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Posts
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Joined
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Its been a while but isnt Health in the fitness pool? Where do we slot a Numina +Heal now....lol
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Paid the rent lately? that might be the power problem.
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Well if your still looking for a Tech based SG Base, I submit....Atlas All Stars
Altas All Stars - Protector, Blue Side
Overview....
http://i22.photobucket.com/albums/b3...verAllView.jpg
Entry.....
http://i22.photobucket.com/albums/b3...oes/Entry1.jpg
Teleport Room...
http://i22.photobucket.com/albums/b3...es/TPRoom1.jpg
Control Room.........
http://i22.photobucket.com/albums/b3...ntrolRoom2.jpg
http://i22.photobucket.com/albums/b3...ntrolRoom3.jpg
http://i22.photobucket.com/albums/b3...ntrolRoom1.jpg
Oro Flame...
http://i22.photobucket.com/albums/b3.../OroFlame1.jpg
Medical.....
http://i22.photobucket.com/albums/b3...s/Medical1.jpg
SG Leaders Office and Apartment.....
http://i22.photobucket.com/albums/b3...fficeAprt1.jpg
http://i22.photobucket.com/albums/b3...fficeAprt2.jpg
SG Meeting Hall and Offices
http://i22.photobucket.com/albums/b3...etingHall2.jpg
http://i22.photobucket.com/albums/b3...etingHall1.jpg
http://i22.photobucket.com/albums/b3...SGOffices2.jpg
http://i22.photobucket.com/albums/b3...rophyHall1.jpg
Crafting Areas.......
http://i22.photobucket.com/albums/b3.../Crafting2.jpg
SG Apartments, Pool, Poolside bar, and SG Kitchen
http://i22.photobucket.com/albums/b3...Apartment5.jpg
http://i22.photobucket.com/albums/b3...Apartment3.jpg
http://i22.photobucket.com/albums/b3...Apartment4.jpg
http://i22.photobucket.com/albums/b3...Apartment1.jpg
http://i22.photobucket.com/albums/b3...Apartment2.jpg
All Star Pub.....
http://i22.photobucket.com/albums/b3...llStarClub.jpg -
I'd say Go Wildcats! but after the Ron Prince debacle....we will most likely suck this year
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Well I'm sure your boys will enjoy it. My Brother saw it a week or so ago (dont ask....I never do) and he said it sucked, but the action was good. GI Joe has fuzzy hair and the Kung Fu grip damit!
I dont really go to movies much. I prefer to watch them on my 65" Mitsubishi DLP HGTV with the windows (and everything else in the house) rattling away. I mean hell I spent the money on a great home system, and on the plus side I can drink a beer or 4 while watching. My sofa is more comfortable to boot.
Oh and get off my lawn you crazy kids! -
One is all I need, and in .45 cal its probably above and beyond, but Thats not my problem.
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Quote:No...Ford = Fix or Repair Daily...or Found on Road Dead.....or F'd Over Rebuilt Dodge Just to name a few.........And some Americans are unable to distinguish between Britain and England.
I suppose you call all cars Fords as well?
And that thing that covers the engine is called a "Hood" not a Bonnet, which is something you wear on your head. The place where you stash stuff, dead bodies, children, groceries is called the "Trunk" not the Boot which is again something your wear on your feet this time. We also drive on the correct side of the street and from the left side nanner nanner! -
A "farm" is something that causes self-appointed mother hens to climb atop their soap boxes and don a cloak of self righteousness and then proceed to tell others how to do things their way......
Or you could just play how you want and leave the rest of the population alone.
Is that a clear enough definition for you? -
Quote:Dagnabit, I didnt mean to run off one of yall EU types already... This is our forums, meaning CoH/V, not the US forums. The forum servers just happen to be in the US (at least I think they are).I don't know.. it seems to me that this 'understanding cultural differences' is turning into a 'majority rules' kind of mentality, where of course the US are the majority and everyone else is a minority.
