More heroic heroes, please


Agonus

 

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Originally Posted by MaestroMavius View Post
I've avoided Assault Rifle on blasters for that very reason, I could just never get behind a Hero using a gun. Always seemed more... vigilante like.
Even with rubber bullets and the like.
Well, in GR, Vigilante is the official name for a Hero that's drifted or drifting towards evil - so when GR comes out, you can make that blue side gun toting avatar you've always wanted


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
Well, in GR, Vigilante is the official name for a Hero that's drifted or drifting towards evil - so when GR comes out, you can make that blue side gun toting avatar you've always wanted
Erm...thought he was called Maelstrom?


 

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Originally Posted by Dr_Mechano View Post
Erm...thought he was called Maelstrom?
No I mean the official title of any Hero who has become "neutral" - just like a Villain who begins to turn good is classed as a Rogue.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by The_Alt_oholic View Post
There is a baseball bat in the mace weapons-customization selections, so any reasoning behind not allowing batons or baseball bats for dual blades or katana are kind of thrown right out the window.

Bring on the non-lethal power-customizations for the more brutal power sets!
A baseball bat is hardly non-lethal when swung with enough force.


 

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Originally Posted by Lazarus View Post
A baseball bat is hardly non-lethal when swung with enough force.
They're not saying baseball bats aren't lethal, but lethal damage in this game is slashing and piercing-type damage, and crushing damage is more like baseball bats, punches, and maces.


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First, I should address the "heroic" comment. Yeah, cops and soldiers are (or can be-- I wouldn't say it's automatic) heroic, even if they kill. I can also see Wolverine as being heroic, despite how he would disembowel people. But I am referring more to the "heroic ideal" that says life is precious and that defeating an enemy in a non-lethal way is better than killing him. Do *I* always think that way? No. Some criminals in the real world deserve every bad thing thrown their way and more. I have no issue with that. But for a character who maintains that Heroic Ideal, killing isn't really a option.

Also, it was suggested that super strength is lethal, because you can pick up and throw a truck, or whatever. Sure, true. Spiderman has commented that he has to pull his punches on normal people so as not to kill them. My super strength guy isn't going to punch a low-level Skull with the force he'd use to topple a building. So that's a stupid argument. And I *have* made a character who uses rubber bullets and my dual blade brute (who is undercover as a villain) has "ghost blades" that cause more mental damage than physical. They don't kill, even if thrust through a person's heart.

So, of course everything can be rationalised and explained away.

All I am saying is that I would like some more non-lethal options for characters who feel that killing is, you know, kind of bad.

Last I heard, more options were good.


Est sularis oth Mithas

 

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Ever since I first saw Donatello on Ninja Turtles, I've always wanted a Bo staff.

Please devs, give us really big sticks to whack people with, please?


 

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Oh, for the love of... What is with you, people? How did me saying

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Originally Posted by Samuel_Tow View Post
For instance, in the 90s Fox cartoon X-Men, Wolverine spends the bulk of his time KICKING people, and on the off chance he tries to slash them, he gets grabbed by his wrists like a woman. In the immortal words of the great poet: lame!
Prompt the rep comment:

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The vaguely sexist comment about Wolverine's wrists being grabbed like a womans seemed uncalled for.
What is with this sudden explosion of straw feminism? Is someone specifically stalking me just so that he/she/it can accuse me of sexism? Think about fiction, think about comic books, think about your run-of-the-mill damsel in distress. When she is kidnapped by the bad guy, how does it happen? One of three ways.

1. He slings her over his shoulder with her beating her fists on his back to no effect.
2. He grabs her by the upper arm and walks her off.
3. She tries to stab him with a knife, he grabs her by the wrist and either knocks her back or takes her knife away.

This is standard damsel in distress practice which continues to be used to this day, and I don't feel that's any big example of sexism so much as expression of how a weak but good character is overpowered by a strong, evil one. It's not even restricted to a woman being kidnapped by a man. I've seen the reverse more than a few times, but that's not the point. I referenced a commonly-held convention so that I wouldn't have to explain it. You know, exactly like I'm explaining it now.

What is with you people? Is mentioning a woman in any context not insultingly patronising now seen as sexist? I got chastised for NOT mentioning women already, so you're not exactly giving me a lot of room to work here.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by KaliMagdalene View Post
They're not saying baseball bats aren't lethal, but lethal damage in this game is slashing and piercing-type damage, and crushing damage is more like baseball bats, punches, and maces.
But smashing damage isn't actually any less lethal. If we're looking at it from the perspective of attacking a human enemy, killing people is oftentimes EASIER with blunt force trauma than it is with a blade. Blunt force trauma to the head is especially dangerous even with lower force. People are not nearly as sturdy to being beaten on or shoved around as movies and cartoons would depict. Getting thrown through a wall, off the second-storey and landing onto a car below doesn't just hurt. It can be deadly, or at the very least causes serious injury. At least as serious as a gunshot to the limbs, if not more.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Clouded View Post
City of 300 was more annoying after that movie came out. There was a small resurgence of Spartans once shields were live too, but nothing compared to when the movie was first released.
There was a brief surge of City of House of Flying Daggers on Defiant when that came out too. That was actually pretty cool (it was a themed SG more than anything). Not even sure they had dual blades at the time which was a pity.

