Welcome to SLASH! A Dual Blades / Willpower Guide for Brutes
So you've decided it's time to venture into the world of twirley blades. Good for you, and welcome aboard! I'll reserve all commentary for the actual powers and combos. Just please keep in mind that these are opinions based on my experiences as a DB/WP Brute which is quick on its way to its 3rd and final respec. I've tried many different combinations of powers and simply write this guide in hopes of helping you avoid the same mistakes I have. If you are the adventurous type though, I strongly encourage you to try out ALL of the powers in both sets and just use this guide as an idea of what to expect. Also keep in mind this guide is geared for Brutes, though most of the information here can also apply to Scrappers. As for Stalkers... there's just too much difference in the combos and in WP itself. Some information may be useful, but most of it won't apply for my shadowy brethren.
Dual Blades Combos
I'm starting with Combos first since that's where the meat of the Dual Blades powerset truly resides. Don't ask yourself what powers you want, ask yourself what combos you want.
Weaken
Nimble Slash > Ablating Strike > Typhoon's Edge
Weaken hits all enemies near you (via Typhoon's Edge) with a -ACC and -DEF debuff. The -ACC generally isn't enough to make a difference, even when stacked with Rise to the Challenges paltry -acc debuff. With proper slotting (and ample use of Ablating Strike) the -DEF isn't really needed, and doesn't really do much for you against mobs with high defenses anyway like Rikti Drones or CoT mobs. Besides, if you're having problems hitting something, I guarantee you that atleast one of the three attacks needed to pull off a Weaken combo is going to miss anyway, making this combo an effort in futility.
Empower
Nimble Slash > Ablating Strike > Blinding Feint
Empower buffs you with +ACC and +DAM. I have no hard numbers on just how much these add up, especially since to finish this combo you hit with Blinding Feint which buffs both by 10% and 30% respectively. However, the time it takes to actually land this combo, combined with the fact that it needs Ablating Strike to trigger, makes it less than desirable. Using this means you've killed your cooldown for Ablating Strike, which means you can't use Attack Vitals, and are forced to pretty much just spam whatever attacks you have that aren't on cooldown. That's bad.
Attack Vitals
Ablating Strike > Vengeful Slice > Sweeping Strike
This is where a large chunk of your heavy damage comes in, both single target and multi target when you can get a cone lined up. It inflicts a DoT on your foes, up to I believe 4 targets (that's the most I've ever been able to hit with Sweeping Strike). This combo is accomplished by using Ablating Strike > Vengeful Slice > Sweeping Strike, all of which are your primary heavy hitters as it is. This combo also comes up relatively quickly when slotted with IOs, so you can almost spam it, especially if you decide to take Hasten.
Sweep
One Thousand Cuts > Power Slice > Typhoon's Edge
This is, from what I've seen on the forums, a heavilly misunderstood combo. This is a good source of AE damage. Basically when you use Typhoon's Edge, it hits twice. Well when you use this combo, it hits a third time for some added damage, as well as a knockdown effect that helps immensely when you are swarmed and need a breather to either let Rise to the Challenge do its thing or simply to fire off an Aid Self unmolested. It's also very satisfying to watch ten mobs all packed around you go flying up in the air to land unceremoniously on their backs. Consider it a mitigation combo with some nice damage thrown in. It comes in very handy on bosses/EBs/AVs as well, especially if you have taken Willpower and have some extra baddies around to help jack up your regen. They can't hit you if they are on their backs, and that just means that Rise to the Challenge has that much more time to heal you while they are down and you aren't being beat on.
Dual Blades Powers
Nimble Slash
This power is mediocre at best. It is needed for for the Empower and Weaken combos, two fairly weak combos that frankly aren't worth the time it takes to set the combo up. Take it if you want in the early levels, that's about the only time it's useful, and respec out later.
Power Slice
I actually like this power. It does respectable damage even outside of combos, has a quick recharge time of 5 seconds (even better with IOs), and of course is needed in the Sweep combo. You'll definately want to take this one. Often times what I'll do is fire off an Attack Vitals combo and, since I haven't taken Hasten, will hit this power to give Ablating Strike, Vengeful Slice, and Sweeping strike another second or two to recharge so I can go seemlessly back into the Attack Vitals combo. Makes for a fairly quick and efficient chain.