To be honest i'm thinking of never posting on these boards again, it's not like I'll be missed or anything what with all these Americans stating 'welcome to OUR boards' everywhere i look.. To be honest I don't feel welcome at all as they obviously just see this forum as THEIR place (Ok, generalising, but i've seen it a lot). I miss the EU boards. This place is alien and just feels unwelcoming and plain wrong.
Run by Americans, for Americans
Back to "Differences"..........
Chips vs Fries. Chips come in a bag and are generally thinly sliced potatos that are fried, but I think yall call these crisps, which.....arrrrr my head hurts.
Ok, beer vs bitters. On this one yall win, you can keep your IPA but please keep the Guiness and Murphys flowing, I need something for when I'm out of Boston Lager. Yes, I know most american beer yall consider weak water, but on a day when its 103 outside, and humid as hell, trust me a ice cold American beer goes down really nice. I wont get into the room temp beer thing, yall can keep that too with your IPA, I'll take mine just above freezing thank you -
Ok, now that those from across the pond have joined us in this swirling mass of humanity known as the CoH forums, I say welcome.
As for the "wording" differences between us, we will get the kinks worked out I'm sure. As for cultural differences, well US players have a higher tendency to be armed, than our EU cousins. And yall are going to have to explain this tea thing vs coffee.
I mean I like tea, iced, with lemon, but for caffeine, I'll take coffee -
Damn SC, you had me going there for a sec.....
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I welcome our new chat bug overords.......shakes head
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Thanks for stepping up to the plate there guys. While I had a lot of fun over the weekend with DXP, by Sunday I and many others on Protector were wanting a "LCMS" badge lol
Good to hear another DXP weekend is around the corner -
Well all that tech stuff is valid, on Friday, Sat, Sun every team I was on had issues, most of those teams I was on with friends who were all on voice coms, and every one of them got stalled, LCMS'd and stuttered at the same time I did. We cover the US from coast to coast north to south. This was on Protector, a generally acknowledged low pop server. As evidenced by them taking both it and Champion (I think thats was the other server) down during prime time Sat night for 2 hours, I'd say they had issues on their end.
Other than that, DXP weekend was fun and profitable for me, hope yall had fun also -
quick...someone get PP a piddle pad!
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well appearntly the Op was not on protector....lag and LCMS was horrible. I think they took our server and gave us the junk Freedumb one in return. There is a reason some of us play on lower pop servers, so we dotn have to put up with all that crap. I noticed that AFTER, DXP weekend, they added an Atlas2....shakes head, that might have been called for Friday night and theu the weekend, not after the event was over.
Oh well, still a successful DXP for me, hope yall had fun too -
Hope I have time to get Gods Own Drunk respec'd getting wailed on while ghosting is getting old LOL
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It was fun Vega, drop me a lien if you need a body for future Tfs
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I can bring either a fire Blaster, fire/kin, stone/kin, or a rad/rad...let me know I can lend a hand and keep Boricua "cracked out" of his mind, Lord knows he needs it
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Ive got these 2 Stone tanks I have been working on now for a while, a Stone/Stone and a Stone/DB (yeah I know...hang on). The Stone/Stone hit 50 a few weeks ago, and after doing a respec on his primary, I made a "speed stone" build because I wanted to see if it was possible. It was, but like a few commenter's pointed out I seemed to be giving up a lot to get the tank to not have to rely on a /kin on the team at all times. It works for most of the content, radios and pugs and such, but its not a build I'd want to take on a TF, or fight AV's with (Malaise showed me that error LOL! ) So I sat down over the last few days at lunch here at work with Mids and tried to build for more endgame survivability. I also wanted to work in some TF ghosting ability because have you ever been on a TF (PUG or otherwise) where someone said "Hey....lets ghost this" followed by "I dont have invis" or "I dont have TP" etc... So I figured because like TP as a travel power for Stone, I was halfway there anyway by adding Invis.
