Rad/Rad build


bjay0801

 

Posted

Looking for something in a defender that will be as much or more fun than may Dark/dark. See if there are weak spots you can see please...

Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/

Click this DataLink to open the build!

Atomic Molecules: Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Radiant Aura -- Panac-Heal/EndRedux:50(A), Panac-Heal:50(3), Panac-Heal/Rchg:50(3), Panac-Heal/EndRedux/Rchg:50(5), Panac-Heal/+End:50(5)
Level 1: Neutrino Bolt -- SDefendersB-Acc/Dmg:50(A), SDefendersB-Dmg/Rchg:50(7), SDefendersB-Dmg/EndRdx/Rchg:50(7), SDefendersB-Acc/Dmg/EndRdx:50(9), SDefendersB-Acc/Dmg/EndRdx/Rchg:50(9), SDefendersB-Rchg/Heal%:50(11)
Level 2: Radiation Infection -- Achilles-DefDeb:20(A), Achilles-DefDeb/Rchg:20(11), Achilles-ResDeb%:20(13), LdyGrey-Rchg/EndRdx:50(13), LdyGrey-DefDeb/Rchg/EndRdx:50(15), LdyGrey-DefDeb/EndRdx:50(15)
Level 4: X-Ray Beam -- Decim-Dmg/EndRdx:40(A), Decim-Dmg/Rchg:40(19), Decim-Acc/EndRdx/Rchg:40(19), Decim-Acc/Dmg/Rchg:40(21), Decim-Acc/Dmg:40(21)
Level 6: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(37), Efficacy-EndMod/EndRdx:50(37)
Level 8: Irradiate -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(40), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Rchg:30(43)
Level 10: Enervating Field -- EndRdx-I:50(A)
Level 12: Electron Haze -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(46), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(46)
Level 14: Mutation -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Rchg:50(34), Efficacy-EndMod:50(34)
Level 16: Proton Volley -- GJ-Acc/Dmg:50(A), GJ-Dam/Rech:50(33), GJ-Acc/Dmg/End/Rech:50(33), GJ-Dam/End/Rech:50(33), GJ-Acc/End/Rech:50(34)
Level 18: Lingering Radiation -- TmpRdns-Acc/EndRdx:50(A), TmpRdns-Dmg/Slow:50(23), TmpRdns-Acc/Dmg/Slow:50(27)
Level 20: Aim -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx:50(23)
Level 22: Choking Cloud -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(27), Lock-Rchg/Hold:50(31), Lock-EndRdx/Rchg/Hold:50(43), Lock-Acc/EndRdx/Rchg/Hold:50(43), Lock-%Hold:50(45)
Level 24: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(25)
Level 26: Fallout -- JavVoll-Acc/End/Rech:50(A), JavVoll-Dam/End/Rech:50(48), JavVoll-Acc/Dmg/End/Rech:50(50)
Level 28: Cosmic Burst -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(29), Apoc-Acc/Rchg:50(29), Apoc-Dmg/EndRdx:50(31), Apoc-Dam%:50(31)
Level 30: Fly -- Zephyr-ResKB:50(A)
Level 32: Boxing -- Empty(A)
Level 35: Neutron Bomb -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(36), Ragnrk-Acc/Rchg:50(36), Ragnrk-Dmg/EndRdx:50(36), Ragnrk-Knock%:50(37)
Level 38: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), GA-3defTpProc:50(40), S'fstPrt-ResDam/Def+:30(40)
Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 49: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I:50(A)
Level 4: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(17)
Level 50: Agility Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Preemptive Core Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 50: Ageless Radial Epiphany
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
------------



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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Neutrino bolt is a good mule for Achille's proc. I would put one in Irradiate as well.

Radiation Infection is more useful primarily slotted for tohit debuff. The achilles proc does will in this power, too.

Accelerated Metabolism is underslotted for recharge. You want to keep this on a fast recharge with Hasten. The speed buff, the end recovery are nice, but the damage buff should not be overlooked either.

Enervating field probably needs 2 End redux IOs.

Mutation appears overslotted to me. Aim needs more slots if you can afford it.

Choking Cloud is a real pig using endurance, you need at least 80% end reduction. The lockdown proc is golden in the power. Split acc/hold IOs will allow Choking Cloud to hit with more accuracy unless they changed that recently.

Hover needs at most two slots: Luck of the Gambler 7.5 recharge proc, and maybe a flight stealth.

