More Zones for Villains
Ironically part of the reason why CoV has so few zones (compared to CoH) is that one of the major "lessons learned" from CoH was that many people didn't like just how 'big' CoH was. People complained about long travel times and multi-zone missions. Supposedly CoV benefited from and corrected that mistake by having a more linear, compact zone structure.
I guess the Devs are damned if they do and damned if they don't over this.
With that said I wouldn't be against the idea of giving CoV more zones. There's really no argument that the redside needs them at this point. I personally call CoV "Village of Villains" because right now it seems so tiny to me compared to CoH.
The real trick to this is seeing whether or not the Devs ever make this a priority or not...
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OP, you have my backing. Villains have gotten one exclusive zone since launch (grandville). Looking at the same stuff is boring.
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The real trick to this is seeing whether or not the Devs ever make this a priority or not...
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It is not a priority.
My Question to BaB
Zones, Will there be more VILLAIN specific ones?
his reply
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Possibly. More likely to see new zones that both factions can access, either through co-op play or through competing storylines. I'm not sure I agree that villains really need more exclusive zones...there are a lot of zones hero side that aren't used that much. Wouldn't make sense to spend all the time to make a bunch of villain only zones so they could sit unused too. Really nothing to do with how many people are playing villains...doesn't make any more sense to make exclusive hero content either. That's really more of a Posi quesiton though.
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Yet right after this they announced a remake of the Hollows, and there is some scuttlebut that the New Midnight whatever zone is Hero only (I cannot confirm this, nor have I asked)
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
Heroes have zones that they rarely use... villains don't have a lot of zones and seems Village like... hmmm...
How about taking a few of those zones and converting em to VILLAIN zones!
QR
No to new zones for CoV.
Yes to new content for CoV (trials, SFs, Arcs).
New zones =/ New Content
I hate all the useless zones in CoH and find CoV much more attractive in streamlining their content. We just need more of it to choose from.
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Heroes have zones that they rarely use... villains don't have a lot of zones and seems Village like... hmmm...
How about taking a few of those zones and converting em to VILLAIN zones!
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Well converting CoH only zones to CoV only zones will pretty much never happen.
At best converting CoH only zones to co-op ones is all we are likely to see.
The most obvious (and often suggested) 'fringe' CoH zones to make co-op for heroes and villains would be the Shards. The amount of Dev work needed for that would be very minimal. After that isolated zones like Croatoa, Boomtown and Dark Astoria could probably be made co-op without too much more effort.
The question you'd have to deal with then is if heroes and villains could exist in all those zones why are they only allowed to PvP in Bloody Bay, Sirens Call, Warburg and Recluse's Victory? That'd be a hard one to answer.
After more thought Clouded's idea of more CoV content not more CoV accessible zones is probably the best answer.
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Hero-1 stated that the 10-20 will feature 1 major hero arc and 2 slightly smaller villain arcs. Then the 35-50 is for heroes and villains.
And yes to NEW villain zones (don't know why anyone would want boomtown).
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The question you'd have to deal with then is if heroes and villains could exist in all those zones why are they only allowed to PvP in Bloody Bay, Sirens Call, Warburg and Recluse's Victory? That'd be a hard one to answer.
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The problem I have with all the co-op is that if they can coexist in all those zones, why do they PvP in the others?
Co-op zones seem to be more attractive since they are a way for the devs to spend development time on both sides without having to worry about the relative population numbers on each side, but the more it is done, the more weird it gets, concept-wise.
@Second Chances
"And it's not what I wanted
Oh no, it's not what I planned
See it's not where I thought I'd be
It's just where I am"
Open all zones to both sides.
Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.
Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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Co-op zones seem to be more attractive since they are a way for the devs to spend development time on both sides without having to worry about the relative population numbers on each side, but the more it is done, the more weird it gets, concept-wise.
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Clearly, then, what is required is an issue event in which Arachnos is defeated, after which Paragon City can annex the Rogue Isles. No more villains, no more villain zones, no more overlap problems.
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Open all zones to both sides.
Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.
Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.
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I'm not against this idea in principle.
But frankly you are talking about such a fundamental restructuring of PvP here that this might be better served being applied to CoH2 rather than trying to suggest that for this game.
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Wouldn't mind a new 40+ zone tho. especially if that lead to non-Arachnos driven content.
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Open all zones to both sides.
Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.
Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.
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sounds like Warburg without the PvP. Not bad.
I still like the idea of taking unused and oft complained about zones away from heroes and giving them to villains. Yes, I would take Crey's Folly, Boomtown, Terra Volta over nothing any day of the week.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
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Open all zones to both sides.
Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.
Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.
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No
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I know my post count is low, but I've been playing on and off since a little after release of CoH
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And I didn't notice until you said anything :P
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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Open all zones to both sides.
Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.
Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.
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No
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Yes
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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Open all zones to both sides.
Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.
Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.
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No
[/ QUOTE ]Yes. Seragating the game is pretty counter-intuitive and flies in teh face with a big load of buffalo chips for anyone who keeps trying to say it's all one game. There's really no point to it, and keeping immersion umbrella up is really hurting the game, not helping it.
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Open all zones to both sides.
Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.
Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.
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No
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Yes
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Can't argue with that!
(... it's still not a good idea, but.)
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Open all zones to both sides.
Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.
Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.
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No
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Yes
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Can't argue with that!
(... it's still not a good idea, but.)
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I'm happy to argue. But just saying "no" or "it's still not a good idea" isn't an argument.
I've never heard an actual "argument" for why segregating the sides makes sense other than to keep the population of CoV players up. Since my idea eliminates the distinction, I don't see that as a compelling problem.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Yes to new zones for CoV. I could see porting zones working for us: We'll take Striga Island.
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Open all zones to both sides.
Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.
Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.
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No
[/ QUOTE ]Yes. Seragating the game is pretty counter-intuitive and flies in teh face with a big load of buffalo chips for anyone who keeps trying to say it's all one game. There's really no point to it, and keeping immersion umbrella up is really hurting the game, not helping it.
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Immersion is an "argument" that people throw out anytime they want to poo poo an idea without feeling the need to actually use reason.
There are literally hundreds of things in this game that break "immersion" that no one seems to have any problem with. So using that argument smacks to me of desperation. Because if we're really concerned about "immersion" then can someone explain to me why villains can't just go to Paragon City when they want to?
What actually stops them from going? Why doesn't that break your precious "immersion"?
Another thing, why can't my 48 Brute get newspaper missions in Mercy or even St. Martial? It's "beneath my notice" is immersion breaking. I'm a villain, I don't care about fair fights. But I don't see anyone screaming about that.
Immersion = Bullpoo
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The only real problem I've got with CoV zones is the damned level range in each place!
I go to Nerva? I find enemies levels 24-42. ?!
So then I go to St. Martial and find them at roughly 28-...
I haven't explored how high it ranges, but the issue isn't that it needs more zones. To me, it's an issue that villains don't know where they belong without someone telling them.
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Open all zones to both sides.
Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.
Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.
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No
[/ QUOTE ]Yes. Seragating the game is pretty counter-intuitive and flies in teh face with a big load of buffalo chips for anyone who keeps trying to say it's all one game. There's really no point to it, and keeping immersion umbrella up is really hurting the game, not helping it.
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Immersion is an "argument" that people throw out anytime they want to poo poo an idea without feeling the need to actually use reason.
There are literally hundreds of things in this game that break "immersion" that no one seems to have any problem with. So using that argument smacks to me of desperation. Because if we're really concerned about "immersion" then can someone explain to me why villains can't just go to Paragon City when they want to?
What actually stops them from going? Why doesn't that break your precious "immersion"?
Another thing, why can't my 48 Brute get newspaper missions in Mercy or even St. Martial? It's "beneath my notice" is immersion breaking. I'm a villain, I don't care about fair fights. But I don't see anyone screaming about that.
Immersion = Bullpoo
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I have never had any problem whatsoever with CoV getting more zones whether that means getting access to existing CoH zones or a bunch of brand new CoV only ones. I don't see it happening anytime soon, but I'm not against the idea.
