Live Patch -- 1.22.09: Discussion!
If we discuss the removal of the "Reformed" badge here, will we get any more feedback than we got in the Training Room?
My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout
Luvs it! tyvm for the fix to the neck sloshing! what was it a tumor? intsnaddatumuh!
Ignoring anyone is a mistake. You might miss something viral to your cause.
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Mercy Isle: The Day Job greeter was getting hoarse from constantly yelling at passers by. Players now need to click on this NPC to get a description of Day Jobs.
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This should be done to all of them in Paragon, the one in City Hall (where I park while waiting for 'City Official') keeps looking at me.
Sometimes, I impress my boss. Sometimes, I impress myself. The rest of the time, I scare people. I can live with that.
I've been waiting for an explaination about why the Reformed Badge was removed for a month now. Love to hear a legitimate explaination why now after three years of availability.
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If we discuss the removal of the "Reformed" badge here, will we get any more feedback than we got in the Training Room?
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We are aware internally of the badgers concerns over the removal of this badge. However at this time the Developers are choosing to not comment. I'll keep you updated if I hear of any change in that determination.
Regards,
Ex
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Tankers
Psychic Mastery Telekinesis now has the 12 second forced Detoggle in PVP that other versions of this power have.
Tasks
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???
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Altered Teleport Foe so that it disables the :automatic" critical ability of Stalkers for 4 seconds if it successfully hits (not necessarily moves) a target.
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more nerfs for stalkers?
as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.
Thank you for the response regarding the Reformed Badge, Ex. Though it's not much to go on, it is appreciated that our concerns have at least been heard. Here's hoping that the decision to remove the Reformed Badge is rescinded.
why put out a patch the DAY before 2x weekend, most patches reuire a day or two sometime the "iron out" any un forseen problems. we only get 2 of these weekend a year and to do something just before that might mess it up is not preduent.
Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom
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Thank you for the response regarding the Reformed Badge, Ex. Though it's not much to go on, it is appreciated that our concerns have at least been heard. Here's hoping that the decision to remove the Reformed Badge is rescinded.
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Aye, seconded. If we're asked to voice our issues & complaints, it's nice to know they're at least being heard, if not responded to.
Mind you, I well understand the Devs' right to be mum on any issue. Just sayin', it's nice to know that they know we have grievances.
That said... woo, fixed chat colors!
Not a huge bug, but this patch has changed the way that huge model shield characters run.
Prior to this patch, when your shield was active, you ran with the "normal" male body gait instead of the "Hulk have rash, hulk must hunch over and run with legs far appart" run that huge body characters normally use.
After the patch, even with shields active, you run in the "hulk have rash" mode, UNLESS you hold forward and right/left arrow, then you appear to switch to the "normal body male" run style.
I'll have to logon my katana scrapper later and see if the same applies to him.
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[*]Builds can now be renamed: the select build screen at the trainer includes an option to rename your build.
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Does it? I'm looking for it, and can't seem to find it anywhere. Is it invisible?
SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
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Autonomous Expert System - can now attach 9 auxiliary control items, and accepts all auxiliary items the Supercomputer will accept.
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I logged in at around Noon today and the additional Aux items were not connecting.
My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.
I don't know about all servers but there have been a lot more complaints of lag on Virtue since the update went live.
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Tankers
Psychic Mastery Telekinesis now has the 12 second forced Detoggle in PVP that other versions of this power have.
Tasks
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???
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I was wondering about this as well.
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Brutes
<ul type="square">
[*]Removed flags which allowed Brute Rise to the Challenge to not be detoggled by status effects. It now works the same as the Tanker and Scrapper versions.[/list]
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It might just be interesting to see if the devs can hold their resolve with the RttC vs. PvP situation. RttC is an offensive defense toggle that is excessively key to Willpower toon survivability in high-pressure combat such as solid PvP. Willpower is a well-liked set in no small part due to RttC.
This sets up a situation where players invested in both RttC and PvP conclude with good reason that they cannot have both and must abandon one. The danger in that situation is that the player will choose RttC over PvP. The danger is amplified by there being a lot of players who like Willpower more than PvP.
The risk is pretty high that the devs' policy of suppressing offensive toggles across the board is going to hurt PvP by making it too reasonable for players to exclude the significant amount of Willpower toons in the game from PvP.