Ablating Strike
Definately take this power. It's the opener for the Attack Vitals combo, and does nice damage on its own AND has an OK -def debuff of -7.5% base on it. At 6 seconds, it doesn't quite recharge as fast as Power Slice, but that's ok. It still recharges fairly quick and, with IO slotting, will generally recharge fast enough to keep Attack Vitals going nearly non-stop.
Typhoon's Edge
This is another power used in one of the prime combos of Dual Blades, the Sweep combo. You can, and probably should. opt to take it later in your build to make room for other powers, like your defensive powers from your secondary. The soonest you can use the Sweep combo is level 32 so it doesn't really hurt to wait on this one. Just be sure to take it and get it slotted before level 32.
Blinding Feint
I'm not too fond of this power. Sure, it increases your damage, but for a very brief period of time, only 10 seconds. In order to take full advantage of it you would need to use it before every Attack Vitals combo. Well, the damage of this power itself is very low. It does more damage than Brawl, but not by much. Also, it is only used in one fairly pointless combo, which drops its value even more. If you want it, take it, but don't expect much from it. However if you do take it, slot it with atleast 2 ACC SOs, 3 DAM SOs, and a recharge. Yes, it takes 6 slots to make it bearable. If you can't fit that many slots, then forget it. Not worth the effort.
Taunt
Well, just like any other brute primary, this power is questionable. You aren't there to tank, you're there to beat things into a bloody mass of excess tissue and bodily fluids. You can certainly tank if you want to, and in that case this power is most definately useful. Personally I just let the stone/stone brutes do the tanking, or the tankerminds, or the MM pets, or the... you get the point.
Vengeful Slice
Oh how I love this power. It does very nice damage, but it's the knockdown that is the true beauty of this power. This helps to mitigate SOOO much damage when fighting bosses. Not only that, but it's needed for the Attack Vitals combo. Now say it with me. Attack Vitals is gooooood.
Get it. 6 slot it. Whisper sweet nothings in its ear at night.
Sweeping Strike
Here it is children. You're new favorite toy. This power is the finishing move in the Attack Vitals combo, and it's a cone with awesome damage, managable end costs, and an awesome (and fast) animation. Oh how I love thee. This one is another you definately want to 6 slot to make sure it's up as often as possible as it has an 11 second recharge.
One Thousand Cuts
This power has gotten a bad rep on the forums. The animation time is a bit excessive at 3.2 seconds, but it is a fairly cool animation. Your character swings their arms around for a few seconds before giving your target a bladed upper cut that sends it (or them since it's a cone) flying into the air. It is the opener for the Sweep combo, and if you can line up a cone it still does amazingly well. Heck, even if you don't line up a cone, it still does well. This is the highest damage attack you get. Also, if you time it right, you can knock down a few baddies with this, wait a second, hit Power Slice to keep the combo timer from running out, wait another second, and BEHOLD! Your foes are back on their feet just in time for you to knock them on the butts again with Typhoon's Edge, finishing the Sweep combo. Sure, it doesn't help your damage to wait, but if you've got a bunch of heavy hitters wailing on you, it doesn't hurt to keep them out of action for a little longer.
Willpower Powers
High Pain Tolerance
This is definately a good power to choose. Not like you could anyway. You have to take this if you like it or not. It increases your total health and gives you some resists against ALL damage. Yes, that's right kiddies. ALL damage. This will hold you over till you can get Mind Over Body while you are leveling up. In the end you want to atleast 4 slot this for 2 heals and 2 resists. I personally waited a long while to finish slotting this simply because I wanted all my attacks up to par. Like I said, I don't tank. You sure can if you want to with Willpower, but it's not mandatory.
Mind Over Body
Here's your main damage resistance power, and it protects you from smash, lethal, and PSIONIC. Yeah buddy. But it's only 16.9% base. Doh! But that's ok, you have other powers to help protect yourself. It should be noted that all defensive powers in this set are weaker than other sets, but Rise to the Challenge makes up for that, and let me tell you... I haven't used Rest in MONTHS. 4 slots minimum, 1 End Redux, 3 Resists (or IOs to taste).
Fast Healing
This is where a good portion of your mitigation comes in. Yes, mitigation. Willpower is a Regen based set. Not Defense based, not Resist based like most other Brute secondaries. Regen. This, along with Health from the Fitness Pool and Rise to the Challenge, will help you out immensly. Not only that, but it's a good power right out of the box. Toss in a heal enhancement and you're good to go, just remember to toss in another slot later. At 50 you'll want two lvl 50 Heal IOs in here.
