Live Patch -- 1.22.09: Discussion!
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First they nerfed PVP, but I wasn't a PVPer.
Then they nerfed badges, but I wasn't a badger.
Then they nerfed bases, but I wasn't a decorator.
Write me when they get around to the things you do use in this game. I'd be curious if people are left to belittle your arguments solely on the basis they find the changes personally irrelevant.
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Oblique Nazi reference.
I am hereby officially invoking Godwin's Law and declaring the thread to be at an end.
"OK, first of all... Shut Up." - My 13-Year-Old Daughter
29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
- The Stellar Wind Orbital Space Platform
Order is wrong.
PVP, Bases, THEN badges, then the Marketplace (lost out of sales of the crafting results).
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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Oblique Nazi reference.
I am hereby officially invoking Godwin's Law and declaring the thread to be at an end.
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I'm pretty sure that has to be a direct reference, not oblique.
Quoting the link you gave:
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It is considered poor form to raise such a comparison arbitrarily with the motive of ending the thread.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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Oblique Nazi reference.
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The *point* is not a comment on "they" who did such things, but a criticism of the general apathy and acceptance of such actions. To use a literary reference does not necessarily invoke every last bit of context of the original. After all, I'm sure you don't recognize the reference as a historical lesson, it's retained its fame because the message is generally useful.
Zub just wants the beatings to stop....
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Zub just wants the beatings to stop....
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What Beating? the Devs would have to post a post to get a beating and they have yet to do so.
Oh, I see.
You and Snow are just Godwin's Law Deniers.
"OK, first of all... Shut Up." - My 13-Year-Old Daughter
29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
- The Stellar Wind Orbital Space Platform
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You and Snow are just Godwin's Law Deniers.
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No, I just think there needs to be a better standard than you just tried to apply.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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so um whats that ati mascot doing... havent heard from "Ruby" in a while.
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When she started getting some substantive questions asked of her about why ATI cards just don't work well with Co* the posts from her stopped. I doubt we'll see any posts from her again.
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They didn't listen to pvpers, I guess you badgers are next on the list of customers that really don't matter to NCsoft. Sad, very sad. Not the people I enjoyed doing business with for the past 3 years. A new direction, most definitely; ignore your current players hoping to attract some larger mystical group. That's been tried fyi; it fails. Learn from others' mistakes or simply repeat them and join them in the dustbin.
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Jaaax, you keep saying you'll quit but you're still posting in the forums. Would it not be more useful if you gave constructive feedback instead of ranting about quitting CoX? The wall of text being generated now is blocking out every other Forum posters' suggestion.
If the Devs listened to every single person's suggestions/wants/needs/giefs and implements them all, I'm sure there'll be loads of balance problems. So let's wait out for a response from the Devs before we pull out our stakes and hammers and crucify them before they have a chance meet, discuss, decide and reply.
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Time card, runs out in a couple days. I've been giving constructive feedback since before closed beta. It's been generally ignored. This brings me back to "game card, runs out in a couple of days." When the time card expires, so does my ability to post here, not before. Since the game I enjoyed was overwritten, the only value I'm getting from my time card is the ability to post here and provide feedback.
Btw are you kidding about giving the devs a chance to respond? Did you not read the 300 page thread begging them not to do all this crap? That's more than 300 pages, not posts, and they didn't listen. They told us to chill and/or that the changes were being made with someone else in mind. Did you not read their responses? Did you miss when one of their staff left over it? Where have you been?
All that's left to say is, since you screwed us, and didn't listen to our feedback, when this time card runs out, your game pop is dropping. Everything else has already been said and ignored. And there was a general consensus in the 300 page thread too, it wasn't isolated people asking for things on a whim. It was a group of players asking not to have our game over-written and our progress thrown out.
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We really are a spoiled playerbase. It's either a sign of a good Dev team.. or of entitled players.
The idea that every decision made by the Devs has to please everyone is pure foolishness. Just as the idea that the Devs don't care is also pure foolishness.
The fact that a change to a game causes this much animosity is either amusing or troubeling.
In the end, the ONLY response that will really get the Devs attention is to cancle your subscription. If you're still paying them $15 a month while [censored] up a storm, why should they bother?
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Because in spite of all of the problems, it is still the best game I have ever played!
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Thinking the only response that should get the Devs' attention is the loss of a subscription is absolutely false. Not only is it incorrect to think that the devs should be thinking of the players individually it is the potential loss of a player that matters as well as the desire to bring back previous players and new players. In this way the developers care about introducing content that appeals to three audiences that all have varying degrees of interest. In the end they have to decide who they are most interested in developing for. Most people think that it is always the players who are already subscribed, and in many cases thats true, but not always.
At the end of the day the basic job the devs have is to create content that will keep players entertained (and subbed) for as long as possible and interest potential players. It is the developers to decide what can and cannot be done, what should and should not be done, it's true. The only exception is when enough people are unhappy with the decision the developers have made. If a handful people decide that they don't like a feature, but the majority of the playerbase, potential or not, is either indifferent or for the changes then the devs don't have to listen to them regarding that one feature. If, however, a large number of players are against the feature, they have very realistic reasons for their dislike, and there is minimal positive interest in the feature, it is at this point that the devs should take a step back and reexamine their decision.
