Powerset Proliferation FAQ


Adelante

 

Posted

Spectral Terror does, afaik, cause -15% tohit to anything within 20 feet.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

I would just like to say that I think the devs are doing a great job. Not all powersets are going to please all players but that's just a matter of personal play style. For every powerset on the I12 list that doesn't interest me there is someone else who is thrilled by it and vice versa. Keep up the great work NCNC!


 

Posted

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(caveat: I'm pushing for Stalkers NOT to get the Shield set, since the powers as planned don't work too well, thematically or practically)

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W00t!

Yes, you read that right. I'm all against Stalkers getting Shields. Willpower is hard enough to explain, so will be Elec, and don't get me started on Fire.

And yes, I know designing/thinking of secondaries for Stalkers is hell and then some.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

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Spectral Terror does, afaik, cause -15% tohit to anything within 20 feet.

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I stand corrected there.


 

Posted

While I don't particularly have any interest in playing a Stalker with a shield, I find it really bizarre for anyone to say "Yay! One less set for Stalkers!"

If you don't think it fits your view of the AT, I don't understand why you wouldn't just choose not to play it instead of fighting to prevent people from having it (I do understand Castle not wanting to try to balance it if the design is weird).

I'm sure there are people against the idea of Super Strength Stalkers, but I am all over the idea of someone like Sunspot or She-Hulk being trained as an assassin-- sneak in, punch some important guy in the back of the head, and then bring the house down on whoever is left. Awesome.

Damn, I'm excited about that idea.

Edit: Too bad they'd probably lose Foot Stomp given the design pattern of the sets, because I'm imagining an extended Knockout Blow being the Assassin Strike animation, and then following up with the stomp.


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(caveat: I'm pushing for Stalkers NOT to get the Shield set, since the powers as planned don't work too well, thematically or practically)

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W00t!

Yes, you read that right. I'm all against Stalkers getting Shields. Willpower is hard enough to explain, so will be Elec, and don't get me started on Fire.

And yes, I know designing/thinking of secondaries for Stalkers is hell and then some.

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I don't see why Stalkers shouldn't have Willpower, but I do agree that there's no reasonable explanation for Shields or Electric Armor.

Electric Stalker: *sneak sneak sneak*
Guard 1: "Hey, do you hear a sizzling, popping noise?"
Guard 2: "Yes, but it's a Stalker, so we have to pretend we can't hear it."

... Although, a Shield Stalker would be pretty great with a Cardboard Box Shield, or a Corrugated Tin Shield.


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Posted

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for other PvE like LRSF...

Thermal > Empathy


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What?

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yes, for a LRSF I'd find Thermals Buffs and debuff more valuable


 

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Can we say Teacher's (Dev's) Pet?...

...um, whatever happened to AT boundaries? Werent Blasters supposed to be all about damage? Whats with all this mostly unresisted Mezz stuff? Fear and Confuse? Cooome on!...and a Nuke and health/endurance recovery power in the secondary? If this isnt an April Fools joke I think I'll just urinate all over myself and retire from PvP right now.

WTF!!!

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Since I haven't seen this addressed:

I suppose you mostly fight/play /em Blasters, so I guess this is understandable, but you do understand that most of the other blaster support sets have holds, immobs and various other ways to control or manipulate their targets, right? It's not Ranged damage/Melee damage, but Ranged Damage/Self-Support


 

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==========

“WHY NO EMP FOR CORR?” – ELF_STALKER



Empathy isn’t a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.

Back to thematics – Empathy isn’t really a villainous trait. From a fiction standpoint, it wasn’t our first choice to port over and the reason corruptors didn’t receive it in the first place as part of the release of City of Villains. If we were to add an “Empathy Like” set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12’s powerset proliferation and is why it wasn’t included.



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Instead of pretending to be toolboxes, why don't you just be honest. Empathy is a bad choice in terms of design. It gives people a mistaken impression of how the sets work together in the game, and it doesn't fit villain side, because villain side is far better designed to make every ATs participation more meaningful. Empathy/Tank is the sickness that makes CoH so bjorked. Villains won't get empathy because it would be cruel and unfair for us to have to suffer from it. Thermal is a better set in every respect. A paucity of healing focused sets is to be preferred.

The toolbox routine, and by toolbox, I mean a box filled with tools, of claiming that empathy isn't villainous is ludicrous. It aggravates anyone with a working brain everytime it's invoked.


 

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==========

“WHY NO EMP FOR CORR?” – ELF_STALKER



Empathy isn’t a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.

Back to thematics – Empathy isn’t really a villainous trait. From a fiction standpoint, it wasn’t our first choice to port over and the reason corruptors didn’t receive it in the first place as part of the release of City of Villains. If we were to add an “Empathy Like” set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12’s powerset proliferation and is why it wasn’t included.