Indomitable Will
Getting tired of being knocked back all over the place? Holds getting you down? Here is where you get to laugh at those silly people that think you'd look good with vines wrapped around your ankles. This power does an AWESOME job of protecting you. It's got Sleep, Disorient, Fear, Immobilize, Confuse, Repel, Knockback, and Hold protection. Not only that, but... it's also got PSIONIC defense. Ooooooh. Now you know why you chose Willpower. Psionic resistance AND defense?! Sign me up! You can get away with a single slot for awhile, but I definately recommend putting in another 2 atleast, 3 preferably. You want to get your Psionic defenses up there. Psionic defense/resist is the primary strength of the Willpower set aside from its insane regen.
Rise to the Challenge
Aaah, now we're cooking with butter baby! Get this at level 16. I don't care what you have to sacrifice. Get it. Seriously. And slot it. Fast. One end redux and 3 heals is all you need. And trust me, you'll want it. Just using SOs you get upwards of 240% or more Regen with 1 mob around. But that's not all. The more mobs you have around you, the better this power gets. Every extra mob near you gives that much more regen, up to 10 mobs. With 10 mobs around you, just from this power, you will have nearly 700% regen. WOW! Now you see what I was pushing for the Sweep combo? Put them on their back, and this will heal you right up along with Fast Healing and Health (you did take Health, right?). This power also hits your enemies with a -acc debuff, but it's so small it's nearly pointless. I say nearly because the only point to it is to cause agro, which gets your red bar climbing faster.
Quick Recovery
Stamina on Steroids. This power is 30% +recovery base unslotted. Stamina is only 25%. Sound good? Gets even better. Take both this and Stamina, 2 slot each with lvl 50 IOs, and you're sitting at 91.7% +recovery. I'll buy that for a dollar! Some would argue that you don't need to take Stamina. Sure, you can get away without it. But to me, these 2 powers combined is part of what makes Willpower such an awesome set. NO endurance problems, even with all 4 WP toggles running, along with swift AND, if you are so inclined, Tough and Weave to further round out your defensive capabilities. Alot of people complain that Tough and Weave cost too much end for what you get out of them. Well you won't be complaining any more with both QR and Stamina. Besides, you'll want to take Swift anyway or Hurdle if you're a Super Speeder, and Health you DEFINATELY want. This is a regen based set remember? The more the better. That only means you'd be saving on one power. Why not take full advantage of it?
Hightened Senses
This is where you get your defenses against Fire, Cold, Negative Energy, and Energy. Also gives you Smashing and Lethal defense too. Keep in mind here, this is DEFENSE, not resistance like Mind Over Body does. Also, this power doesn't give as much +def as you'd find in a +def based set, but it is still helpful in any case. Just like Mind Over Body, you want to 4 slot this, one End Redux and 3 Defense. Oh, and for you PVPers out there (and smoke bomb haters), it gives you some +perception too.
Resurgence
This is just about the only skippable power in the Willpower powerset. It's a self rez on a 5 minute timer. When you spring back up you are healed to 75% of your max health (now I'm not sure if this is base health or after High Pain Tolerance, but I believe it's the latter). It also gives you a 35% damage boost and I BELIEVE a 10% accuracy boost. After 90 seconds though it wears off and you actually take a hit to damage and accuracy, I believe to the same effect. -35% and -10% respectively. It's not a bad emergency power, and it's always nice to have a teammate say "Anybody got any wakies? Oh, nm". But if there is another power you'd rather take, go for that one and skip this.
Strength of Will
Here's your big boy defensive power. Now if it's worth it or not... I'll leave that to you to decide. The base resistance on it is only 18.8%. Not a whole lot. You can get more from popping a couple of inspirations. But stacked with your existing resists and an insp or two, it comes out to not being a bad power. You also get a bonus of 30% recovery. Might be handy for those of you who forsake my words and skip Stamina. After 2 minutes it wears off and you have a bit of an end crash and can't recover quite as well. However, if you took my advice, you won't hardly notice the end crash because QR and Stamina mixed together overcome the crash quite well. It's got a 6 minute recharge, which you can't change. This power isn't affected by +recharge in any fashion, be it from Hasten or IO bonuses. One good point about this power though is that you can drop in 3 resist enhancements and forget about it. That's all the slotting it needs to max out its effectiveness, saving you some slots.