But what I do have trouble with are people who who cry for villains to have access to all CoH zones but then turn right around and scream bloody murder when someone suggests heroes get access to all CoV ATs and/or Powersets.
Which way is it going to be people?
Keep the the current strict status quo of division between the two sides...
or allow everything on both sides to be shared equally?
Now to be crystal clear I personally don't want all CoV ATs/Powersets accessible in CoH.
More like I couldn't care less really. Let's just say I wouldn't quit the game if it happened.
But I do know SOME people want that just like SOME people want all CoH zones accessible to villains.
If we as players are to seriously consider the idea of all zones being available to all heroes and villains then you have to be willing to accept other equalities like all ATs/Powersets being available to all heroes and villains. To not be willing to be open to all possibilities such as this is the height of hypocrisy.
How can you have equality in one area of this game without at least being able to be willing to accept equality being applied in all areas?
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I'll jump for new unique zones. I've gotten sorta tired of saving the world alongside heroes and missions that are mirror opposites. Over two years and dozens and dozens of alts, well you start to get a little tired of doing the same missions all the time, and your only alternative to them is paper missions. I wouldn't mind new contacts in existing zones since places like nerva or martial could easily fit some in. But zones come with flavor.
Mercy: Darwinism and dystopia.
Oakes: dockside town and mafia haven.
Cap: Hight of good business, university and demon possessed power plant
Shark: Mining island with magic secret.
Nerva: Multi-island city with massive jungle and source of magic.
Martial: The Giza, gambling and the big city of the Islands.
Grandville: The source of evil, the core of the empire of doom.
Abyss: Jurassic park style island of dread and Hami.
So yeah, besides pvp and monkey island that's it as far as villains and their point of view goes. We're the Destined ones, and when we're not saving hero butts against Rikti and time travelers, Recluse and his plot to take over the world is as ancient and one liner as the islands themselves. There are four more islands, and there are plenty of themes that have been given before. I'm sure the devs are already planning many more coexisting zones or something but a true separate path that gives more lore on the Islands or the reason for people to be in them would be nice.
More new themed islands with missions and SFs!
Please?
QR
Well said Lothic.
I'm completely consistent.
All ATs; both sides
All zones; both sides
All sets; All appropriate ATs
Merge the markets.
Ethos is your choice, not your yoke.
Freedom, Mom, baseball and apple pie (or cherry if you prefer).
If you disagree you're a heathen commie who luvs terrorists!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Hi there,
I know my post count is low, but I've been playing on and off since a little after release of CoH
Anyway to the idea!:
I was talking to a friend of mine, and we find the City of Villains zones... well... a bit repetitive... because there's so few of them (and we're alt junkies) While we easily make lots of heroes, we just can't bring ourselves to make more villains... we get bored too easily of them.
So the idea is fairly simple: Make some more zones!
A new zone for levels 5-15, one for 10-20/25, and one for 40-50.
I know you can't just add new zones without some lore... so I thought well... What if Lord Recluse decided to invade a continent (whether it be the Americas or it be an airborne invasion in the middle of Mongolia)
The result: Some new villain areas that can vary greatly from other areas and give plenty of area to expand... it's much easier to map more land out if you dont have to have new islands suspiciously popping up all over the place.
It would also give Recluse a base of operations on a continent to stage his dastardly plans from ... and add a new front to the fight with Statesman.
Statesman will from then on know Recluse has something coming... the problem is... is it coming from the Rogue Isles, or his fortress in (insert continent here)? The good guys will have to divide their forces between the 2 fronts!
The theme of these places would of course depend on where they're meant to be.
Anyway, I'll stop there for this idea. Hopefully others can come up with some themes or whatever that they'd like to see.
Edit:
Oh and as an idea for zone boundaries, since villains cherally doesnt have the big walled forcefield things...
you could have... say a valley town Surrounded by steep mountains and cliffs higher than the fly limit (snow capped?) and the sea as an inlet... things like that...
or an underground base (with igneous and trolls lurking in the depths of the caves or something)