Live Patch -- 1.22.09: Discussion!


2_Cents

 

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1) You are being far too literal in reading the badge text/name.
2) There was a way to fix this without any coding needed: Change the text & name of the badge.

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course, prior to this change, I didn't hear anyone raise issue with the roleplay elements of this badge. Did you? (Snow, you made the last list of badge issues. If anyone can come up with evidence to the contrary, you can.)

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Not to my knowledge or my backup list.

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People did raise other roleplay issues with badge text. Issues that got fixed.
Ergo, it seems the community was happy with the roleplay text up until now, when people are trying to force it into some justification for an unrelated change.

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I keep saying people are raising their expectations over flimsy evidence. The developers at this point are doing themselves more harm than good by keeping silent on this. There is no way they could meet expectations at this point and the alleged feature hasn't even been announced.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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No I did not say that. There are NO costume peices that say "YOU ARE AN ALIEN FROM THE MOON!" Costume pieces are whatever the players wish to make of them up to and including that this is simply an alien mask bought at Walmart for a costume contest and it is being worn by a normal human.

Your analogy FAILS.

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I stand by my statement.

The point wasn't to make a perfect analogy, but simply to make one as equally absurd as what you are claiming.


 

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As to the Brainstorm conversions: in light of this change Fabricator should be reduced to 2,000 crafts. The 1,000 to 10,000 jump never made much sense anyways.

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Not at all.

I got it well before brainstorms ever existed. So did every other person who really wanted it. Fabricator is an epic badge. It was obviously intended to require epic level effort to receive. So a later issue has a feature that makes it much easier to get the epic badge, but that ability was unintended, how does the removal of that feature somehow retroactively mean that the badge was never intended to be epic in the first place? Heck, when Fabricator's requirements were set the Devs probably hadn't even considered removing base salvage yet or creating the whole Brainstorm system.

The badge is still available (not like some >cough&lt. Anyone can still get it the same way everyone else got it prior to i13. Easy-mode for this badge has been removed, that's all.

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Zub, I respect you a lot, but you are wrong. If the forum monster didn't purge a couple of threads in this section, I would be able to directly link you to Positron's posts.

Good thing that Red Tomax City of Digest keeps copies :
http://coh.nofuture.org.uk/digest/in...p;post=7984068
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Master Craftsman isn't impossible for a character to get sub-40, especially if they are crafting for most of their levelling. That series of badges counts ANY use of a crafting table (converting base salvage as well), and the other badges needed for the Accolade get you almost halfway to Master Craftsman on their own.

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http://coh.nofuture.org.uk/digest/in...p;post=8018477
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The "1000" badge is for any use of the crafting table... making base items, converting Salvage, etc. all count towards it. Not just Enhancements.

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They are going back on Positron's words that any use of the crafting tables count for that series of badges.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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ahem: BUSTED!


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

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It takes 453 specific craftings to get the 36 recipe memorization badges required for Field Crafter.

That leaves 547 craftings to grind out to finish off Master Craftsman to get the Accolade.

That was already a large number to start with.

It took a big hit in I13 with Empowerment changes. Pre-I13 the average recipe meant 4 craftings per one buff; 3 components and the buff itself. Now you get 1 crafting per buff, and it demands the same salvage that would be going in to the memorization recipes. You also can't get crafting credit by making components for others to buff with.

Now it's taken another hit with no Brainstorm progress.

I'm just not seeing how this is still possible before level 40.
Perhaps Field Crafter needs to drop the Master Craftsman requirement and just require 47 craftings to finish off Craftsman?


 

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WWPD?


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

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It takes 453 specific craftings to get the 36 recipe memorization badges required for Field Crafter.

That leaves 547 craftings to grind out to finish off Master Craftsman to get the Accolade.

That was already a large number to start with.

It took a big hit in I13 with Empowerment changes. Pre-I13 the average recipe meant 4 craftings per one buff; 3 components and the buff itself. Now you get 1 crafting per buff, and it demands the same salvage that would be going in to the memorization recipes. You also can't get crafting credit by making components for others to buff with.

Now it's taken another hit with no Brainstorm progress.

I'm just not seeing how this is still possible before level 40.
Perhaps Field Crafter needs to drop the Master Craftsman requirement and just require 47 craftings to finish off Craftsman?

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Not only Master Craftsman, but what about Fabricator (10k crafts)? At this point Fabricator would take the equal of crafting the full set of 10-40 IO Badges for 22 characters.

