More heroic heroes, please


Agonus

 

Posted

I've been thinking about this for a while.

I had a blaster and I gave him fire powers simply because I thought they looked cool. But it caused problems for me, because to keep my interst, I have to have a good "feel" for the character, often semi-roleplaying them in my head. Given that this blaster was a teenager and a kind of Peter Parker personality, I really didn't think it fit him to go around burning people to death. I came up with some really lame excuse that he was burning off the oxygen around his opponents, causing them to black out without any lasting harm done. Weak.

I remade him as an energy blaster, figuring he could control the concussive force, not doing to much harm to weaker opponents. This was an old character who I recently started playing again.

Anyhow, the whole situation got me thinking about the powersets and thinking about the newer sets and the upcoming ones. They added things like dual-blades and are adding pistols. I'd love to see more non-lethal options. We can currently burn people, shoot them full of holes, slice them into pieces and just otherwise arrest them to death (yeah, I know I can use "the flat of the blade", but come on...)

I would have liked to have bokken under katana options, or escrima sticks under dual blades, but I am told the devs said they would never do that. I'm not sure why. I think dual blades would be great with non-lethal weapons. A staff set would be nice too, but I have seen that asked for a number of times and it seems that a majority of people have no interest in it.

Does anyone else think it might be nice to have new powersets that allow us to not kill opponents? Or am I in the minority, thinking that heroes don't need to kill?


Est sularis oth Mithas

 

Posted

One of the reasons I like Martial Arts is that it's much easier to imagine it being non-lethal than some other power sets


@Golden Girl

City of Heroes comics and artwork

 

Posted

We don't kill them. As far as I know, they are transported to a hospital or infimary in the Zig. I know it's hard to suspend reality while playing a video game where we fly, teleport, shoot fire from our hands, and seemingly pull weapons out of thin air, but we all try.


 

Posted

Don't worry about killing the bad guys with your flame powers. Paragon's hospitals are the best in the nation. I'm sure they'll name a burn ward after your blaster someday. Seriously, more non-lethal options would be nice. There are a couple of non-lethal powerset suggestions floating around, like pole-arms.


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@Valerika

 

Posted

Quote:
Originally Posted by Gaelic_Reign View Post
We don't kill them. As far as I know, they are transported to a hospital or infimary in the Zig. I know it's hard to suspend reality while playing a video game where we fly, teleport, shoot fire from our hands, and seemingly pull weapons out of thin air, but we all try.
I have no problem suspending reality. I just can't picture a heroic, typical good-guy hero setting villains on fire or stabbing them in the head just because thay can be 'ported to a hospital quickly. (It's also mentioned a few times in-game that the teleporters don't always work, or sometimes just aren't fast enough).

Do you think Batman would suddenly start using a machine gun just because he figures the bad guy will get to the hospital before dying? I doubt it. I'd just like to have more options for non-lethal force.


Est sularis oth Mithas

 

Posted

well, the short answer is, we defeat opponents, not kill them, in fact, we often get to chat with them post fight in the clues section, and often fight them again and again. The longer answer is that having heroes defeat bad guys with weapons that should be killing them is a time honored tradition in comics, cartoons and movies. outside of the original comics, the ninja turtles rarely killed, despite using a pair of katanas, shuriken, and several other weapons that should rip opponents apart. gi-joe (the cartoon at least)reach absurdist comedy with how a full military engagement could have no fatalities whatsoever. and the reason for that is very likely the reason for why coh is as it is. weapons look cool when used correctly, if all katana was was swatting people with the flat of the blade, it would look cumbersome, but some people, myself included, feel a little queasy at the idea of disemboweling someone over a purse snatching, so the devs pretty much lampshade it by mentioning defeats. If youd like to use my justification, the mediporters can restore heroes from any form of damage instantaneously, after beating a bad guy down, who is to say that you dont toss a bunch of portable detention mediporters and port the beaten enemies into a modified version that ports them safely, though under a power dampening field, into the zig? Its a game, the descriptions are your own, even on seemingly brutal sets like assault rifle and thorns(rubber crowd control bullets and acupuncture accurate spine shots). as another option, as gg said, there is the martial arts set, overlooking the trauma that kicking a person hard enough to launch them across a street would cause, you cna pretend you are using a nerve point paralysation technique and all the baddies are merely sore after a mission.


