-
Posts
80 -
Joined
-
I wish I had more experience with traps, but if you want damage, Fire is where it is at, as others have said. Personally, for debuffing, buffing, and damage purposes, my choice in secondaries is Kinetics, it has always worked wonders for me in teams with AVs.
Ran some missions the other day with myself and another Kinetics Corruptor with a good little group, and we had the AVs debuffed to Hades and back, taking them down in no time and had them hitting like kittens. It was awesome=)
Traps is a set that I know performs very well, I just don't know how it compares to Kinetics. I would think Fire/Traps would be a good combo for teams and solo though. -
Check the link in my sig. It has three versions of the build I currently use, and works wonders for me.
-
Quote:I always thought Ice was in upper ranks? Personally, I have level 50 Ice/Ice Tank, and I have out-tanked quite a few tanks in my time. Definitely an aggro king, and really good survivability with defense and CE, and you get Hoarfrost and Hibernate to keep you standing, and EA to add to your defense and give you endurance, and helps keep the bad guys focused on you. The synergy with Ice Melee works quite well, but I have read of quite a few builds that do well with other melee sets.Didn't someone do a quantitative analysis of tank armors and conclude that ice armor was 'middle of the pack'?
Anyway, I think it's a fine set. I've taken ice armor to level 50 and it's one of the few tanks where I didn't bother with the Fighting pool because he didn't seem to need it.
As well, it is not too difficult to softcap four defense types: S/L and E/N.
All in all, Ice Armor rocks and works. Don't let anyone tell you differently. -
-
And that about does it. My thoughts as a whole. Please forgive any typos you are bound to find, and I will be in the process of editing for clarity, and easier reading. Enjoy or not as you see fit.
-
"THE BUILDS"
So, we have the expensive, the more expensive, and the super expensive. All builds have a good balance of defense, recharge, regen and recovery, some more than than others in various areas, but all should be exceedingly playable, and all are fairly similar.
The Expensive Build:
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Psyreth: Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(31)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7), GftotA-Def(7), GftotA-Def/EndRdx(9)
Level 8: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 10: Siphon Speed -- RechRdx-I(A), RechRdx-I(43)
Level 12: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(29)
Level 14: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), RechRdx-I(15)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), GftotA-Def(21), GftotA-Def/EndRdx(23)
Level 22: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(29)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Speed Boost -- RechRdx-I(A)
Level 28: Maneuvers -- GftotA-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def(31), GftotA-Def/EndRdx(33)
Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(50), GSFC-ToHit(50)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(50)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), GftotA-Def(45), GftotA-Def/EndRdx(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(3), Numna-Regen/Rcvry+(9)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
------------
Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 12.06% Defense(Smashing)
- 12.06% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 11.75% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 4.5% Max End
- 6% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 82.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 92.36 HP (8.624%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 8.25%
- MezResist(Stun) 2.2%
- 19.5% (0.326 End/sec) Recovery
- 62% (2.772 HP/sec) Regeneration
- 4.725% Resistance(Fire)
- 4.725% Resistance(Cold)
- 1.875% Resistance(Negative)
- 10% RunSpeed
Set Bonuses:
Decimation
(Fire Blast)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Transfusion)- 12% (0.537 HP/sec) Regeneration
- 20.08 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
(Fire Ball)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.447 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 2% (0.033 End/sec) Recovery
(Rain of Fire)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Fire Breath)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Aim)- 2% DamageBuff(All)
(Boxing)- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Tough)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Weave)- 10% (0.447 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Weave)- 2% (0.033 End/sec) Recovery
(Blaze)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Maneuvers)- 2% (0.033 End/sec) Recovery
(Maneuvers)- 10% (0.447 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Inferno)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Transference)- 12.05 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.447 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Web Envelope)- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
(Scorpion Shield)- 10% (0.447 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Scorpion Shield)- 2% (0.033 End/sec) Recovery
(Vengeance)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
The More Expensive Build:
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Psyreth: Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(31)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7), GftotA-Def(7), GftotA-Def/EndRdx(9)
Level 8: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 10: Siphon Speed -- RechRdx-I(A), RechRdx-I(43)
Level 12: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(29)
Level 14: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), RechRdx-I(15)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), GftotA-Def(21), GftotA-Def/EndRdx(23)
Level 22: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(29)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Speed Boost -- RechRdx-I(A)
Level 28: Maneuvers -- GftotA-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def(31), GftotA-Def/EndRdx(33)
Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(50), GSFC-ToHit(50)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), GftotA-Def(45), GftotA-Def/EndRdx(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(3), Numna-Regen/Rcvry+(9)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
------------
Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 11% Defense(Smashing)
- 11% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 7.25% Defense(Energy)
- 7.25% Defense(Negative)
- 6% Defense(Psionic)
