Powerset Proliferation FAQ
Yeah, I really don't understand why we're not getting more proliferation. It seems like an easy thing to do.
[ QUOTE ]
Yeah, I really don't understand why we're not getting more proliferation. It seems like an easy thing to do.
[/ QUOTE ]
Powerset Proliferation is like Power Customization.
It's not that it's hard, it's that it does take time. They CANNOT simply copy/paste to other ATs (for cleanup on things like Fury/Dom building or crits or containment, if nothing else).
And the people who are the PP folks happen to be the ones stuck with a bunch of the MA work too.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
I wouldn't say it's easy, but I don't think it's THAT time consuming. They could proliferate one or two sets every single issue, but choose not to. Perhaps they rather wait untill they can do 5-10 at a time.
Just give claws to Brutes and call it a day.
[ QUOTE ]
I wouldn't say it's easy, but I don't think it's THAT time consuming. They could proliferate one or two sets every single issue, but choose not to. Perhaps they rather wait untill they can do 5-10 at a time.
Just give claws to Brutes and call it a day.
[/ QUOTE ]
I'd be a fan of even 1 or 2 sets now and then. Sure you get people whining "why not x set now?", but better than everyone whining "why not ANY set now?".
When they started doing proliferation I feel like they made it sound like it would occur fairly often. Well more often than once every 6 issues (i12 to i18)
I think sometime around I12 it was said that they were going to attempt to alternate new IO sets and powerset proliferation between issues (I11 and I13 had new sets, I12 had the proliferation). I suppose I can't blame them for not sticking to that - plans change and that's understandable. I guess I'd just like to see another round of proliferation before Going Rogue comes out (if it's after Going Rogue, we might be looking at I17, which would mean it'd be nearly two years since the last round of proliferation).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
They've had a hard time honoring the social contracts they've enacted lately
I for one blame MA, it has sucked up so many resources and so much dev time that everything else is malnourished and starting to look boney.
I hope GR has all sets proliferated.
I hope GR has something better than just sideswitching. That has been possible since CoV came out
when GR comes we won't need Proliferation. We'll be able you take whatever power and switch sides
[ QUOTE ]
when GR comes we won't need Proliferation. We'll be able you take whatever power and switch sides
[/ QUOTE ]
I thought about that for a while.
I want to play with Radiation Blast, but I don't want a /Rad Defender. A Rad/* Corruptor would be a little more interesting, but I want a Blaster with that, because I want to play with Blaster damage level. Corruptors are not the same, even with Scourge considered.
I really hope that GR doesn't "cancel out" Proliferation just because you can, allegedly, side-switch.
[ QUOTE ]
when GR comes we won't need Proliferation. We'll be able you take whatever power and switch sides
[/ QUOTE ]
So I can make a trick arrow corruptor when GR hits? How bout a cold domination controller?
so, I have a question, 3 part, A) vils gonna ever get useful powers from proliferation? B) Vils ever gonna get auto-inherent powers like heroes? C) Brutes gonna be made viable in PvP team play again? Gonna add to this, when vils gonna get treated like heroes? Oh, btw, I have plenty of heroes, so no heroes talk smack like I'm ignorant for this post. Get sick of asskissers who complain about vils, as it is heroes won't come outta RV hero base till they got a 3to1 ratio, I laugh my [censored] off about that when I play my heroes and they drone and drone until there's a cpl vils then all 30 heroes charge.
--- Who is more foolish? The fool or the fool who follows him? ---
[ QUOTE ]
[ QUOTE ]
when GR comes we won't need Proliferation. We'll be able you take whatever power and switch sides
[/ QUOTE ]
So I can make a trick arrow corruptor when GR hits? How bout a cold domination controller?
[/ QUOTE ]
How about a Psi corr, illusion Dom, Regen Brute, Elec Tank, Energy Scrappers, etc.... there is still a lot of powers that can be switched.
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
[ QUOTE ]
so, I have a question, 3 part, A) vils gonna ever get useful powers from proliferation? B) Vils ever gonna get auto-inherent powers like heroes? C) Brutes gonna be made viable in PvP team play again? Gonna add to this, when vils gonna get treated like heroes? Oh, btw, I have plenty of heroes, so no heroes talk smack like I'm ignorant for this post. Get sick of asskissers who complain about vils, as it is heroes won't come outta RV hero base till they got a 3to1 ratio, I laugh my [censored] off about that when I play my heroes and they drone and drone until there's a cpl vils then all 30 heroes charge.