A temptingly-easy response to this situation would be to special-case RttC, possibly by creating some sort of partial suppression in PvP that still preserves some factor of needed combat defense for the powerset. But the devs would have to give up their resolve (assuming they intended to have any) to maintain strict guidelines on their PvP rules.
Yes, I will be interested to see what happens with this.
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I don't know about all servers but there have been a lot more complaints of lag on Virtue since the update went live.
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I thought it was just me. There was a constant lag wherein powers would appear to recharge on the tray, yet wouldn't actually be recharged. Not to mention delayed reaction on hit effects and enemies dying. The only time I've seen those symptoms so regularly was during CoV beta when we got to dogpile devs playing Heroes.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
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[*]Builds can now be renamed: the select build screen at the trainer includes an option to rename your build.
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Does it? I'm looking for it, and can't seem to find it anywhere. Is it invisible?
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I cannot find this either.
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Thank you for the response regarding the Reformed Badge, Ex. Though it's not much to go on, it is appreciated that our concerns have at least been heard. Here's hoping that the decision to remove the Reformed Badge is rescinded.
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Aye, seconded. If we're asked to voice our issues & complaints, it's nice to know they're at least being heard, if not responded to.
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I disagree with both of you.
I think the devs should at least have the guts to come here and stand up for their own decision. They're welcome to not change it over all the objections, but the silence in the face of all the questions is just rude.
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I think the devs should at least have the guts to come here and stand up for their own decision. They're welcome to not change it over all the objections, but the silence in the face of all the questions is just rude.
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With all due respect, your $15 per month doesn't give you the right to demand explanations from the management. We were told of the change AND they confirmed it was not an error.
It seems pretty obvious to me that this ties into some future development and their longstanding policy is to tell NOTHING about future developments too far in advance. I really think you should expect only silence on this.
Paragon City Search And Rescue
The Mentor Project
QR: Frankly, I'm surprised and grateful that they said anything at all. We've debated this to death in both the Badges forum as well as the Training Room forum, and now Ex has weighed in on the situation.
At this point, further debate should be laid to rest and this thread should be left to discussion of the rest of the patch.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
The AES does NOT connect to 9 aux items like the patch notes seems to indicate it does. It only connects to the 1 closest item.
Chat tells are still being eaten be the system.
The friends window still keeps popping up if it's not docked to the chat tabs.
Nice to see that massive and game breaking issues like that badge were given the attention they deserved instead of these things that are actually IMPORTANT...
Arc #1267 The Key of Brass and Flame
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Chat tells are still being eaten be the system.
The friends window still keeps popping up if it's not docked to the chat tabs.
Nice to see that massive and game breaking issues like that badge were given the attention they deserved instead of these things that are actually IMPORTANT...
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Seriously, why are you wasting everyones time with a post like this? Isn't it PATENTLY OBVIOUS that those things must not be simple to fix?? Do you think the programmers sat down and said, "Hey, let's fix some dopey stuff instead of easy things that affect everyone."
Paragon City Search And Rescue
The Mentor Project
I'm seeing a bug in which my Bane mace attacks are not animating. Melee is fine, but the ranged attacks won't animate. He just stands there while beams of energy suddenly jump out of nowhere to stike my enemies. While that would be cool in real life, it just looks weird in the game.
COMBINED
Posted in HTML so please remove tagging when quoting, as that is not supported by regular users.
<ul>
[*]Trial Accounts
<ul>
[*]Players using trial accounts can be sidekicked again. [/list][/list]Powers
<ul>
[*]General
<ul>
[*]All versions of Entangling Arrow should now accept Slow enhancement sets.
[*]Dark Miasma/Howling Twilight: When used on another player, this power's prompt will advise the player that they will be revived with full health and endurance instead of partial health and endurance.
[*]Matched cast time to animation changes made to Dual Blades Power Slice and Electrical Mastery Charged Bolt.
[*]Modified the amount of Recharge Resist in Shields Grant Cover. It is now a static 30% resistance at all levels.
[*]Personal Force Field - All versions now suppress for 10 seconds when clicking on any mission object.
[*]Shield Defense/Shield Charge: This power will now do one tick of damage at 2.4 scale damage instead of one for 1.7 and another for .7.
[*]The Mission Teleporter power (included with the purchase of the Digital Download version of City of Heroes) will now refuse to send players to restricted zones they are not high enough level to enter or to Tutorial zones. [/list][/list]<ul>
[*]PVP Changes
<ul>
[*]Corrected the PVP duration of Wide Area Web Grenade for the VEAT Wolf Spider powerset.