- 10.38% Defense(Melee)
- 8.5% Defense(Ranged)
- 8.5% Defense(AoE)
- 4.5% Max End
- 6% Enhancement(Heal)
- 88.75% Enhancement(RechargeTime)
- 51% Enhancement(Accuracy)
- 10% FlySpeed
- 92.36 HP (8.624%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 8.25%
- MezResist(Stun) 2.2%
- 23.5% (0.392 End/sec) Recovery
- 62% (2.772 HP/sec) Regeneration
- 7.245% Resistance(Fire)
- 7.245% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Decimation
(Fire Blast)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Transfusion)- 12% (0.537 HP/sec) Regeneration
- 20.08 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
(Fire Ball)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.447 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 2% (0.033 End/sec) Recovery
(Rain of Fire)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Fire Breath)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Aim)- 2% DamageBuff(All)
(Boxing)- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Tough)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Tough)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Weave)- 10% (0.447 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Weave)- 2% (0.033 End/sec) Recovery
(Blaze)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Maneuvers)- 2% (0.033 End/sec) Recovery
(Maneuvers)- 10% (0.447 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Inferno)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Transference)- 12.05 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.447 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Web Envelope)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Scorpion Shield)- 10% (0.447 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Scorpion Shield)- 2% (0.033 End/sec) Recovery
(Vengeance)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
The Super Expensive Build:
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Psyreth: Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(31)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7), GftotA-Def(7), GftotA-Def/EndRdx(9)
Level 8: Rain of Fire -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(11), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(34), Ragnrk-Dmg/EndRdx(34)
Level 10: Siphon Speed -- RechRdx-I(A), RechRdx-I(43)
Level 12: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(29)
Level 14: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), RechRdx-I(15)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), GftotA-Def(21), GftotA-Def/EndRdx(23)
Level 22: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(27), Apoc-Dmg/EndRdx(29)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Speed Boost -- RechRdx-I(A)
Level 28: Maneuvers -- GftotA-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def(31), GftotA-Def/EndRdx(33)
Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(50), GSFC-ToHit(50)
Level 32: Inferno -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(37)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), GftotA-Def(45), GftotA-Def/EndRdx(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(3), Numna-Regen/Rcvry+(9)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
------------
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 11% Defense(Smashing)
- 11% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 7.25% Defense(Energy)
- 7.25% Defense(Negative)
- 6% Defense(Psionic)
- 10.38% Defense(Melee)
- 8.5% Defense(Ranged)
- 8.5% Defense(AoE)
- 2.25% Max End
- 63% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 101.25% Enhancement(RechargeTime)
- 10% FlySpeed
- 112.44 HP (10.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 5.5%
- 29% (0.484 End/sec) Recovery
- 78% (3.488 HP/sec) Regeneration
- 10.71% Resistance(Fire)
- 10.71% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Decimation
(Fire Blast)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Transfusion)- 12% (0.537 HP/sec) Regeneration
- 20.08 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
(Fire Ball)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.447 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 2% (0.033 End/sec) Recovery
(Rain of Fire)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Fire Breath)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accura
-
"TACTICS/PLAYSTYLE"
How exactly should one play a Corruptor? You aren't a blaster and you aren't a defender. You are kind of in the middle ground somewhere. As a corruptor, you are a wonderful mix of buffs/debuffs/damage. Playing the Kinetics secondary will probably get you as close to that blaster feel as you can get on a corruptor, because barring a few exceptions (Speed Boost and Increase Density...I am looking at you), your buffs affect yourself as well as your allies.
Now, for probably one of the best breakdowns on playing the Kinetics secondary, I highly recommend a guide by Silas:
http://boards.cityofheroes.com/showthread.php?t=196722
It is chock full of good and tasty information on Kinetics and how to use those powers to maximum effect. But, I won't entirely pawn this section off on another. Honestly, I have deliberated quite a bit on what to say here, and have written and rewritten this section quite a few times. Because of the sheer number of tools in your toolkit, and factors around playing solo or in a group, group makeup/tactics, and even the types of foes you are facing...it is pretty darn difficult to pin down a set of tactics.
In groups, let the tank/brute or basically the ”look at me and not them and hit just me guy” go first, get their attention and draw some aggro. You go in with the rest, Fulcrum Shift, and alternate between debuffing/buffing and attacks. If you have a big bad AV/EB/Boss type, debuff, debuff, debuff, and try not to draw too much attention to yourself. Hit FS every time it is up, and make the most of those wonderful debuffs/buffs and damage abilities. You will be doing a lot, so use your tools wisely.
The builds I am presenting are meant to be in the middle of the chaos, right along with the tanks, scrappers, brutes, and everyone else built for it. You won't be hovering on the edges of the battle, avoiding what you can avoid, and aiding with buffs/debuffs from afar. You will be right there in the midst of it.
A big note for grouping...Rain of Fire...I love this power, but it can cause some chaos when trying to control a group of mobs. Unless the foes have been immobilized/held in some manner, or the group is just steamrolling fast enough that it really doesn't matter, I would caution you to use this power sparingly. It makes a good scatter power if the group is getting overwhelmed, and is awesome in the right situations. Use it wisely.