Seriously doubt anyone would do this, even with an abundance of invention salvage (which at last glance doesn't exist).




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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It takes 453 specific craftings to get the 36 recipe memorization badges required for Field Crafter.

That leaves 547 craftings to grind out to finish off Master Craftsman to get the Accolade.

That was already a large number to start with.

It took a big hit in I13 with Empowerment changes. Pre-I13 the average recipe meant 4 craftings per one buff; 3 components and the buff itself. Now you get 1 crafting per buff, and it demands the same salvage that would be going in to the memorization recipes. You also can't get crafting credit by making components for others to buff with.

Now it's taken another hit with no Brainstorm progress.

I'm just not seeing how this is still possible before level 40.
Perhaps Field Crafter needs to drop the Master Craftsman requirement and just require 47 craftings to finish off Craftsman?

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Not only Master Craftsman, but what about Fabricator (10k crafts)? At this point Fabricator would take the equal of crafting the full set of 10-40 IO Badges for 22 characters.

Seriously doubt anyone would do this, even with an abundance of invention salvage (which at last glance doesn't exist).

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well, I think Empath's change to a still-too-high number is proof that they don't tend to listen to numeric arguments about achievability. we have no idea how many hours they expect one to play to reach Fabricator, we only have one for Master Craftsman, as part of the statement that Field Crafter should be reachable before level 40.


 

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As to the Brainstorm conversions: in light of this change Fabricator should be reduced to 2,000 crafts. The 1,000 to 10,000 jump never made much sense anyways.

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Not at all.

I got it well before brainstorms ever existed. So did every other person who really wanted it. Fabricator is an epic badge. It was obviously intended to require epic level effort to receive. So a later issue has a feature that makes it much easier to get the epic badge, but that ability was unintended, how does the removal of that feature somehow retroactively mean that the badge was never intended to be epic in the first place? Heck, when Fabricator's requirements were set the Devs probably hadn't even considered removing base salvage yet or creating the whole Brainstorm system.

The badge is still available (not like some >cough&lt. Anyone can still get it the same way everyone else got it prior to i13. Easy-mode for this badge has been removed, that's all.

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Zub, I respect you a lot, but you are wrong. If the forum monster didn't purge a couple of threads in this section, I would be able to directly link you to Positron's posts.

[u]**Good thing that Red Tomax City of Digest keeps copies**[u] :
http://coh.nofuture.org.uk/digest/in...p;post=7984068
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Master Craftsman isn't impossible for a character to get sub-40, especially if they are crafting for most of their levelling. That series of badges counts ANY use of a crafting table (converting base salvage as well), and the other badges needed for the Accolade get you almost halfway to Master Craftsman on their own.

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http://coh.nofuture.org.uk/digest/in...p;post=8018477
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The "1000" badge is for any use of the crafting table... making base items, converting Salvage, etc. all count towards it. Not just Enhancements.

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They are going back on Positron's words that any use of the crafting tables count for that series of badges.

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**This reply** - Really reminds me why we love you so much Snow Globe (I mean that sincerely - I'm not being facetious about it.)


But... Zub, if the following doesn't sound very respectful = Well, that's because it's truly not:
Please, kindly take your "Easy-Mode" Garbage/Snark and shove it somewhere very, very dark.


Quote:
Originally Posted by Arcanaville View Post
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
"The U.S. is in no more danger of coming under Sharia law than it is the rules of Fight Club." - Will McAvoy.

 

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Altered Teleport Foe so that it disables the :automatic" critical ability of Stalkers for 4 seconds if it successfully hits (not necessarily moves) a target.

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more nerfs for stalkers?

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Apparently yes.

The overwhelming feedback about the pvp changes to stalkers is that they went much too far. I'm saying this as a hero/scrapper. Stalkers used to be feared. They are now not even a threat. They are a wasted archetype in PvP.

This further reduction of their ability to "stalk" and do some meaningful damage flies in the face of pages of current player feedback.

Apparently current player satisifaction is no longer a priority at NCsoft. Actions speak louder than words. Saying that you want our feedback, and then going even further with the I13 nerfs says that you don't really value our feedback.

Fine then. I only play games where player satisfaction and feedback is actually valued. That ceased to be the case with I13. This is a fork in the road for NCsoft, and I do believe they've chosen the wrong path.


 

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As to the Brainstorm conversions: in light of this change Fabricator should be reduced to 2,000 crafts. The 1,000 to 10,000 jump never made much sense anyways.