If you plan to solo, fighting pool will bring you more. I really like EM Pulse for the burst -regen in tough fights. Power mastery with Buildup for Lingering Rad, EM Pulse and Acclerated Metabolism are a good fit. Conserve Power smooths out the decreased recovery after EM Pulse. EM Pulse is not a full end crash. I am pretty sure you can power boost Fallout as well.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

(1,2,5-7) Chasing set bonuses to get desired HP/DEF/RECH

(3) I will also have Ageless Radial Destiny...so AM had less priority for recharge, but the damage boost is dually noted...and I will consider reworking to accomodate for that.

(4) It's that bad? With all the recovery I have I would have thought to be ok, but I will reconsider the slotting.

(8)EM Pulse is not a full crash? How hard is it? I typically avoid crashing T9's all together, I don't have a use for a crash, but...if it leaves enough to still function...

This toon is planned for incarnate trials and end game content, I never exemp much if any at all, and even then it's usually on my badger toon to chase badges(which is not this toon)...so I opted to go for the boosted DEF from Scorpion Shield in the Mace Mastery pool. For sheer survivability do you think that I would be better off taking Primal Mastery?


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Per the tomax.cohtitan numbers: EM Pulse has a -1000% recovery for 15 sec. It's not a full end crash. If you have a recovery boost power like conserve power or power sink or dark consumption, the 15 sec drain on recovery is manageable.

The PbAoE mag 3 Hold is very manageable, especially stacked on choking cloud. 1000% -regen is a big boost to taking down the EB, AV, GM in tough fights.

I guess my comments before on end usage of enervating field, choking cloud, are predicated on using EM Pulse in the package.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Hmm...I will have to have another look at it, and see what I can rework then, maybe get EM Pulse into the build.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

As a player of Rad/Rad and Dark/Dark I think you might be asking for too much by hoping that Rad/Rad will be more fun. I don't get how it can be exactly but maybe it looks it to you.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I love my Rad/Rad. I think it can be every bit as fun as a Dark, but I am really skeptical if it'll happen with the build you have posted.

There is a LOT I would do differently.

I'd drop choking cloud. I would only keep it if you also have EM Pulse, which you don't. If you can add EM Pulse, in then maybe.

Mutation is over slotted.

AM may be underslotted. Especially if you want to solo much. As Psy said, it's not just more end,and more recharge, that extra damage is very noticeable.

I'd want more accuracy in Lingering Rad. You really don't want it to miss vs an AV/GM and you don't have a ton of +Acc or +Tohit. Guess you could always use Aim first, but I like to get all the attacks that I can that dish damage out during my +50% dam bonus.

Again, echoing Psy, Achilles' Heel is better in Neutrino. Chance to proc every sec instead of every 10.

However, Neutrino is kinda paltry on the damage so I doubt I'd slot it for max damage. Slot for Acc and Recharge, and then make it a proc cannon.

Also, even if you don't make Neutrino a Proc cannon, I'd still move the Def ATE somewhere else. I'd say Cosmic Burst. Since the Def ATE proc (like all ATE procs) is a PPM type, and not a percentage, you have no gain in slotting it in a superfast power like Neutrino.

I'd lose Fallout if you solo much, or are aiming mostly on the iTrials. It is, in my experience, very rarely able to be used. Of course, if you don't exempt much, you maybe should lose Mutation for the same reason.

A lot of things are underslotted for end reduction. If you run full out as is, you'll be sucking wind fast. Of course, if you took Power Mastery in place of Mace, you could add in Conserve, which would really help ya lot, especially in a longish AV/GM fight.

And the biggest biggie.... RI. Needs -tohit debuff. I'd cap the tohit debuff values if possible. I'd not worry about -def at all, as your attacks can provide enough extra if RIs base level -def isn't enough. But really, even at it's base it should be plenty. My .02 dollars worth, I'd slot it with an Enzyme or 2. I paid billions for Enzymes to use in my RI, but now they cost 10 million-ish, I think. That way you can boost -tohit and +def at the same time, and get nice end reduction values. I do like the chance for damage and chance for damage and chance for assorted debuff procs in here, however.

If you make RI a better survival tool, you'll not need Scorpion Shield. Then, you can go Power Mastery, and it'll be a much sounder choice. Everything about Power Mastery works for a rad/rad. PBU, FoN, Temp Invul, Conserve Power (which I mentioned above [and previous posters also mentioned]) all do good things.


Hope some of that helps ya.


 

Posted

Quote:
Originally Posted by planet_J View Post
(1,2,5-7) Chasing set bonuses to get desired HP/DEF/RECH

(3) I will also have Ageless Radial Destiny...so AM had less priority for recharge, but the damage boost is dually noted...and I will consider reworking to accomodate for that.