As for some solo stuff...first off, learn your weaknesses, and when going into a mission, prepare accordingly with the right inspirations, and if you are going up against an enemy type that normally gives you problems, adjust your mission difficulty settings accordingly. The builds I present will excel against S/L attacks, and can mitigate damage through healing, debuffing, and plain old superior firepower.
When fighting groups, I hasten and then jump right in the middle, and try to gather them around me and run this as a starter combo:
Web Envelope>Fulcrum Shift>Aim>Rain of Fire>Fireball
After the Fireball, it becomes really situational, depending on whether I have taken some hits, or if something is left standing, I might hit Transfusion and get some health or hit Transference and refill my endurance, maybe hit Siphon Power or Fulcrum Shift if it is up and do some Single Target attacks, hitting Fireball when it is up again, or if the group I am fighting is extremely resilient, a wash, rinse, and repeat scenario, or even hitting Inferno if the situation is dire enough. Again, everything is very situational, with no real clear cut answer. I can tell you that my opening combo seems to be fairly potent, and works wonders for me.
If a mediocre player such as myself can make this work, I would think a more skilled player could really do some damage with this... -
"THE POWERS"
Like I said, not a detailed discussion, but a few words on the powers...
Fire Blast Powers:
Flares -
Took it back in the early levels for my attack chain. The best thing about this power is the fast recharge. Personally, I'd possibly recommend it for the early levels, and respec out of it when you can get a decent attack chain together without it.
Fire Blast -
Decent recharge and good damage. Currently part of my single target attack chain. Highly recommended.
Fire Ball -
This is you first AOE attack, and subsequently, not a bad filler in a single target attack chain in later levels. Take it, slot it, love it.
Rain of Fire -
Ah, oh how I love thee RoF. Solo, this power is invaluable, and can be good in groups if used properly. I say "can be good in groups", because of the avoid component. If you have a nice, tight, controlled group of mobs, the team may not be happy if you send them running to Hades and back with this power. Again, take it, slot it, love it. Use it wisely.
Fire Breath -
Some people love it: It does great damage and has a pretty decent range. Some people hate it: The cone is pretty narrow, and the cast time is 2.67 seconds. While I don't use it as part of my normal attack chain, I do use it in the right sitaution when the stars are aligned, the moon is in the right position, and the mobs are lined up in a nice, neat little row, just waiting to be hit by this cone. Take it, slot it, and maybe not love it, but at least like it, or talk to it nicely on occasion.
Aim -
I love this power. +To Hit and Damage? Yes please. If I could, I'd put it on my Wheaties. Take it, slot it, love it.
Blaze -
Short range, but packs a punch. This will most definitely be the shining jewel of your single target attack chain. Take it, slot it, love it, buy it dinner, and whisper sweet nothings to it.
Blazing Bolt -
Long range, packs a punch, with a 4.67 cast time...yeah, I skipped it. I know some people swear by snipe attacks, and love them, and they can make a good opening attack, but that is about all it is good for. It doesn't fit neatly into any attack chain, is a pain to get off in active combat, and I just feel there are better power choices as opposed to this one, especially with my personal playstyle. Skip it like it was an Algebra class.
Inferno -
What to say about Inferno? As far as nukes go, it is pretty darn potent. The negatives can outweigh the positives if used improperly. The endurance crash will drop any toggles (so kiss your defenses bye bye), and you won't regenerate any endurance for a good clip. So, if you haven't wiped the floor with everything in one shot of this, you can be in for a bit of trouble. Now, a lot of people state, "Well, just pop a blue or hit transference." Which is a good idea, in theory, but depending on what is left standing, is not always going to save you, since you still have no defenses up and running, and have to make some quick choices between attacking, reapplying your defenses or a combo of both while trying to avoid coming down with a serious case of dead. So, take it, slot it, love it...just be careful about using it, and please for the love of Pete and everything...don't use this as your opening attack. You have been warned.
Kinetics Powers:
Transfusion -
Reduce your target's regen and endurance, and heal yourself and some friends standing close by. Slot it up!
Siphon Power -
This power will see a lot of use in the early levels, not so much in the later levels. In later levels, this power is eclipsed by the almighty Fulcrum Shift, but still worth keeping for debuffing, and it does stack with FS (not really always needed, but nice to know just in case). Early on, throw a few slots in it, in later levels, use those slots elsewhere.
Repel -
This is a love/hate kind of power...with emphasis on the hate for many folks. It can be useful in certain situations, but it is an endurance hog, and does not work well when trying to get the maximum benefit out of Fulcrum Shift. Skip it.
Siphon Speed -
Yes, yes and yes. If you don't take this for some reason, then go get your head checked. Seriously, something is wrong with you.
Increase Density -
Good for teams, no real benefit to you, except you can say "I have Increase Density, pick me for your team!" Although...I have never, ever, ever, ever (did I say ever?) seen Increase Density being a deciding factor as to whether or not a kinetics player was invited to a team. I skipped it for other power choices, do with it what you will.