City of Cheerleaders (Heroes series 1) was annoying (but perky)

A lot of my heroes are Controllers, which are probably the easiest to handwave as doing non-lethal damage and just restraining their foes. My Grav/TA especially could be seen to be just bundling them up and leaving / TPing them to the cop station. My Fire/Rad, erm, less so... (although the story behind him was that before the 2nd Rikti War he was only allowed to fight in Hazard Zones, where anything goes).

Villain-side is where all my meleers are. My Brutes don't particularly care that they're killing people (especially not Longbow).


 

Posted

A few general points that help me, personally, come to terms with the fact that my heroes arrest the hell out of people with bullets, swords, and fireballs to the face:

Paragon City's hospital system is really, really good. Seriously. My heroes can, and frequently do, take missiles, swords, bullets, energy blasts, fireballs, lightning bolts, toxic acid and the like to the chest in amounts that necessitate a teleport to the hospital - trauma that would almost certainly kill him or her if left untreated - and have these wounds treated in mere seconds thanks to the magical Rikti-based reclamator rings. My hero pops out fit as a fiddle, ready for a fight, and still just as ruggedly handsome as before, despite the fact that without this treatment, they would have survived for just a few minutes more. Presumably, we give criminals access to the same medical care, and this is where they go when they disappear from the screen after they've had the bajeesus arrested out of them.

Criminals are tough in this game. Like, really tough. Even the lowliest street gangs out there - the Hellions and Skulls - have some metahuman ties. My level 1 AR Blaster can put five or six bullets into a Hellion and he might still be able to get up and swing his knife at me. In this game, lethal force isn't actually that lethal against the enemies you're fighting. Just as even the squishiest of heroes can get shot, stabbed, fireballed, hit with a sledgehammer, and electrocuted more than once, villains can take it. So go ahead and put a bullet in that Fallen Gunner. He's still going to get back up and shoot at you until you put a few more in.

There are an awful lot of rescidivists in Paragon City. By the OP's observation, there are a lot of heroes with lethal-style powers out there. On their way to Hero of the City, they will end up 'arresting to death' thousands (tens of thousands?) of villains. Given the number of heroes that use swords, guns, fireballs and such, this adds up to a whole lot of villains... if even a small-but-significant fraction of these heroes is being killed as a result of this arrest, we're looking at a whole lot of dead criminals in a week. There's no way that this is happening on a regular basis. Most criminals 'arrested' by heroes probably survive and enter the justice system relatively unharmed, or we simply wouldn't tolerate costumed heroes arresting people for loitering with their broadswords.

Yes, I am aware that this is is stretching suspension-of-disbelief way, way too far. But that's the point of discussions like these, no?

Another thing I would point out is that if your hero has lethal powers they didn't pick, like a mutation that lets you throw fire balls, sprout sharp spines, or emit surges of electricity, and they're that interested in making sure that the actions they take are non-lethal, they probably wouldn't be using their abilities to fight crime in the first place. If they went into Hero work at all, it probably wouldn't be with the fire, globs of acid, or lightning bolts they can throw without thinking about it.

However, despite the subject line, I don't think the OP is about wanting more 'heroic' heroes at all, but rather about wishing there were more non-lethal powerset or weapon customization options out there. In which case, I'd agree that more options are always a good thing and would even be happy to see something like this come to the game... but given the amount of work involved in making a new powerset, I doubt we'll see something specifically catering to non-lethally minded players unless it gets a whole lot of support. Because it's not that hard for most people to watch their cartoony, pixelated hero riddle a pursesnatcher with slugs from his assault rifle and call it an arrest.


The Ballad of Iron Percy

 

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Originally Posted by Samuel_Tow View Post
But smashing damage isn't actually any less lethal.
Er, that's what I just said. It's just separating bludgeoning damage out from slashing and piercing damage, that's all.


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Originally Posted by KaliMagdalene View Post
Er, that's what I just said. It's just separating bludgeoning damage out from slashing and piercing damage, that's all.
Oh, I agree with you. It's just that this notion that hitting people is any less deadly than shooting them, while OBVIOUSLY true in real life, doesn't really hold water in City of Heroes. If a player can claim a hero pulls his punches and doesn't cave in the skulls of people even though he can punch through concrete, why is it such a stretch to think that a swordsman or a gunslinger isn't able to pull his punches and shoot to incapacitate, rather than kill?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
why is it such a stretch to think that a swordsman or a gunslinger isn't able to pull his punches and shoot to incapacitate, rather than kill?

