Taunt. Why not?
Because some Tankers can hold aggro without taunt.
Tankers have other aggro control tools at their disposal, including Gauntlet and their aggro auras, which should still let the Blasters and Scrappers go balls to the wall on damage, and be fine.
Because some Tankers don't want to be Tanks, but are limited in their powerset selections if they were to choose another AT, especially blue-side right now before GR comes out.
Because they don't need to take Taunt.
Because they'd rather have another power that they think would be more useful.
Because they'd rather have another power that they think would be more fun.
Any of those work?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Now, since we haven't done this in a while, anyone have some good BBQ recipes they'd like to share?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
So my tank does not need taunt if i'm the only tank on a team fighting an av?
That's great news.
No, it doesn't. But it is quite useful. That does not make it necessary.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Some people play Tanks just to be the most unkillable on the team...while others play Tanks to actually protect the team.
Some Tanks have great taunt auras...while some other Tanks do not.
I personally would never go without Taunt for too long...I usually always grab it at level 22...but then again, I'm a Willpower Tank...that actually wants to protect the team.
Tankers have other aggro control tools at their disposal, including Gauntlet and their aggro auras, which should still let the Blasters and Scrappers go balls to the wall on damage, and be fine.
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So my tank does not need taunt if i'm the only tank on a team fighting an av?
That's great news. |
No, it doesn't. But it is quite useful. That does not make it necessary.
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- If you're playing a Tank with a strong taunt aura (Ice, Invuln, Shield), then you'll miss Taunt less than other primaries.
- If you're teaming with another taunt capable character (any Brute, Invuln/Shield Scrappers), it's highly possible / probable they will steal aggro from mobs.
- If you're fighting an AV with either of the above and you don't have Taunt, you won't be holding aggro. Their threat generation will completely outstrip yours.
- Taunt is effected by the Purple Patch, so higher level AVs will shorten the duration of taunt effects. Keep in mind that Gauntlet / taunt auras are already not guaranteed to apply when fighting AVs. (This is very important for, say, the STF. Good luck holding aggro without it.)
In my opinion, you can't tank the spectrum of the game without it. Whenever the game throws you a curve ball (ie: taunt capable characters, multiple AVs, wanting to reposition an AV without losing aggro, etc), you're stuck. One of the worst feelings as a Tank, to me, is being stuck fighting an AV/GM and being relegated to a damage role.
Having said that, depending on what you expect out of your Tank (as well as who you team with, playstyle, etc). It's something you'll have to try for yourself. I tried to play without Taunt, but I couldn't do it, even in regular missions.
Obviously, I'm biased towards Taunt.
I see a lot of Tanks without taunt. I play brutes mainly, have a couple 50 tanks, and am starting to Blast a lot.
I have a thoughtful reason why they do need taunt. It is based on team synergy, and letting blasters/scrappers kill fast and efficiently while the tank sponges up agro. I could go into doctoral length discussion on that type of blue side tactic, but nuff said. Does anyone have a thoughtfuul reason tanks do not need taunt? |
Some tankers don't feel like letting others have all the fun while we just taunt-bot the enemies for you. I know, I know, that sounds impossible! I mean, why would we want to do more than just sit there and spam a button when you're having all the fun doing the damage? But hell, some people are just plain kooky like that. As one of those crazy sonsofbeetches out there that likes to do more then just taunt, allow me to explain myself.
I can build and play a tanker that doesn't have taunt. I can even keep capped aggro with said tanker. Now, if you choose to aggro something above that aggro cap I have on me, then by all means, feel free. But it's your problem at that point. Not mine. While you sweat the extra aggro you managed to pull, I'll be killing at a decently steady pace since I've managed to hold the aggro cap and put out decent damage.
Granted, sometimes I do make a tank that has taunt. But you know what I've noticed? Blasters and other characters can still get killed by their own bad play style despite the extra power I picked up. So who's not using better synergy in that case?
@Rylas
Kill 'em all. Let XP sort 'em out.
