More Zones for Villains
They could easily make a few more islands. Just like they had Croatoa, they could make zone mainland zones for Villains maybe over in Europe or Africa. How about an underwater zone that explores the Coralax more. Or a subterranean cavern world where the Igneous and Slag Golems are at war and they reveal more of Oranbega and Mu.
I made up a brilliant story. Coralax is totally underused, right? I created a place called Syrus Island. Arachnos created it as a fort, originally known as Syrus Fort. Syrus Fort looks much like a regular Arachnos fort. This might add some backstory to where they're all from, too. They sunk most of Syrus Island and used it as their own city. Arachnos quarantined the island and kept any information about it locked away in Grandville archives. They forgot 'something' (whatever that is) and decided to fly in there. Arachnos couldn't concentrate enough troops to do it alone, so they called in the Destined Ones to assist. Though the Coralax are obviously a problem.
This zone would be directed at 20-30, basically villain-side Striga.
Ultimately though they need to make more zones for lvls 30-50 actually. I find that up to Sharkhead Isle, I was outlevelling most of my possible contacts and would only be able to do about half the quests offered before I maxed. However when I did St Martial and Grandvillle, particularly St Martial, I would usually run out of contacts before I could gain appropriate enough experience. In my 35-40 romp I got to level 37 before running out of contacts. One problem I noticed was that a lot of the contacts would only offer 6 quests total before they were done with you. In City of Heroes, these contacts usually gave you like 40-50 quests including the story arcs. So perhaps they should introduce not only new zones but contacts who actually give you a lot more quests than just 6.
i would like to see more under water area and secret shelter zones from alien futer invasion. add a space port zone and a under water city for counter strike of alien invasion.
can you add new srever Rikite home wrold that would be good expansion
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Open all zones to both sides.
Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.
Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.
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And the heroes would crush the villians by mass numbers. it would be a hero villian ratio of like 5:1
@Rien
I am Lord Omi. Now and forever. They can take our City, but they can't take me.
Cept half the heroes in most servers that are 50 are PLed noobs while Villians work. Plus with all the PBs and WS just give villians a Quantum Gun temp Power and we would win.
umm im sorry i dont speak abreviations. In english?
@Rien
I am Lord Omi. Now and forever. They can take our City, but they can't take me.
I think a Underwater zone that links the Isles to the US main land would be cool. I wouldn't think it would link the isles to Paragon directly; due to location. The Isles are supposed to be off the Carolina coast. Make the zone a huge Submarine base! who doesn't love evil submarine bases!
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I think a Underwater zone that links the Isles to the US main land would be cool. I wouldn't think it would link the isles to Paragon directly; due to location. The Isles are supposed to be off the Carolina coast. Make the zone a huge Submarine base! who doesn't love evil submarine bases!
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I LOVE SUBMARINE BASES! I LOVE UNDERWATER ZONES! I WANT SPONGEBOB TO BE THERE!
Great idea. I don't know if anyone noticed but this is a "heroes vs. villians" game. As such, if villians are conspiring to rise through the ranks and become the best, shouldn't they be brazen enough to show their skills in all of Paragon City?
I would make Coh/V more of an open world game. Since the next issue is supposed to allow heroes into the Rogue Isles, let the villians come into Paragon City. Leave Atlas Park as a safe zone but from Kings Row on, allow villians to conduct operations in Paragon City Zones.
As another train of thought, why can't villians choose their group affiliation? For example, why can't we make a Brute that's affiliated with the Freakshow, a robot Mastermind that can call on Clockwork, or a Corrupter that allies with the Malta Operatives? Once a person picks their group affiliation, they get missions that are designed to bolster their reign of terror in PC/RI as well as within the villian group ranks. This way, people may make more villian alts.
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Open all zones to both sides.
Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.
Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.
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And the heroes would crush the villians by mass numbers. it would be a hero villian ratio of like 5:1
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I would have to agree, check it
Good
New PVE Abilities N
New Badges for both Villians and Heroes alike!
New contacts that can be obtained for both sides!
Bads
Lower levels would be [censored] by 50s!
This would be the !ONLY PROBLEM!
Easy fix? Check out (And I know, BOOOO you played it) World of Warcrafts PVP System.
You can make each others zones PVP FLagged for combat, so if you a lvl 20 is questing and does not attack a 50 the 50 cant gank on him.
I mean in all honesty I think this would be sweet!
Maybe have PVP nights, where at random a zones power to prevent un-flagged PVPers will not have a choice, its an all out gank-fest! Enter at your own risk sorta deal, atleaset give a real style to the game for PVPers!
Villains have countless islands to exploit... the only problem is that the devs "Learned a Lesson" by not using too many zones... but the real problem is that now you are stuck with a game that has few things to explore. I liked being able to explore the zones in CoH.
Few Ideas:
-1 Cabal of Witches commune in villains that act as a magic origin point of interest
- Some sort of underground shanty hut town. Like an abandoned sewer system with tin homes for the homeless, Lost and just unfortunates. One door can be in Mercy, One can be near The Pit in Sharkhead Isle and another can be in the Haven House area in GV
-Can we get the shadow shard as a Co-Op zone? It is rarely used!
-Give villains and heroes Co-Op zone options for DarK Astoria! If we can get a Black Helicopter to give us a lift to that zone, villains can get some DA Action
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Turning the entire CoX world into a PvP zone would kill the the game. Sorry to tell you this, but it would. Most of the players are not PvPers. It doesn't matter how many PvP zones they add, or how many fixes they do to PvP. Most of the player base will not like it.
I think a better idea would be to have it so an AE mission could have PvP in it. It could be fun if a team of heroes are working their way through a mission and unknown to them a group of villains come in to stop them. Think of it as sneaking into someones arena fight and joining in.
�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars
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As another train of thought, why can't villains choose their group affiliation?
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I've read them comment on this in the past... One of the things they attempted to do with City of Villains was to have Arachnos as the unifying theme. It's supposed to give the game more of an overall story than City of Heroes did.. It's not a decision I much care for personally, and this is the reason why- most of the game is written around the specific premise that you're taking part in the main storyline.. that you're basically an Arachnos free agent. Bearing in mind that there is an expansive amount of content, I'm guessing it would take a great deal of writing to fit even one additional group. I'm sure there are some contacts where it could be used interchangeably, of course. Others, I think, would have to see a complete rewrite in order to make sense to anyone who isn't in on the 'main' Arachnos storyline.
Or at least, that's how I've always understood it.
J/ Wilde
Still hate the visit Winscott mission- make it dropable, have it give actual exp or remove it altogether. PS- Down knows who you are.
J/ Wilde/ / AIL - Celebrating five years!
QR Wtl:dria
I would like to see more content for villains along the Kalinda/Burke line. IMO there's enough villain zones they just need more interesting content.
...just sayin
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QR Well said Lothic. I'm completely consistent. All ATs; both sides All zones; both sides All sets; All appropriate ATs Merge the markets. Ethos is your choice, not your yoke. Freedom, Mom, baseball and apple pie (or cherry if you prefer). If you disagree you're a man among boys [/ QUOTE ] No. |
on topic... I fully expect the shards to go co-op.... and I hope dark astoria would be reachable for villains in around the same way as Ourobouros. Although Dark Astoria would do very well as open pvp zone like warburg too. Would be cool with the mists...
Aside of that 1 or 2 unique villain only zones wouldn't be out of line... We villains get bored faster then heroes you know.
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Villians should have access to Fire Base Zula and the Shadow Shard Zone. Already have missions where villians storm the Portal Corp, so why can't we go to the Shadow Zone?
Well we do have City of Heroes Going Rogue coming out soon which will gives us more zones to be able to enter into Praetoria Earth.
Well another idea for adding in zones would be to have Recluse invade parts of Paragon City. Have zones like Boomtown, Faultline, Dark Astoria and Eden all become Co-Op zones or something. In fact why not make all the hazard zones in CoH become either PvP or Co-Op.
Well another idea for adding in zones would be to have Recluse invade parts of Paragon City. Have zones like Boomtown, Faultline, Dark Astoria and Eden all become Co-Op zones or something. In fact why not make all the hazard zones in CoH become either PvP or Co-Op.
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I'm all for new zones to CoV (or maybe just a new zone), not so much for rehashing of used content.
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Ironically part of the reason why CoV has so few zones (compared to CoH) is that one of the major "lessons learned" from CoH was that many people didn't like just how 'big' CoH was. People complained about long travel times and multi-zone missions. Supposedly CoV benefited from and corrected that mistake by having a more linear, compact zone structure.
I guess the Devs are damned if they do and damned if they don't over this. With that said I wouldn't be against the idea of giving CoV more zones. There's really no argument that the redside needs them at this point. I personally call CoV "Village of Villains" because right now it seems so tiny to me compared to CoH. The real trick to this is seeing whether or not the Devs ever make this a priority or not... |
I know I'm late getting into this conversation, but I agree with this statement in that the zones were too big and travel sucked. The main issue with Heroes is that the zones are empty. There needs to be more detail, more realism, and more to do in a single zone.
Villains is too small. They need more zones, but they need to keep the love they've gotten and have great detail (something Villains has always had over Heroes). They do suffer from teh same problem though. All that great design work and effort, but no reason to see or explore it.
[QUOTE=Jordan_Yen;2112203] I love every other zone in Villains but it is a bit linear.[QUOTE]
ironically thats what the devs were going for with villains.
So there are too many zones in heroes? i think a better way of phrasing this would be to say there are too many UNUSED zones in heroes, the quantity is a good thing, the content is a bit lacking.
With places like the dark astoria and shard, if they had more unique content that could be played at all or large level ranges, then they would be used by people a lot more, and if they had a big overhaul, you would probally see more people in them than in the usual city zones like steel, talos, Fouders, but if the content was quite unique and specific not designed with a chocolate box of storylines then players would used ALL the zones at a more equal rate, surely thats what the devs should be aiming for right?
Well... when Going Rogue comes out, Heroes and Villains are going to be switching sides constantly. Zone Segregation works for now, but I feel as though being forced to switch alignment to visit the opposite zone is counter productive.
In fact, it would mean that everyone would be hopping from side to side constantly, or staying as a Vigilante/Rogue all the time.
So here's what I propose...
First and foremost, there should be a way for Heroes and Villains to access the opposite faction's area. This could be referred to as "Going Undercover" for Heroes, and "Infiltration" for Villains.
Thus, a Hero could access the Rogue Isles, and a Villain could Access Paragon City. This opens up some potential new plotlines.
This isn't a perfect answer... it's actually probably been stated before... but with the side switching that is soon to be going on, we need a way for people to access the other side without compromising their alignment or everyone is going to go neutral out of convenience.
Not sure if this was ever addressed but it would be nice to have a "Sewers" on Mercy Island!