Power Pools
Concealment
I can't really see this pool helping a brute much. The only thing I could possibly see it being used for is stealthing a mission, or if you're a PVPer and want the extra time to get to your enemy. Intangibility is always a nice OH SH%$ power, but worth 3 powers total? For a Brute, I don't think so.
Fighting
This isn't a bad pool to take on a WP Brute as it helps to even out your defenses very nicely. Boxing and Kick are kind of pointless, as you'll be too busy whiping your blades around to use either of those powers. Not only that, but using either of those two powers will put your blades away, causing redraw time when you use one of your DB powers. I know the Devs have said that redraw is factored into animation time so it really doesn't exist, but hey, sure seems to exist to me. Tough and Weave however are worth it. If you're going to take one of these, try and take both. With QR and Stamina you've got more than enough +recovery to handle them.
Fitness
Even with Quick Recovery, this pool still shines. You'll WANT to take Swift or, if you're a Super Speeder, to take Hurdle for the vertical movement. You're a Brute, the faster you get from one fight to the next, the less your red bar degrades. And Health is a given. Willpower is a regen based set, so adding Health just makes the whole set that much more powerful. Also here's a nifty trick for Health. If you get the money or get lucky, pop in a Numina's Heal and +Regen/+Recovery IO from the set. Those two alone give an extra 32% regen, let alone what the Heal IO does for Health itself. And as far as Stamina goes... I think I already stated my mind about it. Get it to make all of your Endurance problems go away.
Flight
Fly is, as always, the safest travel power. And the laziest. Point yourself in the direction of your mission and hit autorun, then go get some coffee. You might be at the mission by the time you get back. On the other hand, it's also the slowest. To each his own however. The problem with the Flight pool resides in the prereq powers. Either Air Superiority or Hover. Hover is kind of meh for a Brute. Air Superiority though is a nice power. But, again, you'll be too busy flinging your blades around to really use it. If anything, just pop in 2 accuracy enhancements and only use it to knock people out of the air.
Leadership
I'm a fan of this pool on Masterminds, not so much on Brutes. You have other, more important, powers to take over the Leadership pool. Besides, the Brute bonus to Leadership is pathetic, and these powers won't do much for you at all. Not worth the power picks.
Leaping
This is where it's at if you ask me. Combat Jumping gives you minor defense bonuses, but it's the added mobility that aids Brutes the most. With a minor hop, skip, or jump, you are where you need to be to inflict the most pain. And Super Jump is just a great travel power. It offers both horizontal and vertical movement, and at a pretty good clip too. As a Willpower brute you don't need Acrobatics, so don't waste the power slot.
Medicine
I wouldn't really say this power is required for a Willpower brute. Your regen should be sufficiently high to keep you alive unless you get in over you head, and if you do, it'll be tough pulling off Aid Self anyway since it's interuptable. The Sweep combo helps with this, but it's still a stretch. Personally, I wouldn't waste the power slot. Pack a few green chicklets with you for emergencies and you're good to go.
Presence
Eh, I've never liked this pool on ANY toon. If you ask me, the only AT that should be dabbling in this pool are Tankers or Tankerminds. Nuff said.
Speed
Ya know, I'd really love this pool if it weren't for the fact that nearly every isle in the Rogue Islands has barriers of some kind. This pool fits better into Paragon City. Super Speed does have the advantage of getting from one fight to the next faster than any other travel power, including Teleport since 90% of the time there is a wall or three between you and the next fight. And Hasten definately isn't a power to scoff at. But Super Speed... just not enough vertical movement. Take it if you have room to add another travel power as well, but for that many power slots it's just not worth it to me, and DB/WP is tight enough as it is. Definately take Hasten if you can fit it in though.
Teleportation
TP Foe is arguably the best pulling power around. But hey, you're a Willpower brute. You do best in a crowd. The only thing this pool has going for it for a WP Brute is Teleport. It's got a high end cost, but of all the power sets out there, WP is the best equipped to handle it.
Sample Build
A few words about this build. You'll notice that all IOs are set to level 40. This gives me a more accurate idea of what numbers I'll have since I generally don't go for level 50 IO sets. The effectiveness versus lower level IO sets isn't worth the cost difference as it's only a couple of percents most of the time. The only level 50 IOs I ever use are Invention IOs that give 42.4% bonus. Also, feel free to change your travel powers as you see fit.
