So it's kind of up to you and your playstyle how big a negative that is and whether CE is worth it to you.
As Jibikao said though, it does interfere with the use of Placate. More specifically, it breaks the Placate effect and allows mobs to attack you again, and can interfere with your ability to get a critical from your next attack unless you're fast enough or get lucky with the timing of the next tick of Chilling Embrace.
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I was also curious never had an Ice armor Stalker so I wanted to see how it played. You know a better idea would have been to make it a Targetable AoE like ran of fire/ice. Then that area would be debuffed but not the actual character.
Then the effect could linger lowering speed and damage and yet allow you to move and placate. I wonder if this is something the Devs would look at?
Hmmm, just out of curiosity, how would this interact with Lightning Rod? Since LR doesn't break Hide, will Chilling Embrace not trigger, allowing the next strike to still get a Critical? That's how I've assumed it, but I also had assumed Placate would re-supress CE, so I've been wrong at least once on this...
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I am going to PM one of the dev about the toggles not being suppressed after Placate. I think it's a bug.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
One trick some people use it to set up a bind/macro for activating Placate that detoggles Chilling Embrace at the same time. Of course then you have to re-activate CE again after every Placate/attack combo. So it's kind of up to you and your playstyle how big a negative that is and whether CE is worth it to you. |
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Nice signature, Jibikao.
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If other ATs are doing "comparable" damage, then every other AT should be 10/10, isn't it.
Stalker needs teammates to do great damage but unlike Kheldians, they are not rated at their highest potential. Stalker's 10/10 only comes from the first 10s when AS hits.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
There is no freaking way Stalker is 10/10 melee rating. lol You can't deceive new players with that rating because that will only let them down later when they hit lvl 30ish and notice that other ATs are doing comparable or better damage and have better survival.
If other ATs are doing "comparable" damage, then every other AT should be 10/10, isn't it. Stalker needs teammates to do great damage but unlike Kheldians, they are not rated at their highest potential. Stalker's 10/10 only comes from the first 10s when AS hits. |
The devs have said that Stalkers are as strong as they want us to be. This means lower damage than brutes, less survivability than scrappers and less aoe than any other AT.
I don't believe they mean us to be gimps, therefore I believe they just don't know what to do, and are ignoring the problem hoping it goes away.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I also had assumed Placate would re-supress CE, so I've been wrong at least once on this...
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In practice you can get a critical on your next attack fairly reliably if you queue it up after Placate. AS is out of the question though unless you de-toggle CE. I haven't done enough testing to be sure but I think you can still lose your critical even on a queued attack sometimes due to the long animation of Placate. That will be dependent on luck and the tick rate of the toggle in question. If it happens to tick and hit an enemy during the Placate animation you're most likely going to be out of luck.
In practice with the fear aura on my /dark I don't find it interrupts my crits very often. Does CE tick faster than fear?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Much faster. CoF ticks once every five seconds. CE ticks every half second.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
I got a reply back from the dev... he thinks it's a bug but it's not one that can easily be fixed.
Making powers suppress takes a lot of time and effort to make it right, and since Placate doesn't really give you "hidden status" (it only blinds that specific target), it is hard to suppress the toggles.
So short answer is: by design, they would like offensive toggles to be suppressed after Placate but it is not likely to happen due to how difficult to make it right. They'll have to re-code Placate to give us true Hidden Status and that means Placate would "blind everyone" within sight. It's not going to happen. And even if it is possible, I doubt it's even on the top 100 Priority List.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Much faster. CoF ticks once every five seconds. CE ticks every half second.
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Well, I guess you just have to play your /Ice Stalker as a scrapper after you are revealed. I mean the benefit of CE is still very good even if it means you can't do Placate + assassin strike without detoggling first.
Quite frankly, offensive toggles never make much sense on Stalker who hides himself. I would have made them "click" control Pbaoe powers so we can choose when to use them.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I got a reply back from the dev... he thinks it's a bug but it's not one that can easily be fixed.
Making powers suppress takes a lot of time and effort to make it right, and since Placate doesn't really give you "hidden status" (it only blinds that specific target), it is hard to suppress the toggles. So short answer is: by design, they would like offensive toggles to be suppressed after Placate but it is not likely to happen due to how difficult to make it right. They'll have to re-code Placate to give us true Hidden Status and that means Placate would "blind everyone" within sight. It's not going to happen. And even if it is possible, I doubt it's even on the top 100 Priority List. |
That...doesn't seem right. "Hidden" status isn't anything more than whether or not it's possible to auto-Crit. Placate does give Hidden status. That's one of the main points. It simply doesn't do anything to your stealth level.
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Placate doesn't do that. Placate only works on the target that is targeting you?
It could be two types of "Hidden" and one is set to suppress toggles and one isn't. Even if it is possible, the likelihood of them doing something about it next to nothing.
Stalker's issue is really not a big issue atm. Things only seem to matter if it's related to Brute/Scrapper and Blaster/Corr/Controller. If one of the patron attacks doesn't give Containment, it's fixed right away, but if 3 of the 4 Epic sets can't critical, it gets ignored and ignored and ignored....
At this point, I can care less why or how Placate can make it happen because it's really up to the dev to fix it. I know I've reported it.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Stalker's issue is really not a big issue atm. Things only seem to matter if it's related to Brute/Scrapper and Blaster/Corr/Controller. If one of the patron attacks doesn't give Containment, it's fixed right away, but if 3 of the 4 Epic sets can't critical, it gets ignored and ignored and ignored....
At this point, I can care less why or how Placate can make it happen because it's really up to the dev to fix it. I know I've reported it. |
i do agree with you though that stalkers still have a lot of unresolved issues
playing devils advocate on this, then there are sets which are giving 100% critical rates when they shouldnt lol (and have been working like that for half a year or more by now lol)
i do agree with you though that stalkers still have a lot of unresolved issues |
They may not know about Epic Fireball since they barely tested them.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I tested my SJ/CE last night. I find it odd that CE actually does not interrupt my Assassin Strike outside of Hidden.
Has anyone noticed this? I haven't picked up Placate yet (because I thought CE would interfere too much) but I have a feeling that CE would get rid of the Hidden Status but not interrupting Assassin Strike. I say this because if I keep CE running and I stand beside an enemy, I won't resume to Hidden.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I think the only power that will actually interrupt AS is Oppressive Gloom, due to the self damage.
I think the only power that will actually interrupt AS is Oppressive Gloom, due to the self damage.
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The new stun aura in Energy Aura has no self damage right?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Chilling embrace is yummy on Stalkers. That is all.
Is the Stalker version different from the other versions?
Does having Chilling embrace on take you out of hide? The only way I would take this power is if it became active when you dropped out of hide.
One of the most aggro generating powers in the game on a Stalker?