Powerset Proliferation FAQ


Adelante

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Many of them do not, no, and for others a few of it breaks down into a few reasons I have detailed here.


Many people will use the OMG, you have not seen the numbers excuse which is in itself erroneous because Blasters are an attack heavy AT. Psi will be increased in order to perform at the level of its brethren sets if only adequately so. Mind Manipulation is control heavy with some serious holds and a regen. It may not be Dominator impressive, but clearly, it is far from sub par. But Castle said, Castle also said the numbers were not final.

Some people honestly do not understand and/or care about the situation and see any content as beneficial to the game. These are some of the anti-whine crusade and merely serve to exacerbate the situation by telling people to [censored] as if they were the devs. These people can be from either side, so it is not just a hero thing.

In short no, you do not have the RIGHT to criticize. You MUST support the games content or else you are not being a team player. Personally, it pisses me off to see a set like this go to the Blasters when my DOM would love MM with the right tweaking, but eventually, you become so cynical you just stop carrying.

[/ QUOTE ]

I don't care about your or others' complaining. I just wish you'd add some critical thought to your complaints. We have not seen the numbers. We do not know how well or poorly the Psi blaster sets will do. What we're telling you is to wait and see what the powers are all about then offer criticism.

[/ QUOTE ]

But I wasn't complaining, and even said I no longer care. I simply envied the MM set. Lrn2 reading comprehension before addressing an adult next time.

[/ QUOTE ]

The bolded part indicates that you do care despite protestations to the contrary. Thanks for playing.


 

Posted

[ QUOTE ]
a fairly easy 'fix' to the imbalancing factor of fears and confuses - put a little protection in some pool power buffs.

I suggest maneuvers gets a little confuse protection (enough to counter one application of a single target confuse such as Deceive), because leadership-led maneuvering seems like it would keep you organized enough not to be easily confused; and tough should get the same amount of fear protection (enough to protect you from one application of a fear power such as Touch of Fear). Tough guys don't scare easy

Approximately the same amount of protection that's in Acrobatics vs hold would be fine.

Since these are non travel power pools, and PvP'ers like to take two travel powers, there would be a sizable tradeoff for taking both.

Alternatively or in addition, give sonic Clarity (and/or the similar thermal buff, Thaw) a protection level from fear and/or confuse (maybe clarity gets confuse and thaw gets fear - protecting from being 'frozen' with fear ). That way villains and heroes both would get some protection at higher levels from an ally.

[/ QUOTE ]

Taking Travel Powers isn't really a choice really, considering Blasters are pure damage and range. Honestly your idea would be cutting pretty deep into a person's survival.

The second idea doesn't sound bad to me though.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

[ QUOTE ]
That was never in dispute. Effectiveness aside MM is based on the concept of mental control, so I am not really sure why you are disqualifying it.

[/ QUOTE ]

Well, I suppose there are two different ways to look at it: MM is thematically controllerish based on the powers it has when you actually ignore how effective those powers will be in controlling enemies.

From efficiency point of view it is less control heavy than elec, energy or ice by having less powers that can stack/efficiently control enemy. If I wanted to create a blaster that specializes in controlling I wouldn't pick mind due its lack of efficient control.


 

Posted

[ QUOTE ]
[ QUOTE ]

“Any Red name wanna come out and let us know if Elec/Elec tank is going to be added?” – Lady_Dee


Castle said, “No, never!” and Positron said, “Yes, do it!” In the end, the decision of which sets to give everyone bounced back and forth multiple times. The next question is, “Why did Castle say no?!” At the time, he wanted each AT to keep certain sets so they were only found on that AT – Ninjitsu for Stalkers, Elec/Elec for Brutes, Ice/Ice for Tankers, etc. Ultimately, that concept was set aside later in the process, but some aspects of it remained in the initial pass of Proliferation.

[/ QUOTE ]

Does this mean, 100%, ice armor/ice melee will go to brutes, scrappers,a nd stalkers? broadsword, katana, regen, SR and ninjitsu will go to tankers?

Is there ANY taboos? (I ask more about balance issues).

[/ QUOTE ]

The plan, so far as I know, is for all appropriate sets to be ported in one form or another. So, eventually, Melee types should have access to all the melee sets (caveat: I'm pushing for Stalkers NOT to get the Shield set, since the powers as planned don't work too well, thematically or practically), Buff/Debuff ATs should have access to the powers in all the Buff/Debuff sets (even if they look and sound slightly different in some cases!) etc.

What does this plan mean, really? Buy stock in Tylenol...I'll singlehandedly be increasing their profitability! Well, maybe not singlehandedly...I'm sure the new guys will be pulling their hair out, too!

