More Zones for Villains


2Negative

 

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I still say this ... make the Shadow Shard accessible to Villains and Heroes like the RWZ. Shadow Shard is a very very well thought out and great story-lined place that is used very little. The 4 TF's that take place there are also pretty fun (excluding the first one that takes like 28 hours...). Other then that idea. I wouldn't mind seeing something different on Red side, most of the zones look the same ... with different names until Grandville. OH, and a new Pocket D would be nice!!! :P

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Come on this is a great Idea people, maybe if we tried to set up a petition game wide we might just get some more attention then here on the boards. . .


 

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Open all zones to both sides.

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Posted

While it does bother me that villains have about half the zones as heroes, ultimately, i would vote against more "villain only" zones. The zones villains have now are mostly wasted space. Don't even get me started on all the empty water around the islands, like Nerva, or the "placeholder" zones like Monster Island which is 3/4's water, has nothing but Rikti Monkeys and giant Devouring Earth, no badges and is never being used when i hop in and look around.

What we need is more to do in the zones we have. Mercy for example, has four whopping contacts (Kalinda and Mongoose, and Burke and Dr. Whasisname). I've gotten so tired of doing the same old missions, that I just street sweep with new characters until I'm ready for Port Oakes. New starter contacts or even starter newspaper missions would spice things up.

They could even sprinkle starter areas with mid to high level contacts, giving you the chance to revisit these vast areas. For instance, they could offer you a Sky Raider contact who conducts business on one of the highest rooftops in Mercy. You're warned ahead of time that you'll need a travel power to reach him (or at least until you have his cell number). Then he gives missions where the mission doors are all on top of buildings, and include instanced versions of Mercy's rooftops.

While we're on the subject of new, they could really breathe new life into red side by giving us more variety in our enemies. When you're in your 40's and still fighting Longbow and Arachnos in every other mission, things start to get stale. The Legacy Chain, Wyvern and the Luddites could be revamped and given the spotlight at higher levels to mix things up. They could even whip up a couple new hero organizations and storylines for those of us who've had our fill of the CoT.

In short, nevermind the new zones unless they're co-op, competitive co-op or PvP. Just flesh out the red side some more.


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Posted

an underground zone could work easily to fit in or even a cloud city or water city sorta thing... would make some great zones


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Posted

Now, I would really love to love CoV. I really would. But as the original poster pointed out, I just find it much easier to make alts heroside than villainside. Whereas CoH starts you out in a brightly lit, albeit crime-infested city where you KNOW you'll hit level six in about half an hour, CoV (as it rightly should) places you in the dingiest imaginable hoveltown, forcing you to slog through contacts with immense runs across the clinical depression-inducing Mercy Island. I think that most of CoV's archetypes, power design, and game synergy are, in general, better than CoH's--so I also think that it's a shame that the devs shot themselves in their collective foot when they created zones that I can't play for fifteen minutes without getting depressed. No one wants to pay fifteen dollars a month for gray and brown trash heaps, which seem to be major factors for the first, oh, the entire game. I know you're villains. I just wish you could be aesthetically pleasing villains.


 

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I say no to new zones for CoV. Why? Because in heroes I never touch half the zones there, I find them pointless. The only time I go to them is to get badges.

For heroes the normal line up for me is:
Atlas (More specifically the sewers)
Kings Row
Steel Canyon
Talos Island
Flounders Falls
Peregrine Island.

I never touch the other zones. I see no point to them. Sure there are contacts there that I could do in those places, but hero side contacts I just find incredibly boring. (Hence I don't even do contacts hero side. Just Radio Mishes)

Villains is great with zones. I hit each zone and do most of the contacts each time due to the fact I find them more interesting and the missions are quite fun, compared to that of the facless contacts you get in heroes. (Just the way I feel on this, not a fact.)

Instead of more zones for Villains. We just need more contacts/story arcs, that have been the reason why I prefer Villains. (Side note, I prefer Villains for the story, yet prefer Heroes for teaming.)

