Worst Mobs Ever.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Vanguard Sword. Completely cheap and uncalled for, they make Gaussian's arc essentially unplayable.
Carnie Ring Mistresses / Dark Ring Mistresses. Again, a completely cheap gimmick. Rularuu. Travel problems and long TFs are not the only reason the Shadow Shard is unpopular. Spectral Knights and Demon Lords. If I have to run Montague Castanella on a character, I make sure I get it done by level 11. |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
vanguard sword-the "curse of weariness" cuts your end bar by 50 pints for like 5 min, i dont mind that as much since only the vanguard colonel (boss type) uses it, and they are fairly uncommon, what bugs me about vanguard is they are all over with resistance and tohit debuffs, ALL of the vanguard melee attacks deal very heavy -resist, they also spam flashbang grenades for -tohit, and the LTs have -regen attacks as well.
CoT ghosts- arent all too annoying unless more than 2 per mob, 1 is easily dealt with if you have mezes (holds/stuns) or ghost slaying axe vet power/temp power. i do think under lvl 40 CoT are a bit more annoying than the above lvl 40 CoT.
malta-arent too bad on my melee toons, but will rip my squishies apart
vahzilok-the only thing i hate about vahzilok are the human enemies because of the huge slows/-regen at like what, lvl 10?, the zombies are fun and are relatively weak unless they are in huge mob, the suicide zombies are especially fun to confuse then watch them blowup their own mob
cimerorans-they are tough on squishies and if they sack the -def too much, can be a prob for melees, the healers are annoying because their heal dont heal a fixed amount of hp, they heal a % of the targets hp, last i checked, their AoE heal healed 20% of the targets hp, i dont know what their single target heal is, but it can almost fully heal anything back to full in 1 cast, so im guessing its around or above 70%
rikit-very very easy for my melee toons, very very hard for my squishies, rikti perma mez my corrs, mms, anything with no mez protection.
tsoo-the sorcerers arent that tough as long as you stay out of their pbaoe debuffs, what really kills me are th ink men, they spam kin powers, and the yellow ink men spam sleeps/holds, the red ink men use a lot of EM attacks and the stun from those can even overcome mez protection fairly easy
arachnos-for my villains, overall very veryeasy, even in large mobs, the exceptions are the bane spiders, the scouts are immune to confuse and executioners just hit hard and have holds and -def. for my heros, arachnos is like a totally different ball game, arachnos feels like 20x harder when fighting them as a hero than a villain
longbow-longbow as a whole isnt too hard, but if you get a big mob with 6 nullifiers, that will floor your resistance with sonic nades, the wardens arent all too bad, depending on how they are grouped together
rularuu-not all that bad, can be more of challenge in larger mobs, but overall not bad
warriors and battle maidens enemy group-the bosses of both of these mobs hit especially hard
wailers-this guys are tough in larger groups, but in smaller groups they arent too bad
arachnoids-i hate these enemies, they all have good resistances, and inherently increased regen, they also spam debuffs like crazy (-resist, slows, immobs). the bosses in this mob even have some poison debuffs like weaken and envenom which actually makes you more resistant to heals, the couple arachnoid EBs are deadly because of the high resist + increased regen.
PPD-the equalizers are quite annoying, but if you mez/kill them fast enough they arent too much of a problem, the kheldian section of PPD isnt too bad, but the bosses are annoying because they have dwarf and light forms making them much harder to kill and when they have a chance to rez, makes for even longer fight. the robots are also annoying, the PPD drones if they get the kill shot on you, it has the same effect of self destucting by making your body untargetable, the guardian robots can heal and bubble anyone in their group, the boss robots are the most annoying, they have plenty of debuffs and that fricking tear gas patch that can still cause even mez-protected toons a problem because it has a chance to do the "throw up" animation like the traps-poison trap or from the poison rez.
nemesis-the stacking vengeanse is kind of annoying, but if you can mass kill the goup it wont matter, or if you have a lot of accuracy/tohit buffs. what annoys me are the snipers, sometimes theres 2 per mob, and the exploding jaegers and warhulks(which is very deadly to squishies) and the fake nemesis which PFF when they get low in hp then run away and attack you when they come out of their bubbles.
void hunters-this enemy group is what turns me off for playing hero epics, on a team, they arent too bad because someone else can get their aggro, but solo, they can 3 shot you as a LT. its nearly impossible to solo as a hero epic, especially in the lower lvls. not to mention the fact that when your on teams they can also cause shadow cysts to spawn, which if not prepared for, can easily wipe a team in a matter of minutes
scrapyarders-a little overpowered as a whole, but manageable as long as your not fighting too many, dockworkers are virtally unused except in 1 mish and populate areas of st martial, but have the same powers as scrapyarders
as a lot of poeple have mentioned, the enemy groups mentioned can be easier or harder depending on your AT, sometimes i have trouble with the mobs, but as long as you know how to handle them and dont try to take on larger than necessary mobs, then you wont have a problem.