Caveat #2: Plans are subject to change, schedules have not been drawn up yet, so this *could* not happen. This post is *not* a promise.


 

Posted

[ QUOTE ]
a fairly easy 'fix' to the imbalancing factor of fears and confuses - put a little protection in some pool power buffs.

I suggest maneuvers gets a little confuse protection (enough to counter one application of a single target confuse such as Deceive), because leadership-led maneuvering seems like it would keep you organized enough not to be easily confused; and tough should get the same amount of fear protection (enough to protect you from one application of a fear power such as Touch of Fear). Tough guys don't scare easy

Approximately the same amount of protection that's in Acrobatics vs hold would be fine.

Since these are non travel power pools, and PvP'ers like to take two travel powers, there would be a sizable tradeoff for taking both.

Alternatively or in addition, give sonic Clarity (and/or the similar thermal buff, Thaw) a protection level from fear and/or confuse (maybe clarity gets confuse and thaw gets fear - protecting from being 'frozen' with fear ). That way villains and heroes both would get some protection at higher levels from an ally.

[/ QUOTE ]

Clarity already protects against Fear and Confuse, as does Thaw, as does Antidote, as does Tactics. Next.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

[ QUOTE ]
a fairly easy 'fix' to the imbalancing factor of fears and confuses - put a little protection in some pool power buffs.

[/ QUOTE ]

I'm wondering how effective the existing confuse and fear resistance in tactics are? Maybe these should be increased instead of turning them to protection?



[ QUOTE ]
Since these are non travel power pools, and PvP'ers like to take two travel powers, there would be a sizable tradeoff for taking both.

[/ QUOTE ]

You know, I'm wondering if some of the problems with PvP could be solved by limiting people to one travel power at time (I probably get lynched by saying this ).


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Many of them do not, no, and for others a few of it breaks down into a few reasons I have detailed here.


Many people will use the OMG, you have not seen the numbers excuse which is in itself erroneous because Blasters are an attack heavy AT. Psi will be increased in order to perform at the level of its brethren sets if only adequately so. Mind Manipulation is control heavy with some serious holds and a regen. It may not be Dominator impressive, but clearly, it is far from sub par. But Castle said, Castle also said the numbers were not final.

Some people honestly do not understand and/or care about the situation and see any content as beneficial to the game. These are some of the anti-whine crusade and merely serve to exacerbate the situation by telling people to [censored] as if they were the devs. These people can be from either side, so it is not just a hero thing.

In short no, you do not have the RIGHT to criticize. You MUST support the games content or else you are not being a team player. Personally, it pisses me off to see a set like this go to the Blasters when my DOM would love MM with the right tweaking, but eventually, you become so cynical you just stop carrying.

[/ QUOTE ]

I don't care about your or others' complaining. I just wish you'd add some critical thought to your complaints. We have not seen the numbers. We do not know how well or poorly the Psi blaster sets will do. What we're telling you is to wait and see what the powers are all about then offer criticism.

[/ QUOTE ]

But I wasn't complaining, and even said I no longer care. I simply envied the MM set. Lrn2 reading comprehension before addressing an adult next time.

[/ QUOTE ]

The bolded part indicates that you do care despite protestations to the contrary. Thanks for playing.

[/ QUOTE ]

I never said I did not care. I said it pissed me off, but that you eventually stop caring. Also, if I had been complaining about it as you claimed then why is mention of it absent from my previous post within this thread? Why does it only appear once and is quickly dismissed?


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

[ QUOTE ]

Now that I see the details of this Psi/Psi i now understand how they are going to bring balance to (the Force) PVP.


With this power set I see less villains being defeated in PVP. For the simple reason that who will be playing Villains after this is available. Ok maybe some die hard is playing VEATS or there are still stalkers out there but the numbers of unique victims will deminish.

So just like the Jedi being unable to see how balance would come to the force I think something similar will happen here.

[/ QUOTE ]

Pretty much the need of the "Balance of the Force" was that there were too many Jedi and not enough Sith, so the balance was when most of the Jedi in the galaxy were killed... So the devs need to kill off Heroes to bring true "balance"....

... Like they'll ever do that.


 

Posted

I wants my Ice/Ice Brute back...

That beign said.. just the thought that is being thought about and worked on is enough to make me happy for now.

All the new options are awesome and I'm going to have lots of fun playing with some of my long time Wanted builds.. Though I'm still waiting on Super Strength for Scrappers..


 

Posted

[ QUOTE ]
[ QUOTE ]
That was never in dispute. Effectiveness aside MM is based on the concept of mental control, so I am not really sure why you are disqualifying it.

