Going Rogue clarifications


5th_Player

 

Posted

I don't get why people are getting worked up over the Accolades.
Except for the VERY annoying fact that villains, for some reason, cannot get epaulets without damn spikes on (rewarded for the TF Commander accolade blueside);

ALL the rewards are the same. Different names, different art; same rewards. Sure, you can't get double. So you just have to be even to everybody else. What a crying shame.
Broken? No. Not at all.

But I wish they'd give us the damn epaulets redside. I despise how damn hard it is to get certain options redside in comparison to blue.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
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Posted

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Originally Posted by Techbot Alpha View Post
But I wish they'd give us the damn epaulets redside. I despise how damn hard it is to get certain options redside in comparison to blue.
There's also the "Ten Times the Victor" witch hat. Not that I personally care--I have never once used it--but I know people that wanted it redside. There are still a few who don't have the Magic Booster that want it for free because Heroes don't have to pay to get a witch hat.

There's also the "Dice7" emote.


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Posted

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Originally Posted by Golden Girl View Post
That's because Heroes get all the luck
Say that to those crushed underfoot by my robotic army. Your teleporters dont work all the time, cape!


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Chad Gulzow-Man View Post
Not everyone's a badger. I am, obviously, and will be switching sides almost entirely for an excuse to grab some sweet, delicious badges. Collecting badges makes my OCD demons quiet down.

The rewards for not switching include a new "power up" system that they've given us absolutely zero confirmed information for, other than the fact that it exists and is associated with staying loyal to your faction. If the old marketting survey is even partially correct, the best we can assume is that it will include global enhancement slots, allowing you to boost some global stat for your character...

...while simultaneously nerfing Accuracy, Defense and Regen.

Note that a red name commented in the now-deleted Issue 16 Beta forums that switching sides will NOT exclude you from earning these rewards, but that you will earn them at a slower rate than someone who does not switch. (My guess is that switching sides also resets your progress on this "power up" system to zero, but that's just a hypothesis.)
That's a difficult issue indeed.
On the one side I really dont want any more funky reward bonus systems and special temp powers for stuff which I already lost track of, or new badges for even more stupid things (see playing your first AE mission, clicking your first glowie... I think searching for the Noob badge for logging into the game the first time will lead you to a topic about that).
On the other hand, switching side is something almost everyone will do otherwise. There always comes a point when you have played through all or most content of one side with your character, so its logical to rather play the sideswitching arc(s) and the other side's content than repeat stuff you already did. Even if you already played the other side's missions, its still more interesting to play the actual switching storyline and see what the other side's missions will be like with this archetype they couldnt be played with before. :/


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Not everyone's a badger. I am, obviously, and will be switching sides almost entirely for an excuse to grab some sweet, delicious badges. Collecting badges makes my OCD demons quiet down.

The rewards for not switching include a new "power up" system that they've given us absolutely zero confirmed information for, other than the fact that it exists and is associated with staying loyal to your faction. If the old marketting survey is even partially correct, the best we can assume is that it will include global enhancement slots, allowing you to boost some global stat for your character...

...while simultaneously nerfing Accuracy, Defense and Regen.

Note that a red name commented in the now-deleted Issue 16 Beta forums that switching sides will NOT exclude you from earning these rewards, but that you will earn them at a slower rate than someone who does not switch. (My guess is that switching sides also resets your progress on this "power up" system to zero, but that's just a hypothesis.)
agreed, but we will have to wait it will be intresting what they whip up for people who can not go vill or hero (for those who can not see there char switching)


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Originally Posted by Techbot Alpha View Post
Say that to those crushed underfoot by my robotic army. Your teleporters dont work all the time, cape!
The few times they do fail just means we end up in a cell that's not exactly hard to get out of


@Golden Girl

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Posted

Quick question (and sorry if it was asked and answered already, but 17 pages of posts is a lot of reading): If you switch sides as a hero or villain, does each side still gain access to their respective hero/villain epic/ancillary power pools, or does the switch affect that at all?


 

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Originally Posted by Techbot Alpha View Post
I don't get why people are getting worked up over the Accolades.
Except for the VERY annoying fact that villains, for some reason, cannot get epaulets without damn spikes on (rewarded for the TF Commander accolade blueside);

ALL the rewards are the same. Different names, different art; same rewards. Sure, you can't get double. So you just have to be even to everybody else. What a crying shame.
Broken? No. Not at all.

But I wish they'd give us the damn epaulets redside. I despise how damn hard it is to get certain options redside in comparison to blue.
Although people won't be able to get doubles on the Accolades; they will have their option on how to get them. Some things are more easily attained on one side or the other.

Some badges also do not have cross-faction counterparts.

Also, multi-earn day job spots may vary between sides.

