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Posts
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Joined
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i wouldnt mind finding any members of the SG but i suspect when he booted all in-actives like most leaders do that he never bothered to build the SG back up...
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Hey everyone, so here's the thing. I got deployed by the military and came back to find i was no longer a member of the SG i formed. I'm trying to get back into my SG at the very least. However apparently the current SG leader appears to be something of a hermit and no one has a clue who he is. GM's said he's still an active player but wont give me the name of the player so i can contact him. Now here's where you guys come in...
I am currently offering 500mil infamy to the person who can get me in touch with the leader of Buzoku Kira. If your lead on the matter gets me in touch with said leader then the 500mil inf is yours. Now this is a villain SG and i'm only offering villain currency, so please keep that in mind.
The prize will increase as my funds increase. But remember first to point me in the right direction gets the prize.
TO the current leader of Buzoku Kira: If you're reading this then please understand this. I am not looking to take back the SG leadership and boot you. All i want is back into the SG with an agreement that you'll never kick me and i'll never kick you. I'm even prepared to offer much much bigger rewards to you in order to make this deal than what i'm offering to people to get me in touch with you.
~Ji Wan Ti -
as much as i doubt this as being more than mere theory and speculation, i would actualy like such a thing to happen.... would change up alot of SG memberships and such and add more players on whatever server....
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Ok so i think it is pretty well established, that many people would love to see some change to PvP whether its because they are PvP'rs looking for better PvP content or PvE'rs that would just like to see some PvP that they would enjoy...
and there are also those that hate and despise PvP of any sorts for whatever reason....
NOW LETS STOP ARGUING WHOES SIDE IS MORE RIGHT AND WORK ON SOME BLOODY IDEAS FOLKS!!!!
i started this thread as a means to come up with a feasable idea that both the players and game devs would like... so please lets discus how this idea can be refurnished and polished up! -
has anyone heard anything yet on how going rogue is going to effect SG status?
and will it be possible for a SG itself to go rogue? -
Quote:You say "integrated within the game proper" but I hear "effectively forced PVP" and if you think PVP as is is "impopular", it'll look like an open-armed embrace compared to the response to any suggestion that PvP should be crammed down everyone's throats so we'll learn to like it or leave...
ok you people just wont get it... so stubborn you wont read whats in front of your face... i keep telling all of you "THIS IS NOT AN ATTEMPT TO FORCE PVP UPON PVE PLAYERS!!!"
in fact as i said before 70-80% of the content in this idea is new zones, foes and story content for pve players...
i think people are being selfish though... i'm sorry so only pve players are allowed to get something they like??? OMG people wtf!!! I am a pve player trying to throw a little something extra into what is essentially a pve update for the pvp'ers lets give the poor bastards a little love for once!!! I threw in an extra tidbit into an idea for the pvp players that i think (as a pve player myself) that pve players might actually enjoy as well...
Oh and to those saying it's to hard the devs will never do it.... look back two years... thats what everyone said about color tintable powers... lets hear the devs say it is to hard before deciding for them please...
but hey i'm trying to shove pvp down pve players... not like i'm giving pve players a diferent financial option that is non pvp to get 99% of the stuff in this idea.... not like i added 4 freakin new zones that are pve only to the idea....
seriously please read everything thoroughly and attempt to understand before going on a rant on how i am trying to force something upon someone...