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Not at all.

I got it well before brainstorms ever existed. So did every other person who really wanted it. Fabricator is an epic badge. It was obviously intended to require epic level effort to receive. So a later issue has a feature that makes it much easier to get the epic badge, but that ability was unintended, how does the removal of that feature somehow retroactively mean that the badge was never intended to be epic in the first place? Heck, when Fabricator's requirements were set the Devs probably hadn't even considered removing base salvage yet or creating the whole Brainstorm system.

The badge is still available (not like some >cough&lt. Anyone can still get it the same way everyone else got it prior to i13. Easy-mode for this badge has been removed, that's all.

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Zub, I respect you a lot, but you are wrong. If the forum monster didn't purge a couple of threads in this section, I would be able to directly link you to Positron's posts.

Good thing that Red Tomax City of Digest keeps copies :
http://coh.nofuture.org.uk/digest/in...p;post=7984068
[ QUOTE ]
Master Craftsman isn't impossible for a character to get sub-40, especially if they are crafting for most of their levelling. That series of badges counts ANY use of a crafting table (converting base salvage as well), and the other badges needed for the Accolade get you almost halfway to Master Craftsman on their own.

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http://coh.nofuture.org.uk/digest/in...p;post=8018477
[ QUOTE ]
The "1000" badge is for any use of the crafting table... making base items, converting Salvage, etc. all count towards it. Not just Enhancements.

[/ QUOTE ]
They are going back on Positron's words that any use of the crafting tables count for that series of badges.

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Good quotes, thank you for posting them. I've observed that the further we go into I13, the more and more current player progress and feedback ceases to have the value it once did.

It's very clear that they are after a new and hopefully larger target audience, and that current players have become expendable. You may consider me hereby "expended." Good luck with your game, NCsoft. With your current approach, you'll need plenty of it.

While you're at it, go ask some current or former staff at SOE how this tends to work out.


 

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so what makes NC listen? all i got are empty Vault cans and a lil inf from 46ing myself to death.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

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Master Craftsman isn't impossible for a character to get sub-40, especially if they are crafting for most of their levelling. That series of badges counts ANY use of a crafting table (converting base salvage as well), and the other badges needed for the Accolade get you almost halfway to Master Craftsman on their own.

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I would put this in my signature, but it makes the signature too long with what I have to have in there now.

Consider it quoted for good measure.

What does Positron have to say about this?


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.

 

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i think Nc had his jaw wired shut and his hands superglued to his knees. bah.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

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Master Craftsman isn't impossible for a character to get sub-40, especially if they are crafting for most of their levelling. That series of badges counts ANY use of a crafting table (converting base salvage as well), and the other badges needed for the Accolade get you almost halfway to Master Craftsman on their own.

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I would put this in my signature, but it makes the signature too long with what I have to have in there now.

Consider it quoted for good measure.

What does Positron have to say about this?

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I don't think it matters, because I don't think Positron's in charge anymore.


Prophecy & Dreams | Prophecy & Dreams Discussion

Nerd Flirting | More Nerd Flirting | Nerds Talking About Flirting

Unbidden | Star Patrol | Real World Hero

 

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That explains alot. so what can we expect from this?


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

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i mean, what can we expect from this thats good and fun promising?


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

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Other missing patch notes:

- Teleport dampening field added to Cimerora. (Related to the Mac pac mission teleporter issue, most likely.)

- Villain pain domination rez effects changed from green glow and sparkles to red glow and sparkles.

I begged for the rez graphics change back in beta since it did not fit with the rest of the power set. Not a big change to many people, but it was one small happy moment for me amid the despair of the Fabricator badge disaster.

And what else is missing from the patch notes? At this rate, there is bound to be more.

Andra


Devoted, heart and soul, to Angry Angels and Jaded Angels

 

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- Teleport dampening field added to Cimerora. (Related to the Mac pac mission teleporter issue, most likely.)

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Can't be related. The mission teleporter fix sounded very generic - it also took away exploits to get into every hazard zone and Oroboros. If Cim needed an anti-TP field to block arrival there, why didn't Crey's Folley? If both solutions really are options, then why fix Cim in this annoying manner and Crey's in another?
So why is this one zone hit with an anti-travel-power power?

I doubt it's about teleporting into the other side's zones with the mission porter. eg, mixed team takes the villain Cim arc and a hero tries to port to Grandville. There's code to immediately boot people back to their proper side if they try to zone across sides. That code's been there since people were allowed to tour the other side's bases.

