advice / critique my buid ice/kin
Seeing Bitter Ice Blast not slotted for damage makes me
Hi - I am working on my ice/kin as she is about to hit 50. I am trying to build for recharge and speed and this will only be for PvE. Any advice is helpful and appreciated!
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However, you skip some obvious Recharge sets. Decimation is favoured over Thunderstrike for the +6.25% RR.
I'm confused as to your price-point. You have the extremely-expensive Ragnorak and Apocs, but skip the much-cheaper, 10% Recharge of Unbreakable Constraint. (Or the 4-slot 7.5% Recharge of Basilisk's Gaze).
You're also building for several different types of defense here, and that isn't helping. The general advice is: unslot everything, see whether you're naturally closer to S/L softcap or Ranged, and then build to that. Since really you want her to focus on Recharge, that advice should apply here.
Instead you have ~30% Def to Ranged, Energy and S/L, failing to reach any softcap, and with little Def elsewhere.
If you can work the Fighting Pool in there, the S/L softcap should be a breeze.
Do you really need Swift, Hurdle, Siphon Speed, Hover, Combat Jumping and Increase Density? How do you actually travel?
I'd seriously consider getting Focused Accuracy, even if you only use it in AV fights. All of your de/buffs require a to-hit check, and FA can make a difference.
Bitter Ice Blast is your highest ST DPA attack. Slot it for damage and recharge.
I'd two-slot Aim with RRs and leave it alone. It doesn't need the extra Accuracy. The BU Proc is much more worthwhile in a toggle power, like Focused Accuracy.
I'm sure you know this, but NB: in order to trigger the Numina Proc, you need to fire off Transfusion once every two minutes.
When I build a kin for speed, I usually look for perma-hasten with siphon speed on twice. That's my standard and you hit it
However, you skip some obvious Recharge sets. Decimation is favoured over Thunderstrike for the +6.25% RR. I'm confused as to your price-point. You have the extremely-expensive Ragnorak and Apocs, but skip the much-cheaper, 10% Recharge of Unbreakable Constraint. (Or the 4-slot 7.5% Recharge of Basilisk's Gaze). You're also building for several different types of defense here, and that isn't helping. The general advice is: unslot everything, see whether you're naturally closer to S/L softcap or Ranged, and then build to that. Since really you want her to focus on Recharge, that advice should apply here. Instead you have ~30% Def to Ranged, Energy and S/L, failing to reach any softcap, and with little Def elsewhere. If you can work the Fighting Pool in there, the S/L softcap should be a breeze. Do you really need Swift, Hurdle, Siphon Speed, Hover, Combat Jumping and Increase Density? How do you actually travel? I'd seriously consider getting Focused Accuracy, even if you only use it in AV fights. All of your de/buffs require a to-hit check, and FA can make a difference. Bitter Ice Blast is your highest ST DPA attack. Slot it for damage and recharge. I'd two-slot Aim with RRs and leave it alone. It doesn't need the extra Accuracy. The BU Proc is much more worthwhile in a toggle power, like Focused Accuracy. I'm sure you know this, but NB: in order to trigger the Numina Proc, you need to fire off Transfusion once every two minutes. |
Thanks!
Alright, I'll show you my Fire/Kin, maybe give you some ideas, built for S/L defense, damage, perma hasten with one speed boost, and definitely recharge. Just one thing to keep in mind...this build is expensive. Painfully so. But, with a little effort, merit farming and regular farming, it can happen.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Psyreth: Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Flares -- Apoc-Dam%(A), Apoc-Dmg(37), Apoc-Dmg/Rchg(37), Apoc-Dmg/EndRdx(39), Apoc-Acc/Dmg/Rchg(40)
Level 1: Transfusion -- RechRdx-I(A), Heal-I(25)
Level 2: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg(3), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(5)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Rain of Fire -- Posi-Dam%(A), Posi-Acc/Dmg(7), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(21)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(13), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17), RedFtn-EndRdx(17)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(19), RgnTis-Regen+(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Build%(25), Decim-Acc/Dmg/Rchg(36)
Level 24: Aim -- RechRdx-I(A), RechRdx-I(50)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Fire Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Acc/Dmg(29), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(36), Decim-Acc/Dmg/Rchg(46)
Level 30: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 32: Fire Breath -- Posi-Dam%(A), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34)
Level 35: Transference -- RechRdx-I(A), RechRdx-I(36)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Web Envelope -- TotHntr-Dam%(A), GravAnch-Hold%(42), GravAnch-Immob(42), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(43), GravAnch-Immob/EndRdx(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46), RedFtn-Def/EndRdx/Rchg(46)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Speed Boost -- RechRdx-I(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
Alright, I'll show you my Fire/Kin, maybe give you some ideas, built for S/L defense, damage, perma hasten with one speed boost, and definitely recharge. Just one thing to keep in mind...this build is expensive. Painfully so. But, with a little effort, merit farming and regular farming, it can happen.
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Cheers!
Alright, I'll show you my Fire/Kin, maybe give you some ideas, built for S/L defense, damage, perma hasten with one speed boost, and definitely recharge. Just one thing to keep in mind...this build is expensive. Painfully so. But, with a little effort, merit farming and regular farming, it can happen.
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How much does it cost though? Isn't the PvP Def IO over a billion inf on its own? I'd guess your entire build is 3-4 billion inf at current BM prices...
Even with FA running, I'd be a bit concerned about the lack of Accuracy IOs in any of your de/buffs. Transfusion, Transference, Siphon Power, Siphon Speed, and Fulcrum Shift all depend upon a to-hit check. You might not be missing on those all that often with FA running and targetting even-con mobs, but I'd imagine you start seeing more misses than hits on AVs. FS, in particular, would benefit more from a single Accuracy IO than the third Recharge Reduction.
And I'm guessing you have Ninja Run or do you travel with Siphon Speed + CJ? I've tried the latter and really not enjoyed it, but YMMV. Something for the OP to bear in mind.
ETA: It just occurred to me that this is a farming-build (and a very nice one). If that's what the OP is planning on doing with his fire/kin, totally ignore my reservations.
It's an impressive combination of goals achieved. Well done.
How much does it cost though? Isn't the PvP Def IO over a billion inf on its own? I'd guess your entire build is 3-4 billion inf at current BM prices... Even with FA running, I'd be a bit concerned about the lack of Accuracy IOs in any of your de/buffs. Transfusion, Transference, Siphon Power, Siphon Speed, and Fulcrum Shift all depend upon a to-hit check. You might not be missing on those all that often with FA running and targetting even-con mobs, but I'd imagine you start seeing more misses than hits on AVs. FS, in particular, would benefit more from a single Accuracy IO than the third Recharge Reduction. And I'm guessing you have Ninja Run or do you travel with Siphon Speed + CJ? I've tried the latter and really not enjoyed it, but YMMV. Something for the OP to bear in mind. ETA: It just occurred to me that this is a farming-build (and a very nice one). If that's what the OP is planning on doing with his fire/kin, totally ignore my reservations. |
On the PVP IO, for the level 50 version, yeah, about 2 billion, BUT I got a level 15 version for 200 million. A very rare find, and very lucky.
And yes, the build was painfully expensive. Expensive to the point that I cried a little each time I bought something. The key here for farming for the influence/merits was to find short, quick and easy Oro story arcs to run through for merits, and when I logged out, to log out in Oro for the recipe bonus.
I ran at +6 heroes, -1 level, which seemed to let me plow through missions at a good pace. I can't say exactly how long it took me to earn the infamy, but at 2-3 hours a night for a few nights, you can earn quite a bit, especially if you get some good recipe drops (one or two purple recipes can make a huge impact on your night).
As for travel, when I started, I relied on CJ/Siphon Speed, the jump pack, and various temporary travel powers, couple that with Base Teleporters, Oro, Black Market Teleporters, and the Mission Teleporter, and well I never really found CJ/SIphon Speed to be that troublesome. I eventually got the Martial Arts pack, and started to use Ninja Run as well.
Now, on to the big thing, lack of Accuracy slotting. With just FA running, right now most of my de/buffs run between approximately 130-158% chance to hit, which is fairly respectable chance to hit. Now, I have three other things going in my favor - Gaussian's Chance for Build Up, which seems to proc quite a bit for me in FA, Decimation's Chance for Build Up, which while it doesn't proc as much as Gaussian's, it still procs enough for me to notice it, and the final, most reliable thing I have, Aim.