Better off with, than without...Dual Builds.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I don't have taunt on my Fire/Fire/Pyre and haven't noticed any issues with him holding aggro. I've been complimented by Fire/Fire blasters at how well I've kept them alive, which I found amusing. The rest of my tanks have taunt as I felt they needed the tool to help them. If I felt the Fire tank needed taunt he'd have it as well.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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So, what you want, is for tanks to taunt so that you, the blaster/brute don't have to think about how to play more safely? Because that's what you sound like your saying.
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I can build and play a tanker that doesn't have taunt. I can even keep capped aggro with said tanker. Now, if you choose to aggro something above that aggro cap I have on me, then by all means, feel free. But it's your problem at that point. Not mine. While you sweat the extra aggro you managed to pull, I'll be killing at a decently steady pace since I've managed to hold the aggro cap and put out decent damage.
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But if you aren't at the aggro cap (And there is no way you will always be there) having Taunt is pretty much the safest way you can pull the aggro away from the squishies without running around like a headless chicken.
Sitting in a pile with 16 mobs round you is very easy without Taunt, its not you being an awesome player able to do it. But when the situation doesn't let you get them all close to you (Maybe an immob happy 'troller) then Taunt becomes your friend. Taunt also makes it that much quicker to get the mobs round you in the first place.
Overall there is no situation where I would think "Damn I wish I didn't have Taunt", but there are lots of situations the other way around.
Also Taunt sets get some great set bonus'
British by act of union, English by grace of God, Northern by pure good fortune!
Letting the DPS go all out makes the team more efficient, a good tank knows that his damage is always going to be poor and does his job so the others can do theirs. Otherwise that tank would be better off as a scrapper.
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Bringing the aggro cap into this is irrelevent, if you are at the aggro cap then people have to be careful even if every power you have is a taunt. |
But if you aren't at the aggro cap (And there is no way you will always be there) having Taunt is pretty much the safest way you can pull the aggro away from the squishies without running around like a headless chicken. |
Sitting in a pile with 16 mobs round you is very easy without Taunt, its not you being an awesome player able to do it. But when the situation doesn't let you get them all close to you (Maybe an immob happy 'troller) then Taunt becomes your friend. Taunt also makes it that much quicker to get the mobs round you in the first place. |
Overall there is no situation where I would think "Damn I wish I didn't have Taunt", but there are lots of situations the other way around. |
Also Taunt sets get some great set bonus' |
Look, the thing is this: Taunt is a great tool for generating aggro. It is not the only tool. As long as the Tanker can do what you call his "job," whether he has Taunt or not, then it shouldn't matter.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
...a good tank knows that his damage is always going to be poor and does his job so the others can do theirs...
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Bringing the aggro cap into this is irrelevent, if you are at the aggro cap then people have to be careful even if every power you have is a taunt. |
Taunt is pretty much the safest way you can pull the aggro away from the squishies without running around like a headless chicken. |
I prefer to control as much aggro as I can and letting the team deciding what extra aggro they want to control. If someone's wants to go willy-nilly without thinking, they can join another team where the tank babysits their every move.
Sitting in a pile with 16 mobs round you is very easy without Taunt, its not you being an awesome player able to do it. But when the situation doesn't let you get them all close to you (Maybe an immob happy 'troller) then Taunt becomes your friend. Taunt also makes it that much quicker to get the mobs round you in the first place. |
Overall there is no situation where I would think "Damn I wish I didn't have Taunt", but there are lots of situations the other way around. |
Also Taunt sets get some great set bonus' |
Look, some people/buids can do just fine without using taunt. Some can't. Don't generalize them all by demanding they need it when they all don't. Asking the tank to bend over for your play style isn't being a team player. If you want him to control all the aggro so you can safely let loose without thinking, then let him do aggro his way.
@Rylas
Kill 'em all. Let XP sort 'em out.
Yes, heaven forbid the Tanker have fun. As long as the team is surviving, what does it matter if he has Taunt or not?
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Also I don't know what about using Taunt is not fun, I only use it once, when leaping into a mob, and then occasionally if a squishy gets aggro or there is an ambush. It's not like it kills the experience for me and I don't get how it would for you?