[/ QUOTE ]

Well, I suppose there are two different ways to look at it: MM is thematically controllerish based on the powers it has when you actually ignore how effective those powers will be in controlling enemies.

From efficiency point of view it is less control heavy than elec, energy or ice by having less powers that can stack/efficiently control enemy. If I wanted to create a blaster that specializes in controlling I wouldn't pick mind due its lack of efficient control.

[/ QUOTE ]

I can't argue with that until the numbers are dropped so, I see your point.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

[ QUOTE ]
[ QUOTE ]


He can heal people! Clearly he must be an Empath!



[/ QUOTE ]That's all he can do with his powers. He can't make things with them just restore living organic matter. sounds like empathy to me. Minus absorb pain ect.

[/ QUOTE ]

All he can do is heal. However Empaths in CoH can do much more than only heal. Your comparison falls apart right there.

Not only are Empaths NOT the only healers, Empaths are also not ONLY healers. Therefore the villain from Heroes is not NECESSARILY an Empath.

[/ QUOTE ]

Technically, Empathy has nothing to do with healing it is simply sharing the emotions of another. The COH empathy would therefore not be an Empath either. At least not according to the dictionary.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

I wonder if there are any plans to proliferate the APPs over to the Villain side and create equivalent PPPs on the Hero side?

Well I can dream, can't I?


 

Posted

[ QUOTE ]
I can't argue with that until the numbers are dropped so, I see your point.

[/ QUOTE ]

Admittedly numbers may affect my perception a bit as well but I dare to make a few guesses based on how blasters work right now and how we know existing powers work.

I believe there is only one power in all blaster secondaries that can get a boss by one shot - not including kbs. This power is total focus. Everything else is mag 2 (minions) or mag 3 (lts). Basically this means that to get a boss you must stack the power, and unfortunatelly you can not stack confuse, and fear is stackable only if you pick pool power.

Fear alone is a soft control that is wasted on minions and lts who die too fast for it to be effective and basically doesn't prevent them from getting their one attack in anyways. Personally I'd rather pick mag 2 aoe fear (i.e. cone) than mag 3 single target fear. I'm also expecting this to have 'stun' level recharge (20s) instead of a few second recharge - I hope I'm wrong here.


 

Posted

The description of World of Confusion SEEMS to imply that it can self stack to overcome Boss level mez protection. Conceivably Scare could do so as well, but more importantly Scare MAY have a -ToHit portion that would be useful in one application. Big emphasis on SEEMS and MAY.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

“Any Red name wanna come out and let us know if Elec/Elec tank is going to be added?” – Lady_Dee


Castle said, “No, never!” and Positron said, “Yes, do it!” In the end, the decision of which sets to give everyone bounced back and forth multiple times. The next question is, “Why did Castle say no?!” At the time, he wanted each AT to keep certain sets so they were only found on that AT – Ninjitsu for Stalkers, Elec/Elec for Brutes, Ice/Ice for Tankers, etc. Ultimately, that concept was set aside later in the process, but some aspects of it remained in the initial pass of Proliferation.

[/ QUOTE ]

Does this mean, 100%, ice armor/ice melee will go to brutes, scrappers,a nd stalkers? broadsword, katana, regen, SR and ninjitsu will go to tankers?

Is there ANY taboos? (I ask more about balance issues).

[/ QUOTE ]

The plan, so far as I know, is for all appropriate sets to be ported in one form or another. So, eventually, Melee types should have access to all the melee sets (caveat: I'm pushing for Stalkers NOT to get the Shield set, since the powers as planned don't work too well, thematically or practically), Buff/Debuff ATs should have access to the powers in all the Buff/Debuff sets (even if they look and sound slightly different in some cases!) etc.

What does this plan mean, really? Buy stock in Tylenol...I'll singlehandedly be increasing their profitability! Well, maybe not singlehandedly...I'm sure the new guys will be pulling their hair out, too!

Caveat #2: Plans are subject to change, schedules have not been drawn up yet, so this *could* not happen. This post is *not* a promise.

[/ QUOTE ]
I would rather stalkers not get the shield set too if you know for a fact it isnt going to work ahead of time. The last thing we stalkers need is another half [censored] powerset that flat out just doesnt work for us. All that does is get us more pissed at you and Positron for letting it even happen (points finger at Dual Blades and Willpower). I honestly feel those 2 sets were butchered for stalkers due to the way the AT plays. Personally I would have rather just not gotten it at all. I just hope whatever future fixes you got for stalkers you keep this in mind that we are hurting and hurting bad because we suck so bad on teams and the new sets dont seem to make this problem any better.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

[ QUOTE ]

caveat: I'm pushing for Stalkers NOT to get the Shield set, since the powers as planned don't work too well, thematically or practically

[/ QUOTE ]
Shield Stalker: "Can't see me behind this big shield!"