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Instead of pretending to be toolboxes, why don't you just be honest. Empathy is a bad choice in terms of design. It gives people a mistaken impression of how the sets work together in the game, and it doesn't fit villain side, because villain side is far better designed to make every ATs participation more meaningful. Empathy/Tank is the sickness that makes CoH so bjorked. Villains won't get empathy because it would be cruel and unfair for us to have to suffer from it. Thermal is a better set in every respect. A paucity of healing focused sets is to be preferred.

The toolbox routine, and by toolbox, I mean a box filled with tools, of claiming that empathy isn't villainous is ludicrous. It aggravates anyone with a working brain everytime it's invoked.

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*highlighted the relevant sentence*

Villains better designed than heroes.......lol

sorry but MMs were supposed to be the villain side "tank" AND the villains second buff class and as a result did neither very well which is why they have evolved into their own class, this is not down to design in any way. The can tank now with bodyguard mode but that wasnt a part of their initial design. Dominators were set so low in terms of power they have received nothing but buffs and its only now that they are a real fully functioning AT. Stalkers are a joke in everything but solo play, they are nothing more than fillers to increase the number of mobs. That said brutes and corrupters worked well.

I prefer red side for ATs (not its very lacking content) I like that they are not so specialised its easier to solo but there are still glearing design issues, to all real extents and purposes there is just one buff class, corrupters and then there are stalkers.....

Heroes were designed to work with one another, villains to solo more effectively, all IMO of course


 

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“WHY NO EMP FOR CORR?” – ELF_STALKER



Empathy isn’t a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.

Back to thematics – Empathy isn’t really a villainous trait. From a fiction standpoint, it wasn’t our first choice to port over and the reason corruptors didn’t receive it in the first place as part of the release of City of Villains. If we were to add an “Empathy Like” set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12’s powerset proliferation and is why it wasn’t included.


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Well, it's not like some real-life crimminal organizations, tyrants, war crimminals, invading armies don't have doctors, nurses, medics, scientists etc working for them. Just change the name and give it to Corrs. I'm sure the Rogue Isles have their own doctors, nurses, medics, paramedics etc who would gladly serve Arachnos or other groups so any thematic reasons for not porting emp over can be easily explained awahy.


 

Posted

Tankers with Ninjitsu? Talk about stupid.


 

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“Any Red name wanna come out and let us know if Elec/Elec tank is going to be added?” – Lady_Dee


Castle said, “No, never!” and Positron said, “Yes, do it!” In the end, the decision of which sets to give everyone bounced back and forth multiple times. The next question is, “Why did Castle say no?!” At the time, he wanted each AT to keep certain sets so they were only found on that AT – Ninjitsu for Stalkers, Elec/Elec for Brutes, Ice/Ice for Tankers, etc. Ultimately, that concept was set aside later in the process, but some aspects of it remained in the initial pass of Proliferation.

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Does this mean, 100%, ice armor/ice melee will go to brutes, scrappers,a nd stalkers? broadsword, katana, regen, SR and ninjitsu will go to tankers?

Is there ANY taboos? (I ask more about balance issues).

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The plan, so far as I know, is for all appropriate sets to be ported in one form or another. So, eventually, Melee types should have access to all the melee sets (caveat: I'm pushing for Stalkers NOT to get the Shield set, since the powers as planned don't work too well, thematically or practically), Buff/Debuff ATs should have access to the powers in all the Buff/Debuff sets (even if they look and sound slightly different in some cases!) etc.

What does this plan mean, really? Buy stock in Tylenol...I'll singlehandedly be increasing their profitability! Well, maybe not singlehandedly...I'm sure the new guys will be pulling their hair out, too!

Caveat #2: Plans are subject to change, schedules have not been drawn up yet, so this *could* not happen. This post is *not* a promise.

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Post = nice-to-have

Got it.

Thanks for the update Castle.


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Ack! RUN! Regen is glowing mean & green!

If it reduces you, it's a nerf.
If it buffs the mobs, it's challenge.
They are not the same.

 

Posted

Wait a min, isnt Psychic Scream already a Psy BLast power??


 

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Quick stab, Crits. scrappers have 'em brutes do not. Brutes do not do the type of damage that scrappers can even with full fury. Stalkers can crit, but only from hide. Interrupt their hide, and no crits.

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I have no problems with Scrappers getting the Stalker version of EM, replacing Placate for Confront and Assassin's Strike for Whirling Hands.

It has lower percentages on the stuns (10% on EP, 30% on BS, 50% on ET vs 30/60/60 respectively) and while it would be a step up compared to the current Scrapper sets if the plan is to port Stone Melee and Super Strength it's a worse PvE performer than either. I was actually thinking it would be the likely candidate since I figured that EM/EA would be more likely for Scrappers specifically so that they didn't get Fiery Embrace (from Fire/Fire), Rage, or SM's entire-spawn control.


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Posted

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a fairly easy 'fix' to the imbalancing factor of fears and confuses - put a little protection in some pool power buffs.

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I'm wondering how effective the existing confuse and fear resistance in tactics are? Maybe these should be increased instead of turning them to protection?