Speed Boost -
Now, unlike Increase Density, this power could be a deciding factor for some groups. The power itself has no real benefit to you, but teams (unless they are mental) will love you for this. One recommendation I might make here, is when buffing teams, make life easy on yourself. Start at the top of your team window, and buff everyone in order from top to bottom. When person number one states that SB is about to drop, rebuff everyone in the same order. Keeps it simple. As well, check with the group before throwing this buff out, and make sure that everyone wants it...like I said, some people are honestly mental, and will curse you, your family, your first born, you first borns first born and so on. Don't ask me why. If that is the case, take a group vote, and let the group know, either everyone gets it, or no one does. It keeps things simpler for you in the long run, and that is one less thing you have to keep track of with the buffs/debuffs and blasting. No need to have to worry about keeping a list of who wants the buff and who doesn't. Just my two cents. One recharge in this power, and you are beyond good to go.
Inertial Reduction -
Personally, I really like this power. I really wish I could fit it in to my build, but with the travel options I have, and the build as it is, I can't really see losing other more useful abilities for this one.
Transference -
If there were two abilities in this set that you would leave your wife or significant other for, this would be one of them (just kidding...maybe...wait, is my wife reading this?). Slotted right, you can drain a foes endurance to nearly nothing in one hit, and refill your endurance bar at the same time. Six slot this bad boy if you can. Well worth it.
Fulcrum Shift -
The other ability you would consider leaving your wife or significant other for...seriously, my wife isn't reading this, is she? Weird fetish-like power love aside, take this power, put three recharges in it, and with tactics running, you should have no problem debuffing the bad guys, buffing your teams damage to the stars, and becoming the mvp of your group.
Pool Powers...well, the ones I took at any rate:
Combat Jumping -
Good for defense, combat movement, and immobilization resistance. When slotted right, you can gain +recharge, +regen and +recovery with some smart frankenslotting.
Boxing -
Good as a mule power in this instance. The Kinetic Combat slotting grants you a whopping 3.75% to S/L defense. So, while it is still a stepping stone to other powers, it has more of a purpose here other than an unslotted power just taking up space.
Tough -
You get a little bit of resistance, but my main focus for this power is Steadfast Protection 3% defense, and the all elusive, Gladiator's Armor 3% defense...6% defense is nothing to sneeze at, and the little bit of resistance gained from the power itself doesn't hurt if you choose to run it.
Weave -
More defense, immobilization resistance, and much like Combat Jumping, with frankenslotting, offers some great bonuses.
Hasten -
Recharge, recharge, and more recharge. Combine this with Siphon Speed for some killer recharge rates.
Maneuvers -
Personal defense, team defense, and of course the all important frankenslotting bonuses.
Assault -
Personal damage and team damage. Good stuff, really. Yeah, it adds a little to the endurance drain, but remember: You have Transference. So stop complaining.
Tactics -
Gain in To Hit, confuse and fear resistance and gain some truly fantastic bonuses from a six slotted Gaussian's.
Vengeance -
It's a good and often overlooked buff from the Leadership pool, but is only usable when a teammate falls. You can also fit a Luck of the Gambler global recharge in there, so, bonus.
Ancillary/Epic Pool Powers:
Web Envelope -
From the Mace Mastery Epic pool, this nifty little power is basically an AOE web grenade. Great for holding groups of mobs in place while you debuff/buff and blast away. You can also bring down those pesky flying types, and there is a -recharge component to boot.
Scorpion Shield -
Another gem from the Mace Mastery Epic pool, this power gives you a hefty chunk of S/L and Energy defense (also some toxic resist), and can be frankenslotted much like some of the above defense powers for a nifty bonus. -
Noticing a distinct lack of Fire/Kin information, I decided to try and come up with a little based on my experiences playing a Fire/Kin. Of course, it goes without saying, everyone and their dog/grandma/brother/sister/father/daughter/imaginary friend/second-third-fourth-fifth-sixth personality/and so on will have some sort of advice on optimal builds, play styles, and so forth. So, let's get a couple of things out of the way right now:
1 - I am not proclaiming this to be the end all be all of guides. This is really just a collection of ideas and thoughts based on my experiences, with a build or two or three. If anyone disagrees with information I have presented, or something could be presented a little better/differently, then let me know. I am not perfect and am not above correction.
2 - Don't expect a whole ton of number crunching. I'll leave that to others with the mind/time/lack of life for it...alright, that was a bit mean to the number crunchers. Seriously, I love the number crunchers, and my little pea brain doesn't want to even wrap itself around the formulaes et al that they seem salivate over and thrive and strive with. I know what I know, and I know what works for me. So, that is what you will get here.
3 - I am not breaking down all of the powers and what they do. There is plenty of intel on that front to be had, and I don't want to play the part of the broken record...come on? Records? Those big black things we used before cds? Man, I'm old...regardless, I will give a little blurb on certain powers and my view on them. Biased? Well, yes...but that's what you get for reading this. So just deal with it. If you want the detailed intel on powers and what they do, there is plenty of information out there to be had (like in Mids).
4 - "Holy ZOMGWTHWTSWTF, why are the builds so expensive???"