The disparity in player populations between heroes and villains could make PvP temp powers an interesting acquisition profile.

[wonders if Hero/Villain AE tagged missions have an effect on the morality scale]


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well i cannot wait this is gonna be epic


 

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Originally Posted by Nytemynde View Post
Quick question (and sorry if it was asked and answered already, but 17 pages of posts is a lot of reading): If you switch sides as a hero or villain, does each side still gain access to their respective hero/villain epic/ancillary power pools, or does the switch affect that at all?
As of yet no one knows. There's a few theories going every which way.


 

Posted

ok all this talk about how it will effect the market... i'm more worried about how it will effect guilds... i run a guild on villain side thats not realy evil but it's not good either... nor is it grey persay but kinda a hodgepodge of all three... would their be options to change your guilds alignment? or can people already in the guild just stay there no matter what alignment they switch to.... and if so would that mean we'd finaly be able to add more tellies to our base =D

SG's i meant SG's sorry i multi task to many mmo's lol

also curious if we can finaly expect some diferen't PvP play... (IMHO the PvP play is the only thing left that is truly hurting the game... it needs revamped/added to)


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Originally Posted by Ynaught View Post
Pretty sure (not 100% positive) it's been confirmed that you'll only be able to have 1 version of an accolade. If you get a red side accolade that gives +5% HP, you won't be able to get a blue side accolade that gives the same bonus.

You can switch from red to blue and keep your red accolades, but you won't get the same type of accolade blue side.

You can get the BADGES that would normally grant the blue side accolade, you just won't get to "double dip".
I am not sure if I am reading this right or where your getting your info but personally I don't care about "double dipping" but as an avid badger I would like to express my desire to have the accolades both sides (even if I only get the benefits of the first version I got) Mainly I desire both versions as a completionist. Lets face it, most of us badgers are either completionists or OCDers or both.

Think of the ramification of trying to keep track of which badges you have gotten if you have to constantly go "OH! no wonder I can't get that accolade I have been trying so hard to get, I already got it months ago on hero side but totally forgot about it!"

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Posted

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Originally Posted by Cryon3_0 View Post
ok all this talk about how it will effect the market... i'm more worried about how it will effect guilds... i run a guild on villain side thats not realy evil but it's not good either... nor is it grey persay but kinda a hodgepodge of all three... would their be options to change your guilds alignment? or can people already in the guild just stay there no matter what alignment they switch to.... and if so would that mean we'd finaly be able to add more tellies to our base =D

SG's i meant SG's sorry i multi task to many mmo's lol
if you ask me things would be allot simpler if SGs and VGs got to convert to a PG (Pretorian Group) then theres no fuss, no muss!


Bonnie and her bunny
Arc ID: 59406

The Trash Came Back
Arc ID: 350303

 

Posted

Mmm, was thinking...

Could we establish Grand Powered Groups (PG) bases, where the base and PG can have members on both sides. In our minds one could justify this as one group having "double agents" on the other zone (blue/red). This a base heroic SG, can have members in red side, acting as spies in Grandville or a basic villain VG, having members infiltrating Paragon City. With this in mind, then the SG/VG can have members from either camp and the bases have portals to either blue/red side. A flag could be made to prevent a blue or red character from entering the wrong zone.

Hugs

Stormy


 

Posted

Another question about badges - what about badges that are essentially the same, but have different names depending on which side you're on? Example: Temporal Fighter and Dark Victory. If you already have one, then switch sides, is the other one automatically awarded? Can you go back and get the badge again, but be awarded the other-side badge title? Is it locked out forever? Does your Temporal Fighter badge transform into a Dark Victory badge? How does it work?

I ask because I have a hero that would dearly love the badge title "Doc."


 

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Here's a question I've not seen asked, though it may have been.

GR is going to add 2 new powersets, and a LOT of content. Any word on whether charslots/server will be increased again, to allow for all the tasty new altitis flavors?


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Posted

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Originally Posted by Stormfront_NA View Post
Mmm, was thinking...

Could we establish Grand Powered Groups (PG) bases, where the base and PG can have members on both sides. In our minds one could justify this as one group having "double agents" on the other zone (blue/red). This a base heroic SG, can have members in red side, acting as spies in Grandville or a basic villain VG, having members infiltrating Paragon City. With this in mind, then the SG/VG can have members from either camp and the bases have portals to either blue/red side. A flag could be made to prevent a blue or red character from entering the wrong zone.

Hugs

Stormy
I asked about SG/VG bases in light of GR switching sides a couple of times at HeroCon. The details were not revealed then but I did hear that bases would accommodate many possible player preferences.