Gunslingers, at least it's their JOB to be accurate.
Your snipe's been getting outranged since level 21, by no-name minions, and you're complaining in the 40's?
A lot of this is "everyone has their Kryptonite"- I may kvetch about individual mobs on individual characters that show up in the 40's but I'm not REALLY complaining because, duh, it's the job of the guys in the endgame to be hard. It annoys me that you can even GET easy missions in the 40's these days, but I don't see a way around it.
I reserve my actual complaints about badguys for stuff you run into at level 15, or 25, or 30.
Like the PPD in the mid-game Mayhems. Glued down, slowed, poisoned- we are actually HAPPY when we get to the 35-40 mayhem and the PPD just has power armor and psychics, and maybe Kheldians. I've seriously suggested flying to the bank and just letting all the damn Longbow Eagles hammer on our heads at once to avoid the PPD.
I hate COT spectrals, with heavily lethal-resistant, acc-debuffing minions that show up in 12-packs. Being unable to hit anything, ever, gives me nerdrage.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
So here's a new one for me, sort of. I logged in my Katana/Willpower Scrapper, which I had logged off on a corner somewhere on PI. I assume I thought the corner was free of spawns, or maybe I was just annoyed when I logged out and didn't feel like finding somewhere safe (usually I look for a Day Job location, at least). I logged back in to find a Malta Sapper standing next to me. He was alone.
I stared at him. He stared at me (well, my character, anyway).
The smart thing would have been to run. But I just sort of shrugged and said 'eh', and he looked at me and... SAPP STICK! Usually, I stick my tongue out and laugh in the face of Malta, but- oh, huh. I hadn't gotten Indomitable Will up yet! Oh, no! The evil malta will finally make a victim of my heroine! Horror!
Well, no, not really.
I think it tried to punch me (well, the character) a few times. I cringed and covered my eyes for a moment, waiting for the character's doom. And... um... it tried to punch me a few more times. And maybe a few more.
Hold wore off- I backed up a step.
SAPP STICK!
It continued to try and punch me. I continued cringing, but my auto's and fitness pool were regenerating fast enough that he was doing no damage. Hold wore off, and I quickly did two Katana slashes on him- SAPP STICK. I glared dubiously at my screen, and my character stood around holding her head for a few moments. The Gunslinger tried to hit me a few more times. I thought 'screw this', and as soon as hold wore off, activated Superjump but alas, he SAPP STICKed me again.
At this point, I started to wonder if I had set up a hold farm. Accidentally.
Hold wore off, and I desperately clicked towards Indomitable Will- unfortunately, he got another hold off on me before I got it activated it. I said something rude, and finally got around to hitting a Break Free that I usually keep for rez sickness, and I glowered at him. 'He won't be able to hold me again for a minute or so, though', I told myself. 'So I'll just finish him real quick with a good old KATANA SLASH (or Golden Dragonfly, if you prefer)-'
But no, as soon as he manages to pull his grungly minion self off of the floor, SAPP STICK.
The heroine has done, if you will permit my bragging, some amazing things. Starting from back when she was little and saved Dams for Posi to how she recently helped the Woodsmen for Numina, or from how she helped good ol Jim find out about his father and survived the Valh Plague as youngin' to how she had recently defeated the Envoy for Caledo and then locked up Nemesis for Max (or, more likely, a robot that looked like Nemesis, but that's how things work with Max and Nemesis). She was in the middle of helping Angus with some Rikti problems that they had almost got figured out, and had just started off helping Havey look in the Carnival of Shadows.
But that Malta Sapper? That Malta Sapper?
As soon as that last SAPP STICK wore off, she turned and jump/ran in to the night, fleeing to the train-station in order to go hide in Steel Canyon (and it's University) for a while. The whole 'battle' had taken over ten minutes- more then I spend fighting AV-to-EB's solo (save for that awful KKill and evil evil Nosferatu).
