Worst Mobs Ever.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
The thing that I'm getting from the developers is that these super-annoying mobs is that they are 'working as intended.'
And that's sad, because it means unless you've picked the right AT-combo, having fun is secondary to challenge.
IOW, haves and have nots yet again.
Still here, even after all this time!
The thing that I'm getting from the developers is that these super-annoying mobs is that they are 'working as intended.'
And that's sad, because it means unless you've picked the right AT-combo, having fun is secondary to challenge. IOW, haves and have nots yet again. |
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Not quite true. There are a lot of combination at the higher level that are absolute bears to level with quite a bit of content.
My Psi/Psi Blaster basically gave up regular content and I had to AE specific mobs to not run into super Psi resistant mobs and robots constantly.
There's more have-nots than you would think.
Still here, even after all this time!
I like the challenge of the various groups in the game. At low levels the foes I mark for special attention include:
Ruin Mages
Bone Daddies
Damned
Eidolons with the stun aura
Tesla Knights and Madness Mages get honorable mention, but if I'm on a team (which is typical) then I use the down time to recover end, and thus take the lemons to make lemonade.
The minions I have the most difficulty with at low level include: CoT ghosts and Abominations. It seems I often encounter both of these in overwhelming numbers.
Also, Hellions in AE have fire bombs which raise their level of difficulty by quite a bit.
I hate Nemesis Comets.
I swear their range is determined by how squishy my character is.
My Fire/Fire Scrapper it's line-of-sight, don't care if that hall is 600' long...
If I'm on my Kin/Arch, I think they can target me as soon as I enter the mission..
...when they're on the 3rd floor.
-.-
Methinks you either don't know what you're doing, or are soloing Malta with one of the ATs/power combos that Malta are particularly well-suited against. If you pay attention to what you're fighting, Malta are only scary. Trying to solo Malta with an empathy/Archery defender will probably result in serious death, but with any troller, tanker, scrapper, stalker, brute, dominator, mastermind or blaster all it takes to get through is timely use of inspirations and/or clever power use. And you may have to run away to regroup/recover before the fight is over, but that's part of what makes them fun.
(Here's a hint: Don't let the sappers hit you) |
(a) sappers and gunslingers hang around out of sight around corners until you aggro their group and
(b) if you're playing on the same difficulty as you play against most other factions you'll often find yourself held by the titans/gunslingers, or long duration stunned by the operations officers(?) And you can only carry so many break frees.
The hardest arc I've ever done was the Indigo arc with my (solo) ice/ice blaster.
However, this doesn't mean I think they're the "worst mobs ever" - I think they're great. Let's just not pretnd that they're easy!
Methinks you either don't know what you're doing, or are soloing Malta with one of the ATs/power combos that Malta are particularly well-suited against. If you pay attention to what you're fighting, Malta are only scary. Trying to solo Malta with an empathy/Archery defender will probably result in serious death, but with any troller, tanker, scrapper, stalker, brute, dominator, mastermind or blaster all it takes to get through is timely use of inspirations and/or clever power use. And you may have to run away to regroup/recover before the fight is over, but that's part of what makes them fun.
(Here's a hint: Don't let the sappers hit you) |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Riddle me this - how do you fight a spawn with two TacOps in it with a Fire/Fire Blaster such that at least one doesn't perma-stun you?
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I haven't had the joy of fighting Malta on my one high level blaster...
If I hadn't been a moron and deleted my lvl 32 Psi/Ps (Only to remake her the next day...*SIGH*) then I woulda said use [Scramble Thoughts], after sniping the first one. Then call on Defiance 0.2
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Not quite true. There are a lot of combination at the higher level that are absolute bears to level with quite a bit of content.
My Psi/Psi Blaster basically gave up regular content and I had to AE specific mobs to not run into super Psi resistant mobs and robots constantly. There's more have-nots than you would think. |
Psi/Psi is one of the least resisted things in the game. Robots, maybe a little, fine. What else? Rikti a bit?
Everything else just goes 'Oh de-' Dead.