[/ QUOTE ]
a) They said they wanted to share all powers sets among ATs that they make sense for. So any set you see on hero side that can logically fit on an AT villain side should show up when it's all done.
b) Auto inherent powers?
c) lolPvP
Assault Rifle or Fire Blast/Trick Arrow Corruptors.
When you have to burn alive all the people you're already burning alive.
Is for fun.
Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.
[ QUOTE ]
so, I have a question, 3 part, A) vils gonna ever get useful powers from proliferation? B) Vils ever gonna get auto-inherent powers like heroes? C) Brutes gonna be made viable in PvP team play again? Gonna add to this, when vils gonna get treated like heroes? Oh, btw, I have plenty of heroes, so no heroes talk smack like I'm ignorant for this post. Get sick of asskissers who complain about vils, as it is heroes won't come outta RV hero base till they got a 3to1 ratio, I laugh my [censored] off about that when I play my heroes and they drone and drone until there's a cpl vils then all 30 heroes charge.
[/ QUOTE ]
A) whatever
b) you mean like a Brutes Rage? Crptr's Scourge? Doms, uhm domination?
c) whatever, i couldnt even really follow this question..
No one goes there anymore, it's too crowded...
"The potato goes in the FRONT."
Why would the developers or anyone else want Heroes and Villians to have the same powers?
The uniqueness of Heroes powers vs the uniqueness of Villians powers makes things much more interesting and helps define the essence of what it means to be a Hero or Villian.
The powers shouldn't have to be the same for Heroes and Villians to have(on paper) an equal chance to win one on one fights.
IMO, it is much better to have new power sets for Heroes and Villians, than it is to just move one over to the other side. Of course that would be way more time consuming and work to get said power balanced with other primary/secondary sets of AT.
Fate is what you make.
[ QUOTE ]
Why would the developers or anyone else want Heroes and Villians to have the same powers?
The uniqueness of Heroes powers vs the uniqueness of Villians powers makes things much more interesting and helps define the essence of what it means to be a Hero or Villian.
The powers shouldn't have to be the same for Heroes and Villians to have(on paper) an equal chance to win one on one fights.
IMO, it is much better to have new power sets for Heroes and Villians, than it is to just move one over to the other side. Of course that would be way more time consuming and work to get said power balanced with other primary/secondary sets of AT.
[/ QUOTE ]
No. Saying that a broadsword or katana can only used for heroic deeds, or that only villainous brutes can have electricity powers while a scrapper or tank can't is just stupid and very limiting. All melee powers should be avaialable to all melee ATs and all ranged powers should be available to all ranged ATs. It's not the power/weapon that is good or evil, it's how you the player uses that power/weapon.
That is why the Devs are proliferating in the first place.
My question is why are the developers putting power set proliferation and power set fixes on such a back burner? If there are enough people asking for this then shouldn't they switch priorities and hop to it? Dominators are finally being looked into buy why did it take this long?
Virtue: @Santorican
Dark/Shield Build Thread
[ QUOTE ]
Why would the developers or anyone else want Heroes and Villians to have the same powers?
The uniqueness of Heroes powers vs the uniqueness of Villians powers makes things much more interesting and helps define the essence of what it means to be a Hero or Villian.
The powers shouldn't have to be the same for Heroes and Villians to have(on paper) an equal chance to win one on one fights.
IMO, it is much better to have new power sets for Heroes and Villians, than it is to just move one over to the other side. Of course that would be way more time consuming and work to get said power balanced with other primary/secondary sets of AT.
[/ QUOTE ]
If I recall, one of the issues is HOW that power affects other aspects of the archetype. For example, Brutes initially had Ice armor and melee but they were finding that it caused a serious drop in building fury so they had to remove it. Likewise Illusion Control with a Dominator may very well not have built up Domination quickly because alot of its major powers are passive, like Phantom army and spectral Terror and Group invis, so they wouldn't help build Dom (though now that team attacks build Dom this may be less of an issue.)