(4) It's that bad? With all the recovery I have I would have thought to be ok, but I will reconsider the slotting.

(8)EM Pulse is not a full crash? How hard is it? I typically avoid crashing T9's all together, I don't have a use for a crash, but...if it leaves enough to still function...

This toon is planned for incarnate trials and end game content, I never exemp much if any at all, and even then it's usually on my badger toon to chase badges(which is not this toon)...so I opted to go for the boosted DEF from Scorpion Shield in the Mace Mastery pool. For sheer survivability do you think that I would be better off taking Primal Mastery?
(1,2,5-7) Chasing set bonuses is fine, but only if you also get decent use out of your powers. Slotted the way you have them, you won't, so you'll have bad powers and nice set bonuses. Not necessarily a great recipe for a good result.

(3) As long as it's up all the time, and you get max end mod out of it, you'll be fine.

(4) It's horrible. You don't have close to enough to debuff and hold cloud at the same time. Thus, I'd skip it. But there are other options if you want to keep it, but as it is, this won't work well.

(8) Nope, not a full crash. 15 seconds of basically no recovery, but if you blue bar is nearly fullt o start and you don't have otehr end issues, you might not even notice. If you are huffing to start with, though, it will not be fun.

Lastly, as I said in my previous post, I think Power Mastery is a much better choice for a Rad/Rad, but only if you get survivabilty elsewhere. For me, I went RI for that survivability. And Force of Nature for the tricky spots (and Eye of the Magus, too). But with RI done well, and the self heal, smart inspiration use is often enough for most situations.

Also, note for added survivability, Lingering Radiation, has a massive -recharge, and a good duration. So if there isn't a pressing need to target it for the -regen on a AV or whatnot, throwing it around to suppress incoming attacks is a good idea. And Enervating Field is not jsut a -30 Res, it's also a -25% damage, too.


 

Posted

I have a rad/rad def I'm pretty happy with. I didn't get flight so that might be a problem for you. I do have Combat Jumping for some def and minor mobility and Proton Volley for no good reason other than I enjoy firing off photon torpedoes so it would be easy to switch to flight pool if you want to. I'll copy/paste my comment from the last rad/rad thread, nothing has really changed for her.

I wanted my Rad/ Rad defender to be able to solo so I buffed up her defense as high as I could (actually I should pull some energy def out but I don't want to lose range def). Am I the only one that does this?

For alpha slot I'm using Intuition Radial Paragon since I do so much holding (including Ion Radial Final Judgement) and ever other bonus given by this Alpha affects something I have.

I've used boosters on some of the enhancements to eke out a few extra percentage points here and there. +5 levels in recharge reductions in Haste, Dam/End in the 2 attack powers I use alot (Neutrino Bolt and Irradiate), End/Hold in Choking Cloud, End Mod in Stamina and End Reduction in Assault.

Proton Volley is just in for the fun factor it has. If a fight looks like it might actually be dangerous I open with Radiation Infection followed by Lingering Radiation then Enervating Field. That doesn't leave much time for a snipe power even with my boosted range, you could easily skip this. When I picked up Summon Disruptor I thought it would also be just for fun but this guy does really good work. I've held EBs with his help and he can solo LTs safely. I have to use Lore pets if I want to take down anything above EB though.


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Olive: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 1: Neutrino Bolt -- HO:Nucle(A), Apoc-Dmg/EndRdx(7), Apoc-Dam%(7), Achilles-ResDeb%(9), LdyGrey-%Dam(9), ShldBrk-%Dam(11)
Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(11), HO:Enzym(13)
Level 4: Irradiate -- Armgdn-Dmg/EndRdx(A), Armgdn-Dam%(15), Sciroc-Dam%(17), Erad-%Dam(17), Oblit-%Dam(19), LdyGrey-%Dam(19)
Level 6: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(21)
Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 12: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
Level 14: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-EndRdx/Rchg/Slow(27), P'ngTtl-Acc/Slow(27), P'ngTtl-EndRdx/Rchg/Slow(29)
Level 16: Mutation -- EndRdx-I(A)
Level 18: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), UbrkCons-EndRdx/Hold(31), Lock-%Hold(33)
Level 20: Proton Volley -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(33), Mantic-Dmg/ActRdx/Rchg(33), Mantic-Dmg/EndRdx/Rchg(34), Mantic-Dam%(34), LdyGrey-%Dam(34)
Level 22: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(36), GA-Res/Rech/End(36), GA-End/Res(36), GA-3defTpProc(37)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(37), LkGmblr-Rchg+(39)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(40)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 35: Neutron Bomb -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(42), SDefendersB-Dmg/EndRdx/Rchg(42), SDefendersB-Acc/Dmg/EndRdx(43), SDefendersB-Acc/Dmg/EndRdx/Rchg(43), SDefendersB-Rchg/Heal%(43)
Level 38: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 41: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46), UbrkCons-Hold/Rchg(48), UbrkCons-Dam%(48)
Level 44: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50), S'bndAl-Acc/Dmg/Rchg(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- C'ngImp-Acc/Dmg(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(13), P'Shift-End%(15)
Level 50: Barrier Invocation
Level 50: Cimeroran Core Superior Ally
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Intuition Radial Paragon
Level 50: Ion Radial Final Judgement
Level 50: Preemptive Radial Flawless Interface
Level 50: Clarion Core Epiphany
------------