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Truestrike: Level 50 Technology Brute
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Power Slice -- F'dSmite-Acc/Dmg:40(A)
, F'dSmite-Dmg/EndRdx:40(3)
, F'dSmite-Dmg/Rchg:40(5)
, F'dSmite-Acc/EndRdx/Rchg:40(11)
, F'dSmite-Acc/Dmg/Rchg:40(13)
Level 1: High Pain Tolerance -- ResDam-I:40(A)
, ResDam-I:40(37)
, Heal-I:40(39)
, Heal-I:40(40)
Level 2: Ablating Strike -- F'dSmite-Acc/Dmg:40(A)
, F'dSmite-Dmg/EndRdx:40(3)
, F'dSmite-Dmg/Rchg:40(5)
, F'dSmite-Acc/EndRdx/Rchg:40(9)
, F'dSmite-Acc/Dmg/Rchg:40(13)
Level 4: Fast Healing -- Heal-I:40(A)
, Heal-I:40(40)
Level 6: Typhoon's Edge -- Sciroc-Acc/Dmg:40(A)
, Sciroc-Dmg/EndRdx:40(7)
, Sciroc-Dmg/Rchg:40(7)
, Sciroc-Acc/Rchg:40(9)
, M'Strk-Acc/Dmg/EndRdx:40(11)
Level 8: Swift -- Run-I:40(A)
Level 10: Combat Jumping -- DefBuff-I:40(A)
Level 12: Mind Over Body -- TtmC'tng-ResDam:40(A)
, TtmC'tng-EndRdx:40(25)
, TtmC'tng-ResDam/EndRdx:40(25)
, TtmC'tng-ResDam/EndRdx/Rchg:40(31)
, TtmC'tng-ResDam/Rchg:40(43)
Level 14: Super Jump -- Jump-I:40(A)
, Jump-I:40(15)
, Jump-I:40(15)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx:40(A)
, Dct'dW-Heal:40(17)
, Numna-Heal/EndRdx:40(17)
, Numna-Heal:40(43)
Level 18: Vengful Slice -- C'ngImp-Acc/Dmg:40(A)
, C'ngImp-Dmg/EndRdx:40(19)
, C'ngImp-Dmg/Rchg:40(19)
, C'ngImp-Acc/Dmg/Rchg:40(21)
, C'ngImp-Acc/Dmg/EndRdx:40(23)
, C'ngImp-Dmg/EndRdx/Rchg:40(23)
Level 20: Quick Recovery -- EndMod-I:40(A)
, EndMod-I:40(21)
Level 22: Indomitable Will -- S'dpty-Def:40(A)
, S'dpty-EndRdx:40(36)
, S'dpty-Def/EndRdx:40(37)
, S'dpty-Def/EndRdx/Rchg:40(37)
, S'dpty-Def/Rchg:40(46)
Level 24: Health -- Heal-I:40(A)
, Heal-I:40(40)
Level 26: Sweeping Strike -- Sciroc-Acc/Dmg/EndRdx:40(A)
, Sciroc-Acc/Dmg:40(27)
, Sciroc-Acc/Rchg:40(27)
, Sciroc-Dmg/EndRdx:40(29)
, M'Strk-Dmg/Rchg:40(29)
, M'Strk-Dmg/EndRdx/Rchg:40(31)
Level 28: Heightened Senses -- S'dpty-Def:40(A)
, S'dpty-EndRdx:40(34)
, S'dpty-Def/EndRdx:40(36)
, S'dpty-Def/EndRdx/Rchg:40(36)
, S'dpty-Def/Rchg:40(46)
Level 30: Stamina -- EndMod-I:40(A)
, EndMod-I:40(31)
Level 32: One Thousand Cuts -- Sciroc-Acc/Dmg:40(A)
, Sciroc-Dmg/EndRdx:40(33)
, Sciroc-Acc/Rchg:40(33)
, Sciroc-Acc/Dmg/EndRdx:40(33)
, M'Strk-Dmg/Rchg:40(34)
