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Quote:I agree, my main is a rad/rad and while dark/dark is wickedly powerful, rad/rad is nasty in its versatility.I love my Rad/Rad. I think it can be every bit as fun as a Dark, but I am really skeptical if it'll happen with the build you have posted.
Rad/Rad following a tank is amazing. My main build has confront which comes in handy for picking off that pesky flunky plinking away at someone on the team.
Quote:I'd drop choking cloud. I would only keep it if you also have EM Pulse, which you don't. If you can add EM Pulse, in then maybe.
With hasten, mutation with one slot comes up really fast anyway.
Quote:AM may be underslotted. Especially if you want to solo much. As Psy said, it's not just more end,and more recharge, that extra damage is very noticeable.
Quote:I'd want more accuracy in Lingering Rad. You really don't want it to miss vs an AV/GM and you don't have a ton of +Acc or +Tohit. Guess you could always use Aim first, but I like to get all the attacks that I can that dish damage out during my +50% dam bonus.
Quote:Again, echoing Psy, Achilles' Heel is better in Neutrino. Chance to proc every sec instead of every 10.
Quote:However, Neutrino is kinda paltry on the damage so I doubt I'd slot it for max damage. Slot for Acc and Recharge, and then make it a proc cannon.
Quote:Also, even if you don't make Neutrino a Proc cannon, I'd still move the Def ATE somewhere else. I'd say Cosmic Burst. Since the Def ATE proc (like all ATE procs) is a PPM type, and not a percentage, you have no gain in slotting it in a superfast power like Neutrino.
Quote:I'd lose Fallout if you solo much, or are aiming mostly on the iTrials. It is, in my experience, very rarely able to be used. Of course, if you don't exempt much, you maybe should lose Mutation for the same reason.
Quote:A lot of things are underslotted for end reduction. If you run full out as is, you'll be sucking wind fast. Of course, if you took Power Mastery in place of Mace, you could add in Conserve, which would really help ya lot, especially in a longish AV/GM fight.
Quote:And the biggest biggie.... RI. Needs -tohit debuff. I'd cap the tohit debuff values if possible. I'd not worry about -def at all, as your attacks can provide enough extra if RIs base level -def isn't enough. But really, even at it's base it should be plenty. My .02 dollars worth, I'd slot it with an Enzyme or 2. I paid billions for Enzymes to use in my RI, but now they cost 10 million-ish, I think. That way you can boost -tohit and +def at the same time, and get nice end reduction values. I do like the chance for damage and chance for damage and chance for assorted debuff procs in here, however.
Quote:If you make RI a better survival tool, you'll not need Scorpion Shield. Then, you can go Power Mastery, and it'll be a much sounder choice. Everything about Power Mastery works for a rad/rad. PBU, FoN, Temp Invul, Conserve Power (which I mentioned above [and previous posters also mentioned]) all do good things.
Good stuff.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
REACTOR.: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Radiant Aura- (A) Numina's Convalescence - Heal/Endurance
- (3) Doctored Wounds - Heal/Endurance/Recharge
- (3) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Endurance/Recharge
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (7) Doctored Wounds - Recharge
- (A) HamiO:Centriole Exposure
- (7) HamiO:Centriole Exposure
- (9) Devastation - Accuracy/Damage
- (9) Devastation - Accuracy/Damage/Recharge
- (11) Devastation - Accuracy/Damage/Endurance/Recharge
- (11) Devastation - Chance of Hold
- (A) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (15) Dark Watcher's Despair - Chance for Recharge Slow
- (15) Deflated Ego - Chance for Recovery Debuff
- (17) Achilles' Heel - Chance for Res Debuff
- (A) HamiO:Centriole Exposure
- (17) HamiO:Centriole Exposure
- (19) Devastation - Accuracy/Damage
- (19) Devastation - Damage/Recharge
- (21) Devastation - Accuracy/Damage/Recharge
- (21) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Armageddon - Damage/Recharge
- (23) Armageddon - Accuracy/Damage/Recharge
- (23) Armageddon - Accuracy/Recharge
- (25) Armageddon - Chance for Fire Damage
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Recharge Reduction IO
- (27) Efficacy Adaptor - EndMod/Recharge
- (27) Efficacy Adaptor - EndMod/Endurance
- (A) Pacing of the Turtle - Chance of -Recharge
- (29) Pacing of the Turtle - Endurance/Recharge/Slow
- (29) Pacing of the Turtle - Range/Slow
- (31) Pacing of the Turtle - Accuracy/Slow
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Range IO
- (33) Range IO
- (33) Endurance Reduction IO
- (33) Endurance Reduction IO
- (A) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (A) HamiO:Centriole Exposure
- (36) HamiO:Centriole Exposure
- (36) Sting of the Manticore - Accuracy/Interrupt/Range
- (36) Sting of the Manticore - Damage/Interrupt/Recharge
- (37) Calibrated Accuracy - Accuracy/Interrupt
- (37) Apocalypse - Chance of Damage(Negative)
- (A) Adjusted Targeting - Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance
- (39) Adjusted Targeting - Endurance/Recharge
- (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (39) Adjusted Targeting - To Hit Buff/Recharge
- (40) Adjusted Targeting - To Hit Buff
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Damage/Recharge
- (42) Crushing Impact - Accuracy/Damage
- (A) Soaring - FlySpeed
- (45) Soaring - Endurance/FlySpeed
- (45) Freebird - FlySpeed
- (A) Positron's Blast - Damage/Range
- (A) Absolute Amazement - Accuracy/Recharge
- (42) HamiO:Nucleolus Exposure
- (42) Devastation - Accuracy/Damage
- (43) Devastation - Accuracy/Damage/Recharge
- (43) Devastation - Accuracy/Damage/Endurance/Recharge
- (43) Devastation - Chance of Hold
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Unbreakable Constraint - Hold/Recharge
- (A) Ragnarok - Chance for Knockdown
- (46) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Damage/Range
- (48) Positron's Blast - Chance of Damage(Energy)
- (A) Obliteration - Accuracy/Damage/Recharge
- (A) Cleaving Blow - Accuracy/Damage
- (48) Multi Strike - Damage/Endurance/Recharge
- (48) Armageddon - Damage
- (50) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
- (50) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - EndMod/Recharge
- (A) Mocking Beratement - Accuracy/Recharge
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 2.5% Enhancement(SpeedRunning)
- 49% Enhancement(Accuracy)
- 2.5% Enhancement(SpeedJumping)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(SpeedFlying)
- 6% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 122.1 HP (12%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilized) 9.7%
- MezResist(Sleep) 10.25%
- MezResist(Stunned) 7.5%
- MezResist(Terrorized) 9.7%
- 10% (0.17 End/sec) Recovery
- 60% (2.54 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
Set Bonuses:
Numina's Convalescence
(Radiant Aura)- 12% (0.51 HP/sec) Regeneration
- 19.08 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Radiant Aura)- MezResist(Terrorized) 2.2%
(Neutrino Bolt)- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(X-Ray Beam)- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Irradiate)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Accelerate Metabolism)- 11.45 HP (1.13%) HitPoints
(Lingering Radiation)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
(Electron Haze)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Proton Volley)- 12% (0.51 HP/sec) Regeneration
(Aim)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Air Superiority)- MezResist(Immobilized) 2.2%
- 11.45 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
(Fly)- 1% (0.02 End/sec) Recovery
(Cosmic Burst)- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Neutron Bomb)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
(Charged Armor)- Knockback (Mag -4), Knockup (Mag -4)
(Power Sink)- 11.45 HP (1.13%) HitPoints
P.S. My build does need a respec, I need to pop out the fly slots and such. Once I do I'll repost the new build. -
Quote:HAHAHAHAHA!!!Knockback Man: This Energy/Storm Corruptor fights evil using the much loved power of knockback, his battlycry is "KNOCKBACK !!" that he spams every time he uses some of his favorite powers which include Gale, Power Push, Energy Torrent and of course Tornado.
I met EULA Man one time on Striga..."There will be no Copyright Infringement on my watch!". -
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Reactor: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Radiant Aura- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (15) Numina's Convalescence - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (A) HamiO:Centriole Exposure
- (3) HamiO:Centriole Exposure
- (3) Devastation - Chance of Hold
- (11) Devastation - Accuracy/Damage/Endurance/Recharge
- (13) Devastation - Accuracy/Damage/Recharge
- (15) Devastation - Accuracy/Damage
- (A) HamiO:Centriole Exposure
- (5) HamiO:Centriole Exposure
- (5) Devastation - Chance of Hold
- (9) Devastation - Accuracy/Damage
- (11) Devastation - Accuracy/Damage/Recharge
- (13) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Armageddon - Damage
- (7) Armageddon - Damage/Recharge
- (7) Armageddon - Accuracy/Damage/Recharge
- (9) Armageddon - Accuracy/Recharge
- (A) Efficacy Adaptor - EndMod/Recharge
- (43) Performance Shifter - EndMod/Recharge
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) HamiO:Enzyme Exposure
- (39) HamiO:Enzyme Exposure
- (40) HamiO:Enzyme Exposure
- (40) Touch of Lady Grey - Chance for Negative Damage
- (40) Achilles' Heel - Chance for Res Debuff
- (43) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Performance Shifter - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Accuracy/Damage
- (A) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (A) Freebird - +Stealth
- (A) HamiO:Centriole Exposure
- (23) HamiO:Centriole Exposure
- (23) Sting of the Manticore - Accuracy/Interrupt/Range
- (25) Extreme Measures - Accuracy/Interrupt/Range
- (25) Executioner's Contract - Disorient Bonus
- (27) Extreme Measures - Accuracy/Range/Recharge
- (A) Pacing of the Turtle - Chance of -Recharge
- (27) Pacing of the Turtle - Accuracy/Slow
- (29) Tempered Readiness - Accuracy/Slow
- (31) Tempered Readiness - Range/Slow
- (A) Endurance Reduction IO
- (36) Endurance Reduction IO
- (37) Range IO
- (37) Range IO
- (A) Adjusted Targeting - Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance
- (46) Adjusted Targeting - Endurance/Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (50) Adjusted Targeting - To Hit Buff/Recharge
- (50) Adjusted Targeting - To Hit Buff
- (A) Ragnarok - Damage/Recharge
- (A) HamiO:Centriole Exposure
- (34) HamiO:Nucleolus Exposure
- (34) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (36) Apocalypse - Chance of Damage(Negative)
- (36) Apocalypse - Damage
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Unbreakable Constraint - Hold/Recharge
- (33) Unbreakable Constraint - Accuracy/Recharge
- (33) Unbreakable Constraint - Accuracy/Hold/Recharge
- (33) Unbreakable Constraint - Hold
- (A) Ragnarok - Chance for Knockdown
- (37) Ragnarok - Accuracy/Recharge
- (39) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Damage/Endurance
- (A) Armageddon - Chance for Fire Damage
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Accuracy/Recharge
- (A) Steadfast Protection - Knockback Protection
- (50) Aegis - Psionic/Status Resistance
- (A) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod
- (48) Efficacy Adaptor - EndMod/Recharge
- (48) Recharge Reduction IO
- (A) Perfect Zinger - Taunt/Recharge/Range
Level 2: Swift- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Regenerative Tissue - +Regeneration
- (45) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (A) Kinetic Combat - Knockdown Bonus
- (A) Endurance Reduction IO
Level 2: Rest- (A) Recharge Reduction IO
------------
Set Bonus Totals:- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 72% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 5% FlySpeed
- 87.75 HP (8.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 9.7%
- MezResist(Sleep) 10.25%
- MezResist(Stun) 9.7%
- MezResist(Terrorized) 9.7%
- 17.5% (0.29 End/sec) Recovery
- 52% (2.2 HP/sec) Regeneration
- 9.14% Resistance(Fire)
- 9.14% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3% Resistance(Psionic)
- 5% RunSpeed
Set Bonuses:
Numina's Convalescence
(Radiant Aura)- 12% (0.51 HP/sec) Regeneration
(Radiant Aura)- MezResist(Terrorized) 2.2%
(Neutrino Bolt)- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(X-Ray Beam)- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Irradiate)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Accelerate Metabolism)- Knockback (Mag -4), Knockup (Mag -4)
(Electron Haze)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Air Superiority)- MezResist(Immobilize) 2.2%
- 11.45 HP (1.13%) HitPoints
(Proton Volley)- 1.5% (0.03 End/sec) Recovery
(Lingering Radiation)- MezResist(Sleep) 2.75%
(Lingering Radiation)- 1.5% (0.03 End/sec) Recovery
(Aim)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Cosmic Burst)- 16% (0.68 HP/sec) Regeneration
- 30.52 HP (3%) HitPoints
- 4% DamageBuff(All)
(EM Pulse)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Neutron Bomb)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Thunder Strike)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Charged Armor)- Knockback (Mag -4), Knockup (Mag -4)
(Charged Armor)- 3% Resistance(Psionic)
(Power Sink)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
The build above is a lot of fun, and is really fun when on a team with a tanker. I find confront to be a useful for pulling that odd minion that tries to peck at the controller/blaster, you can switch it out for choking cloud, put in a +2 Mag hold proc, and get really some good crowd control out of just one slot. I still need to fix the IOs in swift regarding the fly speed cap update however. -
PvP doesn't get much for updates.
The percentage of the players that PvP is small compared to everyone else playing.
However, PvP players are very vocal.
One day Jack said, "Let there be PvP."
And there was, and it was pretty much a bummer.
I-13 tried to 'fix' PvP.
Why not ask, "If we reintroduced, from scratch, PvP, starting with the PvE game as the base, what would it look like?"
Instead of fixing TS/HD and stuff like that, rethink PvP as if Jack's PvP never existed.
If we're only going to get one PvP update every four years, make it count. Redo PvP completely, a lot of Macskull's suggestions would help too. -
Beast Mastery looks nifty.
Plant is a good idea.
I'd like them floating eyeballs as minions myself muhahaha.
Colonial Space Marines - Futuristic Natural flavor.
Spartans - Ancient Natural flavor.
Mutation Mastery - command mutants of some kind.
Vampire Mastery - I wouldn't make a Vampire MM, but I bet a bunch of folks would hehehe.
Time Mastery - pull minions out of time to do your bidding. Mix of future and historical guys. Pair it up with time manipulation, woo hoo! ahem...
Goblin Mastery - Summon goblins, orcs, and the fearsome bugbear!
Mystic Mastery - Summon mystics, mages, and a wizard.
That's it for my MM ideas. -
-
-
Can Paragon finally fix PVP once and for all please?
PS: 'can we haz magnetix powerset?' -
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Radiant Aura- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (15) Numina's Convalescence - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (A) HamiO:Centriole Exposure
- (3) HamiO:Centriole Exposure
- (3) Devastation - Chance of Hold
- (11) Devastation - Accuracy/Damage/Endurance/Recharge
- (13) Devastation - Accuracy/Damage/Recharge
- (15) Devastation - Accuracy/Damage
- (A) HamiO:Centriole Exposure
- (5) HamiO:Centriole Exposure
- (5) Devastation - Chance of Hold
- (9) Devastation - Accuracy/Damage
- (11) Devastation - Accuracy/Damage/Recharge
- (13) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Armageddon - Damage
- (7) Armageddon - Damage/Recharge
- (7) Armageddon - Accuracy/Damage/Recharge
- (9) Armageddon - Accuracy/Recharge
- (A) Efficacy Adaptor - EndMod/Recharge
- (43) Performance Shifter - EndMod/Recharge
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) HamiO:Enzyme Exposure
- (39) HamiO:Enzyme Exposure
- (40) HamiO:Enzyme Exposure
- (40) Touch of Lady Grey - Chance for Negative Damage
- (40) Achilles' Heel - Chance for Res Debuff
- (43) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Performance Shifter - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Accuracy/Damage
- (A) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (A) Freebird - +Stealth
- (A) HamiO:Centriole Exposure
- (23) HamiO:Centriole Exposure
- (23) Sting of the Manticore - Accuracy/Interrupt/Range
- (25) Extreme Measures - Accuracy/Interrupt/Range
- (25) Executioner's Contract - Disorient Bonus
- (27) Extreme Measures - Accuracy/Range/Recharge
- (A) Pacing of the Turtle - Chance of -Recharge
- (27) Pacing of the Turtle - Accuracy/Slow
- (29) Tempered Readiness - Accuracy/Slow
- (31) Tempered Readiness - Range/Slow
- (A) Endurance Reduction IO
- (36) Endurance Reduction IO
- (37) Range IO
- (37) Range IO
- (A) Adjusted Targeting - Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance
- (46) Adjusted Targeting - Endurance/Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (50) Adjusted Targeting - To Hit Buff/Recharge
- (50) Adjusted Targeting - To Hit Buff
- (A) Ragnarok - Damage/Recharge
- (A) HamiO:Centriole Exposure
- (34) HamiO:Nucleolus Exposure
- (34) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (36) Apocalypse - Chance of Damage(Negative)
- (36) Apocalypse - Damage
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Unbreakable Constraint - Hold/Recharge
- (33) Unbreakable Constraint - Accuracy/Recharge
- (33) Unbreakable Constraint - Accuracy/Hold/Recharge
- (33) Unbreakable Constraint - Hold
- (A) Ragnarok - Chance for Knockdown
- (37) Ragnarok - Accuracy/Recharge
- (39) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Damage/Endurance
- (A) Armageddon - Chance for Fire Damage
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Accuracy/Recharge
- (A) Steadfast Protection - Knockback Protection
- (50) Aegis - Psionic/Status Resistance
- (A) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod
- (48) Efficacy Adaptor - EndMod/Recharge
- (48) Recharge Reduction IO
- (A) Perfect Zinger - Taunt/Recharge/Range
Level 2: Swift- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Regenerative Tissue - +Regeneration
- (45) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (A) Kinetic Combat - Knockdown Bonus
- (A) Endurance Reduction IO
Level 2: Rest- (A) Recharge Reduction IO
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Set Bonus Totals:- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 72% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 5% FlySpeed
- 87.75 HP (8.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 9.7%
- MezResist(Sleep) 10.25%
- MezResist(Stun) 9.7%
- MezResist(Terrorized) 9.7%
- 17.5% (0.29 End/sec) Recovery
- 52% (2.2 HP/sec) Regeneration
- 9.14% Resistance(Fire)
- 9.14% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3% Resistance(Psionic)
- 5% RunSpeed
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Set Bonuses:
Numina's Convalescence
(Radiant Aura)- 12% (0.51 HP/sec) Regeneration
(Radiant Aura)- MezResist(Terrorized) 2.2%
(Neutrino Bolt)- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(X-Ray Beam)- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Irradiate)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Accelerate Metabolism)- Knockback (Mag -4), Knockup (Mag -4)
(Electron Haze)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Air Superiority)- MezResist(Immobilize) 2.2%
- 11.45 HP (1.13%) HitPoints
(Proton Volley)- 1.5% (0.03 End/sec) Recovery
(Lingering Radiation)- MezResist(Sleep) 2.75%
(Lingering Radiation)- 1.5% (0.03 End/sec) Recovery
(Aim)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Cosmic Burst)- 16% (0.68 HP/sec) Regeneration
- 30.52 HP (3%) HitPoints
- 4% DamageBuff(All)
(EM Pulse)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Neutron Bomb)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Thunder Strike)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Charged Armor)- Knockback (Mag -4), Knockup (Mag -4)
(Charged Armor)- 3% Resistance(Psionic)
(Power Sink)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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Quote:City Traveler ought to allow 1 pool pick to open up the Tier V Powers, that would make sense.Moo, when you talk about jump and run caps, are you factoring in powers like Swift, Hurdle and Sprint? I ask, because it seems to me that a single level 50 run speed Common in Super Speed plus one in Swift plus one in Spring ought to cap that. It did last I checked, but I could be wrong. Not sure about Super Jump, though.
Either way, the travel pool T5 powers seem like they'd be pretty dang cool. I doubt I'll ever have a build THAT tight as to be unable to snag at least one of these, and it really seems like an interesting concept, to be sure. I'm just concerned this might corrupt City Traveller, though, since I don't think I can snag a T4 or T5 travel pool power without taking two prerequisites, which City Traveller was supposed to alleviate.
Hmm... -
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Quote:yawnDear fattie with a gun,
How retardedly lazy are you? It makes zero sense use archetypes as the common denominator for setting DR limits.
How ******* retarded can you be?
If you wanted to level the playing field, I shouldn't be able to get as much defense on a (now useless) /sonic controller as say compared to a /ff controller. And that means you need to index DR curves first to power sets, and secondly...
...to team size. Not a science. We suggested it about 25,000 times during i13 beta. But your team is bad at this whole "making a game for pvp" thing.
and you guys are lazy.
and that's why I'm not resubbing.
go back to killing boars in wow.
******* pve-er.
f u,
black barrier. -
Quote:My first character was a rad/rad...it's still my favorite character of all.Of course many different powersets have been offered up since the beginning, so I was thinking today about the sets and, particularly, the combos that used to be staples "back in my day." What are your thoughts about them now? (I started in i3, so I think of the Heroes as the classics. Your point of view may differ)
Do you still love your Fire tank and think it is "one of the fastest ways to 50"?
Do Spines/Regen Scrappers still make you want to rip into a villain?
Is your Fire/Kin Troller always the leader of your team and do fight with him while others doorsit because you are just that good?
What do you consider to be the classics and do you find them just as fun as you did years ago? -
Quote:A Psi blaster - Musculature, the mini-damage spikes will spike even higher.Which Alpha Slot would you use for;
A Psi blaster
A Grav Troller
A SS Tank
A Therm Corr
A Poison MM
??
A Grav Troller - Nerve, for the +ACC and +Hold.
A SS Tank - Spiritual, the +recharge will bring up Rage faster.
A Therm Corr - Spiritual or Muscular (end mod bonus on Heat Exhaustion).
A Poison MM - Musculature for the damage bonuses and debuff bonuses.
But don't listen to me, I don't know anything, I've only been playing for almost six years. Wait until Psyrene posts, since she knows everything. -
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A player walks into AE studios and selects "Create PvP Mission Arc".
He creates a PvP map with specific rules (No TS, No HD, blah blah blah, team size, type of pvp stuff). He publishes the map and people can now 'use' the map.
A player opens his pvp queue window and browses 'AE PvP Maps' and selects the generic example above. He then enters a queue for that map. Other players could then join in on the action as well. This is where online chat channels would be handy instead of posting to a website.
Oh that's right, we can't make maps.
But we can make superbase maps.
So...Port the AE tech, base making tech, and arena tech into customized pvp where the players are in control of the map, teams, type of combat rules, etc.
The problem is time. The above paragraph would take a year or two to complete maybe longer. The base building tech is buggy/clunky as hell and is probably a reason the devs have never offered map-making in AE.
Another PvP improvement would be to set up an auction house type window for all the organizational stuff for leagues and teams and matches and stuff online in-game. War Witch mentioned looking at PvP after I-20. That's welcome news. We could use a new map. Which always gets me thinking, "I would like to make my own PvP map...".
Bringing back SG base pvp would be nice too, but again see the above paragraph about the base building tech being a monster.
Well, that's my PvP suggestions for now, I'm diggin' the devs listened to my suggestion for making fitness inherent, although I only suggested it for pvp, getting it in pve is gravy. -
I wrote up a lengthy post before AE and power customization came out, about being able to become "Level 54" so that the players in the game aren't playing 'second fiddle' to Statesman, Positron, etc. The Incarnate system is an even better idea than just becoming "Level 54".
I wrote a suggestion a long time ago about making the fitness pool inherent in all characters. Picking the fitness powers while training up isn't as 'glamorous' as picking up a new attack or buff.
The devs do listen to their players and give them what they want. With the release of Alpha Strike, the devs will have give me more than what I suggested for the game.
Kudos to the devs. Hope the rest of the playerbase enjoys the result of my suggesting it in the first place, except Psyrene. -
Quote:Being new to PVP, are there any PVP/Arena groups on Guardian that I should look for? I suppose I can keep reading the forum and get my advice from here, but I'm really hoping to have the same fun at learning PVP as I did with PVE.
I was lucky in that when I started on City of Heroes, I had a group of friends that were already familiar with the game. Because of this, picking up on how to play PVE was easy. My friends were able to offer advice on tough missions. They would also be there to exchange new ideas on character builds and thoughts on how to slot out those characters. And if we wanted to start something like a taskforce or a strikeforce, we just teamed up and (if needed) looked for two, maybe three, extra people before we got going. Granted, it was ultimately up to me to learn what worked best for my playing style, but it was nice to have friends there. Unfortunately, most of my friends do not PVP, so they are not able to assist me as much now that I'm interested in trying out PVP.
I'm not looking to replace my PVE experience with PVP. I'm looking to expand my overall CoH experience though. In the process, I hope to learn some things that will help my character-building skills as well as learn some new tricks and tactics that I could use in PVE. It would also be nice to pick up a few new friends and globals that I could team with too (both for PVP and PVE events).
I'm also interested in trying arena league stuff, having played around with the Arena a bit. I think I missed the latest sign-up and I hope to catch any new sign-ups for the Guardian server (being my "home base"). After I get really comfortable playing in a few tournaments, I would even be willing to assist in running them.
Welcome to the city.
PvP is fun. The really active server for PvP is Freedom. If you want to PvP on gaurdian the zones might not have huge numbers of players. -
Quote:Try em all out, what the heck?Hey everyone,
I've been playing CoH for a while now but only just recently became interested in trying out PVP. I know that PVE builds don't exactly translate well to PVP, and I don't know much about how to make a pvp toon. So my question is this: Would my mace/wp brute do well in PVP? I want to work on that toon because I love it, but if people respond with "How dare you even suggest such a thing, I'm going to kill you and your family!" I will be willing to try something else, and implore you to leave my family alone because they are decent, hard-working people who have done nothing to you....Anyways, if it is an ok idea I'd appreciate anything from general advice to a build that would work well. If it isn't, here are some other toons I have that I could work on if you think they'd be ok in PVP:
50s
Martial Arts/invuln scrapper
ice/ice blaster
Dark/rad defender
peacebringer (most likely a terrible idea I know)
EM/EA stalker
necro/traps MM
non-50s
nrg/kin corr
pistols/rad corr
emp/nrg def
elec/shield scrapper
kin/fire scrapper
stone/elec tank
elec/battle axe
If these are all terrible ideas for PVP, does anyone have a suggestion other than a Psi/em blaster or a /regen scrapper? -
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Quote:Of course you aren't, buddy. The board trolls are looking for a fight. F' em.If that were true, I would have just put this under the other thread I started about temp powers a couple weeks ago... to bring back all the emotins ya know lol.
It was flamed too and filled with everything but matters related to the OP. I do hope this one can get better conversation going on the use of temp powers in PvP. It does seem to me that some of these new ones are seemingly direct counters to what is currently most powerful is zones.... loss of recovery, dealing with regens, no way to heal solo. (once insp are gone) An AoE placate I mean thats gonna be nice for ohcrap moments.
I'm not here to make people angry.