Oh and yes I know a Stone/DB is not the greatest tank I could do, but I built it because after seeing one and laughing hard while watching it, I had to make one. It's been a struggle with Stones slow recharges and haphazard enhancements and slotting, but he is also nearing 50, so again in Mids I tried to put something together.
Before the I post the Mids builds, I do have a question, should I even worry about trying to fit both tough and weave into my build?
So here is the Main Stone/Stone build....please let me know if I have missed (or messed something up) anything or if I am on the right track here. I dont PvP, so I have not considered that.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(3), Aegis-ResDam(3), Aegis-ResDam/EndRdx(7), ImpArm-ResDam(27), Aegis-Psi/Status(34)
Level 1: Stone Fist -- Acc-I(A)
Level 2: Earth's Embrace -- Aegis-ResDam(A), Aegis-ResDam/Rchg(5), Numna-Heal(5), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(37)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(46)
Level 6: Recall Friend -- Range-I(A)
Level 8: Kick -- Acc-I(A)
Level 10: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 12: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(29)
Level 14: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(15), TSM'n-EndRdx(15), TSM'n-Rng(37), Range-I(40)
Level 16: Swift -- Run-I(A), Run-I(17), Run-I(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(43)
Level 22: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rng(23), Zinger-Taunt/Rchg/Rng(42)
Level 24: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(25), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(46)
Level 26: Grant Invisibility -- EndRdx-I(A)
Level 28: Invisibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), ImpArm-ResPsi(31)
Level 32: Granite Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), Aegis-ResDam/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(34), Aegis-ResDam(34)
Level 35: Tremor -- Oblit-Dmg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 41: Char -- Acc-I(A)
Level 44: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-DefDeb/EndRdx/Rchg(45), AnWeak-Acc/Rchg(45), AnWeak-Acc/DefDeb(45), AnWeak-DefDeb(46)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(50), Dev'n-Acc/Dmg(50), Dev'n-Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]9.25% Defense(Fire)[*]9.25% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]6.13% Defense(AoE)[*]31.3% Enhancement(RechargeTime)[*]18% Enhancement(Heal)[*]61% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]5% FlySpeed[*]260 HP (13.9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 4.4%[*]MezResist(Stun) 6.6%[*]MezResist(Terrorized) 2.75%[*]9.5% (0.16 End/sec) Recovery[*]106% (8.29 HP/sec) Regeneration[*]5% Resistance(Cold)[*]9% Resistance(Psionic)[*]25% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Steadfast Protection[u]
(Stone Skin)<ul type="square">[*] 3% Defense(All)[/list][u]Impervium Armor[u]
(Stone Skin)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 3% Resistance(Psionic)[/list][u]Aegis[u]
(Stone Skin)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 3% Resistance(Psionic)[/list][u]Aegis[u]
(Earth's Embrace)<ul type="square">[*] 5% RunSpeed[/list][u]Numina's Convalescence[u]
(Earth's Embrace)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Crushing Impact[u]
(Heavy Mallet)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Mud Pots)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Rooted)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Winter's Gift[u]
(Teleport)<ul type="square">[*] 5% Resistance(Cold)[/list][u]Time & Space Manipulation[u]
(Teleport)<ul type="square">[*] 8% (0.63 HP/sec) Regeneration[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Stupefy[u]
(Fault)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 35.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Invisibility)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] 3% Resistance(Psionic)[/list][u]Luck of the Gambler[u]
(Granite Armor)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Aegis[u]
(Granite Armor)<ul type="square">[*] 5% RunSpeed[/list][u]Obliteration[u]
(Tremor)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Seismic Smash)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Analyze Weakness[u]
(Melt Armor)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 11% Enhancement(Accuracy)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Thunderstrike[u]
(Hurl Boulder)<ul type="square">[*] 2% (0.03 End/sec) Recovery[/list][u]Devastation[u]
(Hurl Boulder)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list]
And here is the Stone/DB Build....any feedback is welcome