 

Posted

You're super powered, fighting other super powers. They can take a frying and keep on going


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Arnabas View Post
I have no problem suspending reality. I just can't picture a heroic, typical good-guy hero setting villains on fire or stabbing them in the head just because thay can be 'ported to a hospital quickly. (It's also mentioned a few times in-game that the teleporters don't always work, or sometimes just aren't fast enough).

Do you think Batman would suddenly start using a machine gun just because he figures the bad guy will get to the hospital before dying? I doubt it. I'd just like to have more options for non-lethal force.
originally, batman DID use a gun, actually. and just because the fire guy from the fantastic four just shoots flames near enemies, it still takes a significant sense of suspension of disbeleif to imagine the fires not sometimes getting out of control and severely burning some thugs whose real crime was not checking his employer's background enough. and encasing people in solid ice (as iceman did) had no risk of causing frostbite, hypothermia, or severe injuries from jagged edges? we always engaged in a kind of "dont ask, dont tell" with comics, this is just in the game.

oh, and the staff set has been discussed a lot,a nd there is significant interest, dont know where you got the no interest thing there. Significant conceptual ironing is needed though, and i wouldn't expect it soon, but the demand is there and has been noted.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
And as soon as Talsorian staffs were unlockable, we'd be flooded with "d4r7h m4u1" avatars
i understand that you are probably just being silly, but we have had the "city of drizzet" worriers with dual blades, city of "captain america" complainers with shields, even had some people scared of bows because everyone will just make legolas(apparently coh doesn't have much of a inu-yasha fanbase, i had a kagome alike in beta). and really, neither really stayed long. people do a dumb joke and move on, this should never be a real concern, so long as its far enough that nobody can get sued.


 

Posted

You've never heard of the Human Torch? Really?


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Posted

Quote:
Originally Posted by Arnabas View Post
Do you think Batman would suddenly start using a machine gun just because he figures the bad guy will get to the hospital before dying?
Uh, you do realize Batman has killed people before yes? With a gun no less (most recently, shooting and killing Darkseid in Final Crisis #6).

Rian brings up a good point which begs the question, why is this an issue for you now? Did you not read comics previously? Did you not see this very same thing occurring there? If someone who can deadlift and juggle cars punches a mugger in the mouth, is that not going to cause permanent damage? How many people (powered and otherwise) have Hulk, She-Hulk, Fairchild, et al, punched in the mouth over the years? That's not even getting into Wolverine and his claws or worse, Jean Grey/Psylocke/Emma Frost/Professor X and their ability to turn minds into mush. Is it better to turn someone into a vegetable rather than outright kill them?

I also take issue with extremely narrow definitions of 'hero'. It's as if using a deadly weapon (or powers) in the apprehension of criminals somehow makes a person lose their 'hero cred'. Police officers shoot suspects every day. Are they not heroes? Armed forces members shoot and kill "the enemy" every day. Guess they're not heroes either. A hero (by my estimation) is a person who does what is necessary to keep their people safe. If you shot a person breaking into your home, you'd still be a hero in my book even though, in theory, you probably could've stopped them with a broomstick or a baseball bat. None of the civilians saved care what means was used to extricate them from the situation they were in. To them, you're a hero because you were motivated to do something for someone else with little to no care for your own well-being.

I have no issues with additional options for powersets (like the bokken and escrima sticks suggested). Full blown powersets though, might be pushing it a bit. Has to be "sexy" I think and I don't think non-lethal sets fit that description (at least not as much as dual blades, dual pistols, demon summoning and the like).