[*]Corrected an issue with Super Reflexes Focused Fighting giving Confuse Protection instead of Resistance in PVP.
[*]Group Invisibility no longer causes travel suppression in PVP
[*]Mastermind - Storm Summoning - Thunder Clap - Corrected Stun duration
[*]Mastermind - Poison - Paralytic Poison - Corrected Hold duration
[*]Stalker - Energy Aura - Overload - Now correctly provides a small elusivity bonus in PVP.
[*]Tanker - Stone Armor - Minerals - Now provides the correct amount of elusivity.
[*]Stalker - Ninjitsu - Ninja Reflexes adds the correct amount of elusivity
[*]Corruptor - Leviathan Mastery - School of Sharks now immobilizes for correct duration.
[*]Mastermind - Leviathan Mastery - School of Sharks now immobilizes for correct duration.
[*]Blaster - Force Mastery - Personal Force Field - Now stacks correctly with Defense buffs in pvp
[*]Defender - Force Field - Personal Force Field - Now stacks correctly with Defense buffs in pvp
[*]Controller - Force Field - Personal Force Field - Now stacks correctly with Defense buffs in pvp
[*]Mastermind - Force Field - Personal Force Field - Now stacks correctly with Defense buffs in pvp
[*]Dominator - Mace Mastery - Personal Force Field - Now stacks correctly with Defense buffs in pvp [/list][/list]<ul>
[*]Arena
<ul>
[*]Updated the Arena UI: dropped "Tactical Start" and "No Stealth" added "No Travel Suppression" and "No Diminishing Returns"
[*]Players can once again start Rated Matches. [/list][/list]<ul>
[*]Bases
<ul>
[*]Autonomous Expert System - can now attach 9 auxiliary control items, and accepts all auxiliary items the Supercomputer will accept. <FONT COLOR="RED">Only the new Issue 13 ones can support 9. The old ones can only support 1.[/color]
[*]Mystic Orrery - can now attach 9 auxiliary control items, and accepts all auxiliary items the Orbits of Control accept. <FONT COLOR="RED">Only the new Issue 13 ones can support 9. The old ones can only support 1.[/color]
[*]Fixed a bug in base editing where wall mount objects could not be moved up or down. [/list][/list]<ul>
[*]Badges
<ul>[*]Players will no longer get credit towards the crafting badges by combining base salvage into brainstorming ideas.
[*]Players should no longer automatically receive the badge hint for the Clothes Horse badge without earning any Halloween costumes.
[*]History badges should now properly award and have their progress bars advance correctly [/list][/list] <ul>
[*]Chat
<ul>
[*]Fixed bug that caused some players to lose their Global Friends list.
[*]Chat Bubble colors assigned through the Options Menu will now correctly appear in-game. [/list][/list]<ul>
[*]Day Jobs
<ul>
[*]The Professor and Caregiver/Pain Specialist badges will display a hint on how to obtain them whether or not you've logged out in a hospital or university.
[*]Fixed a problem that could cause the day job buff icon not to display at certain auction houses [/list][/list]<ul>
[*]Invention
<ul>
[*]Corrected IO Set slotting capabilities for Munitions Mastery Sleep Grenade and Surveillance. [/list][/list]<ul>
[*]Leveling Pacts
<ul>
[*]Fixed bug where leveling pact rewards would sometimes not be awarded until the member changed zones or logged out.
[*] If a pact is broken while a member is offline, the offline member will now receive the xp and influence owed to them by the pact since they logged off.[/list][/list]<ul>
[*]Multiple Builds
<ul>
[*]Fixed a bug where trades would not work properly after switching builds.
[*]Fixed a bug that made purple IO sets invisible in Build 2. [/list][/list]<ul>
[*]Merit Rewards
<ul>
[*]Fixed a bug that would cause completing the Positron's taskforce to grant diminished merit rewards upon completing the Synapse taskforce if the Synapse taskforce was completed within 24 hours.
[*]Fixed a bug that would cause completing the Synapse's taskforce to grant diminished merit rewards upon completing the Positron taskforce if the Positron taskforce was completed within 24 hours. [/list][/list]<ul>
[*]Stores
<ul>
[*]Fixed a bug when players could lock a contact's store open.