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dual Blades
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(3), Aegis-Psi/Status(3), ImpArm-ResDam(34), ImpArm-ResDam/EndRdx(37), Aegis-ResDam(37)
Level 1: Nimble Slash -- Acc-I(A)
Level 2: Earth's Embrace -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(37), Aegis-ResDam(40), Aegis-ResDam/EndRdx(40)
Level 4: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(40)
Level 6: Recall Friend -- Range-I(A)
Level 8: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 10: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27)
Level 12: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(46)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Range-I(15)
Level 16: Swift -- Run-I(A), Run-I(17), Run-I(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Taunt -- Zinger-Taunt/Rng(A), Zinger-Taunt(23), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rchg/Rng(46)
Level 24: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(50)
Level 26: Kick -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(43)
Level 28: Typhoon's Edge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29)
Level 30: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31)
Level 32: Granite Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), RedFtn-Def(34), RedFtn-Def/EndRdx(34)
Level 35: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 38: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 41: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42)
Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11.5% DamageBuff(Smashing)[*]11.5% DamageBuff(Lethal)[*]11.5% DamageBuff(Fire)[*]11.5% DamageBuff(Cold)[*]11.5% DamageBuff(Energy)[*]11.5% DamageBuff(Negative)[*]11.5% DamageBuff(Toxic)[*]11.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]7.38% Defense(Fire)[*]7.38% Defense(Cold)[*]5.81% Defense(Energy)[*]5.81% Defense(Negative)[*]4.88% Defense(Psionic)[*]5.5% Defense(Melee)[*]8.63% Defense(Ranged)[*]7.06% Defense(AoE)[*]12% Enhancement(Heal)[*]73% Enhancement(Accuracy)[*]25% Enhancement(RechargeTime)[*]15% FlySpeed[*]246 HP (13.1%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]MezResist(Immobilize) 11%[*]MezResist(Stun) 6.6%[*]MezResist(Terrorized) 2.75%[*]5% (0.08 End/sec) Recovery[*]76% (5.95 HP/sec) Regeneration[*]3.13% Resistance(Negative)[*]6% Resistance(Psionic)[*]30% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Steadfast Protection[u]
(Stone Skin)<ul type="square">[*] 3% Defense(All)[/list][u]Impervium Armor[u]
(Stone Skin)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 3% Resistance(Psionic)[/list][u]Aegis[u]
(Stone Skin)<ul type="square">[*] 5% RunSpeed[*] 3% Resistance(Psionic)[/list][u]Numina's Convalescence[u]
(Earth's Embrace)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Aegis[u]
(Earth's Embrace)<ul type="square">[*] 5% RunSpeed[/list][u]Crushing Impact[u]
(Ablating Strike)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Obliteration[u]
(Mud Pots)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Power Slice)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Rooted)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Blessing of the Zephyr[u]
(Teleport)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Blinding Feint)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Force Feedback[u]
(Kick)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Scirocco's Dervish[u]
(Typhoon's Edge)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[/list][u]Crushing Impact[u]
(Vengeful Slice)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Luck of the Gambler[u]
(Granite Armor)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Red Fortune[u]
(Granite Armor)<ul type="square">[*] MezResist(Immobilize) 2.2%[/list][u]Obliteration[u]
(Sweeping Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(One Thousand Cuts)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)[*] 9% Enhancement(Accuracy)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Focused Accuracy)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list] -
[ QUOTE ]
What Im really asking is, what do you want to see headline an issue? what feature do you want that in and of itself, inspires the issue name (IE: Midnight Hour, Architect, Along came a spider)
I personally cant think of anything...
[/ QUOTE ]
Revamp, fix, Update bases....you know actually make the Issue they said they were making with the "All your base are belong to us" lede. I know they ran into problems, and then the AE monster barged into the room. But a massive update to bases (not pricing) would be really really welcome at this point. -
Enjoy..........