Well little Bucky, I'll tell you: With the current state of affairs in CoX, it really is not all that difficult to achieve that dream build by the time you reach 50, if you play your cards right. With merits, a-merits, the auction house, crafting, AE, so forth and so on, there really are a ton of options and ways to gain what you need. I have three builds here: The expensive build, the more expensive build and the super expensive build. As for me, I am just slightly shy of the more expensive build (missing the GA 3%) and working towards the super expensive build, and would be up to the super expensive build had I planned better early on, but you know what they say about hindsight. Learn from my mistakes young padawan.
5 - "Can I wtfpwn GMs and AVs/etc with this stuff?"
To be honest, my build is up to level 47 as of writing this, but there won't be much of a difference in the playstyle/tactics I am going to discuss, hence me writing this, but, the point being in a run on sentence kind of way, is that I have not tried to solo a GM or AV with this. When I hit 50 and try it, I'll come back and let you know. The builds are at or are close to soft capped S/L, have self healing, debuffing, and good dps...so in theory it should be possible. We'll see.
6 - "What about alpha slots???"
I have been out of the game for awhile, and came back when an SG member sneakily convinced me to come up with a build for them, resparking my interest in the game. Since coming back, I have not taken any of my 50s through the content to get alpha slots, focusing on PSYRETH here, and another corruptor project. When I get there, I'll update my little blurb here.
7 - "No, seriously, what about alpha slots?"
Alright, just stop it. You are embarrassing yourself. Seriously though, if anyone has any thoughts on alpha slots and this build, I'd be interested to hear them.
8 - "No travel power? Are you friggin crazy?"
No, I am not walking everywhere. For me, I get around thanks to Ninja Run, a jump pack, the Ouro portals, occasional jet pack, base teleporters, and sometimes siphon speed. You can even craft a jet pack as a temporary travel power nowadays...if you really have to have a travel power and don't like any of these options, then I'd recommend losing Assault from the below builds if you are using them as templates. The extra damage is nice, but not necessary.
9 - "What does PSYRETH stand for?"
Well, I am glad you asked: Project PSYRETH aka the PSYchokinetic REactive THermal enhancement project. Basically, a part of the little in character story for my toon Psyreth. I won't get into the nitty gritty here, but I thought I would at least give you somewhat of an idea as to what PSYRETH is all about.
Now, let's get into the main portion of the discussion here... -
On my Fire/Kin/Mace, I have softcapped defenses on S/L, a heal up every 2 seconds or so healing 38-40%, Transference up every 8 seconds so, and ton of dmg/end/speed/regen/rchg debuffs that equally buff my toon/team. As well, defense through superior firepower (Fulcrum Shift + Aim = True Love).
So yeah, Fire/Kin would be my vote. -
A ton of ways to achieve a good build...
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Knock%(31)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), GftotA-Def/EndRdx(3), GftotA-Def(5), Ksmt-ToHit+(48)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Knock%(37)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), GftotA-Def(7), GftotA-Def/EndRdx(7)
Level 6: Typhoon's Edge -- Erad-Dmg(A), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(48), Erad-%Dam(50)
Level 8: Blinding Feint -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(23), GSFC-Build%(23)
Level 10: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), GftotA-Def(11), GftotA-Def/EndRdx(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), GftotA-Def(15), GftotA-Def/EndRdx(15), Zephyr-Travel(27), Zephyr-ResKB(29)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(17)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(19), RgnTis-Regen+(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Practiced Brawler -- RechRdx-I(A)
Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), GftotA-Def(25), GftotA-Def/EndRdx(27)
Level 26: Quickness -- Run-I(A)
Level 28: Vengeful Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 30: Sweeping Strike -- Oblit-Dmg(A), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 32: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 35: Lucky -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), GftotA-Def/EndRdx(36), GftotA-Def(36)
Level 38: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Def(39), GftotA-Def/EndRdx(39)
Level 41: Power Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 44: Aid Other -- RechRdx-I(A)
Level 47: Aid Self -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 1: Ninja Run -
Quote:Definitely interesting. Not how I go about it, but if you find it works for you, then go for it.Just to add another build in the mix for you to look at, I dont have fighting pool on this one and it does fine instead I have heal self. its ice/ice/ice and its a working build on infinity server if anyone wanted to see it in action.
Just a few things to point out...
In Freezing Touch, if you were to slot four Kinetic Combat IOs versus the Smashing Haymaker's, you could cross that 1% gap to the softcap in S/L defense.
One endurance reduction in Wet Ice will probably do you just fine. You could take that slot to another power and not miss it here.
Permafrost...really, the power is kind of meh, but if you get a lot of mileage out of it, then fine. If you are using it mainly for the Steadfast IO...drop Permafrost, use the extra slot from Wet Ice, and drop both into Hoarfrost, and that will free a slot for another more useful power. I don't have permafrost, and I don't miss it.