That said, I do not think (my read) the intent is that toons can effectively act as "double agents" or spies in the opposite camp. The way it was described to me was that characters go through a process whereby their moral compass eventually changes from good to evil or vice versa. I suppose you can RP it anyway you want (and that's great). But the effect is that of good guys actually becoming bad (and then play exclusively redside unless they change back) and vice versa.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

So if i understand this correct from what ive read, i cannot make a Praetorian kheldian? That really blows, was hoping to make the Praetorian version of my peacebringer a warshade. This really kills Going Rogue for me a bit.


 

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Originally Posted by Hero_Jot View Post
So if i understand this correct from what ive read, i cannot make a Praetorian kheldian? That really blows, was hoping to make the Praetorian version of my peacebringer a warshade. This really kills Going Rogue for me a bit.
Yeah, you can't start any EAT in Praetoria - I guess like the Rikti, they just haven't found that dimension

I think the main reason the Kheldians are being excluded is because while they could be worked into the Praetorian backstory, the VEATs can't be, so it's only fair that neither side should be able to start their EATs there.


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Posted

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Originally Posted by Hero_Jot View Post
So if i understand this correct from what ive read, i cannot make a Praetorian kheldian? That really blows, was hoping to make the Praetorian version of my peacebringer a warshade. This really kills Going Rogue for me a bit.
Meh. Just make a Warshade version of your PB, side-switch him/her and then say s/he started out in Praetoria in the first place.

I'm far more annoyed that it seems like you have to go to Praetoria to side-switch period. Redemption or a Fall From Grace has essentially nothing to do with the in-game mythology. I'd rather we get some morally ambigious missions in PC and the RI than have to take a non-powered street level hero dimension-hopping just to make them into the vigilante I always envisioned.

However, I don't know for certain that Praetoria tourism is the only way you'll be able to side-switch so I can't really call foul until I that gets solidly confirmed. When it does, I'll weep very softly to anyone that will listen.


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Posted

Quick question if Villains can become heroes then if a level 50 has a hero but not a level 50 Villain can they make a widow an start it out on hero side?



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Originally Posted by Sardan View Post
Sigh. I wish they'd just merge the markets already.
I don't think they are ever going to merge the markets.
I hope they do not merge the markets.
Because everyone knows the truth:
If the villains could access the heroside market, there would be a big sucking sound from all the supplies being sucked out of one faction to the other.
I bet there isn't a market at all in Praetoria.
To use a market, you have to go to the market place.
And switching from one side to the other is not going to be a trivial task.
Therefore, hauling stuff across factions is going to be a time consuming proposition.


 

Posted

Quote:
Originally Posted by Galactor View Post
I don't think they are ever going to merge the markets.
I hope they do not merge the markets.
Because everyone knows the truth:
If the villains could access the heroside market, there would be a big sucking sound from all the supplies being sucked out of one faction to the other.
I bet there isn't a market at all in Praetoria.
To use a market, you have to go to the market place.
And switching from one side to the other is not going to be a trivial task.
Therefore, hauling stuff across factions is going to be a time consuming proposition.

You may have a point with the red side going wild buying blue side stuff, but instead of saying no, perhaps the reason that this phenomena would occur should be addressed.

If red side had decent pay-out in merits SFs, I bet availability would be better and thus both availability and prices would be more reasonable. Sadly red side has nothing that can compare to a Positron, Synapse, Sister, Citadel, Manticore and Numina in both complexity/simplicity and especially payout. The two decent payout TF/SF that a villain could do, were in fact co-op types, ITF and LGTF, and both have seen their merit rewards dropped. Frankly as a red player, I find no SF worth doing, from a merit perspective, I only do ITF and LGTFs with my villains.

Doing missions, oh well, you can only stomach so much of the Longbow before you are totally and completely burned-out. I also believe the Longbow as a threat group is over the top. In blue side, you have threat groups such as Malta, Freaks, CoT, Nemesis with each having a particular strength and weakness. Longbow seems to have it all (Malta Stealth, Freak Rez for Wardens, etc) where are the weaknesses for Longbow? Guess that is acceptable under the challenge category.

So at the end, red side has no practical way to generate salvage, recipies, or merits; which obviously is going to drive prices up, way up. No wonder there is no real PvP between blue and red...

For one, I would rather have devs fix the red side issues instead of merging the markets, but lets face it, it would be easier to just merge the markets.

When going Rogue occurs all my villains will go blue, clean-out the market, and then when they are properly IO set, maybe return to red side to do missions where 95% of them will be against the good ole boring Longbow, I guess their returning to red side is pointless if you think about it.

Hugs

Sue, aka Stormfront


 

Posted

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Originally Posted by Galactor View Post
I bet there isn't a market at all in Praetoria.
I'll take that bet and counter with that there will be two separate markets in Praetoria.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.