{{NOTICE: this is not directed specifically at the poster i quoted... but rather that post was merely a general topic starting area for my rant}} -
I think one problem i have goin right now is people think i'm a pvper trying to make more pvpers... that is wrong... i am a pve player by heart... pvp is usualy something i do to kill a couple mins or after i've hit the max lvl and done all the end game content... but if there isnt even any sort of goal or order to it i see no point.... i tried pvp on here once and was disgusted... it was boring... so i'm trying to come up with something that us pve players might enjoy... so please stop treating this as a selfish idea from a pvp player cause its not...
and as pyroguy has pointed out i am thinking some sort of control mechanisms would be great.... i will think on this than throw my ideas out for the control mechanisms...
oh and if you pvp haters would actualy look.... 70% of the content in this is pve zones.... woe to all if i leave out the pve players... geeze think sometimes... the pvp aspect is just more complex so it took more explaining but most of this content is still pve stuff sheesh -
the main reason it isn't coming back is because not only are some people being so freakin negative about it but a few get anti pvp because they have a bad experience and try to poke holes in even the best ideas... the sad part is when they start tryin to poke holes where there aren't any... 98% of what i hear is someone saying hey look if you look at only this sentance you're wrong.... but then when you point out where you explained/fixed that already they just come back with well you're wrong if you only look at this sentance... seriously get a life....
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that's because they didn't add any real rewards for one and two they didn't add any real goal to pvp.... it's just a run in and kill whatever you see nothing to strive for.... my gods i wish people would just read everything i say rather than just parts of what i say... see you can't just add rewards or add new zones or add a new style of pvp with a real goal you have to do all of it... otherwise it's pointless... its like a bridge.... you take out the cables or the road or the poles and it falls apart
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you have to look at it through their eyes... some people are just so anti-pvp that they will cram faults in any pvp idea that comes up no matter how goo dit is... it's simple really... they can't even have fun in pvp (usualy cause they suck at it) so they try to ensure there is as little pvp in a game as possible...
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Quote:no i hadn't omg that is amazing... i can't wait to try that out on my comp O.oYou have seen this, haven't you?
http://www.youtube.com/watch?v=SItM3OLqb5w
It get's very good at about 12:00 -
Quote:that's why i have adjusted my idea so people aren't forced into pvp...I'm just curious which one of you guys will be ponying up the money that NCSoft will lose from the subs cancelled by pissed off PvE players when they find themselves being forced into PvP. As much as you guys may not like it it's the PvE players that are paying the bills around here not PvP.
for the main part what we are doin is not forcing people into pvp but giving pvp'ers a new real pvp option... an actual goal... that will not only reignite the enjoyment of pvp for current players but bring in more pvpers.... honestly think about it so many people dont play the game because it doesn't have a real pvp base... give it a real base and they will add to the game populace.... -
Quote:I read your proposal Cryon3_0. In general I think what you've laid out would work quite well as an alternate to my idea (if not better in general). Certainly more fleshed out in a nice direction.
I like the idea of having costume pieces associated with the zone, adding on to the badges that we've both proposed. Especially the handedness of the costumes, I'd like to see more of those in the game anyway. The added unlock-able base items would also be fun.
The "new exp": It seems like you are tying this new zone's "exp" and skills training too closely to PvP. You're not going to make a large percentage of the population happy if it is, especially with the rewards you're proposing. (There are people who hate PvP with a passion and I suspect this would make them feel forced into it to gain the added skills you're suggesting. Thus creating more community friction.)
I'm really not sure what I think of your proposed skills training to take things "beyond" level 50, and I'm not sure if it would fly with the dev's either.
Finally, using this special exp for costume slots just seems like another version of (Vanguard) Merits buying additional salvage slots.
actually thanks for pointing that out I've kinda been teetering on that... i spose they could implement that new merit system into it... you can start earning merits by doin stuff in the new pvp area as well (little quicker that way) and those who don't like pvp can save up the merits the old fashioned way... but you have to have access to the center to talk to the only npc who sells that stuff... -
i have to admit i do agree with you... which is much why i suggested such things as reward systems the way i did... would you not fight to get access to a zone so you could pick up new costume accessory slots... or add to your skill set strength? or change your travel power animation?
with that in mind that is why the pvp aspect would involve fighting for access to a zone where you can get this stuff.... in that way people would want to fight there to earn the points and gain access to the zone center so they can purchase the stuff.......
cause in many ways the pvp is broken on this game because it lacks a true goal.... badges ar ecool and all but do you realy crave them that much... no only a badge ***** does... so give people such real rewards and a goal they fight over to get those rewards then vuala people will become intrested and even those sheltered players will hear about it and then strive to get into it....
see where i am coming from? it is much like what you described... it does need meat to it... the zone isn't there to fight over... you need access to purchase the rewards with the new currency....