Which is exactly why it IS relevant. If you can't handle any aggro whatsoever, then you're going to have problems in the game, unless the Tanker does nothing but Tank, which isn't his job. Notice how his secondary is full of attacks. The Tanker can use them, you know. If the Tanker is at his aggro cap, then having Taunt is useless for the most part. If he isn't, the other tools at his disposal can hold aggro. Does the power Taunt make it a little easier? Yes. But it is not the only tool that he can use.
If I LIKE running around like a headless chicken, and can hold aggro efficiently while doing so, then I don't need Taunt, do I? Again, it comes down to the Tanker being able to hold the aggro, with or without Taunt. |
So then it is the Tankers job to make up for the mistakes of others? Why is that? Also, Taunt does very little to get the mobs around you in the first place, compared to a good AoE attack.
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As a tank you have the tools to help those mistakes not be a problem.
Which may be true for you. For me, it may be that I wanted another attack (which generates Threat, look at that!), or maybe some more defenses. If I can put Taunt into a build, I likely will. If not, I will still do everything I can to hold the aggro.
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Which are not dependant on the Tanker actually USING Taunt, mind you.
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Look, the thing is this: Taunt is a great tool for generating aggro. It is not the only tool. As long as the Tanker can do what you call his "job," whether he has Taunt or not, then it shouldn't matter.
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Like Sarrate said I would hate to see anyone tank the STF without Taunt. And personally I wouldn't build a tank if I wasn't thinking along those lines, it is about ambition and being the best you can, not just being good enough.
British by act of union, English by grace of God, Northern by pure good fortune!
Wrong and wrong. Tanker damage is not poor. In fact, I have quite a few tanks that can melt through mobs at a very good pace. Now, it's ok if you don't want to play your tank like that. To each their own. But it doesn't make a player a bad tank because they've decided to control aggro and contribute to the damage. By your rationale, one can easily say "Letting the DPS of all teammates go all out makes the team more efficient." Because tankers can still provide high enough DPS. If you don't believe so, you need to speak to those tank who can solo AVs (sans temp powers).
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No, it's relevant. Let's say I've got a group of 10 around me. The Blaster looks at another group of 10, and blasts. Well, I can jump over there fast enough without taunt and grab 7 more, but that last 3 aren't my responsibility. Nor were the other 7 (if the blaster chooses to act like a headless chicken), I just don't see any point in dead team mates.
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If you leap out of your mob then unless you have a very good taunt aura (And only 3 sets do) the mobs your just lept away from will be free of your influence very quickly.
Again, an immob happy troller is an irresponsible controller (depening on group situations). You can't expect the tank to work with you, if you refuse to work with the tank. Well, you can. But you'll be considered a hypocritical tool for acting that way. Maybe you're not aware of this, but some tanks require mobs around them for their survival. A controller who won't allow a tank to have mobs around isn't being a team player.
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No, but there are ones where a tanker may say "Damn I wish I had room for Physical Perfection/one more attack/another pool power/anything else" and for some tanks, dropping taunt is a complete possibility without dropping their performance on a team. You have no moral high ground to expect they keep it.
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I am also yet to see a tank that would be worse off for taking Taunt.
Look, some people/buids can do just fine without using taunt. Some can't. Don't generalize them all by demanding they need it when they all don't. Asking the tank to bend over for your play style isn't being a team player. If you want him to control all the aggro so you can safely let loose without thinking, then let him do aggro his way.
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I know this arguement will go on forever though, as they always do. So we may as well agree to disagree
British by act of union, English by grace of God, Northern by pure good fortune!
I would think using all those nice attacks in the secondary and running about are not really compatible.
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Also if you sit about letting other players die instead of doing something about it your teams must really move slow. If all players help each other out then the team moves much faster. |
But maybe we did that because we're looking outside the small confined boxes you keep relegating ATs to on an individual level.
[quote]I just made an Invuln/Energy tank and can make a smooth attack chain from 2 attacks. There comes a point when you don't need that extra attack, and I would struggle to find a tank where I can't fit Taunt in.[/qoute]
With a smooth 2-attack chain from Energy, I can see why you think tanker DPS has to be low. Hey, if that's the way you like to build them, then do so. But for me, it's boring and slow. Especially if I'm soloing. Don't expect a lot of others to want that.
@Rylas
Kill 'em all. Let XP sort 'em out.
Tanker damage is poor, being able to solo AV's is more about sitting there for ages whittling them down. If you care more about damage than holding aggro role a /Shield or /Invuln scrapper and do more damage while holding the same aggro.
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No it is still irrelevent, bringing in an idiot who shoots the wrong mob just goes to show your arguement is weak. Also even in that case a good taunt would bring 5/6 of those 10 over to you and take you 1.67 seconds, the blaster then only has 4 to handle. |
If you leap out of your mob then unless you have a very good taunt aura (And only 3 sets do) the mobs your just lept away from will be free of your influence very quickly. |
Whats moral's got to do with it? All my tanks have Taunt so technically I do have the moral high ground |
I am also yet to see a tank that would be worse off for taking Taunt. |
Good choice of words "Just fine". Personally I like to be better than fine, I like to be good. Taunt makes my tanks better in more situations so I take it and I use it. I know this arguement will go on forever though, as they always do. So we may as well agree to disagree |
@Rylas
Kill 'em all. Let XP sort 'em out.
Well, that's what you think. Try going without it and have the ambition of overcoming your need for taunt. As an Ice/ tank. I can run very quickly to each group and hold their aggro. With CJ and hurdle and plenty of slow resist, I have no issue gathering scattered groups. You might try it sometime and push past your comfort zone. Who knows, you may even like it. It should at least be a new challenge for you (this time it's a specific you).
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Being an Ice tank means you can jump in and out of mobs, but not all tanks can do that, so while you can hold group aggro well enough without taunt, I still doubt you can do the same with AV's, which is the only time a tank is ever really needed anyway.
You're making a lot of assumptions here, princess (read that like Han Solo uses the word). I won't speak for Aett, but my play style with my usual team, and many PUGs is to herd up a group. If this is a well rounded team, they'll have them locked down in no time and once half the herd is gone, I'm off hunting down the next herd so that it's ready when my team finishes. No slow down for the team. Sure, they had to wait a little bit for that first herd, but we all played like a team and cleared the map pretty damn fast.
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I also have an abundance of scrappers should I ever feel the need for damage, and my Elec/Shield scrapper would match your Ice tank for running ahead and herding (And surviving), but would also kill the mob before the team catches up.
With a smooth 2-attack chain from Energy, I can see why you think tanker DPS has to be low. Hey, if that's the way you like to build them, then do so. But for me, it's boring and slow. Especially if I'm soloing. Don't expect a lot of others to want that.
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I put all AT's in their place because that is there place for a reason. Tanks are good at holding aggro, and if I wasn't going to do a mission with incomings or something out of the ordinary where I needed someone to manage aggro I wouldn't bother inviting a tank. Just like I wouldn't like a scrapper with Confront who skipped half his attacks and claims he can tank, it can be done but why didn't he just roll a tank?
British by act of union, English by grace of God, Northern by pure good fortune!
Doesn't anyone who solo's an AV sit their for ages? The point is that you have to have high DPS to overcome the regen of an AV. If a tank can obtain this, then it's not so poor.
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But that's the thing, you keep bringing up team synergy. You're big argument is team synergy. It doesn't come from just a tank. And certainly not if he has one power. In comes from everyone playing smart, and playing together. Demanding taunt means you expect yourself to make the mistakes too much. That makes you (general you) an idiot.
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We're not saying some tanks couldn't get a lot of taunt, after all WP tanks have weak aggro for their primary. No, we're just saying demanding from all tanks is silly, rude and trollish.
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You misunderstand. Moral high ground doesn't necessarily have to do with morals. It's in reference to your superiority-complex which exudes from almost every statement you've made.
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I do tend to have that superiority complex thing going on (Only when I write for some reason, guess its the anonimity), so I apologise if I have come across as rude or anything.
Weak argument. I've never seen a tank worse off for achieving a 60% defense. It doesn't mean it's needed.
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Wow, splitting hairs on semantics. That's an even better argument. By "Just fine," I can assure you that I have no issues with my tanks. Whether they have taunt or not. We're not agreeing to disagree, if you insist on saying those tanks without taunt are bad tanks, or can't be good tanks (or even great tanks). You're just being ignorant.