, M'Strk-Dmg/EndRdx/Rchg:40(34)
Level 35: Resurgence -- RechRdx-I:40(A)
Level 38: Strength of Will -- ResDam-I:40(A)
, ResDam-I:40(39)
, ResDam-I:40(39)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg:40(A)
, Enf'dOp-Acc/EndRdx:40(42)
, Enf'dOp-Acc/Immob/Rchg:40(42)
, Enf'dOp-Acc/Immob:40(42)
, Enf'dOp-Immob/Rng:40(43)
Level 44: Mu Lightning -- Thundr-Acc/Dmg:40(A)
, Thundr-Acc/Dmg/Rchg:40(45)
, Thundr-Acc/Dmg/EndRdx:40(45)
, Thundr-Dmg/EndRdx:40(45)
, Thundr-Dmg/Rchg:40(46)
Level 47: Summon Striker -- Acc-I:40(A)
, Dmg-I:40(48)
, Dmg-I:40(48)
, RechRdx-I:40(48)
, RechRdx-I:40(50)
, RechRdx-I:40(50)
Level 49: Teleport Foe -- Acc-I:40(A)
, Acc-I:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4447;1060;1416;|
>-KE5TMOXS80O@?(?_"MIW3%EQ[HJ8DWV!1-"R1!]ZR5&5NH'H8>VP8@]-L[I"P.G5"VW$L/A1-K//P
X'`Z_&8Z^R*9>IUWZAVS:O*Y^(C_RZZN7II=MU^1_2O 4BLUU5%_7V3=TV?2>OK]9]6JQNBW0C6_4U+X
I]_9=LU$.UDXVL.G6?=Y5L6_6K3/=YM04#A=S739=V8%[=%_EVUZG'?O68MIULWJZO`C5^B.+JOL[Z5
FY6SV7>R>'G+/NT+K<#'V(!7VQ@">".,3#^Z7.U>=K\K6'A!*,> V%.V,[:B">1;;[1EL?&$)8'?.8M,
+)*"DS<$]C/N*E!,#4^R7:?E0`?.<2<^+0O5\$6F!2B9W0V+?<ID 7&=:A2Z*'_F/XA?_F_`Q^*;P[]G
\F8`(,YNKYRQOZBRK?VA7:]E\S]N=$Q5"K'O"ASR*#2'6Q7`.?-@,H<%)J/;`0@E&Z+$ONGSU;!+/!L
AQ('3(:&,4P3X#0Z:^TDRR)QTA1A^5?@YK^7K;O[[JL%D7$\01_=!Y^))W:97WY>JNAKRMMA-384I`K
1?D(\YZRP)FN31K#S='DW@Q?(H="VSL6#`[YP"FB3T^3IW$T22A\!E^Z<N]CI^-"PQYE-ROQ!`*$T"F
UG76U0WP_6O=5YO6T!7WRYCU'6;XL`:$:1NJW_HRKU*@T5U=?4 \+V6:RRN0'N]&R*1K%B1,28D.BB1-
"1MPU?;N#2*X>RGV:=4[B),C$Z`/LB+0)NA-[D8?CP>/WX-[5"CQ)&LQB,6T">TZ4GG#69B2RBCJEB.
C2J<]64_RQWN@4PDQ(O&KJI"G5#U.1]#6YR?=Y]Z;345-3(/?)T3BFA[![9N*]"2>+A'N/^&$V(41T`
FM!EH%<.)MAL!5_8:;G*C,5IFB)$Z79.3R*P12+BSF]H.K2\)+*3]\5:;?H$WX*]8YD)')*%\8U@D=X
EB31>9*P9201%Y!$7$H2?4NSF8RA_HR9@J$?3#]BM?S88<(%1\GH<I+,8^?8"C,6$`6.Z0*B,"<V^CZ
/QA8RV^G5865[X3+N(#6E8GW!^9K-R*^.Y]36+-<YK"^ZS]6KE-\*N+M^W\O&-/EN$#E67Y@R![81Y-
A=<#(+?RC+^ANNP)=.,6AQ!GTP7HVVF:]IX,S$'OJ4'5S7\.)TU+'I4\.T`:P790\XQ`#-&'0(%I)9\
#$0JX47."V.%6/*7+._T'250FD/@`+4%G(8T?.U#F=&?IV/F;/Z9%:/7L7F_B4>KV*/SLX<WXU,^SL$
PXV.8#",)F_&?C<P':!_/#`(:IKLHW%R/!]R3O\*[*0;Y^__IC0OHX=?,332H6[KJ&FWH\"*88A:@B)
%D:'(410H3A;LH@<_](L,BZ!"Q6P$QB@F5HP#%`F*%$6&(AJ+!8IH-PY1Y`?Q^NH?A>?ZK0``
|-----------------------------------------------------------------------------|
</pre><hr />