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Edit: I updated the rewards system a bit.... this new system is based on a suggestion from Rangle M Down... now some of the stuff but not all (skills are exempt) will also be purchasable in cloud city central with merits as well, rather than 'pvp currency' only... that way people dont have to play pvp to get most of the stuff but still have to wait for their side to gain access before they can purchase the stuff
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1-3% plays because the pvp is horrible so they lost alot of players who went elsewhere for their pvp needs... fix the pvp and we get mor eplayers... wouldn't have to change the old pvp (cause some people like the old pvp) but would add another type that would bring more players
yes and no to it bein large in scope... recently warhammer online added a very similar aspect to their game as an expansion... it went well with the warhammer populace though the glaring issue the game had as a whole turned alot of them away nonethe less.... adding this aspect to CoX could very well double the CoX population based on how many people i have talked to and or know who enjoy this style of pvp... and or would play CoX again or for the first time if there was more to the pvp as well as more end game content... -
i made a suggestion about this some two years ago.....
i recently brought it back up with added changes to reflect how much the game has changed... it's very similar to your idea in fact =D i just fleshed things out a little more
Link: http://boards.cityofheroes.com/showt...11#post2507811 -
COH/COV PvP and Zones
Ok i recently returned to the game because many of the issues and complaints people had before have been fixed with flying colors... but there's one minor bit left....
Ever since i started playing i have heard to big complaints. PvP and Zones. So over the course of a year me and some friends put together some incredible ideas that takes care of both issues in one go as well as some smaller but still important issues.
So here is the idea.
Backstory
Upon searching surrounding areas some recent discoveries were made. Recluse in his search for power discovered an ancient floating tropical island rich in mysterious ancient magic and home to many amazonian warriors. Using technology he was able to force the island to sit in one place and end its floating across the seas so he could spend time researching it and taking the magic hidden there.
Around the same time During an underwater expedition some young heroes discovered an underwater city believed to be Atlantis just near where the new island was. With the governments permission they have set up shop here and begun researching the ancient technology.
Very shortly after a strange cloud formation floated just above these two new locations. It turns out this is an ancient city still inhabited by ancient ancestors of the orient. They have built a massive floating city using both ancient technology and magic. Boats float about the city flying where they should not be able to.
Both sides naturally wish to take this location before the other, yet a battle quickly ensues for control of this floating city. The natives of the floating cloud city have taken a neutral stance on this matter and service those who come to the city with various services.
Lord Recluse searched frantically for something to give him a quick advantage to ensure his control of the city but only found an ancient underground city where villains now search for ancient items of wealth.
Zone Mechanics/Explanation
This first serves to open new zones for each side and add some more variety to the scenery. And yes it does give the villains 1 more zone than the heroes get but this is to help with the complaint that villains don't get enough zones like the heroes.
The reason the villains are on the tropical island is to give a more light zone for all the villain players sick of dark and dreary, though the underwater city will also be beautiful in its own ways as people will be able to look up and sea fish and occasional whales and submarines etc swimming above them through the glass domes.
First off the underground city for villain side will be set up so that people of all level ranges are capable of doing stuff there and will be broken up so essentially the deeper you go the more powerful the foes and missions etc...
The other locations however are more limited. The island and underwater city will be for individuals 35+. The Floating island will be for individuals 40+.
The Floating island will serve as center stage. It will essential serve as the PvP battleground but will work differently from previous PvP in CoX.