And no more co-op zones. Two of them should be enough, since I barley see anyone in the Rikti warzone as it is. The populations are to thinly spread as it is for more zones. If they keep adding more, they should at least remove a couple of servers so you don't feel so alone in an MMO. (Yes, I live in a different time zone to the US, so during my peak play times the most people ever on are about 200 or so, and across all the zones Heroes has, it feels like City of Emptiness)

I probably got way off topic in all this, but my vote is for no new Villain zones, yes to more content in the current zones. If the gaming population suddenly increases ten fold, then sure, another zone wouldn't hurt. Until then, I'm content with what I have.


 

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Bricks is a much better zone than FF for playing in. Sure FFalls is really *pretty*, but to level? Brickstown is a roll.

I am for immersion.
I am for more zones, content, and/or AT and/or Powerset Proliferation.
I want to see a West Coast US City in game.
I want to see a London-type.
I want to see a Tokyo type...
I want to see Personal apartments.
I want to see a Subway zone.
I hope the game gets to a state of better server management for populations with different gaming goals which would allow this thread to die because all parties would get what they want. PvP - RPPvP - PvE - RPPvE.
I hope for whirled peas.
Smile.


 

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We have about 3 to 4 islands left, give or take how you look at the map, for the Rogue Isles that could be opened up, an especially large one just south of Cap au Diable. The premise is,f rom what I understand anyways, to create zones with actual content, which unlike heroes when it first opened, would give a reason to go there. Of course, it's also entirely possible that the devs are intent on revamping all the underused hero zones as well to make them more interesting.

I would still like to see those other islands made into alternate zones for villains. It's sort of disappointing seeing them on the map but not even used.


 

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Things that would make sense [Official Thoughts by Duuk]

1) Snake Tunnels in Mercy (translation: Gimme some villain sewers!) Give them 3-4 starting "holes" scattered around Mercy so we can have that "traveling" concept like we do from AP->KR->Skyway Heroside.

2) Add villain story arcs to the *level 20+ zones* Heroside. Especially in the hazard zones, there is no particular reason not to allow villains. PvP should be flagged or server-level, not mandatory. No villains in AP, but some magic evils killing stuff in DA or Croatoa? Sure.


 

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No to new zones for CoV.

Yes to new content for CoV (trials, SFs, Arcs).

New zones =/ New Content

I hate all the useless zones in CoH and find CoV much more attractive in streamlining their content. We just need more of it to choose from.

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The zones in CoV are actually pretty good size, and there are areas that get less use than they could. For example, how often do people go to Fort Hades in Port Oakes, or Villa Requin in Sharkhead? Sure, you might have an occasional mission out there, but there's not much "draw" to them.

I'd like to see more content in the CoV zones, so that they seem "busier". Most of them have an interesting setup, and multiple factions for the Devs to work with. For example, Sharkhead has the Scrapyarders, the Consortium, Arachnos, the Sky Raiders, the Council, the Circle of Thorns and the Banished Pantheon. There's a lot of potential for extra content with all that going on (and the existing story arcs/missions take advantage of it quite often, we just need more of that kind of content!).


 

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Imagine if Hero or Villain wasn't a game setting but rather a set of "standings" you receive for performing actions. Like if you rob a bank you get a +5 for your vilainous score. If you help someone you get +5 to your Hero score.

Instead of strictly heroes and villains it should be more like RL where nobody is %100 good or evil, just shades of grey.

Even mafia guys raise families and go to church and help their children with homework.

Even cops come home and download porn or smoke weed.

Being a hero or villain is a profession not a philosophy on life, you could be a cat burglar but otherwise be a nice person. You could be Preisdent and a sleaze.