I'd never had a difficulty with Malta before. Oh, on my other main, a Mastermind, a Malta Gunslinger that aimed at the character even with her robots around could do quite a bit of damage to all involved- but that was easy to recover from- Malta aren't the only ones that can hold, after all. Both hero and villain had defeated the Kronos Class Titan before, laughing mockingly in its face, and although certainly neither of them would go 'OH YAY LET'S GO BEAT UP MALTA! ', picking up a Malta mission in the newspaper was nothing to worry about.
Now, though? I... I... think I'm going to avoid that Crimson guy who keeps trying to dump missions on me. And maybe I should dump Havey while I'm ahead, at that. Go hang out with Unai and Maria, maybe go back to the Rikti Warzone and see what's happening over there...
Evil, evil, evil malta. How do those without any sort of hold defense/resist do it? Lots of Breakies? Or maybe more sanity?
I have to agree with a number of posters here on a few points.
1> Each AT has some mobs that are a real pita for them especially, but no
particular problem for other AT's.
2> Some mobs just have to die first - Regardless of what you're running or
what else is in the room (Sappers are definitely the poster child for this)
3> Some are just level based problems because you don't have the tools to
deal with them yet.
4> Some are just plain irritating and should go the way of the dodo (I'd
put KoA troppers in here and PPD Glue Gunners... use that glue gun to
build a house somewhere buddy! I've got places to go - d*mnit!)
A few that have been particularly pesky to my AT's over the years:
* I3/I4 Voids to my first Peacebringer -- It took me 20+ levels to get that
handled (they're a LOT easier these days than they were back then). There
were definitely a few days/missions where I seriously thought about retiring
that PB...
* Freak Tanks to my Elec/Elec Blaster - seemed like a 10 minute end-draining
battle only to have the @^#@^%# rez at the end of it - he hated those
(My friend's Ill/Stormie loved them - PA ftw).
* Consigliere's for my stalker - AS... Bam! out pops Singularity and there
I go getting bounced round the room for a bit...
* Also on my stalker - Carnie Master Mistresses... AS... Bam - I'm suddenly
in the middle of a 5v1 furball, and worse yet, the hag herself is phasing in
and out but still able to attack.. I want *that* power!
* Widows vs my Ice/Kin Corr - killing them, np... finding the next target
after being blinded (for what seemed like an hour) - impossible. For my
stalkers, widows are just a tasty snack, but irritating as heck for that
corr.
* Bane Scout also vs Corr - Stealth Strike (Owww) and Placate...
Hmmmm, I guess I'll run like heck now and come back later, ok???
Cheers,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
I've seriously suggested flying to the bank and just letting all the damn Longbow Eagles hammer on our heads at once to avoid the PPD.
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Beyond that, there are only two PITA mobs I dislike:
1) Spectral Daemon Lords, pre-25, can take their -ToHit and go to hell until I come back with SOs. I don't mind if their attacks have to hit me to apply the debuff pre-SOs, it's just brutal for a common mob to have a auto-hit effect like that before my toons are properly fleshed out for countering it. Comparatively, Arachnos mobs were made with a little more practice and their vicious abilities show up at a proper pace rather than all-of-a-sudden crippling you as a lowbie.
2) PPD Ghosts or Equalizers, whichever of the two has the infamous Flashbang Grenades. It's not so much I hate them for it and would rally them to be changed...but it's that it seems, based on the numbers for recharge, aoe, and duration, that the debuff values are a decimal error. And it's not like they haven't made that mistake before. Admittedly, it might not be an error but still, if it looks like a duck...
After that, things like the Vanguard Sword, Carnies, Malta, Rularuu...I like them. If you can't handle them by the time they start showing up, then that's too bad--they're just better at what they do than you are.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
There's a variety of Gunslinger that's a boss. Not only are they more powerful, but they teleport as well. They're among the nastiest bosses in the game for sure, right up with Bane Spider Executioner and Blade Prince (albeit an EB).
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From what we've gathered (and this was started to be suspected with Gyrfalcon on the Reichsman TF) is that the first target the Gunslinger chooses seems to be either the target furthest from him, or the target with the least HP (usually the same target).
This was causes us to fail the MKTF attempt we first made as Gyrfalcon would immediately port away and gank a squishy.
Our answer was to fight ALL fights standing on top of Gyrfalcon's prison. Which was annoying because he was the last one freed. Meaning I, as the tank, had to grab both the Countess and Devore and bring them over to stand next to Gyrfalcon. However, when he finally came into the fight, he aggroed immediately on me rather than a squishy.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
The boss-grade Gunslingers also have a handgun (!) whose attack will outrange Snipe from the Assault Rifle set with Boost Range active. Oh, yes, range is a Blaster's defense. And I've got some land for you, guaranteed to have water on at least one side.