As for Katana...I dunno. Something about a"brute" gracefully weilding a sword seems...off. I mean, they BRUTES...they're supposed to be while, raging hulks of power.
Is there any idication as to when/if there will be some power prolification in the future?? Some time this summer future?
[ QUOTE ]
Why would the developers or anyone else want Heroes and Villians to have the same powers?
The uniqueness of Heroes powers vs the uniqueness of Villians powers makes things much more interesting and helps define the essence of what it means to be a Hero or Villian.
The powers shouldn't have to be the same for Heroes and Villians to have(on paper) an equal chance to win one on one fights.
IMO, it is much better to have new power sets for Heroes and Villians, than it is to just move one over to the other side. Of course that would be way more time consuming and work to get said power balanced with other primary/secondary sets of AT.
[/ QUOTE ]
When hero powers consist of riding ponies and singing songs around the campfire, while villain powers consist of eating babies; then what you say might make sense.
This argument barely worked for empathy and falls flat on its face when you consider how "heroes" already dispatch common purse snatchers.
Of course new powersets would be more ideal. But the devs seem pretty much tapped out in the creativity department and the rate that new powers come out is barely a trickle.
Opprime: I heard talk once that if Illusion was to be proliferated to Villains that it would be best suited to be re-tooled into a MM set, which makes plenty of sense. the Phantom Army, Spectral Terror and Phantasm powers could become permanant summons, take out blind and flash to replace with the minion upgrade powers, Spectral wounds serves as one of the attacks, and group/superior invis could be replaced with a couple of non-hold attacks. It would take alot of work but it suits a Mastermind as a summon set better than it does a dominator really. Though I will admit, I wouldn't at all mind an Ill/Psi dom.
As for other proliferation, I'm all for it. Given, things like Ice Brutes that are literally going to nerf theirselves aren't going to be a good idea, but that seems to be the exception to the rule. Hell, heroes have Dark/Dark defenders, Dark/Dark tanks, Dark/Dark scrappers, are people saying that good guys can wield the powers of darkness/death/the underworld but villains can't have certain sets because it makes them too "heroic"? Please. At the moment I'm eagerly awaiting Psi blast being ported to Corrupters. I want a Psi/Kin very badly and a defender of the same build just doesn't flesh out the way I'd like.
It's just a matter of time before we get all sets that are eligable for proliferation out of the way, it just hasn't happened yet. Going Rogue is the big priority now and promises alot of customization, so hopefully once that's on shelves the devs can devote more resources to things like proliferation and other player requests. They've only got so much man power, but I believe they've got the best interests of the players in mind, they just have to go about it a bit more methodically than some people would like.
[ QUOTE ]
If I recall, one of the issues is HOW that power affects other aspects of the archetype. For example, Brutes initially had Ice armor and melee but they were finding that it caused a serious drop in building fury so they had to remove it. Likewise Illusion Control with a Dominator may very well not have built up Domination quickly because alot of its major powers are passive, like Phantom army and spectral Terror and Group invis, so they wouldn't help build Dom (though now that team attacks build Dom this may be less of an issue.)
As for Katana...I dunno. Something about a"brute" gracefully weilding a sword seems...off. I mean, they BRUTES...they're supposed to be while, raging hulks of power.
[/ QUOTE ]
It was ice melee that was causing fury issues. Ice armor is less constrictive toward fury than dark armor. That said a stone/dark brute can reduce enemy fury generation to 0 in many fights and it still went through as is...(ice/ice certainly couldn't do that as it is usually the alpha that bumps fury and then brute attacks that sustain it).
I think ice armor didn't go through because brutes can hibernate and still gain fury I'm sure a creative person could think of how that would be OP'd, especially when at the time there was no "no phase" rule in place and hibernate could be up like every 30 seconds.
Doms are being revamped to be much less reliant upon domination. If that is to be believed, then it would be reasonable to suggest that illusion would be fine for doms now.
As for Katana, have you seen the rusty blade or the rikti model? they look brutish to me. Easily as brutish as dual blades and the pirouettes he does
I would have really like some Power Proliferation before the Rogue Expansion so we would have more powers to choose from when switching sides.
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build