Aim with hasten up recharges every 24-25 secs with one application of Siphon Speed. With a 10 second duration, on average I am only without it for a 14-15 sec period at a time. So with current slotting, I have to respectfully disagree and say that I hit AVs more than I miss. This has worked as a very effective farm build, and pretty much effective for just about anything else I have wanted to do (teams/solo).
I do understand your reservations on first glance, but this build has taken a bit to rework and refine and obtain the IOs for, and trust me, when I say it works, it works.
Now I just have a tanker and blaster I need to get up to specs, but alt-itis is making that a difficult prospect.
Ok.....after a busy week at work and other things......I looked at all the advice and the build provided. I borrowed a lot from that build...hope thats ok....and got my S/L def up to 42.3%. Looking over my old build I think I rushed it through not thinking the whole time....lol. Going to try Ninja run + siphon speed and see how that goes. I think it will just be a small adjustment to get used too. Otherwise I will dump siphon power and insert internal reduction.
Otherwise I am going to try this build and I wanted to say thanks to you all for all your assistance and help! If you see any glaring holes that you think I should fill plz chime in.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
IceKin: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Ice Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(7)
Level 1: Transfusion -- RechRdx-I:50(A), RechRdx-I:50(3)
Level 2: Ice Blast -- Decim-Dmg/EndRdx:40(A), Decim-Dmg/Rchg:40(9), Decim-Acc/Dmg:40(9), Decim-Acc/EndRdx/Rchg:40(11), Decim-Acc/Dmg/Rchg:40(11)
Level 4: Siphon Power -- RechRdx-I:50(A)
Level 6: Aim -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 8: Freeze Ray -- Decim-Dmg/EndRdx:40(A), Decim-Dmg/Rchg:40(25), Decim-Build%:40(36), Decim-Acc/Dmg:40(36), Decim-Acc/Dmg/Rchg:40(37)
Level 10: Siphon Speed -- RechRdx-I:50(A)
Level 12: Ice Storm -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(17)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(17)
Level 16: Combat Jumping -- LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(40), RedFtn-Def/Rchg:50(40), RedFtn-Def/EndRdx/Rchg:50(40), RedFtn-Def:50(43), RedFtn-EndRdx:50(46)
Level 18: Bitter Ice Blast -- Apoc-Dmg/EndRdx:50(A), Apoc-Acc/Rchg:50(19), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Dmg/Rchg:50(21), Apoc-Dmg:50(21)
Level 20: Hurdle -- Jump-I:50(A)
Level 22: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(23), Numna-Regen/Rcvry+:50(23), Numna-Heal:50(25)
Level 24: Stamina -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/EndRdx:50(43), Efficacy-Acc/Rchg:50(50)
Level 26: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(29)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(29)
Level 30: Weave -- LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(31), RedFtn-Def/Rchg:50(31), RedFtn-Def:50(31), RedFtn-Def/EndRdx/Rchg:50(34), RedFtn-EndRdx:50(34)
Level 32: Blizzard -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
Level 35: Transference -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Fulcrum Shift -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Web Envelope -- GravAnch-Hold%:50(A), GravAnch-Immob/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(42), GravAnch-Acc/Rchg:50(42), GravAnch-Immob/EndRdx:50(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(45), RedFtn-Def/Rchg:50(45), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def:50(46), RedFtn-EndRdx:50(46)
Level 47: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 49: Speed Boost -- RechRdx-I:50(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(39)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Scourge
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Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 6.75% Max End
- 39% Enhancement(Accuracy)
- 92.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 132.5 HP (12.4%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 20.4%
- 16% (0.27 End/sec) Recovery
- 28% (1.25 HP/sec) Regeneration
- 10.4% Resistance(Fire)
- 10.4% Resistance(Cold)
- 5% RunSpeed
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Feel free to steal all you want, I posted that so as not to be greedy with my success and to share the wealth as it were. I think as is, what you have come up with, will definitely be in line with your goals, and should prove to be really successful.
The only changes I can see that I might make, and this is just personal preference...if you want to hit the full cap on S/L, I would go one of two routes, but this does require you to get the Gladiator's Armor IO for 3% global defense (as for cost, you got a toon that should do well farming here)...I would take out the knockback protection from tough, and drop it there, or take one slot out of FS and move it into tough and add it there (this should cost you less than a seconds worth of recharge). I can understand the reasons for taking the KB protection, and granted Fire will generally outdamage Ice, but I find I kill fast enough without having to worry about it.