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No Sig

 

Posted

I like your build Snilloc. I'm using this one. See what you think.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Radiant Aura

  • (A) Miracle - +Recovery
  • (3) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Neutrino Bolt
  • (A) Volley Fire - Damage/Recharge
  • (3) Volley Fire - Damage/Endurance
  • (11) Volley Fire - Accuracy/Damage
Level 2: Radiation Infection
  • (A) Achilles' Heel - Chance for Res Debuff
  • (11) Achilles' Heel - Defense Debuff/Recharge
  • (13) Achilles' Heel - Defense Debuff
  • (13) Deflated Ego - Chance for Recovery Debuff
  • (15) Deflated Ego - To Hit Debuff/Recharge
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (9) Efficacy Adaptor - EndMod/Accuracy
  • (9) Efficacy Adaptor - EndMod
Level 6: Enervating Field
  • (A) Endurance Reduction IO
Level 8: Irradiate
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (15) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (42) Scirocco's Dervish - Accuracy/Damage
  • (42) Scirocco's Dervish - Damage/Endurance
  • (43) Scirocco's Dervish - Damage/Recharge
Level 10: Electron Haze
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Damage/Recharge
Level 12: Lingering Radiation
  • (A) Pacing of the Turtle - Chance of -Recharge
  • (50) Pacing of the Turtle - Endurance/Recharge/Slow
  • (50) Pacing of the Turtle - Accuracy/Slow
Level 14: Super Jump
  • (A) Unbounded Leap - Jumping
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Choking Cloud
  • (A) Lockdown - Chance for +2 Mag Hold
  • (19) Basilisk's Gaze - Chance for Recharge Slow
  • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge
Level 20: Proton Volley
  • (A) Extreme Measures - Accuracy/Range/Recharge
  • (23) Extreme Measures - Damage/Endurance/Recharge
  • (23) Extreme Measures - Accuracy/Damage
  • (40) Extreme Measures - Damage/Endurance
Level 22: Kick
  • (A) Force Feedback - Chance for +Recharge
Level 24: Tough
  • (A) Impervious Skin - Status Resistance
  • (25) Impervious Skin - Resistance/Endurance
  • (25) Impervious Skin - Resistance/Recharge
  • (34) Impervious Skin - Endurance/Recharge
  • (37) Impervious Skin - Resistance/Endurance/Recharge
Level 26: Weave
  • (A) Red Fortune - Endurance
  • (27) Red Fortune - Defense
  • (27) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
Level 28: Cosmic Burst
  • (A) Entropic Chaos - Chance of Heal Self
  • (29) Entropic Chaos - Accuracy/Damage
  • (29) Entropic Chaos - Damage/Endurance
  • (31) Entropic Chaos - Damage/Recharge
  • (31) Entropic Chaos - Damage/Endurance/Recharge
Level 30: Maneuvers
  • (A) Karma - Knockback Protection
  • (37) Karma - Defense/Recharge
  • (40) Karma - Defense/Endurance
Level 32: EM Pulse
  • (A) Energy Manipulator - Chance to Stun
  • (33) Energy Manipulator - EndMod/Recharge
  • (33) Energy Manipulator - EndMod
  • (33) Lockdown - Chance for +2 Mag Hold
  • (34) Neuronic Shutdown - Chance of Damage(Psionic)
Level 35: Thunder Strike
  • (A) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
Level 38: Atomic Blast
  • (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
  • (39) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Defender's Bastion - Accuracy/Damage
  • (39) Superior Defender's Bastion - Damage/Recharge
  • (40) Superior Defender's Bastion - Damage/Endurance/Recharge
Level 41: Shocking Bolt
  • (A) Lockdown - Chance for +2 Mag Hold
  • (42) Unbreakable Constraint - Chance for Smashing Damage
Level 44: Power Sink
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (45) Efficacy Adaptor - EndMod/Accuracy
  • (45) Efficacy Adaptor - EndMod
  • (45) Efficacy Adaptor - EndMod/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (46) Efficacy Adaptor - Accuracy/Recharge
Level 47: Neutron Bomb
  • (A) Air Burst - Damage/Range
  • (48) Air Burst - Accuracy/Damage
  • (48) Air Burst - Damage/Endurance
  • (48) Air Burst - Damage/Recharge
Level 49: Charged Armor
  • (A) Steadfast Protection - Knockback Protection
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - Jumping
Level 1: Vigilance
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed IO
Level 4: Health
  • (A) Regenerative Tissue - +Regeneration
  • (7) Regenerative Tissue - Heal/Endurance
  • (7) Regenerative Tissue - Endurance/Recharge
Level 4: Hurdle
  • (A) Jumping IO
Level 4: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (5) Efficacy Adaptor - EndMod/Accuracy
  • (5) Efficacy Adaptor - EndMod
------------