[*]Fixed a bug where moving away from a contact with the store open caused a broken dialog to appear. [/list][/list]<ul>
[*]Tailor
<ul>
[*]Right handed weapons should be visible when customizing shields [/list][/list]<ul>
[*]Tasks
<ul>
[*]Fixed several Caves mission maps that had missing walls in some areas. [/list][/list]<ul>
[*]User Interface
<ul>
[*]Removed extra tab from Clues window. [/list][/list]<FONT COLOR="Yellow">CITY of HEROES[/color]
<ul>
[*]Badges
<ul>
[*]Fixed a bug where heroes would see the Villain/Reformed badge progress bar. This badge should be completely unobtainable by heroes. Those players already with the badge will keep the badge.
[*]The Villain Disruptor badge should now function properly and progress when the player defeats signature and safeguard villains. [/list][/list] Powers
<ul>
[*]Blasters
<ul>
[*]Electrical Mastery/Static Discharge: This power should now correctly take target AOE enhancement sets instead of ranged damage sets.
[*]Assault Rifle - Buckshot - Reduced animation time to 0.9 seconds.
[*]Assault Rifle - Beanbag - Reduced animation time to 0.9 seconds.
[*]Assault Rifle - Sniper Rifle - Reduced animation time to 0.67. (Interrupt time not changed)
[*]Assault Rifle - Flame thrower - Reduced animation time to 2.33 seconds and DOT effect now starts immediately.
[*]Assault Rifle - Ignite - Increased recharge to 20 seconds.
[*]Assault Rifle - Full Auto - Reduced animation time to 4 seconds.
[*]Mental Manipulation - Drain Psyche - endurance recovery bonus no longer reduced by recovery resistance [/list][/list]<ul>
[*]Controllers
<ul>
[*]Plant Control - Fly Trap - Fly Trap had its resistances set too low Resistances increased to intended levels.[/list][/list]<ul>
[*]
[*]Defenders
<ul>
[*]Cold Domination Heat Loss once again grants the correct amount of recovery per target. [/list][/list]<ul>
[*]Scrappers
<ul>
[*]Claws - Follow up - Damage bonus is no longer reduced by the player's own resistance.
[*]Dual Blades - Blinding Feint - Damage bonus is no longer reduced by the player's own resistance.
[*]Broad Sword - Build up - Damage bonus is no longer reduced by the player's own resistance.
[*]Fiery Melee - Build up - Damage bonus is no longer reduced by the player's own resistance.
[*]Katana - Build up - Damage bonus is no longer reduced by the player's own resistance.
[*]Martial Arts - Build up - Damage bonus is no longer reduced by the player's own resistance.
[*]Quills - Build up - Damage bonus is no longer reduced by the player's own resistance.
[*]Dual Blades - Typhoon's Edge - Corrected range and radius to 8 feet
[*]Dual Blades - Sweeping Strike - Corrected range and radius to 7 feet
[*]Dual Blades - one Thousand Cuts - Corrected range and radius to 7 feet
[*]Spines - Ripper - Corrected range and radius to 7 feet
[*]Martial Arts - Dragons Tail - Corrected range and radius to 8 feet [/list][/list]<ul>
[*]Tankers
<ul>
[*]Slightly modified FX on hands for Pyre Mastery - Melt Armor.
[*]Battle Axe - Pendulum - Corrected range and radius to 7 feet
[*]Battle Axe - Whirling Axe - Corrected range and radius to 8 feet
[*]Dual Blades - Typhoon's Edge - Corrected range and radius to 8 feet
[*]Dual Blades - Sweeping Strike - Corrected range and radius to 7 feet
[*]Dual Blades - one Thousand Cuts - Corrected range and radius to 7 feet
[*]Energy Melee - Whirling Hands - Corrected range and radius to 8 feet
[*]War Mace - Crowd Control - Corrected range and radius to 8 feet
[*]War Mace - Shatter - Corrected range and radius to 8 feet
[*]War Mace - Whirling Mace- Corrected range and radius to 8 feet
[*]Arctic Mastery/Ice Storm: Fixed a bug where having Arctic Mastery/Shiver and 1 other power in the pool wouldn't unlock Ice Storm.
[*]Earth Mastery/Stalagmites: Fixed a bug where having Earth Mastery/Quicksand and 1 other power in the pool wouldn't unlock Stalagmites.