Not every guy who robs a bank is Charles Manson, in fact MOST people on the darker side of the law are usually morally neutral, that is, they sell you whatever you need, you need drugs they sell you drugs, they dont make a moral decision of drugs are good or drugs are bad, they are just providing a good or service to anybody who wants it.

Basically criminals are mercenaries in mindset.

Recluse is a twit. I'm fairly villanous in my point of view but I would not follow him. I would live in Paragon City and quietly sell anything people need. There would be no need for armies and fortresses.


 

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Imagine if Hero or Villain wasn't a game setting but rather a set of "standings" you receive for performing actions. Like if you rob a bank you get a +5 for your vilainous score. If you help someone you get +5 to your Hero score.

Instead of strictly heroes and villains it should be more like RL where nobody is %100 good or evil, just shades of grey.

Even mafia guys raise families and go to church and help their children with homework.

Even cops come home and download porn or smoke weed.

Being a hero or villain is a profession not a philosophy on life, you could be a cat burglar but otherwise be a nice person. You could be Preisdent and a sleaze.

Not every guy who robs a bank is Charles Manson, in fact MOST people on the darker side of the law are usually morally neutral, that is, they sell you whatever you need, you need drugs they sell you drugs, they dont make a moral decision of drugs are good or drugs are bad, they are just providing a good or service to anybody who wants it.

Basically criminals are mercenaries in mindset.

Recluse is a twit. I'm fairly villanous in my point of view but I would not follow him. I would live in Paragon City and quietly sell anything people need. There would be no need for armies and fortresses.

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There's quite a few villains in comics that act like recluses to society. An example being the Joker, whose only reason to show up is to cause trouble. >_>

I'm sure the other comic readers would know more examples. <_<;


 

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One Villian Zone I thought of is an Island that suffering from a malfuntioning Weather device. This once tropical island would be a winter wasteland now. There be random weather things like Fog as well as snow beast and other Winter foes. The first contact in this Zone has you going to protect the War Walls Generators there the ownly thing keeping the Freeze from expanding to the other Islands. They could even Include some Foes that are like Mr. Freeze for the Threat in the Zone as the guy that sabatage the Weather device.

Zone Idea 2 is an Underwater or Underground Zone.

A PVP Zone I thought up is one where the Portals Malfuntion causing Three Dimentions to Murge into one.


 

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K I am sorry if Im stated already said ideas but I cannot bring myself to read twenty pages...

I have long thought Villains should get Perez Park. I remember back when there was no hollows, perez was the spot. Then the hollows came and perez died! Well it could be easily resurected as a new villain area! Maybe a couple strike forces, some cool contacts, etc. and perez park will be alive again! PP was always very mysterious with its wild diversity from gang warfare on the streets, cultist CoT (and I think the lost) in the woods, and then the wild hydras in the lake. It is just full of story capabilities!


 

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OK, I admit to playing the hero side more. However, one of the things I like about playing Villain side is the lack of so many zones...or rather, the lack of hazard zones.

In CoV I don't have to zone as much (which I have no problems with long loads or anything, just prefere to stay on the same map).

i12 made this even more so with the new Raluu (sp?) weapon skins. Makes me want to roll a BS/ scrapper so much, but I have to wait till lvl 41 to even get it.

Villains, to get the Raluu skins, can sk into it.

Might be fair, sinse Villains to my knowledge can only get the Red Cap daggers twice a year (unless someone saved the mission), but still.


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I would like to see a Paragon City Mayhem Zone.

Just like Mayhem Missions, only a whole zone.

This would be a Villains only PvE zone. However there would be Paragon City Heroes unique Bosses, EBs and occasionally a signature Hero.

Of course there would be plenty of PPD and Longbow, and other groups both Hero and Villain, all conning as enemies. Attackable civilians as well, just like in Mayhems.

I think this would be a ton of fun.