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WHO DAT!? WHO DER!?

 

Posted

Quote:
Originally Posted by planet_J View Post
Level 2: Radiation Infection -- Achilles-DefDeb:20(A), Achilles-DefDeb/Rchg:20(11), Achilles-ResDeb%:20(13), LdyGrey-Rchg/EndRdx:50(13), LdyGrey-DefDeb/Rchg/EndRdx:50(15), LdyGrey-DefDeb/EndRdx:50(15)
One of the three game-breaking, stand in the middle of the spawn and /em boombox, show me on the doll where the defender touched you, tohit debuffs in City of Heroes, along with Hurricane and freaking Blackstar. Not even Darkest Night, Fearsome Stare, or Delayed Time's Juncture are in the same league. AchillesX3 and LadyGreyX3 are not good enough bonuses to give that to-hit debuff potential up. Take a look at the Dampened Spirits or Dark Watcher's Despair set bonuses, I have a feeling you'll see something you like.

Quote:
Level 6: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(37), Efficacy-EndMod/EndRdx:50(37)
Swap for the 3 IOs containing recharge, and perhaps switch to the Performance Shifter set. This power should be providing sufficient endurance recovery out of the box, but you can never have too little downtime.

Quote:
Level 18: Lingering Radiation -- TmpRdns-Acc/EndRdx:50(A), TmpRdns-Dmg/Slow:50(23), TmpRdns-Acc/Dmg/Slow:50(27)
This power needs recharge to be effective, and slow sets can't provide that. Frankenslot instead. You can pick up some acc and slow enhancement from the sets, but don't discount the power of the common recharge IO.


 

Posted

Thanks bjay0801. I had a look at your build and the first thing that jumped out at me is you have a lot of attacks. One thing about rad/rad is we generally want to have high + to recharge so we can get permanent Accelerate Metabolism. As a byproduct of this is our attacks come back up really fast. You might want to look at some of the attacks you find aren't working for you and swap them out for things like Combat Jumping and Assault. Speaking of AM you want to get it recharge a lot closer to 120 seconds. I don't think triple slotting with recharge reductions is needed but you could use the End Mod/Recharge from both EA and PS sets to get it's recharge much lower.

I like 1 slot Vengeance as a easy way to get some recharge (using Luck of the Gambler) but I try to follow up using it with Mutation so they poor sap I'm taking advantage of get something out of it. Of course Mutation doesn't really do you any good directly but it can make teammate happy so I try to always have it.

How often do you use Radiant Aura? If you use it enough to make the procs you have slotted useful the end drain must be harsh. They can only trigger when you activate the power. I would move the procs to Health (where they get a chance to trigger every 10 seconds) and slot RA with as much heal and end reduction as you can get.

I really wanted to like Atomic Blast but having all my toggles drop was a pain. I eventually gave up on it and use EM Pulse as my "Get out of Danger" panic button. You have fewer toggles and could do something like eat a small blue then use Power Sink to fully recover so it might be less of a problem for you. Do you find AB seems to get you killed a lot?


No Sig

 

Posted

I have Atomic Blast on my Rad/Rad. Grated, I rarely use it while solo, but teaming, it can really shift a bad situation to a win fairly dramatically.

Yes, all my toggles drop, but so to do most of the enemies. If there are still enemies about I eat a small blue or two, and just retoggle RI. After the -recovery portion goes away, I can worry about the rest of my toggle.

That said, it's very situational. I could easily lose it and not be too disappointed. So, if you wanted to swap AB for EM Pulse, that could work for some people and builds. If you don't that works, too. I'd say on that it's more a matter of what set bonuses you get out of it and just preference.