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I have died fewer times going from 1-23 on a sorcerer in Aion than I have going from levels 1-10 as a blaster. That tells me blasters seriously still need alot of work.
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The smart thing would have been to run. But I just sort of shrugged and said 'eh', and he looked at me and... SAPP STICK! Usually, I stick my tongue out and laugh in the face of Malta, but- oh, huh. I hadn't gotten Indomitable Will up yet! Oh, no! The evil malta will finally make a victim of my heroine! Horror!
Well, no, not really. I think it tried to punch me (well, the character) a few times. I cringed and covered my eyes for a moment, waiting for the character's doom. And... um... it tried to punch me a few more times. And maybe a few more. Hold wore off- I backed up a step. SAPP STICK! ..... At this point, I started to wonder if I had set up a hold farm. Accidentally. |
As soon as that last SAPP STICK wore off, she turned and jump/ran in to the night, fleeing to the train-station in order to go hide in Steel Canyon (and it's University) for a while. The whole 'battle' had taken over ten minutes- more then I spend fighting AV-to-EB's solo (save for that awful KKill and evil evil Nosferatu). |
Evil, evil, evil malta. How do those without any sort of hold defense/resist do it? Lots of Breakies? Or maybe more sanity? |
Our group has a very good theory going about the Gunslinger AI pattern.
From what we've gathered (and this was started to be suspected with Gyrfalcon on the Reichsman TF) is that the first target the Gunslinger chooses seems to be either the target furthest from him, or the target with the least HP (usually the same target). |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Beyond that, there are only two PITA mobs I dislike:
1) Spectral Daemon Lords, pre-25, can take their -ToHit and go to hell until I come back with SOs. I don't mind if their attacks have to hit me to apply the debuff pre-SOs, it's just brutal for a common mob to have a auto-hit effect like that before my toons are properly fleshed out for countering it. Comparatively, Arachnos mobs were made with a little more practice and their vicious abilities show up at a proper pace rather than all-of-a-sudden crippling you as a lowbie. 2) PPD Ghosts or Equalizers, whichever of the two has the infamous Flashbang Grenades. It's not so much I hate them for it and would rally them to be changed...but it's that it seems, based on the numbers for recharge, aoe, and duration, that the debuff values are a decimal error. And it's not like they haven't made that mistake before. Admittedly, it might not be an error but still, if it looks like a duck... After that, things like the Vanguard Sword, Carnies, Malta, Rularuu...I like them. If you can't handle them by the time they start showing up, then that's too bad--they're just better at what they do than you are. |
I only hate enemies with powers that are ridiculously overpowered compared to other powers in the game or compared to the counters available to you.
For example, if a plasma laser happens to hit my tank (from vanguard I think?) it gives like 500% regen debuff for 30 seconds or so I think. Something like that - the mastermind robot pet laser is I think 1000% regen debuff for 30 seconds if it hits you in pvp... So this little laser hits me for about 30 damage... PLUS 2400... because it turns off my 80 HP/sec regen for 30 seconds. Not satisfying.
Rularuu eyeballs. 100% hit bonus. Then when they hit you, they add ridiculous amounts of defense debuff. So unless you eat 10 lucks, they're going to hit me about 10 times as much as almost anything in the game. Not satisfying.
Sappers; it's been ages since I've seen one, and a post above says they've been nerfed so I don't know if it's still the case, but I remember when they could one-shot you. You could sit there and tank a roomfull of bosses, but one sapper hitting you and that was it - toggle drop dead.
Un-resistible crit damage. Crit that does double damage: a worthy addition to the game. Crit that does 11 times normal damage: dumb.
Detoggling - Once again, this can just suddenly one-shot you if it detoggles something you were depending on to live, like mez protection. Not satisfying.
Lesser offense - caltrops. I always wondered why the devs have such an enormous hardon for caltrops. They hurt you. Makes sense. Slow you. Makes sense, except that if you're taking all this damage it's probably because you're not being careful to avoid them because you'd like to move. Auto-hit... umm... 'kay. Disable jumping... uh... 'kay... Then they got made 10 feet tall... I remember trying to hover above enemies and punch them while the caltrops ticked auto-hit damage on me from the ground below. So much dumbness.