Besides, you've got a few things going for you in ways of control...for one, Web Envelope, which is a good tool to hold a group of mobs while you buff/debuff, and all of your ice attacks have a -speed/-recharge component, so between the two of those, I'd be willing to bet you could take care of your foes fast enough without too much worry.
The other thing I would consider is losing the nuke. The amount of damage you could do with your BU procs, Aim, SP and FS is impressive with Blizzard, but you can only pull it off once every 96 seconds or so on average, and the loss of Endurance and recovery just has never made the nukes to seem worth it. You could drop the nuke for Frost Breath, and don't have to change your slotting. You'll have a fast charging cone (useable once every 4 seconds or so), and a hard hitting AOE...now granted, I have never played Ice (not as a corruptor at least, but have played an Ice Tank), and an Ice vet may tell you differently, but most blasters/corruptors I know tend to skip the nuke...except Archery...ROA is true love, but I digress...you should get more bang for your buck DPS wise skipping it and going FB. I dropped the nuke on my Fire/Kin awhile back, and have never missed it.
As for NR/Siphon Speed...NR is like half of SJ and SS put together. Alone, it is pretty darn good, and with Siphon Speed, it is really darn good. I only occasionally use my jump pack to get me over something a little faster in combo with NR/Siphon Speed, but it never happens enough to make me want to drop Siphon Power for Inertial Reduction. Beyond that, looks good.
Regardless of whether you stick with this, or change it further, let me know how it goes.
Feel free to steal all you want, I posted that so as not to be greedy with my success and to share the wealth as it were. I think as is, what you have come up with, will definitely be in line with your goals, and should prove to be really successful.
The only changes I can see that I might make, and this is just personal preference...if you want to hit the full cap on S/L, I would go one of two routes, but this does require you to get the Gladiator's Armor IO for 3% global defense (as for cost, you got a toon that should do well farming here)...I would take out the knockback protection from tough, and drop it there, or take one slot out of FS and move it into tough and add it there (this should cost you less than a seconds worth of recharge). I can understand the reasons for taking the KB protection, and granted Fire will generally outdamage Ice, but I find I kill fast enough without having to worry about it. Besides, you've got a few things going for you in ways of control...for one, Web Envelope, which is a good tool to hold a group of mobs while you buff/debuff, and all of your ice attacks have a -speed/-recharge component, so between the two of those, I'd be willing to bet you could take care of your foes fast enough without too much worry. The other thing I would consider is losing the nuke. The amount of damage you could do with your BU procs, Aim, SP and FS is impressive with Blizzard, but you can only pull it off once every 96 seconds or so on average, and the loss of Endurance and recovery just has never made the nukes to seem worth it. You could drop the nuke for Frost Breath, and don't have to change your slotting. You'll have a fast charging cone (useable once every 4 seconds or so), and a hard hitting AOE...now granted, I have never played Ice (not as a corruptor at least, but have played an Ice Tank), and an Ice vet may tell you differently, but most blasters/corruptors I know tend to skip the nuke...except Archery...ROA is true love, but I digress...you should get more bang for your buck DPS wise skipping it and going FB. I dropped the nuke on my Fire/Kin awhile back, and have never missed it. As for NR/Siphon Speed...NR is like half of SJ and SS put together. Alone, it is pretty darn good, and with Siphon Speed, it is really darn good. I only occasionally use my jump pack to get me over something a little faster in combo with NR/Siphon Speed, but it never happens enough to make me want to drop Siphon Power for Inertial Reduction. Beyond that, looks good. Regardless of whether you stick with this, or change it further, let me know how it goes. |
Cheers
I have many vet respecs so I might consider taking the nuke out. I think I am gonna try it out though cuz I can always change it. I put the KB in there instead of the Gladiator's Armor IO for 3% global defense because who knows when I will be able to get one so it is last on my list and I wanted to try and build with out it first to see how it was . I will keep scoping it out to get a good deal and I have about 10 lvl's to 50 but I am currently IO'ng out a brute. only 2 sets to go and then I will be able to concentrate on my ice/kin...or at least thats the plan...damn altitis Thanks again.
Cheers |
I was reviewing your posts after rolling an Ice/Kin corruptor and was wondering if you could possibly post an idea of a leveling type build? I'm only at level 11 so I could respec or rebuild if needed. I appreciate any advice along that line. Thanks for the all the info on final build.