 

Posted

I use atomic blast when I'm in deep over my head. But that's why I went with electric pool just to have power sink. I do want to lose some of the attacks that I'm not using and put in more defense. I will also take a look at swapping the proc and placing it in heal. Good idea. *I smacketh my self*


WHO DAT!? WHO DER!?

 

Posted

Quote:
Originally Posted by Madadh View Post
I love my Rad/Rad. I think it can be every bit as fun as a Dark, but I am really skeptical if it'll happen with the build you have posted.
I agree, my main is a rad/rad and while dark/dark is wickedly powerful, rad/rad is nasty in its versatility.

Quote:
Originally Posted by Madadh View Post
There is a LOT I would do differently.
Rad/Rad following a tank is amazing. My main build has confront which comes in handy for picking off that pesky flunky plinking away at someone on the team.

Quote:
Originally Posted by Madadh View Post
I'd drop choking cloud. I would only keep it if you also have EM Pulse, which you don't. If you can add EM Pulse, in then maybe.
EMP is one of the most powerful Tier-9s in the game. 'Nuff said. The cloud is fantastic following a tank, esp. with the hold proc, but if the enemy is spread out and attacking from range it's useless. It's also an end pig.

Quote:
Originally Posted by Madadh View Post
Mutation is over slotted.
With hasten, mutation with one slot comes up really fast anyway.

Quote:
Originally Posted by Madadh View Post
AM may be underslotted. Especially if you want to solo much. As Psy said, it's not just more end,and more recharge, that extra damage is very noticeable.
It also provides End Drain protection and can help make the endurance hit from hasten less severe.

Quote:
Originally Posted by Madadh View Post
I'd want more accuracy in Lingering Rad. You really don't want it to miss vs an AV/GM and you don't have a ton of +Acc or +Tohit. Guess you could always use Aim first, but I like to get all the attacks that I can that dish damage out during my +50% dam bonus.
Yes, always using aim with Lingering Rad is a great idea. It's almost as powerful as Tar Patch if it hits. This is a fantastic power, I'd definitely suggest 6 slotting it.

Quote:
Originally Posted by Madadh View Post
Again, echoing Psy, Achilles' Heel is better in Neutrino. Chance to proc every sec instead of every 10.
I 4 slotted devastation with the hold proc to get the +damage set bonus and 2 damage/range hammios earned from the old hamidon raids with sneaky prophet...thanks sneaky!!! :D

Quote:
Originally Posted by Madadh View Post
However, Neutrino is kinda paltry on the damage so I doubt I'd slot it for max damage. Slot for Acc and Recharge, and then make it a proc cannon.
Neutrino Bolt is best used often and then more often as fast as possible between other attacks for it to really shine. Anyone that's ever died from a zillion neutrino bolts thrown from a bunch of pissed off robots knows what I'm talking about, heh ;)

Quote:
Originally Posted by Madadh View Post
Also, even if you don't make Neutrino a Proc cannon, I'd still move the Def ATE somewhere else. I'd say Cosmic Burst. Since the Def ATE proc (like all ATE procs) is a PPM type, and not a percentage, you have no gain in slotting it in a superfast power like Neutrino.
Cosmic Burst is the best blast in the set, make it the best possible attack it can be, and a range really helps it shine.

Quote:
Originally Posted by Madadh View Post
I'd lose Fallout if you solo much, or are aiming mostly on the iTrials. It is, in my experience, very rarely able to be used. Of course, if you don't exempt much, you maybe should lose Mutation for the same reason.
Mutation can be skipped, but its very appreciated when its taken. Fallout is a power only usable in a bad situation, but when the situation calls for Fallout, it is a very glorious power to execute successfully. However it won't have many slots available so it's an all or nothing power, either take it and use it with a slot or two or don't waste a pick on it. If you take fallout, you HAVE to take mutation or people will always ask you, "why did you take fallout INSTEAD of mutation?" Personally, I love Fallout/Mutation. Instead of a player dying and getting rezzed, a player dying can make the enemy PAY, then get rezzed, just like thermal, and to a lesser extent, dark I guess. Also, as a side note, Fallout give you a chance to have one more mushroom cloud to fire off in the arsenal if you want to go for as many 'atomic' blast looks as you can. Also, Fallout does everything; holds, debuffs all and does extreme damage.