As for Aid Self...not saying an Ice Tank has never ever taken it...but I personally have never seen one do it. Between Hoarfrost and Hibernate, I have never once found myself needing it, or even wishing I had it, and I have put my little tanker through some hairy situations. A little bit of Hasten and the proper slotting will get Hoarfrost and Hibernate popping rather quickly, but even during the levelling process without Hasten, I never found myself lacking for not taking it. You could probably drop those, and get yourself some other abilities that would be a bit more useful.
Ice Blast...well, some people like range, and this power has plenty of it. Being in the thick of it, as tanks usually are, I can't say I have ever once needed an ability with an 80 range. Especially when I could take Chilblain, and have a power that while has 30 less on range, it has an Immobilize component to it, plus it has damage comparable to Ice Blast (it's just in DOT form).
Beyond all of that, with a little bit of reslotting, instead of throwing all of those slots into Stamina, and your armors, if you were to jumble some of those around, frankenslot a power here and there, you could get the benefits of a better regen/recovery, more recharge, and still softcap S/L and E/N defenses.
And please don't take anything I said as a bash and trash to your build. If it get's the job done, then great, I can't or won't fault you, but there are a few changes that might it a little more efficient. You just have to play around with the sets. Oh yeah, and I don't use the fighting pool either, so you are not alone. -
Okay, so I didn't entirely get into the nitty gritty on this, but I looked at what has been done, and added a few suggestions of my own. This will cause you to eat a little less endurance with your toggles, adds two procs CE, and makes CE a little more effective as an aggro aura. And since EA is no longer needed for defense purposes, I slotted it with a set that will give some good bonuses, and overall you'll have better regen/recovery and recharge. If I had more time, I'd dig a little deeper, but the changes I added are worthwhile, and are based off my experiences through levelling two ice tanks. As for cost..well Rome wasn't built in a day...get to farming=P
Quick question...if you have Ninja Run, are you still planning on using Teleport? I use NR and the jump pack, and truly have no problems. Just a thought if you wanted to open up for additional power choices.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), GftotA-Def/EndRdx(3), GftotA-Def(43), Ksmt-ToHit+(46)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/EndRdx(13)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(9)
Level 4: Chilling Embrace -- EndRdx-I(A), Taunt-I(15), P'ngTtl--Rchg%(21), ImpSwft-Dam%(43), Taunt-I(45)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Swift -- Run-I(A)
Level 10: Recall Friend -- RechRdx-I(A)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(17), Mocking-Acc/Rchg(21), Mocking-Taunt/Rng(23), Mocking-Rchg(40)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(17)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(19), GftotA-Def/EndRdx(19), GftotA-Def(43)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-End%(46)
Level 24: Frost -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(25), AirB'st-Dmg/Rchg(25), Det'tn-Acc/Dmg(34), Det'tn-Dmg/EndRdx(34), Det'tn-Acc/Dmg/EndRdx(34)
Level 26: Energy Absorption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(29), LkGmblr-Rchg+(31)
Level 28: Freezing Touch -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), KntkC'bat-Acc/Dmg(31), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(37), GSFC-Build%(45)
Level 32: Hibernate -- Heal-I(A), EndMod-I(45)
Level 35: Greater Ice Sword -- B'Snap-Acc/Dmg(A), P'ngFist-Acc/Dmg(36), P'ngS'Fest-Dmg/EndRdx(36), P'ngS'Fest-Acc/Dmg(36), S'ngH'mkr-Dmg/Rchg(37), S'ngH'mkr-Dmg/EndRdx(37)
Level 38: Frozen Aura -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Icicles -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(42), Erad-Dmg/Rchg(42), Sciroc-Dmg/EndRdx(42), Sciroc-Acc/Dmg/EndRdx(46)
Level 44: Kick -- Acc-I(A)
Level 47: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), Aegis-ResDam/EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), GftotA-Def(50), GftotA-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run -
Quote:Well, that I can understand. My arch/dev is more of a selfish build, made to solo, made for defense, and for recharge. On the defense aspect, what put's me over on where I need/want to be is Smoke Grenade. I use it as a debuffing tool and pretty much for active defense (the -7.55% To Hit debuff is almost like a defense buff). I use it often, and I have seen the difference it makes.Getting back to replies...
On a previous build I had Stunning Shot and Taser, hovering in close for Taser wasn't my really my thing as I'd usually keep darting back and forth. As said before, Gaussian's has some nice set bonuses and the Build Up proc couldn't hurt and there's the debuff resists. This is just going to be a personal preference for me this time.
To Nytemynde, I'd likely have followed your suggestion, but I end up ghosting a lot and using Recall numerous times during TFs and such.
I know I could have pushed all the way for the ranged def, but I'm trying to get a balance between what I feel I need for my build and what I'd just like to have. I wouldn't mind seeing your build if you'd be willing to post it though.