See also, Vash the Stampede, who is a complete pacifist that does not believe in killing, yet uses a gun to stop his enemies.


 

Posted

This topic is tha lulz. I'm european and i dont know why i was under the impression that someone from usa would ask for a more gore and violence regarding powersets.
Anyway, here's a few powersets that follow a less violent line :
Friendship
powers like : kiss and make up, pat on shoulder, hang out in the mall, hug, aoe cookie sharing, wedgie master
Jehova's witness
powers like : mighty cure, jesus is your friend, holy preach, etc
Talkmaster
powers like : boring joke, lame comedy standup, talk a villain down, mass preach about conspiracies
Chuck Norris manipulation
powers like : this one only has the power of chuck norris. the reason why this power is not actually in the game is for the simple fact that this is actually the god mode.
The list of harmless powersets could go on .... but really, you should play a controller or defender.


 

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Originally Posted by MageX View Post
Chuck Norris manipulation
powers like : this one only has the power of chuck norris.
This is a discussion of non lethal powers...


 

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Originally Posted by MageX View Post
This topic is tha lulz. I'm european and i dont know why i was under the impression that someone from usa would ask for a more gore and violence regarding powersets.
Yeah. All Americans are gun-toting thugs who would just as soon shoot our neighbors as look at them. It's a real bloodbath over here when holiday shopping comes around.


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Quote:
Originally Posted by KaliMagdalene View Post
Yeah. All Americans are gun-toting thugs who would just as soon shoot our neighbors as look at them. It's a real bloodbath over here when holiday shopping comes around.
well, we DID start two world wars......oh wait, no...that was EUROPE.
=P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Last year I remember at least one person being trampled to death at a Wal Mart and a man being gunned down at a Toys R Us.


 

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Originally Posted by Mr. NoPants View Post
Last year I remember at least one person being trampled to death at a Wal Mart and a man being gunned down at a Toys R Us.
Be fair now, you're much more likely to be gunned down in a school shooting than trampled to death by Cletus & the Wide Loads at Wal*Mart!

=P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Be fair now, you're much more likely to be gunned down in a school shooting than trampled to death by Cletus & the Wide Loads at Wal*Mart!

=P
Schools are deliciously shootable.


 

Posted

Quote:
Originally Posted by Mr. NoPants View Post
Last year I remember at least one person being trampled to death at a Wal Mart and a man being gunned down at a Toys R Us.
Well, that settles it. All Americans are murderous psychotics.


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According to Paragonwiki, obtaining a hero license gives a hero the same rights basic rights as the PPD.

If that's the case, you realize police officers are allowed to use lethal force when they are attacked. Which, is exactly what the enemies do to the heroes.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I kind of feel for the OP, but there are RP workarounds. The implied lethality of a lot of Hero powers is pretty easy to overlook, compared to the overwhelming heroic bias to all co-op content and a great deal of Villain content. I could level a character from 1-50 redside easily on standard non-AE content, without visiting newspapers any more often than is necessary to get new contacts, and never face a Hero except for the hugely overused Longbow faction in Mayhem Missions.


@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)

 

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Dechs Kaison asked me to make a list both in the thread and through the Rep system... so blame him... I wasn't going to do it... honest.... ... really..

Anyway... Heroes have one major weapon when it comes to their powers potential lethality.... Rationalization.

So... Rationalizations heroes may use:

* Fire Blaster - "He looked like he'd taken a chill."

* Radiation Defender - "Did you know that 1 in 20 people have some form of cancer? It may sound like long odds but research has proven that quick radiation therapy can eliminate cancerous cells."

* Dual Blades Scrapper - "Look... how can I expect my customers to buy a set of my steak knives without demonstrating them first?!"

* Battle Axe Tank - "He was dressed in a tree costume when I got here... really..." OR "The Devouring Earth have secret agents EVERYWHERE."

* Fire Controller - "Hey, I warned him that my powers weren't as good as a self-tanning bed but he just HAD to look good for his date with a Hellion's Girlfriend tonight."

* Spines Scrapper - "I'm not used to having foot long spikes bursting out of my body yet and he startled me... several times... in rapid succession."

* Broadsword Scrapper - "Oh! You mean I should hit them with the FLAT of the blade! Okay, I'll try that next time."

* Sonic Blaster - "Don't you try to change the subject on me... Does or does not the Constitution protect my Freedom of Speech?!"

* Claws Scrapper - "I'm a frikkin claws Scrapper... screw your rationalizations... I like to kill things."

* Plant Controller - "Have you seen the prices on good quality fertilizer these days?"

* Assault Rifle Blaster - "The claws Scrapper made me do it."

* Archery Blaster - "I keep missing the NON-vital organs."


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw