Powerset Proliferation FAQ


Adelante

 

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I have a question: why exactly is it that Energy Melee is considered to be "too powerful," as it currently is, for Scrappers? Sure, Scrappers > Tankers as far as damage output goes, but aren't Brutes and Scrappers on relatively equal footing?

So, Brutes, who deal roughly the same amount of DPS (damage per second) as Scrappers aren't over-powered when using Energy Melee? Or how about Energy Melee Stalkers, with their tremendously powerful Assassin's Strike/Stun combo that I continuously fall victim to in PVP?

I just fail to see why anyone thinks that Scrappers will be overly powerful compared to the other melee ATs with this addition, and would appreciate it highly if someone could enlighten me.

(In the meantime, I'll be curled up under my desk, sure in the knowledge that the devs have a personal grudge against me, said grudge being the sole reason that Energy Melee is not being propagated to Scrappers.)

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I've actually been curious about this myself.

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Looking at the numbers, a straight port of energy transfer to Scrappers would do about 80% of the damage of a Stalker's Assassin Strike. And they could do that with being hidden and having much better defense than Stalkers. And with hasten and a Recharge IO, they could hit it again after 10 seconds. To say nothing of criticals or the fact they could follow up with Total Focus for another 65% of an Assassin's Strike. Not to mention, with fire aura being a scrapper set now, a EM/Fire scrapper could added Fiery Embrace into the mix as well.

PvE it would be potent, but I don't think game breaking. Most of the "uber" PvE sets are all about AoE, which EM is sorely lacking. But in PvP, it would be crazy. Pretty much a hero side Stalker with better surivivablity.

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You think of all that...yet you forget that a crit with ET would likely be the same as it is for a Stalker...No Added Damage. The scrapper would just not lose any life from using it.


BrandX Future Staff Fighter
The BrandX Collection

 

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Personally, it pisses me off to see a set like this go to the Blasters when my DOM would love MM with the right tweaking, but eventually, you become so cynical you just stop carrying.

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Um...not to pick on a sore spot, but....isn't Mental Manipulation a watered down version of Psi Assault?

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Psi assult isn'ta mix of Mind and Psi assualt. Also, psi assualt does not mature until the later levels. This is true fo Doms anyway.

I also said tweak.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

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Personally, it pisses me off to see a set like this go to the Blasters when my DOM would love MM with the right tweaking, but eventually, you become so cynical you just stop carrying.

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Um...not to pick on a sore spot, but....isn't Mental Manipulation a watered down version of Psi Assault?

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Psi assualt isn't a mix of Mind and Psi assault.

I also said tweak.

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??

Mental Manipulation IS, quite obviously, a tweaked version of Psi Assault.

It loses Psi Dart and Psi Lance and picks up Build Up and World of Confusion. Other than those two powers it is identical to Psi Assault.


Maybe you were saying you'd rather have World of Confusion than Psi Lance in Psi Assault? That I can agree with. I've never understood why Doms were given Snipes.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

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Personally, it pisses me off to see a set like this go to the Blasters when my DOM would love MM with the right tweaking, but eventually, you become so cynical you just stop carrying.

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Um...not to pick on a sore spot, but....isn't Mental Manipulation a watered down version of Psi Assault?

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Psi assualt isn't a mix of Mind and Psi assault.

I also said tweak.

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??

Mental Manipulation IS, quite obviously, a tweaked version of Psi Assault.

It loses Psi Dart and Psi Lance and picks up Build Up and World of Confusion. Other than those two powers it is identical to Psi Assault.


Maybe you were saying you'd rather have World of Confusion than Psi Lance in Psi Assault? That I can agree with. I've never understood why Doms were given Snipes.

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I wanted tweak into something more to MY liking for my Dominator.

I would have preffered World of Confusion to Psi Lance though. Doms were given snipes to pull I suppose.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

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Why would a Dom need to pull?

Just mez them all...


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

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Why would a Dom need to pull?

Just mez them all...

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Because the Devs wanted us to pull? I have no idea, I normally mez them before doing anything else.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

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Villains better designed than heroes.......lol

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in terms of Inherent powers, yes

Masterminds were supposed to be the Tanks, but Brutes ended up surpassing the Devs expectations from player mindset and became the Tanks to a lesser extent (lolz dark armor)


 

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# 60.55% Resistance(Confused) to Target for 0.75 seconds [Non-resistable]
Effect does not stack from same caster
# -5.19 Confused to Target for 0.75 seconds [Non-resistable]
Effect does not stack from same caster
# 60.55% Resistance(Terrorized) to Target for 0.75 seconds [Non-resistable]
Effect does not stack from same caster

That's almost mag seven from a defender, this is the corrupter version of tactics.

Defenders do about 75% resistance. And it stacks, too

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Apparently tactics seems to be pretty effective countermeasures already.


 

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The plan, so far as I know, is for all appropriate sets to be ported in one form or another.

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Okay, how about porting over the differently colored powersets? For example, the red Energy Assault set that Doms get? I've got heroes that are just screaming for red blasts. The blue/white blasts lose their allure after a while, and are just plain wrong for many concepts-- and I've conceptualized them as water blasts, wind blasts, etc. ...

I realize you guys have a blue=hero red=villains thing going, and I also realize that complete power color customization is a massive task. But porting over some of the existing, differently colored sets would make a lot of folks happy. I can think of at least three characters I'd re-roll if red blasts for heroes became a reality.

It doesn't get my yellow electricity or blue, white, and yellow FF sets here any quicker, but as far as PC goes, I'll take whatever I can realistically get.


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Global @ARH
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The plan, so far as I know, is for all appropriate sets to be ported in one form or another.

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Okay, how about porting over the differently colored powersets? For example, the red Energy Assault set that Doms get? I've got heroes that are just screaming for red blasts. The blue/white blasts lose their allure after a while, and are just plain wrong for many concepts-- and I've conceptualized them as water blasts, wind blasts, etc. ...

I realize you guys have a blue=hero red=villains thing going, and I also realize that complete power color customization is a massive task. But porting over some of the existing, differently colored sets would make a lot of folks happy. I can think of at least three characters I'd re-roll if red blasts for heroes became a reality.

It doesn't get my yellow electricity or blue, white, and yellow FF sets here any quicker, but as far as PC goes, I'll take whatever I can realistically get.

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Time for Happy Fun Explanation Fun Time!

Okay, see, every power in every power set is its own entity. As in, Blaster: Energy Blast: Power Bolt is different from Defender: Energy Blast: Power Bolt and Dominator: Energy Assault: Power Bolt. While it would, theoretically, be possible to fulfill your request, it would mean that instead of Blaster: Energy Blast: Power Bolt, you have Blaster: Energy Blast: Blue Power Bolt and Blaster: Energy Blast: Red Power Bolt. Continue this for all nine Energy Blast powers, and every color added.

Now say that, for whatever reason, Castle needs to make some change to Blaster: Energy Blast: Power Bolt. Instead of making the change just once, like he would now, he'd have to make that change for every version of Power Bolt. This adds a ton of extra work for him. This idea was messed around with a bit during the City of Villains beta, which is why the Legacy Chain's light-based characters use differently-colored versions of Energy attacks, but was abandoned because the additional workload would've been too high.

This has been the first-ever edition of Happy Fun Explanation Fun Time!

Edit: As a side note, because each power set's version of a power is its own entity, people worrying about the Dominator version of Psychic Shockwave getting nerfed because the Blaster version will be watered down can sit back and relax.


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

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I have a question: why exactly is it that Energy Melee is considered to be "too powerful," as it currently is, for Scrappers? Sure, Scrappers > Tankers as far as damage output goes, but aren't Brutes and Scrappers on relatively equal footing?

So, Brutes, who deal roughly the same amount of DPS (damage per second) as Scrappers aren't over-powered when using Energy Melee? Or how about Energy Melee Stalkers, with their tremendously powerful Assassin's Strike/Stun combo that I continuously fall victim to in PVP?

I just fail to see why anyone thinks that Scrappers will be overly powerful compared to the other melee ATs with this addition, and would appreciate it highly if someone could enlighten me.

(In the meantime, I'll be curled up under my desk, sure in the knowledge that the devs have a personal grudge against me, said grudge being the sole reason that Energy Melee is not being propagated to Scrappers.)

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I've actually been curious about this myself.

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Looking at the numbers, a straight port of energy transfer to Scrappers would do about 80% of the damage of a Stalker's Assassin Strike. And they could do that with being hidden and having much better defense than Stalkers. And with hasten and a Recharge IO, they could hit it again after 10 seconds. To say nothing of criticals or the fact they could follow up with Total Focus for another 65% of an Assassin's Strike. Not to mention, with fire aura being a scrapper set now, a EM/Fire scrapper could added Fiery Embrace into the mix as well.

PvE it would be potent, but I don't think game breaking. Most of the "uber" PvE sets are all about AoE, which EM is sorely lacking. But in PvP, it would be crazy. Pretty much a hero side Stalker with better surivivablity.

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You think of all that...yet you forget that a crit with ET would likely be the same as it is for a Stalker...No Added Damage. The scrapper would just not lose any life from using it.

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Just to make it clear, that 80% of an Assassin's Stike is without a crit. That's the straight-up damage a Scrapper could expect every time. Crits would just be gravy.

Yes, I suppose it's possible they wouldn't allow ET to crit, much like a Stalker. I think it's still way too good even without the crit. My guess is the Devs would be much more likely to greatly reduce the damage ET does, and then allow it to have normal Scrapper criticals.


 

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Time for Happy Fun Explanation Fun Time!

Okay, see, every power in every power set is its own entity...

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Okay, see, you're not telling me anything I don't already know. I didn't suggest making duplicate power sets for every color imaginable, and I chose not to do so for the very reasons you cite. I suggested giving players color choices by porting over the re-colored sets that already exist as player sets-- which, when/if they have to be tweaked, are already on the list to be tweaked anyway.

I'm not bringing up here the oft-floated idea of making multiple sets that are duplicates of one another, save the color. That wouldn't be true PC anyway, as it would require re-rolls for any character wanting to use any of the new colors, as opposed to being able to make the color changes to existing characters. But there are several characters I personally would be willing to do that for, regardless.

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...This adds a ton of extra work for him.

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Yes, yes, yes. But isn't it worth exploring in an effort to find a happy medium? There's no need to assume that what I suggested entails multiple new powersets covering every color in the rainbow for every power available.

I'm not looking to get into another PC debate. I had to get a new keyboard after the last one, I wore out so many keys. All I'm saying is that if there are available options where the effort involved is dwarfed in comparison to true PC, it's a bone that could be thrown to those of us who have since launch been denied anything related to power color customization.


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Seeing as how adding One different colored set DOUBLES the workload, I'm gonna say no, it's not worth it.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

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No color mix headaches for Devs. Powers only need one set. When they get PC working you can enjoy some strange effects.


 

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Time for Happy Fun Explanation Fun Time!

Okay, see, every power in every power set is its own entity...

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Okay, see, you're not telling me anything I don't already know. I didn't suggest making duplicate power sets for every color imaginable, and I chose not to do so for the very reasons you cite. I suggested giving players color choices by porting over the re-colored sets that already exist as player sets-- which, when/if they have to be tweaked, are already on the list to be tweaked anyway.


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But what you say you're not suggesting is exactly what would happen, unless you gave Blasters the ability to use Blaster: Energy Blast or Corruptor: Energy Blast at character creation. That would work fine and spiffy until a change was needed that affected Blasters, but not Corruptors, or vice versa. And what if two Archetypes have versions of a power set with the powers in a different order?


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

Posted

I think they should just dull down the color graphics on powers so they all look like pixalated rainbows...no but really.....heroes really don't need different colored powers, nor villains, i bet this may come up later as a possibility but right now i12 has so much cool crap coming out already i don't think we need to add more color.


 

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Looking at the numbers, a straight port of energy transfer to Scrappers would do about 80% of the damage of a Stalker's Assassin Strike. And they could do that with being hidden and having much better defense than Stalkers. And with hasten and a Recharge IO, they could hit it again after 10 seconds. To say nothing of criticals or the fact they could follow up with Total Focus for another 65% of an Assassin's Strike. Not to mention, with fire aura being a scrapper set now, a EM/Fire scrapper could added Fiery Embrace into the mix as well.

PvE it would be potent, but I don't think game breaking. Most of the "uber" PvE sets are all about AoE, which EM is sorely lacking. But in PvP, it would be crazy. Pretty much a hero side Stalker with better surivivablity.

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You think of all that...yet you forget that a crit with ET would likely be the same as it is for a Stalker...No Added Damage. The scrapper would just not lose any life from using it.

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Just to make it clear, that 80% of an Assassin's Stike is without a crit. That's the straight-up damage a Scrapper could expect every time. Crits would just be gravy.

Yes, I suppose it's possible they wouldn't allow ET to crit, much like a Stalker. I think it's still way too good even without the crit. My guess is the Devs would be much more likely to greatly reduce the damage ET does, and then allow it to have normal Scrapper criticals.

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So, 80% of an Assassin's Strike...kindof like a Brute at high Fury does equivalent damage to Assassin's Strike with ET, each and every time?

Still not seeing a problem here.


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Wow, whine overload.
/psi, just by the descriptions, doesn't look the least bit overpowered to me...Lulz

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(bolded portion added by quoter)

Wow. That was brilliant. Because you totally invalidated/countered/added something intelligent to the conversation by adding "Lulz" to what I said, while leaving it inside the quotes. Thank you for taking the time to do that, really.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

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I dislike your decision about Stalkers not receiving the Shield Set based on 'theme'. Technically, a case in literature, comics and real life could be found for *any* thematic objection you guys raise. Tell me you can't do it (or will not try to do it) because you can't get the animations, effects, math, esthetics to work at all or up to your standards, and I'll stop (or never start) griping about it. But, please, for the sake of *my* sanity, don't try to tell me shields + stalkers is 'anti-thematic'. Please?



Cal2

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Stalkers = Assassins.

Assassins don't go around with shields. Not ninjas. Not thugees. Not CIA 'consultants'.

It may be a cool power to have, but thematically and in reality, shields would just get in the way. Shields are cumbersome and nothing better than dead weight, something to be avoided at all costs.

Would a real Assassin be willing to risk being discovered when they are trying sneaking up on someone because the shield accidentally hit the desk nearby? Or someone was alerted to the larger profile the Stalker would have thanks to using the shield? Or perhaps they'd somehow feel more comfortable to have an arm strapped to a shield which may also get in the way of the hand attached to that arm?

Shields would make more problems than they'd be worth for Stalkers/Assassins.

Besides, Stalkers have quite a few options, defence-wise, already and I wouldn't doubt there will be something for them yet in substitution for Shields.


 

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I dislike your decision about Stalkers not receiving the Shield Set based on 'theme'. Technically, a case in literature, comics and real life could be found for *any* thematic objection you guys raise. Tell me you can't do it (or will not try to do it) because you can't get the animations, effects, math, esthetics to work at all or up to your standards, and I'll stop (or never start) griping about it. But, please, for the sake of *my* sanity, don't try to tell me shields + stalkers is 'anti-thematic'. Please?



Cal2

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Stalkers = Assassins.

Assassins don't go around with shields. Not ninjas. Not thugees. Not CIA 'consultants'.

It may be a cool power to have, but thematically and in reality, shields would just get in the way. Shields are cumbersome and nothing better than dead weight, something to be avoided at all costs.

Would a real Assassin be willing to risk being discovered when they are trying sneaking up on someone because the shield accidentally hit the desk nearby? Or someone was alerted to the larger profile the Stalker would have thanks to using the shield? Or perhaps they'd somehow feel more comfortable to have an arm strapped to a shield which may also get in the way of the hand attached to that arm?

Shields would make more problems than they'd be worth for Stalkers/Assassins.

Besides, Stalkers have quite a few options, defence-wise, already and I wouldn't doubt there will be something for them yet in substitution for Shields.

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To even move beyond thematic stuff, most (if not all) stalker Assassin Strikes are two handed in their animations. That's the kind of reason he wanted, and now he's got it.


 

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Looking at the numbers, a straight port of energy transfer to Scrappers would do about 80% of the damage of a Stalker's Assassin Strike. And they could do that with being hidden and having much better defense than Stalkers. And with hasten and a Recharge IO, they could hit it again after 10 seconds. To say nothing of criticals or the fact they could follow up with Total Focus for another 65% of an Assassin's Strike. Not to mention, with fire aura being a scrapper set now, a EM/Fire scrapper could added Fiery Embrace into the mix as well.

PvE it would be potent, but I don't think game breaking. Most of the "uber" PvE sets are all about AoE, which EM is sorely lacking. But in PvP, it would be crazy. Pretty much a hero side Stalker with better surivivablity.

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You think of all that...yet you forget that a crit with ET would likely be the same as it is for a Stalker...No Added Damage. The scrapper would just not lose any life from using it.

[/ QUOTE ]

Just to make it clear, that 80% of an Assassin's Stike is without a crit. That's the straight-up damage a Scrapper could expect every time. Crits would just be gravy.

Yes, I suppose it's possible they wouldn't allow ET to crit, much like a Stalker. I think it's still way too good even without the crit. My guess is the Devs would be much more likely to greatly reduce the damage ET does, and then allow it to have normal Scrapper criticals.

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So, 80% of an Assassin's Strike...kindof like a Brute at high Fury does equivalent damage to Assassin's Strike with ET, each and every time?

Still not seeing a problem here.

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With 3 damage SOs and Build Up, EM's Assassin Strike does 1023 damage.

A Scrapper with 3 damage SOs and Build Up would do 841 damage with ET.

A Brute with 3 damage SOs and Build Up and no fury would do 523 damage. With half a fury bar, it would be 713, and with a full fury bar, it would be 903. So yes, with a full fury bar, a Brute does about 90% of an AS.

I don't PvP much (and not at all with Brutes), but my understanding is that it's much harder to build fury in PvP. Without fury, a Brute ET is about the same as Head Splitter. If Brutes are running around in PvP will full fury bars, then I imagine that people are already used to being ganked by ET+TF. If not, then I'm guessing there would be a whole lot of screaming if Scrappers got a straight port of EM.

For PvE, I don't think it's game breaking: Brutes obviously run around with full fury a lot, so I'm sure this happens all the time. I haven't seen a lot of requests to nerf EM, so I'm guessing this is OK with everyone. The real problem is that a straight port of EM to Scrappers would put it well above the damage output of other Scrapper sets. It's going to need to have it's damage brought down quite a bit.


 

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Just like Stalker EM was brought into line with the other Stalker sets?


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

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Wow, whine overload.
/psi, just by the descriptions, doesn't look the least bit overpowered to me...Lulz

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(bolded portion added by quoter)

Wow. That was brilliant. And seeing as how internet is srs bsns allow me to further demonstrate why people shouldn't be allowed to own guns.

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Lighten the [censored] up, It was a joke.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

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Uh... what? Er... how the... who was... I mean...

WTF ARE YOU THINKING?!?!?!

Oi... simply giving */psi PSW makes the whole set completely overpowered with Blaster mods...

Thanks for screwing Villains over YET again...

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Did you read Castle's last post?

He's not an idiot. Don't overreact until we see it in action. Actually, don't overreact then either. It's just annoying and it's getting old.

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It never gets old, makes for good entretaintment.


 

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“WHY NO EMP FOR CORR?” – ELF_STALKER



Empathy isn’t a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.

Back to thematics – Empathy isn’t really a villainous trait. From a fiction standpoint, it wasn’t our first choice to port over and the reason corruptors didn’t receive it in the first place as part of the release of City of Villains. If we were to add an “Empathy Like” set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12’s powerset proliferation and is why it wasn’t included.

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Defenders have dark, not very hero like.

Scrappers have dark melee, not very hero like.

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That is consistently and intentionally overlooked. They just don't want to give empathy to villains.

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Dark doesn't mean bad. That's an assumption you're making.

Empathy is an emotion and the empathy set is about compassion and caring and even with one power, giving of oneself for your fellow man/woman/huge.

Dark is just a power source. Neither good nor bad.

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so only good ppl have emotions, poor villians can't be bad out of anger, so what motivates them?, greed??, is that an emotion or a learned skill?.