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Concealment
Hero Profile:
Level 1: Rock Armor <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%[/list]Level 1: Stone Fist <ul type="square">[*] (A) Stagger - Accuracy/Recharge[*] (29) Stagger - Accuracy/Stun/Recharge[*] (48) Damage Increase IO[/list]Level 2: Stone Skin <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (3) Aegis - Resistance/Recharge[*] (3) Aegis - Resistance/Endurance/Recharge[*] (5) Aegis - Resistance[*] (5) Aegis - Psionic/Status Resistance[/list]Level 4: Earth's Embrace <ul type="square">[*] (A) Regenerative Tissue - Heal/Endurance[*] (7) Regenerative Tissue - +Regeneration[*] (7) Aegis - Resistance[*] (9) Aegis - Resistance/Recharge[*] (9) Doctored Wounds - Heal[*] (11) Doctored Wounds - Endurance/Recharge[/list]Level 6: Recall Friend <ul type="square">[*] (A) Range IO[/list]Level 8: Mud Pots <ul type="square">[*] (A) Obliteration - Damage[*] (11) Obliteration - Accuracy/Recharge[*] (13) Obliteration - Damage/Recharge[*] (13) Obliteration - Accuracy/Damage/Recharge[*] (17) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (29) Slow IO[/list]Level 10: Rooted <ul type="square">[*] (A) Regenerative Tissue - Heal/Endurance[*] (15) Regenerative Tissue - Heal/Recharge[*] (15) Numina's Convalescence - Heal[*] (17) Numina's Convalescence - Heal/Endurance[*] (25) Numina's Convalescence - Heal/Recharge[*] (27) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 12: Heavy Mallet <ul type="square">[*] (A) Kinetic Crash - Damage/Knockback[*] (31) Kinetic Crash - Accuracy/Knockback[*] (31) Crushing Impact - Accuracy/Damage[*] (31) Crushing Impact - Damage/Endurance[*] (34) Crushing Impact - Damage/Recharge[*] (36) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 14: Teleport <ul type="square">[*] (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range[*] (37) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance[*] (37) Winter's Gift - Slow Resistance (20%)[*] (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO[*] (48) Run Speed IO[*] (48) Run Speed IO[*] (50) Run Speed IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Numina's Convalescence - Heal[*] (19) Healing IO[*] (21) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - Chance for +End[*] (23) Endurance Modification IO[*] (23) Endurance Modification IO[/list]Level 22: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (25) Perfect Zinger - Taunt/Range[*] (36) Perfect Zinger - Taunt/Recharge[*] (36) Perfect Zinger - Taunt/Recharge/Range[/list]Level 24: Brimstone Armor <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (27) Aegis - Resistance/Recharge[/list]Level 26: Fault <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (39) Stupefy - Endurance/Stun[*] (39) Stupefy - Accuracy/Endurance[*] (39) Stupefy - Stun/Range[*] (40) Stupefy - Accuracy/Stun/Recharge[/list]Level 28: Crystal Armor <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%[/list]Level 30: Minerals <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%[/list]Level 32: Granite Armor <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%[*] (33) Luck of the Gambler - Defense[*] (33) Luck of the Gambler - Defense/Endurance[*] (33) Aegis - Resistance/Endurance[*] (34) Aegis - Resistance[*] (34) Aegis - Resistance/Recharge[/list]Level 35: Hurl Boulder <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (40) Thunderstrike - Damage/Endurance[*] (42) Thunderstrike - Damage/Recharge[*] (42) Thunderstrike - Accuracy/Damage/Recharge[*] (43) Thunderstrike - Damage/Endurance/Recharge[/list]Level 38: Tremor <ul type="square">[*] (A) Obliteration - Damage[*] (40) Obliteration - Accuracy/Recharge[*] (42) Obliteration - Damage/Recharge[*] (43) Obliteration - Accuracy/Damage/Recharge[*] (43) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 