Need some Stone Armor Advice....
I think you're limiting yourself quite a lot by not taking Rock Armor; the way you're set up you really don't have any choice but to run full time Granite. Oh, I really see no purpose in the Fighting pool on a Stone tank... it's worthless while in Granite and if Rock/Rooted/Stone Skin aren't enough you probably need more than it would give anyway.
I'd suggest getting Rock Armor at 1, it's your bread & butter armor the whole way to 50; anytime you don't need Granite's level of protection you'll want Rock Armor.
Truthfully I don't see any pressing need for a tanker to ever take Invisibility... that's not your job and if you want to ghost a mission then just armor up and use tanker stealth; walk/tp thru the mobs and ignore what they do to try and stop you. That's served me well on all my tanks for those occasions where I simply want to bypass a few groups. Let 'em shoot at you as you go by, who really cares since they can't hurt you anyway.
Oops, looking at your build you're considerably under slotting Granite for resistance; you're just shy of 10% lower in resistance than you should be. You can easily do without that 4th LotG bonus.
Melt Armor... this isn't a power I'd take; the debuff is too low and the recharge is too long. I'd take Fire Blast & Fire Ball from the pyre epic and drop Hurl Boulder.
So, if it were me I'd grab Rock Armor, drop the concealment and fighting pools entirely and loose Melt Armor for the far more useful Fire Blast & Fire Ball. Oh, and slot Granite to ED cap resistance, THEN slot to ED cap defense.
With the power choices freed up you may want to consider grabbing Hover; it makes TP a much more pleasant power for zone travel. You can't use it in combat obviously but the loss of status protection isn't an issue when you're traveling from A to B. Oh, you'll probably want to pick Stone Mallet up as well; with the -recharge from Granite you'll want attacks to fill out your attack chain. Oh, I almost forgot... you probably want Hasten as well. It won't be perma of course, but while it's up it negates the -recharge of Granite.
That's my thoughts anyway based on playing a couple of Stone/* tankers to 50. Admittedly neither was Stone/Stone (one Stone/Fire, the other Stone/EM... yuck ) but I have played the /Stone secondary to 50 on an Invuln.
Take the ideas that make sense to you, disregard what doesn't and make the tank that appeals to you; after all you're the one playing it, not me.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Ive got these 2 Stone tanks I have been working on now for a while, a Stone/Stone and a Stone/DB (yeah I know...hang on). The Stone/Stone hit 50 a few weeks ago, and after doing a respec on his primary, I made a "speed stone" build because I wanted to see if it was possible. It was, but like a few commenter's pointed out I seemed to be giving up a lot to get the tank to not have to rely on a /kin on the team at all times. It works for most of the content, radios and pugs and such, but its not a build I'd want to take on a TF, or fight AV's with (Malaise showed me that error LOL! ) So I sat down over the last few days at lunch here at work with Mids and tried to build for more endgame survivability. I also wanted to work in some TF ghosting ability because have you ever been on a TF (PUG or otherwise) where someone said "Hey....lets ghost this" followed by "I dont have invis" or "I dont have TP" etc... So I figured because like TP as a travel power for Stone, I was halfway there anyway by adding Invis.
Oh and yes I know a Stone/DB is not the greatest tank I could do, but I built it because after seeing one and laughing hard while watching it, I had to make one. It's been a struggle with Stones slow recharges and haphazard enhancements and slotting, but he is also nearing 50, so again in Mids I tried to put something together.
Before the I post the Mids builds, I do have a question, should I even worry about trying to fit both tough and weave into my build?
So here is the Main Stone/Stone build....please let me know if I have missed (or messed something up) anything or if I am on the right track here. I dont PvP, so I have not considered that.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(3), Aegis-ResDam(3), Aegis-ResDam/EndRdx(7), ImpArm-ResDam(27), Aegis-Psi/Status(34)
Level 1: Stone Fist -- Acc-I(A)
Level 2: Earth's Embrace -- Aegis-ResDam(A), Aegis-ResDam/Rchg(5), Numna-Heal(5), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(37)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(46)
Level 6: Recall Friend -- Range-I(A)
Level 8: Kick -- Acc-I(A)
Level 10: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 12: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(29)
Level 14: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(15), TSM'n-EndRdx(15), TSM'n-Rng(37), Range-I(40)
Level 16: Swift -- Run-I(A), Run-I(17), Run-I(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(43)
Level 22: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rng(23), Zinger-Taunt/Rchg/Rng(42)
Level 24: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(25), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(46)
Level 26: Grant Invisibility -- EndRdx-I(A)
Level 28: Invisibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), ImpArm-ResPsi(31)
Level 32: Granite Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), Aegis-ResDam/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(34), Aegis-ResDam(34)
Level 35: Tremor -- Oblit-Dmg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 41: Char -- Acc-I(A)
Level 44: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-DefDeb/EndRdx/Rchg(45), AnWeak-Acc/Rchg(45), AnWeak-Acc/DefDeb(45), AnWeak-DefDeb(46)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(50), Dev'n-Acc/Dmg(50), Dev'n-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]9.25% Defense(Fire)[*]9.25% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]6.13% Defense(AoE)[*]31.3% Enhancement(RechargeTime)[*]18% Enhancement(Heal)[*]61% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]5% FlySpeed[*]260 HP (13.9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 4.4%[*]MezResist(Stun) 6.6%[*]MezResist(Terrorized) 2.75%[*]9.5% (0.16 End/sec) Recovery[*]106% (8.29 HP/sec) Regeneration[*]5% Resistance(Cold)[*]9% Resistance(Psionic)[*]25% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Steadfast Protection[u]