Cloud City, PvP System
Cloud City as i have chosen to call it will be split up into three sections. Each side has their own section that remains theirs permanently. Then in the middle will be what shall be essentially no man's land.
What will happen is each side has missions stores etc they can use. However the really good stuff is in the middle section. What will henceforth happen is every say 1-5 hours a warning will go off to each side informing them the gates are about to open. About 10-15 min after the warning the gates will open and each side will have access to the middle. What then happens is each side must work their way to the other side and kill a "champion" in the other sides section. This will give that side temporary rights to the center area until the next time the gates open.
While the gates are open the inhabitants will "hide" except for npc combatants who will remain out in the open. After one side has taken the middle are by defeating the other sides "champion" the other npc's will re-appear. During this time they will have access to special missions, trials and stores, and trainers that they can earn new rewards from. These will be unique to this area rewards to promote this pvp style and make pvp more enjoyable.
If one side is the victor say perhaps 3 times in a row then an auto balancing system will activate. The losing side will then receive reinforcements until they have won at least once and gotten some access to the center for a little while, though victory in this fashion will disable some of the shops and missions. Then the game will record the results of a month and set adjust the npc's and "champions" based on if one side remains to unbalanced in win-lose ratio (like a 200-1 win ratio or some such). Though it will not adjust it to be completely equal but allow the victors to still win more often if they are indeed more skilled. This may also be monitored by dev perhaps for further adjustments if needed.
This zone will only be accessible via the floating island and underwater city. Also this is not a single floor structure but will have 4 or 5 floors. There will be three staircases/elevators. One on each side and one in the middle. Of course fliers and tpers can take the other route.... go off the side and move up or down to the other floors....
Rewards, Training, PvP Exp
The reward system will be unique as it will give rewards such as base items, costume pieces and best of all a new set of skill tracks!
For examples completing certain mission tracks, and trials or badge accomplishments in this area may unlock a base item or a costume piece.
Some of these costume pieces will be unique in the fact that one reward an individual can earn is an extra accessory slot which they can have up to 3 of. Some pieces they can earn in this zone will be place-able in that slot. This may be a single tattoo on one arm, an extra belt that goes on crooked, a hair accessory or some jewelry among other possibilities. The special thing about these slots is each piece in these slots will have at least two way/locations you can wear them or more... That way say you want a bracelet on just your left arm or just your right or on both... or even on your ankles, then one of these items a bracelet for example will have each of these spots....
These items as well as the slots will not be easy to get. For instance the slots will be apart of the new trainers system.
These new trainers want nothing to do with you until you are lvl 50. (This will take care of some of the issues with people complaining there is nothing to do once you hit 50). What happens is once you hit 50 you earn a separate type of experience for every pvp kill you do in this zone and for completing mission tracts or trials in this zone. First though you will need to talk to one of these special trainers who will explain things to you and give you a badge and you will start earning the exp for the 'pvp' skills.
Now for those who despise pvp but still want access to some of the perks but not all (skills wont be available this way) then they can spend merits using the new merit system... but they still have to go to cloud city center to access the only npc who gives that stuff out... so in essence people will still need to take it over so their side can get access... and those who want nothing to do with pvp will just have to wait for their side to get access before they can spend their merits... now it would likely be a second npc standing next to the original who takes merits instead of 'pvp currency'
As you then earn this exp you will be able to return to the trainer and put it towards new skills and costumes slots among other things. These will each be expensive and not be easy to get and will be progressively harder to earn... the new skills will be in two kinds, the base ones every on gets that change your base stats, and depending on their skill set they will have different ones of the second kind. Also some of the second kind are dependent on your class, for example a tank may get a minor heal they can use outside of combat on themselves but with a long recharge. These skills will not have slots on them for IO's and whatnot but will have their set stats apart from a few that will have different levels you can train them up to. Also some of the stronger ones will require you to have a certain level of some of the earlier ones.