41: Seismic Smash <ul type="square">[*] (A) Ghost Widow's Embrace - Accuracy/Recharge[*] (45) Ghost Widow's Embrace - Accuracy/Hold/Recharge[*] (45) Crushing Impact - Accuracy/Damage[*] (45) Crushing Impact - Damage/Endurance[*] (46) Crushing Impact - Damage/Recharge[*] (46) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 44: Grant Invisibility <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%[/list]Level 47: Invisibility <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 49: Stone Mallet <ul type="square">[*] (A) Kinetic Crash - Damage/Knockback[*] (50) Kinetic Crash - Accuracy/Damage/Knockback[*] (50) Damage Increase IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]7.81% Defense(Fire)[*]7.81% Defense(Cold)[*]4.06% Defense(Energy)[*]4.06% Defense(Negative)[*]4.38% Defense(Ranged)[*]6.25% Defense(AoE)[*]6% Enhancement(Heal)[*]21.3% Enhancement(RechargeTime)[*]39% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]15% FlySpeed[*]112.4 HP (6%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]MezResist(Immobilize) 4.4%[*]MezResist(Stun) 4.4%[*]MezResist(Terrorized) 4.95%[*]4.5% (0.08 End/sec) Recovery[*]44% (3.44 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]5% Resistance(Cold)[*]3% Resistance(Psionic)[*]93.5% RunSpeed[*]2.5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Gift of the Ancients[u]
(Rock Armor)<ul type="square">[*] 7.5% RunSpeed[/list][u]Stagger[u]
(Stone Fist)<ul type="square">[*] 2% RunSpeed[/list][u]Aegis[u]
(Stone Skin)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 2.5% XPDebtProtection[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3% Resistance(Psionic)[/list][u]Regenerative Tissue[u]
(Earth's Embrace)<ul type="square">[*] 4% RunSpeed[/list][u]Aegis[u]
(Earth's Embrace)<ul type="square">[*] 5% RunSpeed[/list][u]Doctored Wounds[u]
(Earth's Embrace)<ul type="square">[*] MezResist(Terrorized) 2.2%[/list][u]Obliteration[u]
(Mud Pots)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Regenerative Tissue[u]
(Rooted)<ul type="square">[*] 4% RunSpeed[/list][u]Numina's Convalescence[u]
(Rooted)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Kinetic Crash[u]
(Heavy Mallet)<ul type="square">[*] 3% RunSpeed[/list][u]Crushing Impact[u]
(Heavy Mallet)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Winter's Gift[u]
(Teleport)<ul type="square">[*] 5% Resistance(Cold)[*] 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed[*] 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)[/list][u]Blessing of the Zephyr[u]
(Teleport)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Brimstone Armor)<ul type="square">[*] 5% RunSpeed[/list][u]Stupefy[u]
(Fault)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 35.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Crystal Armor)<ul type="square">[*] 7.5% RunSpeed[/list][u]Gift of the Ancients[u]
(Minerals)<ul type="square">[*] 7.5% RunSpeed[/list][u]Gift of the Ancients[u]
(Granite Armor)<ul type="square">[*] 7.5% RunSpeed[/list][u]Luck of the Gambler[u]
(Granite Armor)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[/list][u]Aegis[u]
(Granite Armor)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Thunderstrike[u]
(Hurl Boulder)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[/list][u]Obliteration[u]
(Tremor)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Ghost Widow's Embrace[u]
(Seismic Smash)<ul type="square">[*] 5% RunSpeed[/list][u]Crushing Impact[u]
(Seismic Smash)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Gift of the Ancients[u]
(Grant Invisibility)<ul type="square">[*] 7.5% RunSpeed[/list][u]Kinetic Crash[u]
(Stone Mallet)<ul type="square">[*] 3% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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