(Stone Skin)<ul type="square">[*] 3% Defense(All)[/list][u]Impervium Armor[u]
(Stone Skin)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 3% Resistance(Psionic)[/list][u]Aegis[u]
(Stone Skin)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 3% Resistance(Psionic)[/list][u]Aegis[u]
(Earth's Embrace)<ul type="square">[*] 5% RunSpeed[/list][u]Numina's Convalescence[u]
(Earth's Embrace)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Crushing Impact[u]
(Heavy Mallet)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Mud Pots)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Rooted)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Winter's Gift[u]
(Teleport)<ul type="square">[*] 5% Resistance(Cold)[/list][u]Time & Space Manipulation[u]
(Teleport)<ul type="square">[*] 8% (0.63 HP/sec) Regeneration[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Stupefy[u]
(Fault)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 35.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Invisibility)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] 3% Resistance(Psionic)[/list][u]Luck of the Gambler[u]
(Granite Armor)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Aegis[u]
(Granite Armor)<ul type="square">[*] 5% RunSpeed[/list][u]Obliteration[u]
(Tremor)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Seismic Smash)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Analyze Weakness[u]
(Melt Armor)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 11% Enhancement(Accuracy)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Thunderstrike[u]
(Hurl Boulder)<ul type="square">[*] 2% (0.03 End/sec) Recovery[/list][u]Devastation[u]
(Hurl Boulder)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list]
And here is the Stone/DB Build....any feedback is welcome
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dual Blades
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(3), Aegis-Psi/Status(3), ImpArm-ResDam(34), ImpArm-ResDam/EndRdx(37), Aegis-ResDam(37)
Level 1: Nimble Slash -- Acc-I(A)
Level 2: Earth's Embrace -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(37), Aegis-ResDam(40), Aegis-ResDam/EndRdx(40)
Level 4: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(40)
Level 6: Recall Friend -- Range-I(A)
Level 8: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 10: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27)
Level 12: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(46)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Range-I(15)
Level 16: Swift -- Run-I(A), Run-I(17), Run-I(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Taunt -- Zinger-Taunt/Rng(A), Zinger-Taunt(23), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rchg/Rng(46)
Level 24: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(50)
Level 26: Kick -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(43)
Level 28: Typhoon's Edge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29)
Level 30: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31)
Level 32: Granite Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), RedFtn-Def(34), RedFtn-Def/EndRdx(34)
Level 35: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 38: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 41: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42)
Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11.5% DamageBuff(Smashing)[*]11.5% DamageBuff(Lethal)[*]11.5% DamageBuff(Fire)[*]11.5% DamageBuff(Cold)[*]11.5% DamageBuff(Energy)[*]11.5% DamageBuff(Negative)[*]11.5% DamageBuff(Toxic)[*]11.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]7.38% Defense(Fire)[*]7.38% Defense(Cold)[*]5.81% Defense(Energy)[*]5.81% Defense(Negative)[*]4.88% Defense(Psionic)[*]5.5% Defense(Melee)[*]8.63% Defense(Ranged)[*]7.06% Defense(AoE)[*]12% Enhancement(Heal)[*]73% Enhancement(Accuracy)[*]25% Enhancement(RechargeTime)[*]15% FlySpeed[*]246 HP (13.1%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]MezResist(Immobilize) 11%[*]MezResist(Stun) 6.6%[*]MezResist(Terrorized) 2.75%[*]5% (0.08 End/sec) Recovery[*]76% (5.95 HP/sec) Regeneration[*]3.13% Resistance(Negative)[*]6% Resistance(Psionic)[*]30% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Steadfast Protection[u]
(Stone Skin)<ul type="square">[*] 3% Defense(All)[/list][u]Impervium Armor[u]
(Stone Skin)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 3% Resistance(Psionic)[/list][u]Aegis[u]
(Stone Skin)<ul type="square">[*] 5% RunSpeed[*] 3% Resistance(Psionic)[/list][u]Numina's Convalescence[u]
(Earth's Embrace)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Aegis[u]
(Earth's Embrace)<ul type="square">[*] 5% RunSpeed[/list][u]Crushing Impact[u]
(Ablating Strike)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Obliteration[u]
(Mud Pots)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Power Slice)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Rooted)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Blessing of the Zephyr[u]
(Teleport)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Blinding Feint)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Force Feedback[u]
(Kick)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Scirocco's Dervish[u]
(Typhoon's Edge)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[/list][u]Crushing Impact[u]
(Vengeful Slice)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Luck of the Gambler[u]
(Granite Armor)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Red Fortune[u]
(Granite Armor)<ul type="square">[*] MezResist(Immobilize) 2.2%[/list][u]Obliteration[u]
(Sweeping Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(One Thousand Cuts)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)[*] 9% Enhancement(Accuracy)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Focused Accuracy)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list]