As for sharing the build, well, I've never shared it on these boards, BUT since the build is complete, and the character won't see much action until possibly GR, and since it fits my playstyle perfectly, performs how I want it to perform...I can throw it up here for perusal, and let whoever wants to bash it do so if they feel they must...since other people's opinions at this point won't change anything I choose to do with this toon. I know it works, and wouldn't change it for the world. It performs well for me in the solo arena and for teams:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Lady Geist: Level 50 Science Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Snap Shot- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (17) Thunderstrike - Accuracy/Damage/Recharge
- (19) Thunderstrike - Damage/Endurance/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (21) Thunderstrike - Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Endurance
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (5) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Range
- (7) Positron's Blast - Damage/Recharge
- (7) Positron's Blast - Accuracy/Damage/Endurance
- (A) Red Fortune - Defense/Endurance/Recharge
- (9) Red Fortune - Defense
- (9) Red Fortune - Defense/Endurance
- (37) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Endurance
- (45) Luck of the Gambler - Recharge Speed
- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (39) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Accuracy/Damage/Recharge
- (39) Thunderstrike - Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Chance of Damage(Energy)
- (13) Positron's Blast - Damage/Range
- (15) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Numina's Convalescence - Heal
- (37) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (37) Performance Shifter - Chance for +End
- (A) Red Fortune - Defense/Endurance/Recharge
- (23) Red Fortune - Defense/Endurance
- (23) Luck of the Gambler - Recharge Speed
- (29) Red Fortune - Defense/Recharge
- (34) Red Fortune - Endurance
- (40) Red Fortune - Defense
- (A) Dark Watcher's Despair - Chance for Recharge Slow
- (25) Dark Watcher's Despair - To Hit Debuff
- (25) Dark Watcher's Despair - To Hit Debuff/Recharge
- (27) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (36) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Positron's Blast - Chance of Damage(Energy)
- (33) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (A) Eradication - Damage
- (46) Eradication - Accuracy/Recharge
- (48) Eradication - Damage/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (40) Expedient Reinforcement - Accuracy/Damage
- (40) Expedient Reinforcement - Damage/Endurance
- (42) Expedient Reinforcement - Accuracy/Damage/Recharge
- (48) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Positron's Blast - Chance of Damage(Energy)
- (42) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Recharge Reduction IO
-
One more thought...
You could drop RF, take Combat Jumping, move the extra BoTZ from Hover, drop it in CJ, leave a two slotted BoTZ, add a LoTG + recharge, add in some more defense and recharge to your build, which this slotting for CJ is pretty close to how I have mine slotted. You should get more mileage out of that than RF. -
Quote:Oh yeah, and more importantly, not delving into the teleport stuff freed up other pool choices that aided in defense for my toon, and still allowed me to used BotZ on an additional power with the near invis. So all in all, a win for what I was looking to accomplish.Sometimes I like being able to move quickly, which the stealth IO in sprint doesn't give me. When I am farming some missions in Oro for merits, and I am not killing everything in sight, and clicking blinkies or destroying objects, the extra speed is more useful than Recall Friend, because it is a matter of finishing the mission quickly and moving on to the next one. That is just a matter of taste though, and my Arch/Dev solos more than it groups.
-
Sometimes I like being able to move quickly, which the stealth IO in sprint doesn't give me. When I am farming some missions in Oro for merits, and I am not killing everything in sight, and clicking blinkies or destroying objects, the extra speed is more useful than Recall Friend, because it is a matter of finishing the mission quickly and moving on to the next one. That is just a matter of taste though, and my Arch/Dev solos more than it groups.
-
Quote:Definitely a different build than mine, with a few different power choices, but similar feeling on TD. Personally, I get a lot of mileage out of TD fully slotted with Gaussian's.Well first off if you exemplar down you lose quite a few of the accuracy bonuses. Secondly it's a To Hit bonus rather than an accuracy bonus so against higher con enemies it makes a LOT of difference. Finally it also provides a perception buff and resistance toboth perception and to hit debuffs which is handy against several of the more annoying enemy types (Malta, Arachnos, CoT ghosts). Also, it looks cool.
Your recharge is about 4 seconds faster than mine on Hasten, but I am about .6% away from the ranged softcap. That being said, based on the current power choices (I won't comment there because I don't know anything about your playstyle), the third BotZ IO in Hover really isn't doing a whole lot for you. You could probably move that slot elsewhere and get more bang for your buck. As for recall friend, if you get a lot of use out of it, then great. Personally, I would switch some power choices and the level you got them at around, take Superspeed instead of recall friend, you can slot it the same, and get the benefit of near invisibility with it and CD activated.
Just my two cents. -
Park in Oro for the mission recipe drops. Another option to consider is parking in AE for ticket bonus, and finding some quick AE missions to run, then turn in the tickets for stuff to sell or use. Many paths to the same destination.
-
Quote:My suggestion is to find a difficulty setting that allows you to plow through mobs and missions quickly. I would also park your toon for day job bonuses that either give influence bonuses, or recipe drops at the end of the mission (personally, I've had more success with the recipe drops in Oro).So I just hit 50 after not playing COH in a VERY long time. I made a Elec/SD and I would like a little input as to where I should farm up the kind of influence im going to need to fully IO this sucker. Any suggestions would be awesome!