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Posted

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One Villian Zone I thought of is an Island that suffering from a malfuntioning Weather device. This once tropical island would be a winter wasteland now. There be random weather things like Fog as well as snow beast and other Winter foes. The first contact in this Zone has you going to protect the War Walls Generators there the ownly thing keeping the Freeze from expanding to the other Islands. They could even Include some Foes that are like Mr. Freeze for the Threat in the Zone as the guy that sabatage the Weather device.

Zone Idea 2 is an Underwater or Underground Zone.

A PVP Zone I thought up is one where the Portals Malfuntion causing Three Dimentions to Murge into one.

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nice, a villain zone underwater. it could be like the city of rapure in bioshock only its aracnos themed.


 

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One of the things Lord Recluse is doing is building up a massive army, right, wanting to "spread the word of Lord Recluse." So why not start adding new zones recently "liberated" by Recluse's forces?

One could be a small seaside nation ala Monaco, with secured "green zone" and hostile areas surrounding it? With Longbow forces on the fringes battling against Arachnos troops looking to secure the map. With a set of contacts providing missions to explain the 'history' of the area leading up to a Strike Force to target whatever it is of interest in the zone that Recluse wants.

I still feel the biggest problem with CoV is the lack of PvE 'themed' zones much along the lines of Striga or Croatoa that CoH gets...


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OK, I admit to playing the hero side more. However, one of the things I like about playing Villain side is the lack of so many zones...or rather, the lack of hazard zones.

In CoV I don't have to zone as much (which I have no problems with long loads or anything, just prefere to stay on the same map).

i12 made this even more so with the new Raluu (sp?) weapon skins. Makes me want to roll a BS/ scrapper so much, but I have to wait till lvl 41 to even get it.

Villains, to get the Raluu skins, can sk into it.

Might be fair, sinse Villains to my knowledge can only get the Red Cap daggers twice a year (unless someone saved the mission), but still.

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It is true that Hero side does over load on Zones but one or two new Villians PvE zone wouldn't be to bad. One thing is to advoid things like the Ghost towns like BOOMtown and DA on Heroes side. As it is now Villians are channeled to go from one island to another with very little choices of how. We do have choice of Contacts thought they often lead in the same direction.


 

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I don't know if any suggested it yet but what about underground tunnels. Like sewers but it just endless tunnels filled with snakes, Longbow, and some Spiders.

Another new place could be a Longbow Jail island where all the missions are to break people out. The place should have boats out away from the island a couple of small islands like Talos has. Could be 2 contacts. This is where you could meet some Villains the Heroes know such as FrostFire and so on.


 

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I prefer playing Villains and less zones is one of the reasons. One thing I like about this game is interacting with other people. More zones would dilute that process and we have more than enough territory already. Add areas to the already existing zones. There is a lot of space in some zones so expand there.

I'd prefer to see more tasks/missions where you could team with heroes. The division between heroes and villains is annoying and it divides the population on each server way too much. I'd prefer a low level PvP zone and more co-operative TFs (maybe some where you MUST have equal number of heroes and villains and where the conclusion includes you having to fight the other side PvP style).

Anyway, I hope the new direction (NC Soft) allows for way more ideas to be added to CoX. It has the potential to be so much more. If that doesn't happen then CHAMPIONS may sound the death knell for this game! EEEK!


 

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No new zones I like it when you have a lot of other players around. I prefer playing villains and have tried playing toons on the slower servers, It sucks. Ghost towns. Sometimes people are there but not many.

I don't think you should ficide them anymore than we have. It seems less players play on the vill side and it's tough to team and do TFs and SFs.

Add new mission maps and missions and co-op zones. Vills is cool as is. Maybe add more to some of the existing zones.


 

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i would also like to see the zones there renovated, they're way to trashy.

/signed


 

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/unsigned to the power of a googleplex


 

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Do people actually prefer less populated areas because that is what happens when you divide the players (heroes and vills) and provide limited opportunity to co-op. I am all for more co-op zones.

DEVS also talk about going to a server-less system or just a couple of super servers. What's going on with that?