Now for the costume slots you can train/earn from these trainers will be something everyone can love. Not only will you get at least 3 slots but here is what they do. Slot one and two are basic accessory slots however slots 3 is special. Slot 3 will give you a costume piece you use with your travel powers. For instance fliers may get different flying posses, or stand on say a sword or guitar to fly. SS will get motorcycles or special boots etc etc... jumpers can get colored trails behind them as they jump or heck use a super pogo stick.... all kinds of things can be done for the travel power costume slots.
However once you train these slots you will still need to earn or buy the parts for these. Some you can buy at the stores in this zone with your exp you earn in this zone after 50. Others will have to be earned the old fashioned way, missions badges etc...
This will also include new base items people can earn, for example doorways, or extra floors, and stairs/elevators!!! And new decorations, perhaps ponds lava pits, spike pits, rocky non flat walls and cavern like scenery/rooms (ya make your own batcave lol), grass, glass ceilings looking out into a sky cavern or water, and windows as well, or cracks and small holes looking out into various scenery outside the base.
Further Ideas
One: improve the graphics engine. This is a must, the graphics will need improving to compete with the other hero game.
Now as I'm sure the dev's want to put it out free as everyone else does. But this thing is big. Give it as a free download to current players. But, put it on the shelves in stores as a new expansion for the game with the complete game of course. This way new people don't look and see CoX, they see CoX with the new expansion! It may also bring many of the ex-players back. Many people do not check a website to see if the game has any new good updates. Many just browse stores or reviews for new games. If they see "Expansion" they will know something new, different, and good has happened with their old game. They will then pick up the box or review and read it, hopefully followed by re-activating their account.
Debrief
So in essence this does many things. Adds more variety to bases and costumes and powers. Adds new zones with new scenery. Adds a drastically improved pvp system and gives all those 50's something to do finally without increasing the level cap. -
ok i have to admit it would be nice to see some graphics changes... but they'd have to make it an optional setting because some people won't be able to handle much better graphics than they already play with... though i would kill for it... fully upgraded graphics option would be like childs play to my comp =D i would so kill to be able to finaly test my computer's mettle without having to run 3 or more mmo's at the same time... amazing graphics are much more pleasing than multiple mmo's....
also i would love to see a change to the PvP system... thats the only major issue i see left from 2 years ago.... all the other major issues have been fixed (well aside from diferent travel power animations) having a pvp zone that we compete for locations and such actively to get access to a special zone or something would be amazing!!! -
ok all this talk about how it will effect the market... i'm more worried about how it will effect guilds... i run a guild on villain side thats not realy evil but it's not good either... nor is it grey persay but kinda a hodgepodge of all three... would their be options to change your guilds alignment? or can people already in the guild just stay there no matter what alignment they switch to.... and if so would that mean we'd finaly be able to add more tellies to our base =D
SG's i meant SG's sorry i multi task to many mmo's lol
also curious if we can finaly expect some diferen't PvP play... (IMHO the PvP play is the only thing left that is truly hurting the game... it needs revamped/added to) -
i don't suppose there is any chance of a slottable version of ninja run? have the devs said anything on that... cause quite frankly i would kill for a slottable ninja run since almost all my villains i run are ninjas....
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thank the gods its fixed... so anyway here is my costume with the helm as well as my other two costumes... ok the two side pics suck cause i was trying some fancy crap...
http://i2.photobucket.com/albums/y2/...Untitled-4.jpg -
damn i got shafted... i put in a best buy code and got crab helm instead of mystic... sent in a request on that and their working on it... heres to hoping it gets fixed lol... in the mean time i'll post up a pic of my current costume here in a sec...
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dang... oh well spose i can make due for now... djeanies looks good so i'll prob use many of the ideas from it... and if i am real lucky i12 will have some costume pieces much like a mu's i can use.... i hope....
hey one more question does anyone know if its possible to get an upturned collar or somethin like that? cause it'd be perfect -
is it still available somewhere that i can buy it?