As for the mission types...my blaster stealths a "find the clicky" series of missions in Oro for merit farming, my tank and corruptor runs missions at +6, -1 level, and tears through radio missions or AE missions. Not sure on what my Elec/SD scrapper will do yet because I have only just started that venture. I am probably thinking of running it like my tank, since that seems to work well.
As for Elec/SD builds, this is what I am looking at, and it will be expensive:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mistress Geist: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch- (A) Mako's Bite - Accuracy/Damage
- (19) Mako's Bite - Damage/Endurance
- (21) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense/Endurance
- (5) Gift of the Ancients - Defense
- (5) Gift of the Ancients - Defense/Endurance
- (A) Obliteration - Damage
- (3) Obliteration - Chance for Smashing Damage
- (25) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (7) Impervium Armor - Resistance
- (13) Gladiator's Armor - Resistance
- (31) Gladiator's Armor - End/Resist
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense/Endurance
- (11) Gift of the Ancients - Defense/Endurance
- (11) Gift of the Ancients - Defense
- (A) Recharge Reduction IO
- (A) Force Feedback - Chance for +Recharge
- (13) Obliteration - Damage
- (15) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (17) Obliteration - Chance for Smashing Damage
- (A) Razzle Dazzle - Accuracy/Recharge
- (19) Razzle Dazzle - Endurance/Stun
- (21) Razzle Dazzle - Accuracy/Endurance
- (23) Razzle Dazzle - Stun/Range
- (31) Razzle Dazzle - Accuracy/Stun/Recharge
- (40) Razzle Dazzle - Chance of Immobilize
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (23) Numina's Convalescence - Heal
- (43) Miracle - +Recovery
- (46) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
- (A) Endurance Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (27) Mako's Bite - Chance of Damage(Lethal)
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (45) Mako's Bite - Damage/Endurance
- (46) Mako's Bite - Damage/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense/Endurance
- (29) Gift of the Ancients - Defense
- (29) Gift of the Ancients - Defense/Endurance
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (31) Healing IO
- (A) Force Feedback - Chance for +Recharge
- (33) Obliteration - Damage
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (42) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Gift of the Ancients - Defense
- (48) Gift of the Ancients - Defense/Endurance
- (A) Healing IO
- (50) Endurance Modification IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
-
Quote:Well, I think you might be spreading yourself a little too thin trying to get all of those. Your stronger defenses power wise from SR are going to be Melee, Ranged, and AOE. I don't think it will possible to hit everything you want (S/L is not SR's strong point), so just focus on those three, and you should be fine. I've heard of some builds softcapping all three of the above mentioned, and some builds softcapping two, and coming close to one. Honestly, focus on the Melee/Ranged, get as close as you can on the AOE, and with the way defense works you should be alright. Just play with the IO sets, and you should get there. (I play an Ice/Ice Tank and was able to cap four of my defenses, but that set has strong defenses versus 4, so play to SR's strengths and capitalize on Melee/Ranged/AOE.)Hey guys, im getting very... hmmm, whats the word... PISSED. I cant seem to hit soft-cap on anything I want. I mean melee, thats given soft-cap. But, I want ranged, smash, and lethal to. It seems like I have tryed every single build there is for my DM/SR scrapper, and he still wont get there. Is there any trick to getting to soft-cap? If so, i would like to know
, and if not, well then im a nub hah. Also, is resist better than defense? It seems like on my shield scrap soon as my defense gets bypassed i die almost immediately or after a few swings. Given hes an Elec/Shield most are wiped before they get a chance to hit me, but sometimes i do get hit and it can be devastating. Maybe, its just me, idkkk lol. Thanks in advance!
As for resist versus defense...on your DM/SR scrapper, defense is you life's blood, since the set is sorely lacking on damage resistance. Taking tough couldn't hurt, and would allow you to take the IOs that offer the 3% global defense (Steadfast/Gladiator's), but on that toon, forget about using damage resistance as a main source of defense.
Get mids and post your build. Let everyone take a look see and see if we can offer any advice. -
Really it depends on your build, but I as well slot 5 Posi's for the recharge bonus.
As for keeping a spawn in it, try Web envelope in Mace Mastery. -
Personally, I like to take some chicken breasts out a few hours before I start cooking, and place them in a container of water mixed with garlic salt and seasoned salt. Shake it up a bit and let it sit, and the salts help flavor the meat before going to the grill. As for the sauce, a local store near me sells some of the best bbq sauce, so I'll slap some of that on the chicken before throwing it on the grill, and will reapply during the grilling process as necessary.
-
Quote:Cool. Have fun and let me know if it works out!I have many vet respecs so I might consider taking the nuke out. I think I am gonna try it out though
cuz I can always change it. I put the KB in there instead of the Gladiator's Armor IO for 3% global defense because who knows when I will be able to get one so it is last on my list and I wanted to try and build with out it first to see how it was
. I will keep scoping it out to get a good deal and I have about 10 lvl's to 50 but I am currently IO'ng out a brute. only 2 sets to go and then I will be able to concentrate on my ice/kin...or at least thats the plan...damn altitis
Thanks again.
Cheers