Hi - I am working on my ice/kin as she is about to hit 50. I am trying to build for recharge and speed and this will only be for PvE. Any advice is helpful and appreciated!
Thanks for taking a looksy!
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
2.7.10: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Ice Bolt
- (A) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (3) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (3) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (5) Thunderstrike - Damage/Recharge: Level 50
- (5) Thunderstrike - Damage/Endurance: Level 50
- (15) Thunderstrike - Accuracy/Damage: Level 50
Level 1: Transfusion- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (15) Numina's Convalescence - Endurance/Recharge: Level 50
- (21) Numina's Convalescence - Heal/Recharge: Level 50
- (23) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (23) Numina's Convalescence - Heal: Level 50
- (25) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Ice Blast- (A) Apocalypse - Damage/Endurance: Level 50
- (11) Apocalypse - Accuracy/Recharge: Level 50
- (11) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (13) Apocalypse - Damage/Recharge: Level 50
- (13) Apocalypse - Damage: Level 50
Level 4: Frost Breath- (A) Positron's Blast - Accuracy/Damage: Level 50
- (7) Positron's Blast - Damage/Endurance: Level 50
- (7) Positron's Blast - Damage/Range: Level 50
- (9) Positron's Blast - Damage/Recharge: Level 50
- (9) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 6: Hover- (A) Luck of the Gambler - Recharge Speed: Level 50
- (27) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 8: Aim- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
Level 10: Freeze Ray- (A) Lockdown - Endurance/Recharge/Hold: Level 50
- (34) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (36) Lockdown - Chance for +2 Mag Hold: Level 50
- (36) Lockdown - Recharge/Hold: Level 50
- (36) Lockdown - Accuracy/Recharge: Level 50
- (37) Lockdown - Accuracy/Hold: Level 50
Level 12: Siphon Speed- (A) Accuracy IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (42) Recharge Reduction IO: Level 50
Level 14: Swift- (A) Flight Speed IO: Level 50
Level 16: Ice Storm- (A) Positron's Blast - Accuracy/Damage: Level 50
- (17) Positron's Blast - Damage/Endurance: Level 50
- (17) Positron's Blast - Damage/Range: Level 50
- (19) Positron's Blast - Damage/Recharge: Level 50
- (19) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 18: Health- (A) Miracle - +Recovery: Level 40
Level 20: Stamina- (A) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (37) Performance Shifter - Accuracy/Recharge: Level 50
Level 22: Speed Boost- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 24: Hasten- (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
Level 26: Increase Density- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 28: Bitter Ice Blast- (A) Siphon Insight - Chance for +ToHit: Level 50
- (39) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
- (40) Siphon Insight - Accuracy/Recharge: Level 50
- (40) Siphon Insight - Accuracy/ToHit Debuff: Level 50
- (40) Siphon Insight - ToHit Debuff: Level 50
Level 30: Inertial Reduction- (A) Recharge Reduction IO: Level 50
Level 32: Blizzard- (A) Ragnarok - Damage: Level 50
- (33) Ragnarok - Damage/Recharge: Level 50
- (33) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (33) Ragnarok - Accuracy/Recharge: Level 50
- (34) Ragnarok - Damage/Endurance: Level 50
Level 35: Transference- (A) Efficacy Adaptor - EndMod/Endurance: Level 50
- (42) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (46) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (46) Efficacy Adaptor - EndMod/Recharge: Level 50
- (50) Efficacy Adaptor - EndMod: Level 50
Level 38: Fulcrum Shift- (A) Accuracy IO: Level 50
- (43) Recharge Reduction IO: Level 50
- (43) Recharge Reduction IO: Level 50
- (43) Recharge Reduction IO: Level 50
Level 41: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Kismet - Accuracy +6%: Level 30
Level 44: Bitter Freeze Ray- (A) Lockdown - Chance for +2 Mag Hold: Level 50
- (45) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (45) Lockdown - Endurance/Recharge/Hold: Level 50
- (45) Lockdown - Recharge/Hold: Level 50
- (50) Lockdown - Accuracy/Recharge: Level 50
- (50) Lockdown - Accuracy/Hold: Level 50
Level 47: Scorpion Shield- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 49: Hurdle- (A) Jumping IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth: Level 50
Level 2: Rest- (A) Recharge Reduction IO: Level 50
Level 1: Scourge------------
Set Bonus Totals: