Which Alpha Slot?
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A Psi blaster - Musculature, the mini-damage spikes will spike even higher.
Which Alpha Slot would you use for;
A Psi blaster A Grav Troller A SS Tank A Therm Corr A Poison MM ?? |
A Grav Troller - Nerve, for the +ACC and +Hold.
A SS Tank - Spiritual, the +recharge will bring up Rage faster.
A Therm Corr - Spiritual or Muscular (end mod bonus on Heat Exhaustion).
A Poison MM - Musculature for the damage bonuses and debuff bonuses.
But don't listen to me, I don't know anything, I've only been playing for almost six years. Wait until Psyrene posts, since she knows everything.
will the hold last much longer for containment to kick in more so than just going for the straight dmg?
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the real answer is it probably doesnt matter, if you built it right during the pre i19 era. the end reduction one would probably be the best answer if you want to just give blanket answers since alot of poor builds dont slot it much. i would need to see the actual builds or respec them into incorporating the small bonuses so they dont get wasted by the ed/dr caps.
A Therm Corr - Spiritual or Muscular (end mod bonus on Heat Exhaustion).
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The cardiac slot is a given, but since all my builds have a good amount end redux and +rec, i don't really need the extra endo. Though the +range and res would be appreciated. What I'm looking for is how to most effectively get more dmg or defenses to out DPS and/or out Last top tier builds like psy/ems, cold/darks, mind/fires etc.
the real answer is it probably doesnt matter, if you built it right during the pre i19 era. the end reduction one would probably be the best answer if you want to just give blanket answers since alot of poor builds dont slot it much. i would need to see the actual builds or respec them into incorporating the small bonuses so they dont get wasted by the ed/dr caps.
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The going rogue page says the following:
"Two-thirds of these bonuses ignore the effects of enhancement diminishing returns."
Why are the devs trying to confuse me? WTH does EDR mean? does it mean ED or DR or Both? I believe, for example, musculature's 45% +dmg will shoot past ED with 30% +dmg, but will that extra 33% be cut down to like a 6% net gain after PvP DR?
Also do pets suffer from +dmg DR?
Sorry about all the questions. I'm usually pretty knowledgeable about this game but I've been playing Starcraft 2 lately.
What they meant to say was: "Two-thirds of these bonuses ignore the effects of enhancement diversification." That would be ED.
Since you can only currently access Uncommon Boosts, 1/3 of the boost ignores ED. To calculate it, add 2/3 of the boost to the enhancements slotted in a power, then calculate ED on that total, then add the remaining 1/3 of the boost for the final enhancement number on whatever power in question.
Diminishing Returns is a totally different story, and one not specific to the alpha slot.
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Oh so this means enhanced dmg remains intact in PvP and is not susceptible to DR? ok that makes sense and helps a lot in my choices. Thx.
What they meant to say was: "Two-thirds of these bonuses ignore the effects of enhancement diversification." That would be ED.
Since you can only currently access Uncommon Boosts, 1/3 of the boost ignores ED. To calculate it, add 2/3 of the boost to the enhancements slotted in a power, then calculate ED on that total, then add the remaining 1/3 of the boost for the final enhancement number on whatever power in question. Diminishing Returns is a totally different story, and one not specific to the alpha slot. |
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I guess you don't know anything - psy is a dude.
A Psi blaster - Musculature, the mini-damage spikes will spike even higher.
A Grav Troller - Nerve, for the +ACC and +Hold. A SS Tank - Spiritual, the +recharge will bring up Rage faster. A Therm Corr - Spiritual or Muscular (end mod bonus on Heat Exhaustion). A Poison MM - Musculature for the damage bonuses and debuff bonuses. But don't listen to me, I don't know anything, I've only been playing for almost six years. Wait until Psyrene posts, since she knows everything. |
That much I do not know. If DR applies to it, it applies after ED has affected it in the same way it would affect any other enhanced power.
Maybe I am missing something, but I would not want Rage any faster. I already have it come up very quickly, and unless they changed it, if rage comes up more quickly, you could activate more often, but that just means you have the rage drop more often. Maybe I am behind the times, but that is the problem I used to have with my tank.
Global Name: Denver Nugget
Playing since i3 on 8 servers
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Rage crash intervals will be the same, you'll just spend more time in stacked rage. But after diminishing returns double rage is not a big step up in dmg. I think with nerve, If you have plenty of heals like aidself and energize or ur a regen, the recharge and heal bonus could come in handy especially vs. colds or poison.
Maybe I am missing something, but I would not want Rage any faster. I already have it come up very quickly, and unless they changed it, if rage comes up more quickly, you could activate more often, but that just means you have the rage drop more often. Maybe I am behind the times, but that is the problem I used to have with my tank.
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Which Alpha Slot would you use for;
A Psi blaster
A Grav Troller
A SS Tank
A Therm Corr
A Poison MM
??