@Lasher
First Of The Year

Quote:
Originally Posted by Edgar Allan Poe
I became insane, with long intervals of horrible sanity.

 

Posted

I have a question: why exactly is it that Energy Melee is considered to be "too powerful," as it currently is, for Scrappers? Sure, Scrappers > Tankers as far as damage output goes, but aren't Brutes and Scrappers on relatively equal footing?

So, Brutes, who deal roughly the same amount of DPS (damage per second) as Scrappers aren't over-powered when using Energy Melee? Or how about Energy Melee Stalkers, with their tremendously powerful Assassin's Strike/Stun combo that I continuously fall victim to in PVP?

I just fail to see why anyone thinks that Scrappers will be overly powerful compared to the other melee ATs with this addition, and would appreciate it highly if someone could enlighten me.

(In the meantime, I'll be curled up under my desk, sure in the knowledge that the devs have a personal grudge against me, said grudge being the sole reason that Energy Melee is not being propagated to Scrappers.)


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

[ QUOTE ]
Reading some of the reply I had to stop because all I read were:

Whine whine whine WHINE whine whine.

Just wonder if you all are like this in the real world, if you are then explains why the planet is going down the toilet.

[/ QUOTE ]

No, the reason the planet is going down the toilet is because people like to bury their heads in the sand, believe that things are going as planned in Iraq, think Global Warming is a tin-foil-hat conspiracy, and generally like to be told everything is kosher so they can continue on eating their TV dinners and watching wrestling, content that the world will still be there when they wake up in the morning.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

“Any Red name wanna come out and let us know if Elec/Elec tank is going to be added?” – Lady_Dee


Castle said, “No, never!” and Positron said, “Yes, do it!” In the end, the decision of which sets to give everyone bounced back and forth multiple times. The next question is, “Why did Castle say no?!” At the time, he wanted each AT to keep certain sets so they were only found on that AT – Ninjitsu for Stalkers, Elec/Elec for Brutes, Ice/Ice for Tankers, etc. Ultimately, that concept was set aside later in the process, but some aspects of it remained in the initial pass of Proliferation.

[/ QUOTE ]

Does this mean, 100%, ice armor/ice melee will go to brutes, scrappers,a nd stalkers? broadsword, katana, regen, SR and ninjitsu will go to tankers?

Is there ANY taboos? (I ask more about balance issues).

[/ QUOTE ]

The plan, so far as I know, is for all appropriate sets to be ported in one form or another. So, eventually, Melee types should have access to all the melee sets (caveat: I'm pushing for Stalkers NOT to get the Shield set, since the powers as planned don't work too well, thematically or practically), Buff/Debuff ATs should have access to the powers in all the Buff/Debuff sets (even if they look and sound slightly different in some cases!) etc.

What does this plan mean, really? Buy stock in Tylenol...I'll singlehandedly be increasing their profitability! Well, maybe not singlehandedly...I'm sure the new guys will be pulling their hair out, too!

Caveat #2: Plans are subject to change, schedules have not been drawn up yet, so this *could* not happen. This post is *not* a promise.

[/ QUOTE ]

I dislike your decision about Stalkers not receiving the Shield Set based on 'theme'. Technically, a case in literature, comics and real life could be found for *any* thematic objection you guys raise. Tell me you can't do it (or will not try to do it) because you can't get the animations, effects, math, esthetics to work at all or up to your standards, and I'll stop (or never start) griping about it. But, please, for the sake of *my* sanity, don't try to tell me shields + stalkers is 'anti-thematic'. Please?



Cal2


 

Posted

Quick stab, Crits. scrappers have 'em brutes do not. Brutes do not do the type of damage that scrappers can even with full fury. Stalkers can crit, but only from hide. Interrupt their hide, and no crits.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

[ QUOTE ]
I have a question: why exactly is it that Energy Melee is considered to be "too powerful," as it currently is, for Scrappers? Sure, Scrappers > Tankers as far as damage output goes, but aren't Brutes and Scrappers on relatively equal footing?

So, Brutes, who deal roughly the same amount of DPS (damage per second) as Scrappers aren't over-powered when using Energy Melee? Or how about Energy Melee Stalkers, with their tremendously powerful Assassin's Strike/Stun combo that I continuously fall victim to in PVP?