Quote:
Originally Posted by Madadh View Post
A lot of things are underslotted for end reduction. If you run full out as is, you'll be sucking wind fast. Of course, if you took Power Mastery in place of Mace, you could add in Conserve, which would really help ya lot, especially in a longish AV/GM fight.
Also mu/electric has power sync, which is really nice. Plus the armors in mu/electric give S/L/E resistance where unfortunately the Power Mastery only gives Temp Inv. Yes, endurance must be considered as Rad is very endurance heavy with two or three toggles and LR costing a good bit of END as well. Adding at least one +End Mod into AM is a good idea, or maybe a split End Mod/Recharge.

Quote:
Originally Posted by Madadh View Post
And the biggest biggie.... RI. Needs -tohit debuff. I'd cap the tohit debuff values if possible. I'd not worry about -def at all, as your attacks can provide enough extra if RIs base level -def isn't enough. But really, even at it's base it should be plenty. My .02 dollars worth, I'd slot it with an Enzyme or 2. I paid billions for Enzymes to use in my RI, but now they cost 10 million-ish, I think. That way you can boost -tohit and +def at the same time, and get nice end reduction values. I do like the chance for damage and chance for damage and chance for assorted debuff procs in here, however.
Three Enzyme Exposure + Achilles' Heel Chance for Resistance Debuff + Deflated Ego Chance for Recovery Debuff + Dark Watcher's Despair Chance for Recharge Slow EDs out the -ToHit/-Def/End in RI and adds a mini LR and EF type effect. In quick mob mashes where the enemy dies fast this power doesn't get used much anyway due to the length of the casting time. But on long battles with AVs/GMs/etc...the procs really start to take their toll. I was lucky enough to get my three on sneaky prophet raids so I didn't have to pay the big bucks for them, however if you can get the HOs they allow the three procs to have three slots of effectiveness and the other three slots have effectively nine total slots of maxed out goodness.

Quote:
Originally Posted by Madadh View Post
If you make RI a better survival tool, you'll not need Scorpion Shield. Then, you can go Power Mastery, and it'll be a much sounder choice. Everything about Power Mastery works for a rad/rad. PBU, FoN, Temp Invul, Conserve Power (which I mentioned above [and previous posters also mentioned]) all do good things.
FoN on a Rad/Rad is awesome and a lot of fun...until it crashes hehehe. Total Focus is a nice power to consider for a token melee attack. I went Electric on my main for the shield and power sync but also to get Thunderstrike.

Quote:
Originally Posted by Madadh View Post
Hope some of that helps ya.
Good stuff.


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

REACTOR.: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Radiant Aura
  • (A) Numina's Convalescence - Heal/Endurance
  • (3) Doctored Wounds - Heal/Endurance/Recharge
  • (3) Numina's Convalescence - Heal
  • (5) Numina's Convalescence - Endurance/Recharge
  • (5) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Doctored Wounds - Recharge
Level 1: Neutrino Bolt
  • (A) HamiO:Centriole Exposure
  • (7) HamiO:Centriole Exposure
  • (9) Devastation - Accuracy/Damage
  • (9) Devastation - Accuracy/Damage/Recharge
  • (11) Devastation - Accuracy/Damage/Endurance/Recharge
  • (11) Devastation - Chance of Hold
Level 2: Radiation Infection
  • (A) HamiO:Enzyme Exposure
  • (13) HamiO:Enzyme Exposure
  • (13) HamiO:Enzyme Exposure
  • (15) Dark Watcher's Despair - Chance for Recharge Slow
  • (15) Deflated Ego - Chance for Recovery Debuff
  • (17) Achilles' Heel - Chance for Res Debuff
Level 4: X-Ray Beam
  • (A) HamiO:Centriole Exposure
  • (17) HamiO:Centriole Exposure
  • (19) Devastation - Accuracy/Damage
  • (19) Devastation - Damage/Recharge
  • (21) Devastation - Accuracy/Damage/Recharge
  • (21) Devastation - Accuracy/Damage/Endurance/Recharge
Level 6: Irradiate
  • (A) Armageddon - Damage/Recharge
  • (23) Armageddon - Accuracy/Damage/Recharge
  • (23) Armageddon - Accuracy/Recharge
  • (25) Armageddon - Chance for Fire Damage
Level 8: Mutation
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 10: Accelerate Metabolism
  • (A) Recharge Reduction IO
  • (27) Efficacy Adaptor - EndMod/Recharge
  • (27) Efficacy Adaptor - EndMod/Endurance
Level 12: Lingering Radiation
  • (A) Pacing of the Turtle - Chance of -Recharge
  • (29) Pacing of the Turtle - Endurance/Recharge/Slow
  • (29) Pacing of the Turtle - Range/Slow
  • (31) Pacing of the Turtle - Accuracy/Slow
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 14: Enervating Field
  • (A) Range IO
  • (33) Range IO
  • (33) Endurance Reduction IO
  • (33) Endurance Reduction IO
Level 16: Electron Haze
  • (A) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (34) Positron's Blast - Chance of Damage(Energy)
Level 18: Proton Volley
  • (A) HamiO:Centriole Exposure
  • (36) HamiO:Centriole Exposure
  • (36) Sting of the Manticore - Accuracy/Interrupt/Range
  • (36) Sting of the Manticore - Damage/Interrupt/Recharge
  • (37) Calibrated Accuracy - Accuracy/Interrupt
  • (37) Apocalypse - Chance of Damage(Negative)
Level 20: Aim
  • (A) Adjusted Targeting - Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance
  • (39) Adjusted Targeting - Endurance/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Recharge
  • (40) Adjusted Targeting - To Hit Buff
Level 22: Air Superiority
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage
Level 24: Fly
  • (A) Soaring - FlySpeed
  • (45) Soaring - Endurance/FlySpeed
  • (45) Freebird - FlySpeed
Level 26: Fallout
  • (A) Positron's Blast - Damage/Range
Level 28: Cosmic Burst
  • (A) Absolute Amazement - Accuracy/Recharge
  • (42) HamiO:Nucleolus Exposure
  • (42) Devastation - Accuracy/Damage
  • (43) Devastation - Accuracy/Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge
  • (43) Devastation - Chance of Hold
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 32: EM Pulse
  • (A) Unbreakable Constraint - Hold/Recharge
Level 35: Neutron Bomb
  • (A) Ragnarok - Chance for Knockdown
  • (46) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Chance of Damage(Energy)
Level 38: Atomic Blast
  • (A) Obliteration - Accuracy/Damage/Recharge
Level 41: Thunder Strike
  • (A) Cleaving Blow - Accuracy/Damage
  • (48) Multi Strike - Damage/Endurance/Recharge
  • (48) Armageddon - Damage
  • (50) Scirocco's Dervish - Chance of Damage(Lethal)
Level 44: Charged Armor
  • (A) Steadfast Protection - Knockback Protection
Level 47: Power Sink
  • (A) Recharge Reduction IO
  • (50) Efficacy Adaptor - EndMod
  • (50) Efficacy Adaptor - EndMod/Recharge
Level 49: Challenge
  • (A) Mocking Beratement - Accuracy/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 4: Swift
  • (A) Empty
Level 4: Health
  • (A) Empty
Level 4: Hurdle
  • (A) Empty
Level 4: Stamina
  • (A) Empty
------------
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 2.5% Enhancement(SpeedRunning)
  • 49% Enhancement(Accuracy)
  • 2.5% Enhancement(SpeedJumping)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(SpeedFlying)
  • 6% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 122.1 HP (12%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilized) 9.7%
  • MezResist(Sleep) 10.25%
  • MezResist(Stunned) 7.5%
  • MezResist(Terrorized) 9.7%
  • 10% (0.17 End/sec) Recovery
  • 60% (2.54 HP/sec) Regeneration
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
------------
Set Bonuses:
Numina's Convalescence
(Radiant Aura)
  • 12% (0.51 HP/sec) Regeneration
  • 19.08 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
Doctored Wounds
(Radiant Aura)
  • MezResist(Terrorized) 2.2%
Devastation
(Neutrino Bolt)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Devastation
(X-Ray Beam)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Armageddon
(Irradiate)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Efficacy Adaptor
(Accelerate Metabolism)
  • 11.45 HP (1.13%) HitPoints
Pacing of the Turtle
(Lingering Radiation)
  • MezResist(Sleep) 2.75%
  • 2.5% Enhancement(Slow)
  • 9% Enhancement(Accuracy)
Positron's Blast
(Electron Haze)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
Sting of the Manticore
(Proton Volley)
  • 12% (0.51 HP/sec) Regeneration
Adjusted Targeting
(Aim)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Crushing Impact
(Air Superiority)
  • MezResist(Immobilized) 2.2%
  • 11.45 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
Soaring
(Fly)
  • 1% (0.02 End/sec) Recovery
Devastation
(Cosmic Burst)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Positron's Blast
(Neutron Bomb)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
Steadfast Protection
(Charged Armor)
  • Knockback (Mag -4), Knockup (Mag -4)
Efficacy Adaptor
(Power Sink)
  • 11.45 HP (1.13%) HitPoints

P.S. My build does need a respec, I need to pop out the fly slots and such. Once I do I'll repost the new build.