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# 60.55% Resistance(Confused) to Target for 0.75 seconds [Non-resistable]
Effect does not stack from same caster
# -5.19 Confused to Target for 0.75 seconds [Non-resistable]
Effect does not stack from same caster
# 60.55% Resistance(Terrorized) to Target for 0.75 seconds [Non-resistable]
Effect does not stack from same caster

That's almost mag seven from a defender, this is the corrupter version of tactics.

Defenders do about 75% resistance. And it stacks, too


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Posted

(QR)

Any way we can see the Elec Assault set for Dominators like you put up Mental Manipulation?

Thanks in advance.


⊂二二二( ^ω^)二二二⊃
@6X - Arc IDs: 9882

 

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Subdual – Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate

Telekinetic Thrust – A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate

Psychic Scream -- This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate, Recharge: Slow

Psychic Shockwave – Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented. Damage: High Recharge: Slow

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Maybe I'm Way off but all these are redundant to Psionic Blast?

So a Psi/Mental Blaster is gonna loose out on diversity that other Themed parings get. Or Is Psionic Blast getting a REDO too??


[b][color=plum]Mind Cloak, Dark/Psi Defender, 50, Victory
[color=red]Llew Silverhands, Inv/NRG Tank, 50, Virtue
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Posted

If you read the thread you'll see the theories.

The first 2 attacks of a Blaster primary have to be 1 second and 1.67 seconds respectively. Mental Blast and Subdue don't fit that pattern, but Psionic Dart and Mental Blast do. Telekinetic Thrust and Telekinetic Blast have similar names but are not in fact the same power. I admit it's odd that Psychic Scream ended up in the secondary, but I think it's likely that they dropped it from the primary in favor of Aim.

Psychic Shockwave is not part of the primary and therefore is not redundant in any way.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

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Tankers with Ninjitsu? Talk about stupid.

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Why? Seems like a really good fit to me. Control your terrain, position your enemies, let you and your allies stirke them down while they are confused and distracted by you. Sounds like a Tanker to me.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Tankers with Ninjitsu? Talk about stupid.

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Why? Seems like a really good fit to me. Control your terrain, position your enemies, let you and your allies stirke them down while they are confused and distracted by you. Sounds like a Tanker to me.

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But ninjas don't do that...they are fast and efficient. They live with honor and kill with stealth!


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Tankers with Ninjitsu? Talk about stupid.

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Why? Seems like a really good fit to me. Control your terrain, position your enemies, let you and your allies stirke them down while they are confused and distracted by you. Sounds like a Tanker to me.

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But ninjas don't do that...they are fast and efficient. They live with honor and kill with stealth!

[/ QUOTE ]Uhhh. No, ninjas do not fight or live with honor. Poison, assassination, killing your opponent unarmed and without knowledge of your presence, that's all dishonorable.


 

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I have a question: why exactly is it that Energy Melee is considered to be "too powerful," as it currently is, for Scrappers? Sure, Scrappers > Tankers as far as damage output goes, but aren't Brutes and Scrappers on relatively equal footing?

So, Brutes, who deal roughly the same amount of DPS (damage per second) as Scrappers aren't over-powered when using Energy Melee? Or how about Energy Melee Stalkers, with their tremendously powerful Assassin's Strike/Stun combo that I continuously fall victim to in PVP?

I just fail to see why anyone thinks that Scrappers will be overly powerful compared to the other melee ATs with this addition, and would appreciate it highly if someone could enlighten me.

(In the meantime, I'll be curled up under my desk, sure in the knowledge that the devs have a personal grudge against me, said grudge being the sole reason that Energy Melee is not being propagated to Scrappers.)

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I've actually been curious about this myself.

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Looking at the numbers, a straight port of energy transfer to Scrappers would do about 80% of the damage of a Stalker's Assassin Strike. And they could do that with being hidden and having much better defense than Stalkers. And with hasten and a Recharge IO, they could hit it again after 10 seconds. To say nothing of criticals or the fact they could follow up with Total Focus for another 65% of an Assassin's Strike. Not to mention, with fire aura being a scrapper set now, a EM/Fire scrapper could added Fiery Embrace into the mix as well.

PvE it would be potent, but I don't think game breaking. Most of the "uber" PvE sets are all about AoE, which EM is sorely lacking. But in PvP, it would be crazy. Pretty much a hero side Stalker with better surivivablity.


 

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<QR>

Personally, it pisses me off to see a set like this go to the Blasters when my DOM would love MM with the right tweaking, but eventually, you become so cynical you just stop carrying.

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Um...not to pick on a sore spot, but....isn't Mental Manipulation a watered down version of Psi Assault?


 

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Tankers with Ninjitsu? Talk about stupid.

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Why? Seems like a really good fit to me. Control your terrain, position your enemies, let you and your allies stirke them down while they are confused and distracted by you. Sounds like a Tanker to me.

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But ninjas don't do that...they are fast and efficient. They live with honor and kill with stealth!

[/ QUOTE ]Uhhh. No, ninjas do not fight or live with honor. Poison, assassination, killing your opponent unarmed and without knowledge of your presence, that's all dishonorable.

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The snipers of days long past.