I just fail to see why anyone thinks that Scrappers will be overly powerful compared to the other melee ATs with this addition, and would appreciate it highly if someone could enlighten me.

(In the meantime, I'll be curled up under my desk, sure in the knowledge that the devs have a personal grudge against me, said grudge being the sole reason that Energy Melee is not being propagated to Scrappers.)

[/ QUOTE ]

I've actually been curious about this myself.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

I'm probably a minority here on being upset with this feature. Sure I have alternate characters that I occasionally play. 3 Heroes and almost 1 villian all level 50, but these options do not interest me in the slightest.

I still play 90% of the time with the character I created way back in June of 2004.

I was excited in the possiblities of changing my main's powers, but finding out I have to create a new character just to get a different power set, no thank you.

Though I think this idea is great and will add more choices to all players, I probably will not be personally affected by this.

Sure, I know the argument of having 12 character slots per server is a great one, but all I need is one slot for villians, and one for heroes.

Why can't I change powersets on my character if I want to, why force me and others like me to create a new character just to see the new sets. I would mind if I had to start back at level 1 and grind back to 50 if this was the case.

Dare I say a tree skill set in CoX would be a blessing. One where I can say, I want to be a defender today. Click a button, now my character is a defender. But the defender's powers are only level 12, so I could only do level 12 ish missions.

And yes, I would like cheese with my whine.

Jeri


 

Posted

[ QUOTE ]
The description of World of Confusion SEEMS to imply that it can self stack to overcome Boss level mez protection. Conceivably Scare could do so as well, but more importantly Scare MAY have a -ToHit portion that would be useful in one application. Big emphasis on SEEMS and MAY.

[/ QUOTE ]

World of Confusion is somewhat curious to me. I believe it is damage aura toggle but it could be ranged toggle like darkest night. Regardless, I'd say it's more chocking cloud (percentage based) than arctic air. The description seems to say that also the damage portion is percentage based?

I don't see scare having -to hit. The only fear powers that have -to hit are in dark miasma and the -to hit is debuff associated with dark. Terrify, spectral terror or the pool fears don't have this.


 

Posted

[ QUOTE ]
I'm probably a minority here on being upset with this feature. Sure I have alternate characters that I occasionally plan. 3 Heroes and almost 1 villian all level 50, but these options do not interest me in the slightest.

I still play 90% of the time with the character I created way back in June of 2004.

I was excited in the possiblities of changing my main's powers, but finding out I have to create a new character just to get a different power set, no thank you.

Though I think this idea is great and will add more choices to all players, I probably will not be personally affected by this.

Sure, I know the argument of having 12 character slots per server is a great one, but all I need is one slot for villians, and one for heroes.

Why can't I change powersets on my character if I want to, why force me and others like me to create a new character just to see the new sets. I would mind if I had to start back at level 1 and grind back to 50 if this was the case.

Dare I say a tree skill set in CoX would be a blessing. One where I can say, I want to be a defender today. Click a button, now my character is a defender. But the defender's powers are only level 12. Fine with me.

And yes, I would like cheese with my whine.

Jeri

[/ QUOTE ]

The Devs said no once and I don't think they ever mentioned it again.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

[ QUOTE ]
[ QUOTE ]
I have a question: why exactly is it that Energy Melee is considered to be "too powerful," as it currently is, for Scrappers? Sure, Scrappers > Tankers as far as damage output goes, but aren't Brutes and Scrappers on relatively equal footing?

So, Brutes, who deal roughly the same amount of DPS (damage per second) as Scrappers aren't over-powered when using Energy Melee? Or how about Energy Melee Stalkers, with their tremendously powerful Assassin's Strike/Stun combo that I continuously fall victim to in PVP?

I just fail to see why anyone thinks that Scrappers will be overly powerful compared to the other melee ATs with this addition, and would appreciate it highly if someone could enlighten me.

(In the meantime, I'll be curled up under my desk, sure in the knowledge that the devs have a personal grudge against me, said grudge being the sole reason that Energy Melee is not being propagated to Scrappers.)

[/ QUOTE ]

I've actually been curious about this myself.

[/ QUOTE ]
Easy answer, they hold alot of the ATs to double standards. We have asked but have never gotten a solid answer as to why stalkers couldnt get QR in regen or wp but it was so ok for brutes to get it in their version of WP when it is totally clear that endurance was one of the limiting factors in brute balance. Practically all their sets were end hogs. We were never given a reason when ask why no villain ATs could get the "real" build up power while scrappers/blasters remain the only ATs that get this when it is clear that stalkers should get this too. Just for once I would love for villains to be good at something that heroes arent good at and have it matter in pve.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!