@Remianen / @Remianen Too

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Posted

Quote:
Originally Posted by DarkGob View Post
You've never heard of the Human Torch? Really?
to be fair, in comics, they rarely have him blasting people square in the face. its usually about using his fire to entrap or disarm enemies, and only directly attacking non-humans(species bias, i tell ya) or machines. in coh we toss a flaming fireball directly in a purse snatcher's chest, thats gotta leave a mark. I sympathize with the op's feelings but its one of those situations where games are limted in how many people it can make happy at once.


 

Posted

Quote:
Originally Posted by Arnabas View Post
I have no problem suspending reality. I just can't picture a heroic, typical good-guy hero setting villains on fire or stabbing them in the head just because thay can be 'ported to a hospital quickly. (It's also mentioned a few times in-game that the teleporters don't always work, or sometimes just aren't fast enough).

Do you think Batman would suddenly start using a machine gun just because he figures the bad guy will get to the hospital before dying? I doubt it. I'd just like to have more options for non-lethal force.
Never heard of the Human Torch? Firestar? Sunfire? Firestorm (OK he's more nuclear)? Cyclops (sure it's "energy" beams but it sure seems to melt or detonate a lot of stuff)? Superman?

Plenty of comic book heroes have lethal fire or heat attacks....
But it's comics...
And no one dies forever in comics...

Just think of it as an episode of A-Team where a point blank nuclear explosion would only throw the bad guys to conviently placed lake and stun them


 

Posted

I guess this point is doomed to come up again and again. As far as I'm concerned, I'm happy we don't really make much of a distinction between lethal and non-lethal damage here. We've all seen what the results of that are in cartoons and comic books. For instance, in the 90s Fox cartoon X-Men, Wolverine spends the bulk of his time KICKING people, and on the off chance he tries to slash them, he gets grabbed by his wrists like a woman. In the immortal words of the great poet: lame!

Look at how the game goes - you shoot a thug with a deer slug in the face, and he just gets up and clubs you in the head with a fire axe. Sum total? You both end up hurt, and it makes for an interesting fight. What's more, what IS non-lethal, anyway? Is Energy non-lethal? Since when? First of all, it's energy damage, which by its very nature is deadly, and concussive force enough to budge 10 feet tall, 10 feet wide giant robots. Or how about Super Strength? Yes, it punches, but those are punches that can topple buildings. Slamming someone hard enough to send them flying 10 feet up, Johnny Cage style is NOT non-lethal. In fact, where does this idea that concussive force is less deadly than direct injury come from? In a lot of fiction, getting knocked clear across a room and through a brick wall is completely safe. At most it might sting a little. But even getting stabbed with a pen knife is VERY LETHAL!!!

We're not really going to get wooden swords and staves for cutting weapons. Damage type is fixed for each power in each powerset, and you can't really have a wooden sword and expect it to beat, rather than cut. It will still cut and pierce, it'll just look like a really, really sharp, really sturdy wooden sword.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

It's traditional in superhero RPGs to treat damage as non-lethal by default, unless the player explicitly defines it as lethal. This is because in games, it's harder to control mortality the way a writer can, and mortality just isn't a strong issue in most superhero stories.

So I can live with the conceit that our characters aren't doing lethal damage, at least in CoH. It seems that many missions CoV side do assume some killing's going on, and earlier I took cybernetic parts off of four people's apparently still living bodies.


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Posted

I'm all /signed for more weapon skin options, though

And what that lot above me said ^^ heh


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

It would not hurt to have less lethal weaponskins for weaponsets no. For pistols and rifles. This is Hi Tech, so why not have your guns loaded with gelrounds that knock somebody out, not kill them?

For that matter, I assume my hero got special rounds for special occasions. Like silver bullets for werewolves and rounds that can disrupt spirits. So, I assume that I use non lethal rounds, unless I am miffed.

I also assume, that the baddies got working emergency teleporters just like we do. There is a reason there are endless hordes of willing baddies.