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I AM saying that not taking Taunt prevents you from being a good tank in the situations where a tank is most needed. You can be a good tank against most mobs, but that isn't hard. The hard thing for tanks is AV's etc, where Taunt is almost a necessity.
Imagine an AV fight without Taunt, that Dark/Shield scrapper next to you would rip aggro away from you in no time, if you took Taunt he wouldn't. That is the difference between a good tank in most situations and a good tank in all situations.
I repeat, I would never judge someone for not taking it, nor would I kick anyone or mark them down. But I use these forums for getting the best advice, and I 100% believe taking Taunt is the best thing to do. It wouldn't really be the tank signature power otherwise.
British by act of union, English by grace of God, Northern by pure good fortune!
Running through groups as I mentioned above is something I do. Once. I get the aggro on me just like you do and I keep it on me just like you do. But using Taunt means I can take a slightly faster route through the mobs, and I can catch runners or incomings, or AV's whereas you can't as easily.
Being an Ice tank means you can jump in and out of mobs, but not all tanks can do that, so while you can hold group aggro well enough without taunt, I still doubt you can do the same with AV's, which is the only time a tank is ever really needed anyway. |
I'd argue that a Tank isn't needed for an AV. And if a tank is needed, then neither was his taunt. No AT is required in this game. There's enough blending between ATs to allow for this.
I haven't seen anyone herd in a long time, it really has no place anymore since most groups are close enough to fit into a single AoE already, and herding 2 mobs is useless due to AoE caps. Steamrollering 1 mob at a time is far more efficient, but then you don't need a tank for that at all. |
By the by, herding two mobs isn't useless. Its not like the AI makes sure all AoEs hit only the same 16 foes. And this is the second time you've argued not needing a tank (non-AV situations and steamrolling). Again, if the tank isn't needed, neither is his taunt.
I guess your dismissal of only having a short attack chain isn't an indication of your game knowledge? Which might explain why you still haven't commented on how you tank the STF without Taunt or reposition AV's in the purple patch as Sarrate said. |
As for AVs. I maintain their aggro as much as needed on all my tanks. Those with, or without Taunt.
...I wouldn't bother inviting a tank. |
@Rylas
Kill 'em all. Let XP sort 'em out.
I knew what you meant I was just being ... something.
I do tend to have that superiority complex thing going on (Only when I write for some reason, guess its the anonimity), so I apologise if I have come across as rude or anything. |
While I have seen several builds worse off with too much defence I get your point, but it is wrong, because getting that 60% defence means sacrificing something, but taking Taunt in I would guess 99% of cases doesn't sacrifice anything, and if going for defence on a toon I would actually say helps with the build due to set bonus'. |
I AM saying that not taking Taunt prevents you from being a good tank in the situations where a tank is most needed. You can be a good tank against most mobs, but that isn't hard. The hard thing for tanks is AV's etc, where Taunt is almost a necessity. |
It's the fact that's it's possible to lose aggro from an AV without taunt that I think is the real issue here. I think that's a real design flaw in the game, and it's the only reason threads like this persistently pop up. It gives a misconception of how tanks "should" be played by newer players, and it's unfortunate.
@Rylas
Kill 'em all. Let XP sort 'em out.
I just love the idea that "you should probably take and use Taunt" amounts to "RAAAR BE A TAUNTBOT TAUNT ONLY ALL THE TIME". What, your day gets completely spoiled if you work Taunt into your attack chain?
I just love the idea that "you should probably take and use Taunt" amounts to "RAAAR BE A TAUNTBOT TAUNT ONLY ALL THE TIME". What, your day gets completely spoiled if you work Taunt into your attack chain?
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I'm more amused by the "You can't be a proper tank if you don't have TAUNT!!!!!"
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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I see a lot of Tanks without taunt. I play brutes mainly, have a couple 50 tanks, and am starting to Blast a lot.
I have a thoughtful reason why they do need taunt. It is based on team synergy, and letting blasters/scrappers kill fast and efficiently while the tank sponges up agro. I could go into doctoral length discussion on that type of blue side tactic, but nuff said.
Does anyone have a thoughtfuul reason tanks do not need taunt?