Was this a clumsy way to address dropping from a TF team if you use the Base Porter powers? I'm not sure a tradeoff of a travel power for idiot-proofing is a benefit (but that trade wouldn't surprise me.)

Whatever the reason, why doesn't the War Zone have a similar change? It even has a base portal - never mind the powers - if that's at issue here.


 

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- Teleport dampening field added to Cimerora. (Related to the Mac pac mission teleporter issue, most likely.)

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Can't be related. The mission teleporter fix sounded very generic - it also took away exploits to get into every hazard zone and Oroboros. If Cim needed an anti-TP field to block arrival there, why didn't Crey's Folley? If both solutions really are options, then why fix Cim in this annoying manner and Crey's in another?
So why is this one zone hit with an anti-travel-power power?

I doubt it's about teleporting into the other side's zones with the mission porter. eg, mixed team takes the villain Cim arc and a hero tries to port to Grandville. There's code to immediately boot people back to their proper side if they try to zone across sides. That code's been there since people were allowed to tour the other side's bases.

Was this a clumsy way to address dropping from a TF team if you use the Base Porter powers? I'm not sure a tradeoff of a travel power for idiot-proofing is a benefit (but that trade wouldn't surprise me.)

Whatever the reason, why doesn't the War Zone have a similar change? It even has a base portal - never mind the powers - if that's at issue here.

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Mad Stop giveing them ideas,jezzes. Mabey we should all take a hiadus from the fourms, and when Ex or Niv or anyone else posts a "Post your feedback post" no one will respond mabey they will get a hint that we"The Customer" dont like how we are being treated with the "No Verbatum" policy they currently have going or so it seems. Mabey we might get some of the ole Fourm mongers back in here...Looks around for Cuppa. As it stands with *No Offense any of your new fourm mods* the new fourm mods nuthin we say seems to be reaching the devs that can acctually do anything.But on a side note we are becoming more and more like that SoE game no one has mentioned in a while.


 

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[Badges
Fixed a bug where heroes would see the Villain/Reformed badge progress bar. This badge should be completely unobtainable by heroes. Those players already with the badge will keep the badge.]

Okay on this change, something else needs to be done as well. Without the Reformed Badge, the RWZ mission to defeat Longbow is now senseless.
Why defeat them when there's no credit for doing so?
Mission either needs to be scrapped all together or change the npc enemy in the mission.
The way it is currently, there's no sense to do this mission.

I petitioned this but they pass the buck down to these forums so I hope you do read this. Surprised nobody noticed this when they decided to cancel out the Reformed Badge.


 

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- Teleport dampening field added to Cimerora.

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Are you freaking kidding me?

Way to show the love to the few people who actually take TP as a travel power. Also to the people stuck with it. * Waves to other Warshade players.

What the bloody hell happened to the patch note process this patch? This patch feels like it came from the Cryptic days.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Okay on this change, something else needs to be done as well. Without the Reformed Badge, the RWZ mission to defeat Longbow is now senseless.
Why defeat them when there's no credit for doing so?
Mission either needs to be scrapped all together or change the npc enemy in the mission.
The way it is currently, there's no sense to do this mission.

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The story in Gaussian's arc required getting the badge for it to make sense?

I don't think so. In fact, I think it's safe to say that most players didn't do that arc expecting to get the Reformed badge. Defeating a thousand Longbow takes more than one run through those missions.


 

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Okay on this change, something else needs to be done as well. Without the Reformed Badge, the RWZ mission to defeat Longbow is now senseless.
Why defeat them when there's no credit for doing so?
Mission either needs to be scrapped all together or change the npc enemy in the mission.
The way it is currently, there's no sense to do this mission.

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The story in Gaussian's arc required getting the badge for it to make sense?

I don't think so. In fact, I think it's safe to say that most players didn't do that arc expecting to get the Reformed badge. Defeating a thousand Longbow takes more than one run through those missions.

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That's why I was doing it over and over and over and over and over and over... you get the idea... only to find out that all the time I'd been doing that, this had already been nerfed and none of it counted.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.

 

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That's why I was doing it over and over and over and over and over and over... you get the idea... only to find out that all the time I'd been doing that, this had already been nerfed and none of it counted.

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Yes, that's the part where the devs screwed up. They didn't tell people that they were removing the badge. But removing the badge doesn't affect the plot in Gaussian's arc.