 

Posted

Quote:
Originally Posted by KaliMagdalene View Post
It's traditional in superhero RPGs to treat damage as non-lethal by default, unless the player explicitly defines it as lethal. This is because in games, it's harder to control mortality the way a writer can, and mortality just isn't a strong issue in most superhero stories.
Generally, I'm willing to trade off a little "realism" in return for a less conservative depiction of lethal force. I want to see my swordsmen slashing, my riflemen shooting, my fire masters burning things and so on. It doesn't necessarily have to kill or dismember, in graphic or in intent, and in fact I'm perfectly happy to see the only reaction a common thug has to getting shot being reeling back for a bit.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Arnabas View Post
I have no problem suspending reality. I just can't picture a heroic, typical good-guy hero setting villains on fire or stabbing them in the head just because thay can be 'ported to a hospital quickly. (It's also mentioned a few times in-game that the teleporters don't always work, or sometimes just aren't fast enough).

Do you think Batman would suddenly start using a machine gun just because he figures the bad guy will get to the hospital before dying? I doubt it. I'd just like to have more options for non-lethal force.
So neither the Phantom nor the Lone Ranger are heroic heroes? 'Cause they are both packing heat, use their dual pistols regularly, and the bad guys almost always live another day (usually dying through some other means, often an accident of their own bumbling creation).

In fact, both characters go out of their way to train to skillfully shoot to disarm, not kill.

Didn't the DC Timmverse Vigilante operate under similar rules? I've never read his comics, so I don't know how he operates there.

And then there's Doc Savage, who fires guns all the time, but with bullets that he specifically designed to incapacitate, not kill.

Now what I could see, though it would be very hard, if not impossible, to pull off in the game, is addition of trick shooting, which would allow, say, a chandelier to come crashing down, knocking the villains unconscious in an AoE.


 

Posted

With the current color customization you can run a fire blaster... color the fire green or blue or something along those lines... and just claim it isn't fire. Perhaps some kind of energy-leeching force or gaseous entities that attack once before fading back to their original forms...


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw

 

Posted

Quote:
Originally Posted by Steelclaw View Post
With the current color customization you can run a fire blaster... color the fire green or blue or something along those lines... and just claim it isn't fire. Perhaps some kind of energy-leeching force or gaseous entities that attack once before fading back to their original forms...
Steelclaw! For SHAME!

Why is this not a list of suggestions?


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Posted

The last time a thread like this popped up, things went to crap quick.

That said, you are fighting beings that can dish out and take what you throw at them.


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Posted

Quote:
Originally Posted by Rodoan View Post
In fact, both characters go out of their way to train to skillfully shoot to disarm, not kill.
See, that's my BIGGEST problem with non-lethal force - taking lethal weapons and cheesing your way out of using them as intended. Shooting enemies' guns away, stunning them, blowing up vehicles as people clamber out, or out and out hitting people with your gun are just cheap. If you're gonna' use a gun, frikkin' USE it! Like I said, I don't necessarily need to see blood and guts and death, but any time I watch a cartoon or read a comic book where a character passes up a perfectly good opportunity to just shoot someone and instead tries to, say, shoot a rock high above so a boulder will fall down, or shoot a rope so the trap door under him will open, it just ruins my suspension of disbelief.

I am literally more willing to accept people getting shot and not getting injured too much (with the assumption that shooting them more will eventually have an effect) than I am to accept people perfectly capable of killing each other, yet not doing so in favour of more and more contrived ways to use lethal force to non-lethal effect. The aforementioned full-scale military battles ending up without a single casualty are just absurd, and it that REALLY shows especially in cartoons that try to avoid bloodshed. Even if they cop-out and call them "blasters" and claim they're non-lethal, they will STILL try to avoid depicting people shooting each other with them.

Bleh!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Maybe this is why I like playing redside so much... I can much more easily not care what happens to the people I'm fighting. He's a family goon... whether he ends up in the morgue or jail or hospital, he still made the wrong choice of waking up this morning.

Arachnos is the survival of the fittest thing. Not my fault I'm more fit than them.

And don't get me started on Longbow. With all their nasty tricks I'm happy to put a few of them down.


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