Everything in and around the game increases or decreases a player's interest in the game. Nothing is going to please everyone, that is also true, but any feature that might decrease a player's interest in the game ideally should have another feature that increases a player's interest. In this way the player continues with the game. Ideally is almost impossible and the devs, past and present, have done a good job of balancing the features as best they can. Subs have gone down over time, but they always will (theoretically even WoW will begin its decent in player statistics).
When the devs, as I've heard it, not only make decisions that a large portion of the player base disagrees with or is indifferent to, but do so in a manner that is more tight lipped than usual, there is a problem that needs to be addressed. Some recent changes are being removed and some arent (as far as we know), but saying that the players shouldnt say anything or have differences of opinion and argue/discuss is simply wrong.
Its when these arguments become insulting or personal that the discussion has gone too far. So far (no, I dont read it all) but so far Ive seen heated debates and frustrations presented in the forums and there have been a few instances where people step over the line, but thatll happen and then the Mods like Niv and Moderator8 will come in and break up the argument with warnings or lock the thread. My issue is when people are told to shut up because the discussion is dumb or ridiculous in their eyes. That just breaks the system and is neither helpful or constructive. We play the game to have fun and we each have our own opinions of what 'fun' is. We want the developers to agree with our opinions and present reasons for said opinions in the best way we can. Others will agree and disagree as they like, that's the way of the world. It keeps the game moving forward and keeps the people entertained and allows the developers to keep doing what they love for the people who they, theoretically, at least like a little bit.
wow that became a lot longer than I had thought it would
/rant?
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List the bugs pls.
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How about the memory leak that popped up again with the pre-Double XP weekend patch (that nerfed the Reformed badge and brainstorms/crafting)? It doesn't hit everyone, but it's nailing me hard every time I play. Tonight my memory usage hit 1.44 gb of RAM.
And the mission selection bug.
The emote bugs also recently introduced (boombox, slap, etc).
There are so many, many, many bugs that BABs himself said it's not possible to track and create an accurate, up-to-date document of a known issues list for us.
linky
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It can't ever be the "Here are all of the bugs we know about" list because our bug tracking database literally has tens of thousands of 'known issues'. Some have been fixed, some aren't actually bugs, many are duplicates of bugs, etc. There's no reasonable way anyone could parse through our bug database and condense it into a list on a regular basis. Even updating it with a list of things that we know about and have already fixed is problematic and requires the people who fix things to manually tell someone to update the list. So the likeliehood of the known issues list ever being up to the minute and comprehensive is slim to none. It can certainly be more comprehensive and up to the date that it currently is, but it'll always be something that's managed ad hoc.
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Edited for format, to include BABs' quote, and remove snarky comment.
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Adding more to my list, in case you are unfamiliar with these known bugs/issues:
The chat bug where /tells and /help send broken portions of the name and nothing of the text. In tells the only way to respond is to type /r hitting backspace does not work. In help there is no way to know who send the message. This has been going on for months now.
Global chat connectivity. On most servers this is not a big problem most of the time, however on Virtue is a huge problem all of the time. Global channels reset, or become inoperative entirely for a time, and when they come back up they must be readded to chat tabs. This happens so much I have to readd them to my tabs several times an hour during peak times, and constantly during very busy times like double xp weekend. This has been going on so long I don't even remember when it started.
Mapservers. Disconnects. Crashes. Again, it's a lot worse on Virtue and has been going on so long I don't remember when it started, it has been several issues. It's not uncommon, when playing on Virtue, for an entire zone to crash, several times in a row. I've been there. It is very common, even in instanced missions, for the entire team to mapserver and freeze up, if you are unlucky you DC.
Zone in and freeze. When you zone into a mission or your base, you're frozen for several seconds.
These are the ones that really grate on my nerves the most. I'm sure others can add to the list.
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OH! OH! I know some of the answers to this one!
Not to mention the fact that global chat colors are still changing when I zone. I want to stop MTing because the colors aren't what I expect them to be.
Or the Montague Castonella train wreck of an arc. It was a nice try, but I still want to be able to drop the craft the Lost Cure wand mission...since that's the whole point of the mission drop feature.
You have trouble crafting the Lost Cure wand?
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You have trouble crafting the Lost Cure wand?
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If I'm on a team there's a chance that one of the necessary salvage pieces will not drop. I've had it happen...three time now? Possibly more.
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The problem isn't that these issues are bugs, it is that they are considered "working as designed" without explanation even though the changes are detrimental in the player's eyes
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I hope you don't mean all players' eyes, because there are plenty of folks that don't care one way or the other about changes to badges, or changes to crafting, or any other little change you can name. As has been said by many, everyone's idea of fun is different. There are few changes that affect everyone.
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First they nerfed PVP, but I wasn't a PVPer.
Then they nerfed badges, but I wasn't a badger.
Then they nerfed bases, but I wasn't a decorator.
Write me when they get around to the things you do use in this game. I'd be curious if people are left to belittle your arguments solely on the basis they find the changes personally irrelevant.