[/list][/list]<ul>
[*]Tasks
<ul>
[*]Fixed bug in Wheel of Destruction graveyard mission that sometimes caused a crash when the boss spawned. [/list][/list]<FONT COLOR="RED">CITY of VILLAINS[/color]
<ul>
[*]Badges
<ul>
[*]Villains that earn the Shrouded badge should not earn a hint for the Portal Jockey accolade.[/list][/list]<ul>
[*] City Zones
<ul>
[*]Mercy Isle: The Day Job greeter was getting hoarse from constantly yelling at passers by. Players now need to click on this NPC to get a description of Day Jobs. [/list][/list]<ul>
[*]Day Jobs
<ul>
[*]Standing near the Black Helicopter in Grandville will no longer show two day job power icons. Only the Pilot day job icon will appear, this was done because only the Pilot Day job badge was receiving credit while standing in the area. [/list][/list]Powers
<ul>
[*]General
<ul>
[*]Reduced the Megalomaniac accolade's potency by 33% and removed its ability to enhance knockback powers, this puts it in line with the hero equivalent Vanguard Medal accolade power.
[*]Energy Aura/Entropy Shield: This power should now grant the user teleportation resistance even if the user is held, stunned or asleep. [/list][/list]<ul>
[*]Brutes
<ul>
[*]Removed flags which allowed Brute Rise to the Challenge to not be detoggled by status effects. It now works the same as the Tanker and Scrapper versions.
[*]Battle Axe - Pendulum - Corrected range and radius to 7 feet
[*]Battle Axe - Whirling Axe - Corrected range and radius to 8 feet
[*]Dual Blades - Typhoon's Edge - Corrected range and radius to 8 feet
[*]Dual Blades - Sweeping Strike - Corrected range and radius to 7 feet
[*]Dual Blades - one Thousand Cuts - Corrected range and radius to 7 feet
[*]Energy Melee - Whirling Hands - Corrected range and radius to 8 feet
[*]Electrical Melee - Thunder Strike - Corrected range and radius to 7 feet
[*]War Mace - Crowd Control - Corrected range and radius to 8 feet
[*]War Mace - Shatter - Corrected range and radius to 8 feet
[*]War Mace - Whirling Mace- Corrected range and radius to 8 feet [/list][/list]<ul>
[*]Corruptors
<ul>
[*]Assault Rifle - Buckshot - Reduced animation time to 0.9 seconds.
[*]Assault Rifle - Beanbag - Reduced animation time to 0.9 seconds.
[*]Assault Rifle - Sniper Rifle - Reduced animation time to 0.67. (Interrupt time not changed)
[*]Assault Rifle - Flame thrower - Reduced animation time to 2.33 seconds and DOT effect now starts immediately.
[*]Assault Rifle - Ignite - Increased recharge to 20 seconds.
[*]Assault Rifle - Full Auto - Reduced animation time to 4 seconds. [/list][/list]
<ul>
[*]Dominators
<ul>
[*]Psionic Assault - Drain Psyche - endurance recovery bonus no longer reduced by recovery resistance
[*]Mace Mastery/Summon Tarantula: Fixed a problem with this power where it wouldn't correctly grant with some power combinations.
[*]Energy Assault - Whirling Hands - Corrected Radius to 8 feet [/list][/list]
<ul>
[*]Masterminds
<ul>
[*]Soldiers Medic once again loses "Brawl" as he is upgraded.
[*]Thug Bruisers Hand Clap should now cause Knockdown, rather than Knockback.
[*]Mace Mastery - Power boost - Reduced bonus
[*]Fixed a problem where certain mastermind slash commands could cause erroneous error messages when a 48 month buff pet was summoned. [/list][/list]<ul>
[*]Stalkers
<ul>
[*]Modified FX for Shadow Meld Patron Power
[*]Altered Teleport Foe so that it disables the :automatic" critical ability of Stalkers for 4 seconds if it successfully hits (not necessarily moves) a target.
[*]Dual Blades - Sweeping Strike - Corrected range and radius to 7 feet
[*]Dual Blades - one Thousand Cuts - Corrected range and radius to 7 feet
[*]Dual Blades/Thousand Cuts: Increased this power's range from 7 to 10.
[*]Electrical Melee - Thunder Strike - Corrected range and radius to 7 feet [/list][/list]