Lesser offense - Ghost widow's hold. Since it's an AV on the last taskforce, it's almost ok... but... Mag 100? It has to at least take few enough breakfrees to escape that I can click them all before I die. Mag 50 would still get the point across without requiring unprecedented levels of buffing. to survive.
Lesser offense - toxic damage and other attacks that don't have a damage type defense. If you use typed defense you just take all pure toxic damage to the face. Only reason this kind of thing doesn't drive people mad is that lucks are crazy good. Well, that and the fact that positional +psi covers everything, and almost doesn't even need psi since most psi attacks have position too. Why can't toxic attacks just hit fire defense?
I muuuuch prefer enemies to be mildly buffed overall than to have them mostly be helpless, with just a few powers that suddenly jump out and screw you over.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Vahzilok.
I got reminded why I hate them last night.
Oh, look, we're a low level enemy group! We ALSO have zombies that punch like a freight train, explode at you, have tons of toxic damage and DoT, are stupidly accurate, -recharge, -speed, stackable, and have LTs that not only do godawful ammounts of damage but also REZ downed zombies!
I mean...these guys should be mid-level mobs...not low level. Seriously...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Anything with Electric Blast.
Anything with anything resembling electric blast.
Especially AE Missions where they give EVERY MOB ELECTRIC BLAST.
The rare Mu enemy I can handle. I can even handle a few Mu enemies. (And now that I have Stamina and Quick Recovery, I can handle Carnies and their AOE of Suck too.)
But running "Welcome to Architect Entertainment" or "Mission: Awesome" is an exercise in frustration for me...
I came in here mostly to echo the folks that have mentioned CoT Spectral (sp?).
...and also to cast a vote for the Clockwork. The end drain is awful. Of course, they conveniently leave the CoH story right about the time you can pick up Stamina. I've never understood why the Synapse TF is so popular since it's filled with clockwork.
...and an honorable mention from redside for Longbow. It's not that they're overwhelmingly tough, it's just that they're fairly uninteresting. More mobs in uniforms carrying guns. Blah.
Equalizers |
The upgrade the PPD gets from the mundane cops and SWAT to those elite anti-super SWAT units is amazing.
Then they got made 10 feet tall... I remember trying to hover above enemies and punch them while the caltrops ticked auto-hit damage on me from the ground below |
Knives of Artemis. But not just regular mobs.
I'm talking about those specific knives of artemis, who hate your guts so much, they chase you around the map in "Perma-Ambush-Mode".
I once had around 10 or so of the evil wenches chasing my scrapper all over that cemetery map. I ended up in a horrid situation where the caltrops were stacked so thick, that I lost count of how many caltrop icons were on screen, and I could barely move, and was actually dieing & had to pop a truckload of green inspires.
The only thing I hate more than the ambushing knives of artemis, is, the knives of artemis boss (i think the name is Hand of Artemis).
This boss has the nastiest and epicly longest stun in game. *shudders*.
Originally Posted by Forbin_Project
I was thrilled with the Science pack cuz I finally got payback on the creepy guy that kept trying to ERP with my tween heroine, by hitting the costume change and turning into a 10' tall monstrous escaped prisoner and telling him, "You gots a real purty mouf, now bendover and squeal like a pig fo yo daddy, cuz you my little puppy now!" Haven't seen him since.
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I read this thread sipping coffe and nodding in wry agreement.
I can't contribute anything which has not been already discussed, but my pet "Enemy I hate to fight without a breakfree" has got to be the Madness Madges. So glad they do not last ingame for long.
Lisa-who has learned the power of Breakfrees, Yellow, and Purple inspirations the hard way
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
It also makes me wonder why dominators/controllers aren't as valued for the lockdown they provide. Many a dopey team has invited my Ill/emp controller, who is less about empathy, more about illusion, and then proudly say "we have a healer!" When the team isn't taking much damage due to problem targets locked down/confused/terrorized, I get 'good heals!' *Boggles*
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"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
Master Illusionists - Illusionists, Dark Servants, Decoys, Phantasms, and if there is more than one in a group, ugh!
The Scrapyard Demolitionists can be deadly pending your AT, but it's a dude who hurls explosives, it SHOULD hurt.
Anything Mu, mostly because my computer doesn't like the sound of their lightning attacks, make me crash sometimes.
I would also throw in large groups of the green ink men (are they the ones with the NRG melee?) stun, stun, stun. Doesn't always do major damage, just annoying.
currently reading: A Mighty Fortress (David Weber)