Really wish I hadn't started over on my lvl 32 one...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Methinks you either don't know what you're doing, or are soloing Malta with one of the ATs/power combos that Malta are particularly well-suited against. If you pay attention to what you're fighting, Malta are only scary. Trying to solo Malta with an empathy/Archery defender will probably result in serious death, but with any troller, tanker, scrapper, stalker, brute, dominator, mastermind or blaster all it takes to get through is timely use of inspirations and/or clever power use. And you may have to run away to regroup/recover before the fight is over, but that's part of what makes them fun.
(Here's a hint: Don't let the sappers hit you) |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Not quite true. There are a lot of combination at the higher level that are absolute bears to level with quite a bit of content.
My Psi/Psi Blaster basically gave up regular content and I had to AE specific mobs to not run into super Psi resistant mobs and robots constantly. There's more have-nots than you would think. |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
While you may less resisted, you start off with your damage lower anyways just because of that. Psi damage isnt on par with fire or ice or even energy. You do way less damage than the others. So you wont be killing stuff dead as fast as you think in the 40s.
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Psi has the same base damage as Ice and Energy and Fire (minus DoT). The only difference is in Ice's nuke, which does more damage, but as DoT.
Energy is also part smashing damage, so thats in fact likely to do less, given its more resisted.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I been playing this game for well over 60 months so I know what I am doing. The point is I shouldnt have to cherry pick my missions in the 40s on any AT or powerset. Thats the point I am trying to make. None of this crap is a challenge or fun, its just an exercise of frustration. I dont play games just to be frustrated. I get enough of that in real life.
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Pity so many people will be arguing with you on that one.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
While you may less resisted, you start off with your damage lower anyways just because of that. Psi damage isnt on par with fire or ice or even energy. You do way less damage than the others. So you wont be killing stuff dead as fast as you think in the 40s.
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At least we have Carnies. Ah, Carnies. So squishy. With Defiance 2.0, those Illusionists are good mez badge credit too.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Psi is least resisted by players. Mobs have plenty of resists to Psi to go around, BP zombies, all Carnies, at least as many Arachnos as resist Lethal, every true robot (even the Malta ones that probably shouldn't, given their "operating system") and Warhulks. If you look at Culex's spreadsheet on resists, you'll see that just about everything that resists Lethal in insane amounts (better than 50%) resists Psi even more.
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Either way, Psi is most certainly not underpowered. The -recharge it stacks is also useful whichever way you cut it.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Yeah yeah. Try playing Assault Rifle sometime, then complain.
At least we have Carnies. Ah, Carnies. So squishy. With Defiance 2.0, those Illusionists are good mez badge credit too. |
Try getting 100 VG merits vs Rikti with no ship raid. Then tell me about pain.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Linky for spreadsheet?
Either way, Psi is most certainly not underpowered. The -recharge it stacks is also useful whichever way you cut it. |
http://www.culex.us/ig/coh/CHres.xls
Edit: Oh, and looking over that spreadsheet may make some people think twice about taking the proposed Toxic secondary damage type for Dual Pistols if it doesn't come with a -resist secondary effect.
"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
I don't think it's underpowered, it just has some similar problems to Lethal.
http://www.culex.us/ig/coh/CHres.xls Edit: Oh, and looking over that spreadsheet may make some people think twice about taking the proposed Toxic secondary damage type for Dual Pistols if it doesn't come with a -resist secondary effect. |
I doubt that any one damage type has superiority overall, tbh. There will always be *something* that resists it, and always be some mobs that people hate because they resist more than others.
Still, interesting reading =] when I feel brainy
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Vanguard Sword. Completely cheap and uncalled for, they make Gaussian's arc essentially unplayable.
Carnie Ring Mistresses / Dark Ring Mistresses. Again, a completely cheap gimmick.
Rularuu. Travel problems and long TFs are not the only reason the Shadow Shard is unpopular.
Spectral Knights and Demon Lords. If I have to run Montague Castanella on a character, I make sure I get it done by level 11.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
There are only 2 mobs in the game I actively hate. Some are more annoying than others, but the ones that really get me give me the screaming heebie jeebies.
In the mid 20's red side, slag beasts are awful if you are teamed. Solo I'll fight them no problem, but teamed they are the PUG killer. Awful awful awful.
And on my Ill/Rad omg do I hate Master Illusionists. Stupid flash, now I know how the mobs feel.
-Mod8-
If you are using Latin in your post you are probably trolling
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